Captain-Electric

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  1. Quote:
    Originally Posted by Xanatos View Post
    It is very simple:

    If you can't back up a claim. Don't make it.
    I made a less-than-serious reply, but then deleted it (I actually do that a lot, it's like, "Well, felt good getting that off my chest, but who really needs to read it?") I was only trying to be funny, but I didn't want you to think I was openly mocking you. I may be a stranger to most here, but I have a lot of respect for both yours and Golden Girl's creative talents (Your fiction in the Virtue forum was a fracking good read), and it's a shame when I see people listening to everything others type as if they're etching it into stone. From my perspective (a guy who reads a lot more than he posts), you're both charismatic people in your own rights. The degree of serious-face on these forums is surreal. I get into some knock-out, drag-down, geeky arguments with my friends, but not even that compares to this.

    A lot of people are looking forward to the Praetorian content. Back away from the particulars of this argument and this thread, and think about all the people you come across in-game who tend to be pretty excited about all the content that comes out. I can only speak from my limited experience, but to me it always looks like the forum is full of critics but the game is full of fans. Most of my pals have been around about as long as I have, give or take (a couple of years). But I check bios and badges a lot and the retention in this game always amazes me. Something is working. You've been around since the beginning and if most of your in-game friends have been too (and are feeling grumpy about it), then maybe you don't see what I see every time I log in. I'm not sure how I can fully separate "this is the game I see" from "I'm making a claim about the game." If I've done a poor job, I apologize, but I'm not even sure why we (meaning people in general) have to argue about such small things.
  2. Quote:
    Originally Posted by Golden Girl View Post
    You're also in a comic - coming soon-ish
    Woo-hoo! Captain-Electric has been a part of my imagination since childhood, and I'm very excited to see him in a well-drawn comic book--instead of one poorly drawn by me!

    (Man I wanted to show people that first mock-up picture you showed me SO MANY TIMES. But I resisted. )
  3. I feel almost rude interjecting here (Hello I'm Captain-Electric!), but there are going to be lots of people on both sides naturally, and a lot of the people who like all the content in the game will be too busy playing the game. Believe me (or not, but I have no reason to lie), my roommate, and many of my in-game friends have never not looked forward to new Praetorian content! My roomy never wants to leave that place! But we are also excited that new storylines and themes are busting into the picture to shake things up. I socialize a lot within the game and have made several good friends and know dozens of people on a more superficial level, but I can't (and wouldn't, even if I could) speak for all of them. Out of all of those people, I am the ONLY one I know of who actually visits these forums, so you won't see them speaking for themselves either. That also tells me something about how representative the forums are....

    Golden Girl makes bold claims (she is passionate about her favorite game) and I get that you're in disagreement about some of those claims. But asking her...what, exactly? To go and do research or poll people and drop names/speak for people (which is NEVER advisable, and I trust that both you and her know that) seems unrealistic! If someone asked me to bring them a pile of evidence on an Internet forum, I wouldn't believe they were being serious! Goodness, who has that kind of time?!?! This is a very small slice of my life. This isn't an episode of Perry Mason! You remember that show? Because it just popped in my head for some reason. Used to stay up late to watch it when I was a kid. Oh man, I have no idea why. Must have been a good show I guess...hmmm. I can't remember it too well. ANYWAY....
  4. Quote:
    Originally Posted by Zemblanity View Post
    This is precisely why Paragon City needs Statesman alot more than it needs Manticore. The city needs hope, not vengeance, it needs to have its foremost hero believe in the system rather than arbitrarily discarding it when it gets personal, it needs to know someone up there is looking out for its people instead of just punishing villains.

    The worst you can accuse Statesman at this point is seeking solitude to grieve the death of his daughter, just as he once did when his wife died.
    That is why I think it is up to us to fill Statesman's shoes, in fact I think this is necessary [for our heroes, as participants in the story]. Or maybe in Manticore we are left with the symbol Paragon deserves (a cookie to anyone who knows where I got that )? This is just like when Britannia lost the Avatar. Britannia had to step up when Minax attacked. Okay most of you will have no idea what I'm talking about, but my point is that Statesman is kind of like the Avatar of his universe, long-illustrating the traditional qualities that define many of its heroes. It's up to us now! I was never a Statesman hater, but I believe this is may be a necessary step in the (our?) story.
  5. Captain-Electric

    SG is calling!

    I'm probably naive. I rarely put too much thought into other peoples possibly hidden motivations in this regard, but I did put someone on /ignore a few weeks ago after seeing them broadcasting for a team after a "SG calling!". It wasn't that I was upset. I just don't see that as a shining quality.

    Thus far, I've never lied to excuse myself from a team, or felt like I had anything to hide when I did need to leave. I don't often find myself on PUGs, but when I do, I'm acutely aware that they are people too, no less real or important than someone I already know. I wait until between missions to excuse myself, and I won't abandon a team mid-mission just to catch up with friends. My friends know this, but I like to believe they respect me more for it, since they also know I'll never abandon them in a pinch either.

    One exception on a PUG is a scheduled super group meeting, but on those rare occasions I ALWAYS give my PUG a heads-up that I may have to leave mid-mission (I never surprise them with it). This should be everyone's policy! Another exception is when things are dragging on longer than anyone expected, and I have to be at work early. Some things are more important.

    I've never quit a team out of boredom--I'm usually too busy entertaining the team!

    And last but certainly not least, when a mission begins to seem impossible is usually when I get really really interested in it. Sometimes the impossibility is revealed to be smoke and mirrors, as even the simplest strategies often prevail in this game; but in any case, the team has to put aside their brute force mentality and start planning and working together for a change. These are the times that bring out the best (or worst) in people, and it always seems to be where I make a new friend. This is the part of the game that separates the team players from the quitters, and I wouldn't want every play session to go this route, but it's still my favorite time of all.
  6. Quote:
    Originally Posted by Electric-Knight View Post
    Heya, pal... I don't mean to sap that confident spark of yours, but... you might wanna work on gettin' some more muscles before you go posing for the spotlight.
    But I'm aerodynamic!


    CAPTAIN-ELECTRIC RACES AGAINST ALL ODDS TOWARD his favorite ice cream parlor at the speed of sound of one hand clapping.
  7. Quote:
    Originally Posted by Noble Savage View Post
    I'm as excited as you guys to see where the Designers take this story. Believe it or not, I actually don't know.
    I just want to posit, Tron (your name is Tron now, OK?), that I think I would make a FINE replacement for Statesman. I would do my best every day to get the Freedom Phalanx all CHARGED UP for great justice! In our ELECTRIFYING ADVENTURES against villainy, tyranny, fascism, and high electricity bills, I would do my part and then some to bring peace of mind to Paragon's Paragonians. Lord Recluse, Tyrant, and evil-doers everywhere would be SHOCKED to find themselves all cooling their heels in the Zig just ONE WEEK after I took over!


    CAPTAIN-ELECTRIC, POSING HEROICALLY, AND overlooking his favorite ice cream parlor in Atlas Park, thinking about buying some ice cream.
  8. Quote:
    Originally Posted by Noble Savage View Post
    You guys are talking about a lot of different sets here. When I hear "Golden/Silver Age Comics," I think of super-heroes (jungle girls, for example, would be an entirely different genre--but a fun one!). If we're talking strictly about super-hero costumes, as I see it there are 3 possible ways to expand on the category:

    A) revamped old school/spandex tights similar to the ones we already have (adding a few details like seams but still mostly plain)

    B) modern tights (w/ ribbing, surface texture(s), subdivided surfaces) a la Ultimates 1 or Marvel movies

    C) pieces we just haven't made before (e.g. domino mask)

    What are you guys most interested in?
    If it were up to me, (A), because, well, did you miss the thread we already did for this?

    But I honestly think you'd get more sales from doing (B), even though I'm not an Ultimate universe reader, I've enjoyed its influence on the movies and I think more people would like that stuff.

    Really, if you just did (B) with key parts of (A) thrown in (like real eye masks with white eyes, as in the comic books, please see the linked thread!), you'd probably make us all want to tell you to SHUT UP AND TAKE OUR MONEY!!!
  9. Quote:
    Originally Posted by TrueGentleman View Post
    A female villain who's a mastermind instead of a femme fatale, succubus, dominatrix, etc., etc., would be a welcome change of pace if we're talking about how to keep CoX fresh.
    I promise not to derail the thread any further but I just want to say, well, yeah--but see, I have ZERO problems with femme fatales, succubuses, dominatrixes, etc, etc, buuuuuuut I also can't blame someone for wanting different things in a game like this. Heck, this game is like one big excuse to do lots of different themes. Our newest Big Bad Villain is an awesome looking character, and I think she belongs in Dark Astoria, so I think they did this right (and unlike others I do think she looks sufficiently sexy but also evil and creepy). But I wouldn't complain if our next female villain was something different. The devs should do a contest like what happened for Numina.
  10. Captain-Electric

    LFG expansion?

    Quote:
    Originally Posted by Samuel_Tow View Post
    That's your forced teaming at work, folks.
    Well, I was really just responding to Tony's call for adoption/support of the broadening LFG system, to let him know why some people might be unable to show much excitement for it. It's not because I'm a spoiled sport or anything, but rather the opposite: I have put some effort into community-building in my little corner of the Virtueverse. I've also persuaded a handful of shyer players to get to know each other and it's paid off for me and them. I've heard more than one player admit that the game was getting boring for them, but they weren't very good at reaching out, so they probably weren't long for City of Heroes. It's great to log in, months later, and see these folks already in a team with each other without me having to organize.

    I know that these types of players are going to attempt to use the LFG system as a crutch as it broadens in scope, but based on feedback I've heard from players on the subject of teaming mechanics, I'm not sure it will give them what they're looking for.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Previously, I might have teamed for the socialisation, but once this change goes Live, that will be just one mode to my playstyle - team for the company. Another mode will be "team because I have to" and that's not going to involve any unwanted socialisation.
    I quoted this because, even though you're looking forward to forced teaming and I'm not, you've encapsulated my expectations for the system better than I've been able to describe in my own words. As someone who solos AND socializes, I respect your playstyle Sam (heck, Captain-Electric is on /hideall right now, doing the Howard Zaine Trilogy in peace and quiet ). I'm not against this LFG stuff, or trying to tell anybody what they should or shouldn't like. I'm just saying, to any readers here with naive notions about what LFG queues in MMOs mean, that you shouldn't expect any MORE than what Sam has described in his expectations for the system. This is why auto-teaming in World of Warcraft receives such lackluster sentiments: it's as warm and inviting to players as Chernobyl on a cold winter's day. But for those who have enjoyed "soloing in a team" in other games, then this is a plus.
  11. Quote:
    Originally Posted by TrueGentleman View Post
    First they're coming for the "hoochy" costumes in video games, then they'll go after them in the adolescent power fantasies that dominate the serial graphic narrative format in the U.S.A., which, incidentally, is shedding readers faster than contemporary superheroines are losing clothing material.
    Y'know, I've seen this claimed by two or three forum posters lately (I think one of them was you, in the Gunslinger debacle), but I honestly run into way more comic book readers as an adult than I did as a kid. Bringing up comic books in public is starting to become as casual as talking about the weather, something I wouldn't have expected until the first time I let it slip that I read comic books as an adult. It was like I'd turned a key to the floodgates. "Oh, you too?" The biggest surprise was when one of my serious-face bosses saw my Comixology app on my Android and started talking about her collection, and I stopped her so I could pinch myself. Now it almost seems like all the cool smart people at my work and at college are readers (and happy to talk about it), or just now picking up comics, or at least letting go of a long-lived social stigma and not harping on their friends and S.O.s for doing so.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    If that really is Diabolique... Why is she wearing a campfire on her head? I mean, I get that godlike beings are supposed to wear goofy hats. Zeus from the Thor movie wore a sarcophagus on his head for most of his screen time, but at least his didn't have a fireplace built into it.
    First, I laughed.

    Second (even though I know you were joking), Dark Astoria is a place not only for mythological creatures, but for living nightmares. Figures in mythology (as well as figures in many of our nightmares) are quite often walking piles of symbolism; whether that symbolism is vague or concrete depends upon the artist (and sometimes the artist's culture). Doing this has been a part of the collective consciousness for so long that it wouldn't surprise me if our wonderful artists did all of this and never consciously thought about or discussed the topic of symbolism.

    So the only question then, is what the HECK THAT FIREPLACE ON HER HEAD IS SUPPOSED TO SYMBOLIZE???
  13. Captain-Electric

    LFG expansion?

    Quote:
    Originally Posted by TonyV View Post
    We as a community need to support a fundamental shift in how teams are created. I hate, hate, hate, hate, hate spamming channels and sending out tells to everyone looking for teams. We really need to make a concerted effort to use the queuing system how it was intended and get people used to teaming this way.
    First time I couldn't really get behind an idea of yours.

    Not because I think a queuing system is bad (or good). But the month I spent in World of Warcraft introduced me to random queuing. I have also used it at weird hours in Dungeon Defenders. Those were the least engaging teams I have ever experienced in any game in my life. In most cases no one ever said a word, ever. Even after much goading, bad jokes and rather clever (IMO) monster-bashing one-liners from myself.

    This detracts from your experience in more ways than one if you need to communicate to form successful strategies. But these people wouldn't care if you were simply an NPC ally, and will actually probably see you as such. Queued teams are the most non-social social experiences you'll ever experience. Familiar teammates, on the other hand, work better together, think better together, cover each other better, have more fun together. There is a psychological investment, however small, and it helps. I am aware that queuing is an inevitable feature of the modern MMO, so there's no point in "being against" their arrival here. But, just trust me on this, you won't be as excited about them after you've seen a few (unless the above illustration excites you). They sound better on paper. In practice, they're soulless experiences.

    I didn't begin to enjoy teaming in City of Heroes until I made a few global friends. With that realization under my belt, I began building a larger list of global friends. Two years and a lot of "Feel free to add me if you enjoyed tonight's team!" later, I rarely need to team up with complete strangers. I may not be close to all of them, but after two years of playing together, I am at least familiar with all of them (and familiar with their playstyles). I can see the desire for a "social experience in a can," and every great once in a while, a random team will turn out to be just that. But after a few dozen teams, you'll recognize them as exceptions. To really have fun in a social game (when not soloing, I mean), you have got to be social yourself, and that's work--not much work, but some.

    If the above sounds appealing or just fine to some of you (as I'm sure it will--different strokes for different folks ), then I'm honestly happy for you. But I'm not personally excited about it, and in some ways, it's the antithesis of my social playstyle--it's how to be all by yourself in the middle of a group of people.
  14. Quote:
    Originally Posted by Tenzhi View Post
    I would call those central characters symbiotic plot devices - they often drive the plot forward, but the plot also typically exists for their sake. And sometimes, of course, the plot itself becomes a character device - largely there just to serve as a backdrop/fuel for character development/dialogue.
    To be honest, I've used these kinds of self-engineered re-definitions for my own sake in my own writing projects (I'm the kind of guy who starts out messy, but who eventually categorizes and compartmentalizes all the parts of a story, and it helps to see it in whatever way, y'know, helps), but I know from experience that it can induce much face-palming when said out loud to someone who Knows The Rules.
  15. Quote:
    Originally Posted by Tenzhi View Post
    Have I ever *not* disappointed?

    Even the few textbook definitions I've seen over the years define plot devices as an object or character that moves the plot forward. The difference between the two is moot, though, because literary characters are objects. They are imaginary puppets dancing at the whim of the writer. Any semblance of life they have is manufactured by the puppeteer.
    It is a common "What the--?" for beginning writers, but think of plot devices as stepping stones, and primary characters as those leaping forward (through the story) across the stones. In City of Heroes, a defeated enemy mob who drops a tip is a kind of clunky plot device: much like the reluctant tipster caught by Your Friendly Neighborhood Batman at the dead end of a dark alley in a comic book, his only real purpose is easy purchase to the next leg of the story. Your Friendly Neighborhood Batman (and any friends who figure prominently in the story) are not plot devices. While it may be tempting to lob any literary whatsit into that category, it would be no help to dorks who like to sit around and discuss literature, and because they tend to be the ones grading the papers, it's a no-no!

    Edit: What's funny though, is I remember, after reading Nausea (Jean-Paul Sartre) a few years ago, I pretty much went around for months seeing the world exactly like your quoted paragraph. I actually got a pass from my English teacher for breaking a few rules--she must have known what I was going through!
  16. Quote:
    Originally Posted by Tenzhi View Post
    If so, then every instance in stories of characters driving a plot forward proves every single one of them wrong.
    Your lack of differentiating differentiation disappoints me, grasshopper!

    More seriously (though it pains me ), characters make fine plot devices, but you won't pass many exams by confusing or mistaking central characters for plot devices.
  17. Quote:
    Originally Posted by Tenzhi View Post
    Characters *are* ultimately plot devices, perhaps even the best plot devices when used properly. But here we get into semantics that I sense will be a permanent division of opinion.
    I have shelves and stacks of writers references, English textbooks, Writer's Markets and a box of Writer's Digests issues that would disagree with you.
  18. Captain-Electric

    City Of Cosplay?

    Anyone want to sew me a Captain-Electric costume?

  19. Quote:
    Originally Posted by Melancton View Post
    The epic misunderstandings of certain tourists or the epic misspellings of certain villains?
    Take your pick.
  20. Quote:
    Originally Posted by 80sBaby View Post
    For the record, Thor has been KO'd by a sniper's bullet and Silver Surfer by a brick.
    Yes, some gods in mythology (like the Asgardian gods) are extremely powerful and long lived, but they are not immortal like the Olympian gods. And even mortals have felled titans. But this is nitpicking. Sam is referring to the feel of the Incarnate system, which should be godlike enough for its namesake; something many players are hoping will improve with future issues.

    I, too, sorely want attention to be given to solo Incarnates. But at the same time, remember, we've all been basically told from the beginning that the whole point of the Incarnates will be to rise up against impending threats that will be more dangerous than anything all the world's super heroes have ever faced. I want solo Incarnate content more than anything (even if it's just a well-sized collection of Incarnate "side stories"), but I know the most crucial, central Incarnate content will probably always involve numbers of Incarnates.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Also, ph'nglui mglw'nafh Mot Astoria wgah'nagl fhtagn.
    Played Call of Cthulhu in my PnP days, would love it if some inspiration slipped in. Did you ever see movie, The Mist?

    Quote:
    Originally Posted by Xzero45 View Post
    Who's been offended by the 5th Column?
    The Council.
  22. One must have great Virtue to call him or herself an avatar.
  23. I've cried like a big whiny baby for more comic book super hero costume pieces, but in light of this impressive offering, I'm going to chew on my pacifier. With the increased number of available costume slots, even I've found myself on the public identity bandwagon.

    Lots of my favorite comic book super heroes have lives outside of "the life", and in the comics, I see them dressed in plainclothes a lot, actually. Modern comics, especially Marvel, lean toward a kind of exaggerated realism (a trend I enjoy), and more and more, I get to see super heroes grapple with the dilemma of whether to stop for a costume change, or jump into action in time to save a life. This happens to Peter Parker quite a lot sometimes.

    And, Y'know, from one spandex-wearing super hero to another, one of my favorite super hero TV shows (Heroes, the first season), well, didn't have any tights whatsoever, and managed to uphold the classic super hero "feeling" anyhow (a phenomenal feat, if you think about it). I've seen this in the game, too. There is/was a super group on Virtue, the Jadewire I believe, that I used to see around, and their bios were all very super hero-like, but the membership seemed to lean toward plainclothes attire. I thought that was pretty cool. With the introduction of these costume pieces, I'd imagine that whole group is about to start looking even better.
  24. These are in the market now?

    I'll buy them. Inspirations used wisely have bridged the gap between failure and success for me on many occasions. I don't know if I can call myself a casual player (oh goodness I get really into this game sometimes), but only two of my twenty-five characters have had really OCD-levels of care put into their enhancement slotting. I like the invention system a whole lot, but in moderation. Hence, the usefulness of inspirations in my case.

    I bought several inspiration packs when they first came out, and they turned out to be a real letdown. Especially the team inspirations. Their short duration inclined me to employ them at the most critical moments--wasted money, it usually felt like, after the team wiped anyway. I never bought any again.

    Longer duration inspirations seem like they could be valuable components of actual strategies, insofar as the game requires strategies.
  25. Quote:
    Originally Posted by Wing_Leader View Post
    Gods Don't Form Leagues

    Let's face it, most gods don't need to be on teams with 23 other gods to feel, well, "godlike". Gods are usually solo badasses, and as Incarnates we feel this way when playing the normal content, but not so much in the iTrials, which exist solely to give Incarnates an appropriate sandbox in which to "play god." Oh the irony.

    As others have said, it will be interesting to see if the new DA content will restore the sense of our characters being the stars of their own comic books, rather than being just indistinct soldiers in a platoon heading out to fight the war against Praetoria.

    In Praise of Roleplaying

    On a side note, I want to mention an interesting RP scene I saw being played out on Virtue a couple of weeks back. I was in the RWZ and a handful of characters, of all levels, were sitting in that "briefing room" and talking about the Battalion and all sorts of connected game lore. In fine RP fashion they made it feel real and immediate, like they were preparing for an important strike somewhere. They may have been doing this just to kill time, or to add their own context to an upcoming door mission, or who knows what, but it was really fun to sit and watch from the sidelines. I mean, it felt more real than anything going on in the iTrails.

    The sad part about all this is that the game doesn't provide any means for players to go out and address the storyline in their own way. A team can't go out to another dimension and try to learn more about The Battalion. They can't go and cut the head off Arachnos as a pre-war precaution by leading a massive strike against the Rogue Isles. Or whatever. Instead we are left with only doing the missions pre-written for us and merely pretending to deal with the thousand other important things conntected in some way to The Coming Storm.

    MMOs may be pretty fun today, but we've only barely scratched the surface of what could be done with this game format if truly creative minds got to work on exploiting the notion of "virtual world" for all it's worth.
    I can't argue with any of this, and especially regarding Incarnates, I'd like to see more freedom put in our freedom (I heard you liked freedom); But at the same time, I've been taking my first break from City of Heroes since I subscribed two years ago, to check out other games, including gifts given to me via Steam (I made it a whole MONTH without logging into CoH, until last night, when I logged in to buy the holiday stuff). Believe you me, I have got my mitts on some new and shiny games. And I am here to remind you that, warts and all, City of Heroes is still THE BEST FRACKING GAME ON THE PLANET.

    And possibly the universe.

    So you better recognize.