Unstoppable
The enemy AI is pretty dumb. To compensate, they get to 'cheat' with some powers. I'm fine with this, as it makes them a bit more challenging than they would be otherwise. Usually, once an enemy drops out of his tier-9 power, he's dead shortly thereafter, so I really don't see much of a need to penalize them any more.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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The enemy AI is pretty dumb. To compensate, they get to 'cheat' with some powers. I'm fine with this, as it makes them a bit more challenging than they would be otherwise. Usually, once an enemy drops out of his tier-9 power, he's dead shortly thereafter, so I really don't see much of a need to penalize them any more.
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^ this.
Wait, what mob doens't crash with invul? o.0 I was in an ITF like last issue sometime before this published and the cyclops popped it and then he had a crash WITH a stun o.0 (none of us were stun :P)
I haven't seen valk recently but I think SHE should suffer the MOG as well o.- not the semi decent one :P
-C.A.
I think the power Unstoppable should be changed for NPCs, it's penalties are not severe enough.
When an Invul tanker invokes Unstoppable, he knows he has a certain ammount of time to fight before he crashes, then he either has to run off and hide, phase shift, hope he has the right inspirations, or dies in battle.
When an NPC boss invokes Unstoppable, the power ends with really no penalties.
I do not propose his health and end crash all the way to minimum like a tankers does. That would be a silly exploitable Iwin button. Bad design choice.
I do propose he faces other penalties though.
1) He is rooted for 15 seconds, cannot attack. Mimicking the time a real player has to deal with an unstoppable crash.
2) He is penalized with a huge resistance debuff and defense debuff, that would mimic what would happen to a tank when his toggles have all dropped.
In a nutshell the NPC Unstoppable would allow the player a window of time to do great damage to a tough NPC,at Boss EB or AV level.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian