Bosses and Battles
Have you tried adjusting his spawn position manually? (As in turn it off the "any" setting) Also, is the battle rogue/one side alligned with the boss? That could help unless you want the battle to be seperate from the boss engagement.
Best I've got so far.
Instead of triggering the battle when the boss is defeated, trigger it when he's at 3/4 health (or 1/2 or 1/4. These are all valid options). Hopefully the boss will be too busy fighting the players to be aggroed by the battle.
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Have you tried adjusting his spawn position manually? (As in turn it off the "any" setting) Also, is the battle rogue/one side alligned with the boss? That could help unless you want the battle to be seperate from the boss engagement.
Best I've got so far.
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That nasty bug about outdoor maps being buggy on placement is still in effect me thinks?
-C.A.
Yar, it seems that placement doesn't mean squat on this map.
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Instead of triggering the battle when the boss is defeated, trigger it when he's at 3/4 health (or 1/2 or 1/4. These are all valid options). Hopefully the boss will be too busy fighting the players to be aggroed by the battle.
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Thanks, I'll give it a try! My only fear is that the battle will aggro the players and make the encounter much more difficult than it needs to be. (It's a battle between two groups of bosses only, not really intended to be interrupted by the players.)
I'm wondering if the spawn points are placed sequentially on the outdoor maps. I'm also going to try to place some patrol objectives between the boss and battle to see if that spaces it out at all.
I'll let you know what I come up with, thanks!
Hey all,
I'm looking for suggestions here...I've got an outdoor map with a Boss objective and a Battle objective. Everytime I enter the map, the Boss objective and Battle objective spawn right next to each other.
When I get close, the Boss runs over to the battle and gets STOMPED by the battle going on. After the battle double teams the Boss, they turn and fight each other, but the mission is already completed.
Any suggestions to correct this? The Boss objective is currently the only required objective on the map. I could have the battle trigger after the boss fight, but I'm afraid no one would stick around to notice it. I don't know if it matters, but Boss is Group A, and the Battle is between Groups B and C.
I could have the Boss only appear after a glowy, but I'd hate to stick a single glowy on the outdoor forest map.
Bleh.