Confused by the Incarnate system


AF_Bill

 

Posted

Hello folks, I’m not sure why I have these questions, but I can’t seem to understand the system. My current goal is to unlock the Spiritual alpha slot(s), so here are my questions:

1) Do you have to start with the lowest level first, boost?

2) Once you collect the items, where do you go to combine them?

3) Are the alpha slots placed on a specific power, or is it a power itself and gives the hero/villain an overall boost?

4) If it’s added to a specific power, then can you only add one alpha slot to one power, or can you combine with boosts?

I have a bunch of shards and some items from completing TFs, but now I’m just waiting for knowledge.

Thank you for the assistance


 

Posted

Quote:
Originally Posted by AF_Bill View Post
Hello folks, I’m not sure why I have these questions, but I can’t seem to understand the system. My current goal is to unlock the Spiritual alpha slot(s), so here are my questions:

1) Do you have to start with the lowest level first, boost?

2) Once you collect the items, where do you go to combine them?

3) Are the alpha slots placed on a specific power, or is it a power itself and gives the hero/villain an overall boost?

4) If it’s added to a specific power, then can you only add one alpha slot to one power, or can you combine with boosts?

I have a bunch of shards and some items from completing TFs, but now I’m just waiting for knowledge.

Thank you for the assistance
1) Yes...you always start by making the tier 1 boost first. These have the single 33% boosts.

2) You know your powers tray? Click "Powers" on the top of it. It will be beside the "Inspirations", "Enhancements", etc Once that opens, click the "Incarnate Abilities". That is to the right of the "Combat Attributes". This opens the Incarnate crafting area. This is where you will see which boosts are available, what they take to make, and where you convert salvage, and ultimately slot them.

3) Once you slot your alpha boost, it applies to all your powers. It's like a global bonus, only some of which ignores Enhancement Diversification penalties on diminishing returns.

4)See #3.

So say you have 12 shards, and you want to make an alpha. Click on "Powers", then "Incarnate Abilities". This opens the window. Click on the "Convert tab", and then on the left menu click on "alpha". Choose either Cardiac, Nerve, Spiritual, or Musculature. Say we are goign to make a level 1 cardiac.

By clicking the bottom one on the tree, we see it is called "cardiac boost." The pane on the right shows that we need Ancient Nictus Fragment, Hero 1 DNA sample, and a Gr'ai Matter.

Now click on the "Convert" tab, and scroll down to "Common". Tier 1s always just need common incarnate salvage. Scroll down until you see "Ancient Nictus Fragment". It requires 4 incarnate shards to make. Click "Create". Yay! You just made some common incarnate salvage of Ancient Nictus Fragment". Now do the same procedue for creating the other items - the Gr'ai matter, and the Hero 1 DNA sample.

Once you have all three pieces of required salvage, hit the "Create" tab and select "Cardiac Boost" again from the bottom of the Cardiac tree. On the pane on the right, when you click it...it will show what it requires. You have all the salvage so click "Create". You now have created an alpha slot boost.

Now go to the "Equip" tab. Click on Alpha, and then you will see which alpha's are available to slot on the right hand pane. Choose your Cardiac boost by right clicking it and choosing "Slot Power". If you get a message saying you are in combat, you may have to turn your auto powers, and toggle powers off. Also, I'm unable to slot alpha's in Oroborous, so usually leave that zone, and slot them in Atlas Park, etc.

now you've got your tier 1 alpha. It's pretty much the same for tier 2s. Just seeing what they require, converting the shards, creating them, and slotting them.

Hope this helps!


 

Posted

More than helps, much appreciated