CaptainMoodswing

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  1. Hey Zombie, just wondering at your use of the word "can" to describe people being removed. If you do their arcs, they will be removed under all circumstances, right?
    So would it be more clear to say, for example, that "doing Cleopatra's arc WILL remove either Cleopatra or (the other contact) from the world"?
  2. Quote:
    Originally Posted by VoodooCompany View Post
    Couldn't really tell you. It seems to turn off people quite often; most complain of "lag" when they are around while others complain about "not being able to see anything". Both are viable reasons, but me and my 5 MMs couldn't care less
    It is possible to alter your perspective. As for lag, if your computer can't handle exactly one mastermind, it may be time for a new one.
  3. Masterminds are perfectly viable, dunno what the bias is about.
  4. I'd rather solo through Gold side 1-20 than ever look at the other starting zones again. Screw officer Wincott, screw the snakes. :P

    I made a Demon/Pain MM, an Electric/kin controller, and now a Mind/ice Dom. I want to have one of every AT, and those were three of the remaining four. I will have to go to Paragon for the Peacebringer. The first two I took to paragon. The story text hints very strongly that it is the most popular and heroic side, but it dumps you into the Dark Mirror story. Which is awful on hero side compared to the villain one. I'd rather go red side and switch.
  5. Quote:
    Originally Posted by _gyyv_ View Post
    aww
    I loved this!
    will it be ".txt" from now on? lol
  6. Quote:
    Originally Posted by je_saist View Post

    The events described here:

    That is not what happens. I'm sorry. That is not what happens.

    If you think that is what happens, you need to replay the mission and understand the context of the actions that occur. That statement is from somebody that either read about the mission, and didn't actually play the mission; or from somebody who played through the mission, but didn't actually bother reading either the NPC chat, the mission text, or the mission clues.
    I've played it three times. I've read every word. You just like arguing with me, I think.

    She tells you "I fullfilled my contract by killing the person named $character." She talks to you afterward. Plenty of time to arrest her.

    Let me ask something. Even if the mission can be interpreted your way. How are you turned into a great big hero? By proving you aren't guilty of some trumped up charge? By NOT saving the life of your double? By FAILING to catch the murderer?
  7. Quote:
    Originally Posted by _Cai_ View Post
    Is that a backpack I see pictured here:

    Backpack?
    ...huh! Wow, sure looks like it.
  8. So, if all this thought went into the shifting of morality, why is the hero alignment choice the way it is?

    It was brought up in Beta, it was brought up on live. The mission that turns you into a hero has you stand by and watch your double get murdered. Then you heroically watch a confessed and convicted hired assassin go on her merry way.

    How did this get past the rough draft stage even?

    I'm not trying to be a jerk here, I just can't understand How this makes any bit of sense. What is heroic about this mission in any way?

    The point of a SUPER hero (the way I see it) is wish fulfillment. If we had these powers we could do the ideal situation of saving all lives and removing all threats. This is what heroes should STRIVE for, even if they can't do it due to circumstances. When Silent Blade tries to get away, I imagine grabbing her and yelling where do you think YOU'RE going? and slam her to the ground. Murder is not acceptable behavior in this city, villain!

    [EDIT] Here's a suggestion I came up with. Why not swap this mission with the Vigilante one? Just change some text around. Think about it. Killing or passively watching it and letting a killer go seem more suited for a Vigilante. You could go in angry, demanding the PPD explain themselves. On the current Vig moral mission, change it so you are determined to capture Ghost Widow. When Doc Quantum gives you his "moral choice", what if you could play that normally, WITH THE OPTION to find a way to save everyone? Perhaps some branching Dialogue with Ghost Widow can help with that.

    Now, you may be thinking saving everyone is contrary to the point of the mission and would make your character a "Mary sue" that can do everything. Well, for one, I think Super heroes again should strive for that, and sometimes succeed. Doc Quantum has had his way in a lot of these missions and it would be nice to have players get the better of him for a change. If you are always being forced to play by this villain's rules with only the outcomes he specifies all the time, then THAT is the Mary Sue character, and it doesn't make any players feel good. (There is a term for this in the AE threads, but I forget what it is.)

    The point is, going the extra mile to help save everyone is what "MAKES" a hero. Remember this scene from Batman?
    http://www.youtube.com/watch?v=ywtorxybzpk
  9. I like the completely unnecessary abbreviation for titanium.
  10. Why ddn't they just make a "Master of Cathedral of Pain" badge instead?
  11. Quote:
    Originally Posted by Lothic View Post
    Yeah I'll have to agree that the "no Warburg nukes in the CoP Trial" change seems, when considered by itself, like a very random and nonsensical reaction from the Devs.

    The main problems with the CoP trial right now are that:
    A) The AVs can shoot through their "affect only self" shields. This is an obvious bug that needs to be fixed.
    B) The AVs Regen rate is quite likely set way too high, especially on the "stormy" AV.

    How does the restriction of an unrelated temp power affect those two things?

    As long as these two problems exist Warburg nukes are almost REQUIRED to have a successful CoP trial. Now if the Devs plan to have the two actual problems fixed very soon after this "no Warburg nuke" patch goes in then maybe it'll work together as a multi-part solution to the balancing problem. With those two problems fixed Warburg nukes would (in all fairness) probably be overkill on the AV.

    But that still raises the bigger question others have mentioned here: How can the Devs arbitrarily decide that a certain temp power will not be allowed in a given trial? That's almost like the first step towards forcing everyone to have to play the CoP Trial as if it were a "Master of CoP" Trial. I think this is a slippery slope the Devs are going to ultimately regret: having the OPTION to run a Master of CoP is one thing, FORCING people to run it that way is a very bad precedent to set.
    This was just stated so well and eloquently that I don't know how to say it any better.
    My feelings are if you didn't have an Archvillain that CHEATED, you wouldn't have people using nukes to overcome it. Firing through the force field and regen should have been fixed FIRST.
  12. Quote:
    Originally Posted by Zamuel View Post
    Pretty sure that's the reason why. Trying to figure out in my head what the actual exploits are and I'm getting a few ideas.

    I think CoP is another example where rewards = time fails. As far as I've been able to tell from my own server, it's either 15 minute perfect runs with well oiled SGs or the trial fails. The 15 minute runs are driving down the reward averages while the failures don't even get factored into the average.
    Another use of "median" times that doesn't take into account failed attempts.
  13. I was a huge fan of the webcomic sluggy freelance at www.sluggy.com
    Took it from the following punchline:
    http://www.sluggy.com/comics/archives/daily/20050708
  14. Quote:
    Originally Posted by Satanic_Hamster View Post
    So you named your forum/global name after a girl.

    __________________
    Currently listening to Oingo Boingo's Boingo Alive
    I'm not sure why that's an insult...
  15. CaptainMoodswing

    Shards

    Anyone plan on doing Shards any time soon? The only one I have is Justin.
  16. Quote:
    Originally Posted by Mental_Giant View Post
    Prior to GR, would a non-Stone Brute have been able to tank the final AVs like that? Or was it the buffs/debuffs that made it possible?

    I'd like to get some normal LRSFs going if new options have been opened to us. The toon I really want it on is my Stalker main.
    I'm guessing any Brute with enough buffs could do it well enough. Caps are caps, after all.
  17. Well, I wonder. When everyone gets Fitness, does that mean Fighting will fill the "you must have this or you are gimped" void?
  18. Quote:
    Originally Posted by Marsha_Mallow View Post
    Seriously, you guys could have work on more important things that have been bugged for weeks or months? I think you’ve wasted your time and resources working on a booster pack that maybe 1% or less of your population would even buy.
    The people that work on emotes can't fix bugs.
    All they can do is work on emotes.
  19. Quote:
    Originally Posted by Blood_Beret View Post
    Any bug hunter badges being given out, also
    Don't think anything here counts as a "game breaking exploit". :/
  20. Quote:
    Originally Posted by graystar_blaster View Post
    vill side no thorn robber awarded to half team some got it some heros and some villand did get it and some didnt.

    I was full vill and got nothing

    I hope these badge bugs get worked out soon
    Did you already do 3 respecs on hero side?
    There is another issue, but I think that's technically an exploit and should be bugged. Doing so now...
  21. Quote:
    Originally Posted by gec72 View Post
    No, not a bad thing. It's good to have to adjust play styles now and then (typically I don't need to even use Spectral Terror). It may not be as fun on characters that don't have the same benefits (invisibility, 120%+ recharge, pets that steal aggro, etc) though. Or for newer players.

    The mission really stood out from the rest of the arc. My reaction was "wow, if this is going to be typical of the new arc, I'd better adjust my settings" (not that x2 is even exactly a world-beating setting). Completing the mission was a challenge, but wasn't fun enough to want to repeat for half-a-dozen more missions either. But I went from having to pull out every trick I have to having Statesman as an ally. After which I zombied through, not even bothering to use PA half of the time.
    Well, that is a fair asessment, but I don't know how many newer players are level 45+.
    If they power leveled, they kind of deserve it. The resistance at lower levels don't have the invisibility.
  22. Quote:
    Originally Posted by Carnifax_NA View Post
    "Hi [Insert Name here]. I've heard a lot about you and what happened to others who have worked with you. Notice the 20 snipers I've posted on the rooftops around me who all have a bead on you. Get the hell away from me and don't come back"
    You know, I know that sounds like a negative...but it has the workings of a great idea. It could be the consequence of going over a "meter" of some kind.
  23. Quote:
    Originally Posted by Obsidius View Post
    Well, regardless of one's definition of Vigilante, we're talking, in technical terms, about a metric assload of:
    • re-coding existing contacts and rewriting/ creating new missions for many of the contacts already in the game
    • addressing continuity errors where previous contacts are mentioned/ contacted by a current contact
    • developing additional branching text/ alternate missions for addressing said continuity errors
    • linking "phasing tech" to all of the contacts that have the possibility of being killed through player actions
    • other code problems I can't even fathom
    This wouldn't be a simple retrofit. At the least, you're talking about something that may require the workload of a whole other expansion, depending on the number of applicable contacts and taking into account both City of Heroes and City of Villains.

    And in the meantime, what happens to the Incarnate System, the Coming Storm, the expansion of Preatoria, or other content that needs the attention of the Code and Story teams? Or for that matter, the possible development of CoH2?

    Not that I don't like the concept of a retrofit, but the time involved would be quite a bit.
    So, is this the ideas forum, or the only simple ideas need apply forum? lol

    As I said, it doesn't even have to be all everything at once. You could start with just one!
  24. Quote:
    Originally Posted by BrandX View Post
    I think people are mixing the definition of vigilante with what COH defines as the vigilante alignment.

    They're two different things.

    One could be a vigilante and not kill. One could be a vigilante and still be a hero.

    COH's alignment Vigilante is more like an anti-hero. But I'm guessing Vigilante/Rogue sounds better than Anti-Hero/Rogue.
    Well, how IS a vigilante defined in the COH universe? As in an example above, somone stated that Batman is technically a vigilante. But he is a super hero. If he lived in Paragon, he would be a licensed super hero, because he doesn't really do anything all that different from the heroes of paragon city.

    In order to turn vigilante in COH, you set out about wanting to "bring justice to Ghost Widow once and for all." Silent blade kills your double when you become a hero, and you just stand there and watch her get away with it. The writers seem obsessed with killing and death at this point.

    I think, for story reasons, and for making Villain side more appealing and the Hero side more distinct and heroic, it would be good to focus on how villains would be more likely to kill and that heroes would rise above personal feelings and focus on saving all lives, regardless of the crimes they commit. This would bring more contrast to the extremes and the grey portions in the middle.

    Again, just my ideas.