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Your character's is going to die in...
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I'm gonna go on a beer run. Any of yous comin'?
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I suspect the developers are very busy preparing I14, the next booster pack and future content, and I don't expect things to be fixed overnight. But I'm talking about major, universal, problems that cropped up before the winter event and I guess I'm kind of stunned at the lack of notice or mention of them. Moreso when I look at the content of this patch.
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Quick responses to general tone of many posts in this thread
We're departmentalized here. The people who would be responsible for fixing things like game crashes, bugs with text chat, etc are not the same people who do things like tweak powers, change badges, or fiddle with animation/FX. I've said this many times before, but people keep using this "Why did they do X instead of fixing Y" arguement and unless you're a producer here, you cannot know which things are getting addressed in lieu of other things. (I myself only know which animation/FX issues are taking priority of other animation/FX issues)
The known issues list is kind of in unknown territory. I'm not sure if there is anyone who's responsibility is to keep that thing updated on a regular basis...and I'm not sure if there actually is a way to keep it updated anyway. What should go on the known issues list is things that are currently broken in the live game, are known about by us, and will be fixed in an upcoming patch.
It can't ever be the "Here are all of the bugs we know about" list because our bug tracking database literally has tens of thousands of 'known issues'. Some have been fixed, some aren't actually bugs, many are duplicates of bugs, etc. There's no reasonable way anyone could parse through our bug database and condense it into a list on a regular basis. Even updating it with a list of things that we know about and have already fixed is problematic and requires the people who fix things to manually tell someone to update the list. So the likeliehood of the known issues list ever being up to the minute and comprehensive is slim to none. It can certainly be more comprehensive and up to the date that it currently is, but it'll always be something that's managed ad hoc.
Finally, we are in a particularly chaotic point in update schedule. We're beginning the transition between I13 on live and I14 (which used to be part of I13) on it's way to beta testing--always a troublesome time in the update process. We're also working ahead on things for post I14 launch (booster packs, anniversary event, etc)...as well as Issues 15 and 16. Many things going into I14 can't go into I13 without horrible consequences. Likewise with I15 and I16. So, we're currently dealing with more future builds than we ever have and more open branches as well. Trust me, it's just as frustrating for us as it is for you guys. But we'll get through it and things will smooth out. Absolute worst case scenario is by the time Issue 14 goes live...at that point one of the builds/branches we're juggling (I13) is closed for good. Pretty hopeful that things will smooth out long befor then though.
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I'd feel sorry for whoever would be hired to keep the Known Issues list updated all the time.
Someone'll probably be posting that that person's wasting his/her time when it could be better spent on putting hair on witches hats, buttcapes on Widow characters, add in full power customization, create a whole slew of new ATs (regular and epic), etc. Even if the person who's working on the Known Issues list may have no clue how to fix any of the bugs/issues in the game in the first place.
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*shrugs* so at 6 i can get a travel power instead of 14...isnt that what all the temp travel powers in the game is for?
we running out of ideas arent we
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Considering the amount of time until quite a number of people would reach the 5 year mark, there's plenty of time for the temp travel powers.
Actually this comes in handy for those who want to have Teleport without the TP Ally or TP Foe. -
The dude abides
I like!
I should ask in the Costume Suggestions Thread for Housecoat for Trenchcoats, Slippers for Boots, and Boxing Undershorts for Kilts/Shorts... -
How long does the items from the Mac Special Ed. to be applied to the Training Room? I understand it might take a couple days (such as when a person reactivates their account they have to wait for a while to be able to access/use the TR), but four days?
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I like wearing my underwear on the outside on Casual Fridays!
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Collapsing Inventions
Server: Any
Zone: Any
Character name: All my characters
Time: All the time with i13
Location: Anywhere
Mission: N/A
Mission Contact: N/A
Bug Description: Invention UI collapses each time it is closed, regardless of zoning, entering buildings (such as Universities) or exiting the Invention UI.
It doesn't close all the way, but it leaves categories up, but each recipe is collapsed each time the UI closes. With all the recipe categories available via the Invention Tables, it becomes a matter of finding needles in a haystack.
It may be related to the Invention UI screen being expanded. -
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Finally, looking beyond Issue 13, we're interested to know what concrete plans you have in place for the following Issue.
Issue 14 is all about the Mission Architect. Issue 15 will be centered around the Fifth... Anniversary of City of Heroes. [Note: The MMO's 5th anniversary will be April 28, 2009.]
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I hope, I really, really hope, that this also marks the return of the Fifth Column!!! -
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Greyhawke asked
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I understand the limit of 30 invention salvage in the rack, thanks for the feedback. However, are there plans to return event salvage to their own tabs with larger limits? The inability to store costume salvage and candy canes without impacting invention salvage storage is a big inconvenience.
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Yes, Holiday salvage was a big concern when we converted the salvage racks, but we thought it more important to give players access to invention salvage racks. Unfortunately, the code to create different salvage caps for each is non-trivial, so we will need to address this in another way.
Merry Christmas!
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Hmmm, could there be a separate Salvage Bin made for Holiday salvage (Candy Cane, Halloween Costume Salvage, and whatever may come along for Valentine's Day) that'll be able to hold more salvage than the regular Salvage Bins?
Maybe it'd have some Holiday-related decorations on it (presents, plastic Statesman mask, rubber Lord Recluse mask, foam rubber Back Alley Brawler gloves, Hamidon costume, and possibly heart-shaped chocolate boxes)? -
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And yes, it really is all a Nemesis Plot.
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I knew it!
Welcome to the Forums, Sunstorm! -
I'm not that great with saying goodbye, but thank you for being on the Community team and best of luck in your endevors
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Yay, I get to help in Beta!
I was hoping to do it earlier, but beggers can't be choosers, as they say -
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I don't understand why you're making it even easier to travel to a mission. At least considering giving it a very long recharge timer.
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Um... you enjoy spending a lot of time traveling to missions?
*waits impatiently for the PC version of the power*
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It doesn't take very long to travel to missions. Killing all zone travel makes too many zones vacant which is not good.
Encountering other players is important and brings more socializing to the game.
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I don't use my time between missions looking for other players to socialize with. I use it for thinking "ugh, I have to go to where!?"
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I'm thinking that the mission tp power may be more of a long recharge power. -
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"Players will soon be able to join the battle of good versus evil in the most popular comic book MMO on both the PC and Mac platforms...and in the same game world," commented Brian Clayton, executive producer of City of Heroes for NCsoft West. "Given Mac's fame as a platform for creative people and City of Heroes' unprecedented character customization options, I think City of Heroes is a perfect fit for the Mac gaming community."
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Fame can be such a misnomer. More like a misconception, creative people can use whatever they want to make what they want. If they didn't, they shouldn't be considered creative in the first place.
Anyways, I hope that CoH/V's character customization gets a boost soon. It won't be all that long before other MMOs are going to be coming out with rival character customizationability. -
Not everything is a Nemesis plot. Twinkies belong to somebody else!
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Halloween Questions
<ul type="square">[*] Lack of Tier 3 Inspirations as Treats: We've also seen feedback that some players miss receiving Tier 3 inspirations as Treats. This change is intentional. In making changes to Trick or Treating from last year, it's possible to open doors and receive Treats at a faster rate. In order to keep Tier 3 inspirations something of value, we removed them from rewards to Treats.[/list]
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Been seeing only Tier 1 inspirations for Treats.
Tricks have sometimes given two Tier 1 inspirations, just like the Treat rewards (which is a bug in itself, considering Tricks aren't supposed to give Inspirations.).