Captain_Karate

Apprentice
  • Posts

    191
  • Joined

  1. Quote:
    Originally Posted by VelRahn View Post
    I think you're having lag issues, because I've never had that happen to me.

    I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in.

    EDIT: This is on a DM/FA Brute.
    Lag issues - I suppose it's possible. But I never have the problem with the /dark rez, only this one. The problem I am having, and the major source of my frustration is the bosses resist the kb(the minions and lts usually get knocked away though) and they also seem to not get stunned and just attack me as I am rising.
  2. This is on a fire/kin/fire controller. Granted, he is farming on +4x8 with bosses so there usually 2 bosses in each mob. But literally, I die all the time when I activate it inside a mob. It happens with my fire/fire/fire tanker too.
  3. Ok...this power seems like it should be good. It never works. Ok...ya it works...you come back to life, but if a boss is anywhere near you, you die immediately again. The big problem I have with it, is that the heal, and the "untouchable" part of it is after 0.25s delay. That sounds pretty quick right? It isn't. Die near a boss, and soon as you are "rising" he slams you back into the ground(and stay there!) cuz you don't have any toggles on and can't even use an inspiration yet. They seem to sneak their attack in while the animation is still activating, but before you become untouchable. I think the kb needs to be higher or something, because bosses seem to resist the kb a lot of times(it's 8.31 mag kb) and the stun(mag 4). Either that, or have the untouchable kick in immediately. Anyone else find this power next to useless unless you conveniently die with no enemies around?

    I never seem to have this problem with my /dark scrapper's soul transfer power. I know the effects are different, but that rez is actually useful to me. He could die surrounded by 5 bosses, and rez with no big deal(massive stun to everyone), and turn all his toggles back on no sweat. With my /fire mastery toon, I may as well respec out of it, and go to the hospital.
  4. I want to do the new maria jenkins arc. I brought my new dominator over to hero side, and then did some radio missions to get introduced to unai kenan. after some of his missions, he introduced me to maria jenkins. I talked to her,and her first mission is the "defeat infernal and guards" mission. :-/ Isn't that the old arc?
  5. Purples are nice, but not a necessity really. I io'd my new fire/psi dominator this week for about 1.7 billion, and she only has one purple - the armageddon proc in hotfeet. She has 88.75% global recharge bonus , and perma-hasten, and perma domination. Majority of the price was two basilisk gaze sets, 5 lotg 7.5's, 1 obliteration set, and the one purple proc. But in your case, getting the "cheaper" purples definitely helps with recharge and if you can slot them, then go for it. I just new personally I wasn't getting sets of grav anchors, absolute amazement, and unbreakable constrainsts for "cheap" anytime soon.

    I have drain psyche up every second mob, and with domination filling my endurance bar every 90ish seconds or so in between, she easily solo's anything I throw her at at +1 x 8 so far anyway. So she would definitely be more effective with purple sets, but right now, she is decent enough that I'm not worried about her performance, or even considering upgrading her at all.
  6. Quote:
    Originally Posted by Jophiel View Post
    If I roll out a handful of 20 lvl 10-14 bronzes, I almost always get at least one Steadfast 3%. Your mileage may vary. No guarantees implied.

    You'll also get lots of junk, some Karma +KB Protections and the occasional... erm... whatever the low level +Regen IO is called. Doctored Wounds? There's a ToHit Buff set in that range that's worth some money as well but, again, the name escapes me.
    This is good advice. I had a level 20 toon that I was planning on deleting, but noticed she had about 5000 AE tickets. I decided to try the 10-14 bronzes. At the end of it all, I had 4 level 20 steadfast protection: - kb's, 4 steadfast protection: res/def, 1 steadfast protection: res/end, 1 karma: -kb protection. Those were the big winners. Not bad for 5000 tickets.
  7. I'm just looking for a little advice about what people think is the best to slot in acid mortar.

    At first I was going to put a ragnarok in there. Seemed pretty useful to have a whole mob of enemies being debuffed, and with a fair chance of them falling down as well.

    But then I got to thinking that the chance for -res proc might be more useful. After all, taking more damage from all my pet attacks(thugs/traps MM) should mean the mobs die faster.

    I suppose a chance for damage proc would be decent as well. More damage is always nice, especially when proc'ing in a big mob

    Anyone have any personal experience with any of these procs slotted in Acid mortar? Any other thoughts on which proc might be even more useful etc?

    Thanks!
  8. I believe it is based on the "true" level of the toon that gets the drop. I've only ever got level 50 pvp recipes from warburg pvp kills when playing there with my 50's exemp'd down to 38. So if you are using 50's...then you will get level 50 recipes dropping for you.
  9. Quote:
    Originally Posted by AF_Bill View Post
    Hello folks, I’m not sure why I have these questions, but I can’t seem to understand the system. My current goal is to unlock the Spiritual alpha slot(s), so here are my questions:

    1) Do you have to start with the lowest level first, boost?

    2) Once you collect the items, where do you go to combine them?

    3) Are the alpha slots placed on a specific power, or is it a power itself and gives the hero/villain an overall boost?

    4) If it’s added to a specific power, then can you only add one alpha slot to one power, or can you combine with boosts?

    I have a bunch of shards and some items from completing TFs, but now I’m just waiting for knowledge.

    Thank you for the assistance
    1) Yes...you always start by making the tier 1 boost first. These have the single 33% boosts.

    2) You know your powers tray? Click "Powers" on the top of it. It will be beside the "Inspirations", "Enhancements", etc Once that opens, click the "Incarnate Abilities". That is to the right of the "Combat Attributes". This opens the Incarnate crafting area. This is where you will see which boosts are available, what they take to make, and where you convert salvage, and ultimately slot them.

    3) Once you slot your alpha boost, it applies to all your powers. It's like a global bonus, only some of which ignores Enhancement Diversification penalties on diminishing returns.

    4)See #3.

    So say you have 12 shards, and you want to make an alpha. Click on "Powers", then "Incarnate Abilities". This opens the window. Click on the "Convert tab", and then on the left menu click on "alpha". Choose either Cardiac, Nerve, Spiritual, or Musculature. Say we are goign to make a level 1 cardiac.

    By clicking the bottom one on the tree, we see it is called "cardiac boost." The pane on the right shows that we need Ancient Nictus Fragment, Hero 1 DNA sample, and a Gr'ai Matter.

    Now click on the "Convert" tab, and scroll down to "Common". Tier 1s always just need common incarnate salvage. Scroll down until you see "Ancient Nictus Fragment". It requires 4 incarnate shards to make. Click "Create". Yay! You just made some common incarnate salvage of Ancient Nictus Fragment". Now do the same procedue for creating the other items - the Gr'ai matter, and the Hero 1 DNA sample.

    Once you have all three pieces of required salvage, hit the "Create" tab and select "Cardiac Boost" again from the bottom of the Cardiac tree. On the pane on the right, when you click it...it will show what it requires. You have all the salvage so click "Create". You now have created an alpha slot boost.

    Now go to the "Equip" tab. Click on Alpha, and then you will see which alpha's are available to slot on the right hand pane. Choose your Cardiac boost by right clicking it and choosing "Slot Power". If you get a message saying you are in combat, you may have to turn your auto powers, and toggle powers off. Also, I'm unable to slot alpha's in Oroborous, so usually leave that zone, and slot them in Atlas Park, etc.

    now you've got your tier 1 alpha. It's pretty much the same for tier 2s. Just seeing what they require, converting the shards, creating them, and slotting them.

    Hope this helps!
  10. Did some digging around on the site below...

    http://www.w7forums.com/nvidia-gefor...sue-t1762.html

    I found some info which might help you. It's below. I just cut and pasted it from the forum site:

    -------
    For 32 bit - http://www.nvidia.com/object/winvista_x86_96.85_2.html

    That's the latest driver available and the one that should be installed on 7.

    In device manager, it is currently shown as the Standard VGA in display adapters section. Installing the driver will fix that.

    Use the device manager to install if needed, while pointing it to the extracted folder from the downloaded driver.
    -------

    So looks like they recommend downloading the windows vista one, and manually updating your video driver with that one for windows 7. Supposedly it works.

    Good luck!
  11. Go to the Nvidia website, and download the latest driver for that card.

    http://www.nvidia.com/Download/index.aspx?lang=en-us

    I went there, and it seems there is no option to download the driver for that card for Windows 7 Ultimate, 32 bit OS. There is an automatic option however, on that page that might help you. It searches your hardware, and looks for the right driver.

    The reason you probably have the exclamation point for your PCI device is the driver is wrong, or not compatible with your Windows 7 OS? That's my guess.
  12. Well if your video card is PCI, it might be the problem, and why it is showing the exclamation point. I know my desktop has a PCI slot video card, but my other computer uses AGP type.

    Also from your coh helper...
    Video Device Name: NVIDIA GeForce FX 5200
    Manufacturer / Chip: NVIDIA / GeForce FX 5200
    Video Memory: 525 MB
    Driver Version: 9.6.8.5
    Driver Date: 10/9/2006 8:55:00 PM <-----
    Driver Language: English

    It also looks to me like your video display driver is from 2006? lol.
  13. Quote:
    Originally Posted by Vanyr77 View Post
    Okay, so i've had city of villains before on a DIFFERENT computer that was pretty slow. And since i have a new one now, i'd like to get back into CoV so i went ahead and bought the Going Rogue pack for 30$. I did the updater thing and click next. Then it just sticks to loading screen. I left it loading for about an hour and a half and the log in came up. As soon as i click anything CoV Cuts OFF. Anyone PLEASE able to help? I've launched it then clicked anywhere on the screen and that cuts it off too.
    Make sure all your drivers are up to date. You could also try to click the "Safe Mode" box in the updater before you click "Next". This will reduce the settings to the lowest possible. You haven't posted any other specs etc, so it's hard to troubleshoot, but I would check the drivers first.
  14. Quote:
    Originally Posted by Fulmens View Post
    Are you sure that was me? (I have no doubt it happened, I may have contributed, but I'm pretty sure I didn't organize it.)
    LOL I thought it was you. It was a few years ago(lotg 7.5s selling for 70-75 mill? lol) so I may be wrong. Way to ruin my endorsement...lol. :P
  15. Captain_Karate

    What Luck !

    Sweet! I've never had that happen consecutively. But I did have a Miracle:+recovery drop, and then a Lotg7.5 right after. But that was a year ago. :-/ lol.
  16. Quote:
    Originally Posted by Bosstone View Post
    I'll say up front I probably won't have need of your service, but I am curious: what kind of bond are you putting up besides your reputation?
    Sometimes you don't need anything else. I've had players come up to me in game and ask me to help them move inf between one toon and another, before Gleemail. I asked them directly "Why are you asking me? What makes you think I won't take your money?" and they answered "You're a 50. You've got 48 month vet badge. I know you won't cheat me out of 20 million." Well, they were right about that.

    I was around a few years back when Lotg7.5s cost about 75 million. Well this one guy on the forums overbid(extra 0) and bid 750 million. Which back then was colossal. Fulmen's donated some of his money, and organized a charity drive of sorts. They raised the 750 million, and then he traded it to the guy for the Lotg7.5 that he had bought. There was a screenshot of it actually. So that guy got his 750 million back.

    But anyways, that's the kinda guy Fulmens is. So personally, I wouldn't have any trouble trusting him in a large transaction. He's got little to gain from stealing a billion or two really. Heck, he's destroying billions in the Crazy 88's SG to gain prestige. So obviously he can make billions and toss it away just as easily. Would you worry about asking Bill Gates to hold onto 10 bucks for a few minutes while you went to pick up your friend? :-D
  17. I don't think so. From what I understand enemies have % chance to drop recipes etc based on their rank(minion, Lt, Boss etc) not on their relative level to your own. So a level 50 minion should have the same % chance to drop a recipe or salvage as a level 54 minion would. This is why people who farm for drops and recipes usually farm at +0x8 etc. It's easier, and without counting inf or xp, it's the same chances for a drop, for a lot less effort.

    My advice...if you are farming...stick with +0x8. With the level shift, you'll defeat enemies faster, and should get more drops overall due to your kills/time increasing.
  18. Quote:
    Originally Posted by Gangrel_EU View Post
    One *distinct* advantage that the "soloers" have is that they can call in for extra help when the going gets tough, whilst on a TF you dont have that option to call up/replace people at a moments notice without starting again from scratch.
    .
    Although I didn't mention it specifically, since I was saying it was the same arc, just with a solo option, it would be under the same constraints as a normal TF. ie) you start one, you are locked into it without any changes allowed unless you quit, and restart. There would be no option for a solo player doing the same incarnate TF's, WTF's etc to call in help. Unless you count someone else emailing them awaken inspirations when they die.

    When you talked to the contact, they would ask if you wanted to start a TF with a team, or by yourself. Insert dialogue here about how the team is recommended, but a solo option is present, although under the same TF constraints, and that the solo option can be very more challenging depending on your AT, etc. Blah, blah...etc.
  19. Quote:
    Originally Posted by JD_Gumby View Post
    Hmm. I'd swear I'd posted suggestions here to add a L45-50 Ouroboros story arc weekly as a Strike Target (have both it and the weekly TF/SF announced by Ramiel) and have it drop a Notice as one of the end of arc rewards (which would be doubled, of course, under the same rules as the current Weekly Strike Target) if it was completed by a team of no more than 4 people.

    It wouldn't be at all difficult to implement and balance, really. Those who love Task Forces would have theirs done in an hour or two, those who don't (or can't, for whatever reason) will have theirs done over the course of an evening with a small team or two (or more!) solo - at a far greater difficulty, especially given that they wouldn't be able to add people to help out once they got started!
    You know what I wouldn't mind? Keep the WTF's but have a solo friendly version of them. Scale them down to 0x2 or 0x4 or something, and change all the AV's to EB's to let players have the opportunity to solo the same arcs. And as a lot of people have seen, soloing an EB is not always very easy(Trapdoor anyone?) The only other difference in the arcs between TF and solo? Instead of granting a Notice of the Well, the solo version offers something like "Glimmer of the Well" or something. These in themselves would be worth less than a Notice of the Well, but would be combineable in some multiple to form a Notice. I dunno....say 8:1 or something. Ya, an 8 man team can get a Notice of the Well in a few hours(or less if it is Khan) by teaming. But soloists can get theirs too by doing the SAME ARC, just 8 more times. This of course would require that the solo version arc be repeatable in the same week, for the same "glimmer of the well" reward. It's more of a grind for soloists, but is the same content, and everyone wins - as long as you don't mind soloing EB level content over and over again. Which could be very frustrating depending on AT and build. lol. :-s
  20. Quote:
    Originally Posted by Gangrel_EU View Post
    No.

    But the problem is that players in general will go via the easiest/fastest method possible to get their stuff.

    Why run a TF when you can spend time by yourself and possibly blitz the *arc* faster than the time it gets for players to do a non speed run of a TF...

    Isnt this punishing the teamers as a result?
    So the solution is to punish the people who like to play, and have been playing this game solo, for years? I'm sorry, but by reading this thread, I thought that teams had "more risk" and therefore should got "more reward" and also "faster reward" because of it. Ok...I kinda see where they are coming from, even if I don't buy it personally. But whatever.

    But not for nothing..."the majority" loves to team! But now they won't team if a solo option is present? Oh wait, I get it, they only like to team because they get (incarnate) stuff faster because the risk is greater? So if they made solo friendly incarnate arcs, no one would ever do TFs for similar rewards? So apparently the team/solo debate is moot. It's all about "getting stuff the fastest"?

    I think it's all ridiculous. People who like to team will still team for the incarnate stuff, and people who like to solo will still solo for theirs. You might have a small proportion of min/maxer type team lovers who might go against their grain and solo content just for so called "faster reward" but I don't think it's a game breaker honestly for most people. And typically, the people who are min/maxers and do want and indeed get everything the fastest already have the characters and the influence to do it anyways. You don't develop that type of mentality in the game by having mediocre toons. But the point of the GAME is to have fun, and if they had WTFs and also soloable arcs available, it's basically win-win in my books.

    I'm actually in the what I consider, small proportion group I mentioned above, but on the other side. I hate teaming, but I did go against my grain this week, and did two Khan TFs solely for the Notice of the Well. But now that I've got my level shift, I'm back to ignoring everyone else in the game basically again! That's how I like it. I do my thing, everyone else does theirs. The world makes sense for me again!
  21. Selling the Shield Wall Proc. Level 50, and crafted.

    PST with offer either here, PM, or in game(I am usually always on, even if my status is hidden) to:

    @captain kung-fu

    -or-

    @block-head

    Thanks!
  22. Quote:
    Originally Posted by Friggin_Taser View Post
    Can I ask you a serious question: what did you expect?

    Did you really expect to only use a hundred or so shards to get all 4 alpha tiers?

    Really, the level of people pretending to be disgusted here when they knew it would be a commitment to do it solo is staggering. Almost as if, no matter what the devs do, you would find some way to complain about it.
    Well I was guessing 100 shards per Notice, so I for one am pleasantly surprised.
  23. Quote:
    Originally Posted by Friggin_Taser View Post
    You don't have to worry about your tank deciding he needs to walk the dog and leaving your team standing around for 15 minutes doing nothing.
    This more than anything else explains why I gave up on teaming a few years ago. I found that there was so much "afk", "brb", "bio", "door" etc that I spent more time between missions, or inside missions standing around waiting for people to get back than playing the game. Ya...I get it...ppl have lives, and the real world invades and they have to react. But hey...I'm here to fight evil NOW...not wait for your dog to take a leak! lol.

    Overall, the reward/time became equal or less to what I could do on my own, so off I went. I've never really looked back either because I do have the characters now to take on practically anything the dev's can throw at me on a +0x8 up to +4x8 difficulty.

    They could make the conversion rate of shards/NoTW at 100:1, and I'd have it in a few days. I could live with that. I'm farming stuff anyways - either for xp for my alts, normal shards, or purple drops.

    I did do two Khan TFs the other day to get my level shift with two characters, and it wasn't a horrible experience like I remembered. Still though, I felt ridiculously out of place, since I'm used to never being on a team, and of course hadn't done that TF before. But if it was a choice between doing the TF and getting a notice in 32 mins for Khan, or farming for a few days for enough shard to convert, I would still choose farming. It's something I am good at. :P