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Posts
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Joined
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It's stated in a more demanding sense as well, a suggesstion is followed by justification generally, or has that changed? o.x
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I'm also looking for feedback concerning the flow of the story and such? Is it likable? I value constructive feedback I think I changed enough after Venture's review I hope it's better and up to standards :/
If anyone has some free time it's solo friendly, the only AV at the end of it has an few helpers come along with youI'd rec. heroic if your not sure of yourself
Thanks!
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You know I kinda brought up that point in a thread I made, it seems that the only thing ok to make is a flippin radio mission! ><
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My head hurts after reading this >_<
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Have you tried adjusting his spawn position manually? (As in turn it off the "any" setting) Also, is the battle rogue/one side alligned with the boss? That could help unless you want the battle to be seperate from the boss engagement.
Best I've got so far.
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That nasty bug about outdoor maps being buggy on placement is still in effect me thinks?
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I'm painted myself into a corner again me thinks.
I've seen alot of reviewers, Talen_Lee, dragonslay, and Lazarus, and the top guru of reveiwers hailed by Positron himself, Venture, all seem to agree on one thing:
Defeat All as a flag should never be used.
Now I'm not understanding the idea behind this. Is it merely the fact we're a short term attention span society? Or is it pref? Is it the sheer workload on these reviewers? Or is it a common dislike for the defeat all tag? I've never had a team complain about having to defeat all things, HOWEVER, that doens't mean it isn't a majority feeling. I'm just a bit confused, perhaps I'm not running in the proper circles.
If I'm a hero, and I'm there to stop crime in a warehouse, be it the boss stole mako's teeth again or someone stole that damn P.L.O.T. Device again, what sense does it make to NOT take them all down? x_x Is it acceptable hero standards to let the minions GO and go after the boss? Surely a minion will rise to leader if you don't take IT out too?
The reveiwers, espeically Venture, are the end all in whats correct to the majority in the case of the game the best of my knowledge.
I've got several things that are defeat all for the reason I listed above, and I'm really starting to doubt my usefulness in making missions if another flag is turned off to me, heck I just learned what idiot ball meant this month. I see all these short arcs that are 999+ stars and they seem to do the same things I do. I see farms getting more run throughs then mine despite advertising. I have come to the conclusion I'm doing something wrong.
Could anyone help me look at this from another perspective?
Regards,
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Aw, and here I was thinking this was going to be about mag 100 knockback.
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<thuds at Dispari> x_x -
I can't tell if you were being serious or not, but I think it DOES fit into the pocket D better then the RWZ :P I'm all for R&R but in a live fire zone? :P There's GOT to be an explaination coming on why it's there in issue 15/16
The D would be nicer, since you can relax there a bit more, if you sit in the PROPER areas and not where, stuff happens >.>
Though if you were being sarcastic, nevermind what I just said. >
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I vote no on removing the buildings.
An interesting note, the OP gave no reason, NOHING, and it spawned this many responses :P
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Harsh Language Powerset o.o! Non violence all the way!
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Wait, what mob doens't crash with invul? o.0 I was in an ITF like last issue sometime before this published and the cyclops popped it and then he had a crash WITH a stun o.0 (none of us were stun :P)
I haven't seen valk recently but I think SHE should suffer the MOG as well o.- not the semi decent one :P
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Inspirations >.>
Also not related but a side not, an emote that breaks the emote animation chain /jugglemessup where you drop everything :P
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Wouldn't a Toxic addition be added? or a dot since radiation is generally a length not an instant MELT? Just a thought...
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I have to agree, this however is one of those "if you have time" Ideas at best. Most everyone is going to know where it is BUT with the influx of new players from MACS and STEAM, they'll want to know where this place is as it's the highlight of this game at least for THIS quarter :P
I'd sign this but I hear thats wrong, so I wholeheartedly agree. Make it roundy or something :P
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Agreed, if I'm a badge collector, and I am
I would want to use my main for the run (I already have this theory that to qualify you need 95% of the badges on a single character both sides, and a level 50 or the epics on each side, and a level 50 of each archetype on each side (since you now have more slots :P), that would make it rare. I also think you should have to pass a lore test to get the damn thing but thats me.) and sacrificing and LOSING the badges (I'm sure we've heard in the past that you cna't transfer badges over..somewhere..right?) for a "roll" for incarnate?
I've been after Incarnate since somewhere in issue 6 or 5, and I'm RABID about it, but this isn't a viable solution, it penalizes the player in certain aspects and then you have that concept of what if the random roll roll stogether a Force Field / Invulv or something silly? :P
Though I like the direction your thinking...
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<wanders by> Jesus what happened in here?
As cool as the vehicles would be they would be tarfgeted to a very small audience, and Paragon Studioes has to make a logical largest money mass is in the game. It seems to be towards the casual / hardcore gamer followed by RPers and Badgers and trailing the lead PVPers.
But I agree, someone needs to seal this off with tape o.@
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Possibly implement a system that breaks down larger bits and reassembles them. Like the old Stuffit / DropStuff programs? or was that ShrinkWrap?
I'd be all for a work around for this limitation OR I'd be into shrinking down our code files. I had a guild mate who had their entire arc "Bloat" for whatever reason when they transferred it to live. Support has told him thanks for the heads up, we'll get around to it, I forget the exact wording :P
If I recall someone went in and stripped ALOT of leftover code inside the mission files that was redundant didn't they in beta? Wasn't it adding instead of replacing biots here and there and thats where the increases came from?
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I would consider it! I would even take out a loan to do it ^_^
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I'd be willing to donate to the cause o.o
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[u]The Wool Over Ones Eyes[u]
Ver. 2.6
[u]General[u]
<ul type="square">[*] Reverted to Hero Flag due to climax changing!(see below). [*]Added a BRAND NEW 4th Mission, with an EB, with plenty of help to beat it. Solo friendly so far as I can tell. Dialogue added and clues added to help the player fully understand the situation. Fourth Mission was added do to large out-pour of demand, the feeling of Well crap! was not what I wanted.(Thanks to everyone who gave constructive feedback!)[*]Changed Map on third mission defeat all, too many complaints of running in circles. Map is much more straightforward now and should be no challange whatsoever[/list]
[u]Critters[u]<ul type="square">[*]Increased general patrols in Mission 2, giving them some dialogue to help move the story.[/list]
[u]UI / Misc[u]
<ul type="square">[*]Proper noun and Pronoun police found me! Thanks @Mind Forever Burning![/list]
[u]Known Issues[u]
<ul type="square">[*]Objective Collection in Mission 4 is awarding clue one first click. Unsure if its user error or server side code. Will wait on Pohsyb[/list]
Again, thanks everyone whose helped along the way!I hope I can make this something special ^_^
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[u]The Wool Over Ones Eyes[u]
Ver. 2.1
[u]General[u]
<ul type="square">[*] Received complaint on the need to flag as villain side only from reliable source. Changing flagging so it will work towards Red side badges only instead of Blue side badges. [/list] -
I give Paragon Studio and it's team a round of applause, and will rabidly defend them from any attacks on message boards. I can't stop playing this feature, I've called into work 4 times for it since launch!
I keep saying to the nay sayers who whine there's not enough in it that this is a BASE program. We've got no where to go but UP. Add ons, further coding, new options (maybe even access to death/defeat options, like the screaming females from carnies or the Aeon teleport!!) it's unlimited and fantastic!
I stand behind this issue 114%!
Regards,
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[u]The Wool Over Ones Eyes[u]
Ver. 2.0
Intent was to make story more clear. Several NPCs and contacts have been given new dialogue and names. Reduced levels of bosses to ensure entire arc was available to wiedest possible audience. Levels 20-50 are now able to run, instead of 40 to 50
[u]General[u]
<ul type="square">[*]Story overhaul to clarify what was going on, clues have been added in response to user feedback to help walk you through some of the confusing areas.[*]Reduced Map from large to medium mission 2, reduced destroy to optional and 1 in quantity. (feedback given on the amount of clickies being unpleasant, as well as having to defeat all on a large map.)[/list]
[u]Critters[u]<ul type="square">[*]Reduced ambushes in map 1 and 2. (Feedback suggested that despite that fact freaks are easy, a massive amount of them is rather irritating.) [*]Reduced patrols in maps, reasoning was based on feedback for prior bullet.[*]Changed Charles to a terminal to remove the ability to smack him after the missions as one may be inclined to do so.[/list]
[u]UI / Misc[u]
<ul type="square">[*]MANY typos fixed thanks in particular to @shadow flame[/list] -
Holy crap I need to look at people's sigs more often! O_O
I like the soul train just found this! Must mess with!
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