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Great list, MS! Well done. Hopefully we can see some responses in the near future.
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Oh, I definitely agree that it will look weird. Unfortunately, it's the only "workaround" we have.
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I'd like to see a larger ramp. In my teleport room, I've lowered the floor to the minimum and then raised the floor to maximum where the teleporters sit. This allowed me to put the Tech Teleport Beacons on the wall created there. Makes it easy to see/change destinations. However, I have yet to find a way stacking something to put a second ramp so you can get up those 2 floor levels.
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Use a few desks (like the guy mentioned in the thread you started asking the same question) as mentioned in the stacking guide in my signature. Good luck. -
So, you got yourself a new base and want to start building some teleporters. I can't say I blame you. They are, in my opinion, the main reason to have a base in the first place.
NOTE: You can use the teleporters located in bases of coalition partners. This will help you if you need time to save up prestige without losing the advantages of having teleporters available.
The first question a new base architect typically has is, "How do I go about getting these teleporters?". Before you even get to that point, you need to take care of a few things first.
1.) You need prestige. If you are a solo player with an entrance room and 20,000 prestige, you need to do some work. A "starter" base can be built from the prestige bonus you get from the first 15 members of your SG. The will basically get you a base with 1-2 teleporters and 1-4 beacons. These have been described elsewhere, and I will not bother hashing it out here.
2.) Assuming you have the funds needed, you need power and control. If you are just starting, this will mean the "Combo unit" that costs 25,000 prestige and resides in the Oversight Center that costs 50,000 prestige. If your SG has more to play with (like in the 750,000-1,000,000 prestige range), then this means basic generator and mainframe (or the arcane equivalents). Either way, without power and control, your teleporters will be beaming you nowhere.
3.) So, how to build these things? Before you do anything, you need salvage to create either Tech or Arcane telepads. These can be built on the Basic Worktable or Basic Forge, respectively. Once you have the salvage, you have the parts needed to build your teleporters.
4.) Next, you need a teleporter room. There are a several sizes of these, from those that hold one teleporter like the Teleport Bay (1x2 room at 50,000 prestige) to the eight teleporter Secure Portal room (5x5 room at 1,350,000 prestige). Once you have placed the room, you will need to craft teleporters.
5.) Once the teleporters are crafted, they go into your "Personal Item" menu. This is important. If you go into the base editor like you are placing almost everything else in your base, you WILL NOT see these teleporters you created in your menu. The only teleporters you will see are the Raid Telepads that cost 75,000 prestige. These will take you only to the base of another supergroup in a raid. They are also quite large. The arcane version (looks like a giant version of the regular arcane teleporter) will fit in a 2x2 teleporter room, but the tech version needs the 3x3 teleporter room.
In order to place the teleporters you crafted, you will need to go into the "Place personal item" menu that has a button located below the "Edit base" button when you stand in the entrance room to your base. Hit that button, and all your crafted items will show up in your edit menu. Go to your teleporter room, select your teleporter, and place it. The editor here is screwy, since it allows you to place the items but not move them. No worries, since you can move them in the regular base editing menu. Teleporters cost 15,000 prestige to place. They also use up power and control, so keep an eye on your control and power bars at the top of your base edit interface.
6.) Ok, so you placed your teleporter. Scotty would be proud. Now, how do you get them to work? In most rooms (except the Teleport Bay that allows only one beacon), the teleporters will allow 2 location beacons to be attached to them. That's all fine and good, but how do you get these beacons? They are not CRAFTED. They are EARNED, and then purchased from your teleporter roon menu in the base edit menu.
So how do you earn them? It's simple - you must visit all the exploration badge locations in a zone WHILE IN SUPERGROUP MODE to earn a teleporter beacon for that zone. It does not matter if you have the badges already, and revisiting them when you have them will produce no visual clues for you. Go to the locations, and once you have hit them all while in SG mode, you will see the "Badge Earned" pop up on your screen. These badges can be viewed in your SG Exploration Badges menu. Once a badge is earned, you will see that beacon available for purchase in your base edit menu as described above.
7.) In order to connect the beacon to a teleporter, all you have to do is place the beacon on a wall close to the teleporter. In the old picture of the tech teleporters in my base, you can see the beacons placed above the teleporters. This is personal preference. Some place them on the walls next to the teleporters, and others like to elevate the teleporters on raised floor sections and place the beacons on the walls in front of the teleporters. Any of these will work. You can also get tricky with base building techniques and make them appear to stick to the front of the teleporters. It's up to you. When you click on a beacon (after placement) in the editor, the teleporter it is connected to will be surrounded by a yellow box. Of course, once leaving the editor, you can always click on the teleporter itself to determine if the beacon is attached. For the tech teleporters, the place to click is the computer in the back of the pad, and for the arcane teleporter it is the floating stone in the middle of the pad.
8.) There are two types of beacon. It is important to note the difference, since they are not interchangable. Tech beacons go with tech teleporters, and arcane beacons go with arcane teleporters. Trying to mix and match is a common mistake and leads to new architect frustration. Personally, I hate the arcane beacons since they are difficult to glance at easily to determine their destination, however you can always click on one to get their name. Beacons cost 10,000 prestige to place, and use 5 control. It appears that if you place your beacons last but still go over the control provided by your base, the teleporters will still work. However, if you have an invention salvage vault in this instance, you will not be able to access it. Strange kind of bug.
That's about it. Once you've gone through this once, it's a cakewalk afterwards. Placing teleporters in the rooms can be tricky depending on where your doors are. Others in Base Construction forum have described this, so I will not go into detail here. Basically, the fewer the number of doors you have in your teleporter room, the easier time you will have placing teleporters. Experiment, make mistakes, and learn. It's the best advice I can give.
Good luck! -
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Personally, I hate PvP because of the people that it attracts. People act as if they're the elite of the elite because they can deal enough damage to kill my squishy PvE blaster. It does nothing but encourage trash-talking because they know you can't reach through the screen and slap them.
I was in Warburg where an Energy/something Tank was teamed with his Mind/Emp Troller brother. The Emp would sit in the water, where it was safe, and whenever his nigh-invincible brother would get in hot water, they'd run for each other, heal, buff, and then the emp would hit the water, and the tank would go about with his Energy Transfer/Build Up one-hit-kill. Oh, and calling them on this cheese-ball abuse of the zone was referred to as "whining".
PvP brings out the absolute worst in people, especially with an unbalanced system. PvPers ignore the enemies in the zone in a relatively pointless battle of rudeness. I always felt that the purpose of a game is to have fun, not make everyone else around you feel like garbage.
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This sums up my feelings about PvP pretty well. It's not that I am against going head-to-head with other players. It's just that by and large the people that do it are the kinds of players I don't want in my game. Not all, but many. Too many for me to care about taking PvP seriously in this game. -
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What are the fighter / drop pod things from? Is that some kind of Vet reward?
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Yes, they are a 36 month Vet reward.
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Fixed that for you. -
A workshop room will hold more storage and crafting stuff.
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Heh. Cool idea with the skylight. Well done!
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I think it's one item only and I believe that item has to be the SG computer.
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This is an overhead view of the Infinity Legion base on Freedom (hero) as of 5-24-07. I think I am done with expanding the plot. We are currently on the 20x20, and I think I have all the ideas I really wanted represented.
The idea of taking screenies of every room frightened me, so I apologize. If anyone wants a tour, I am happy to give one (global is @Dr. Feedback). Our base is usually part of the "Cross-server Base Tour" that Robo-Knight puts on about once every 6 weeks or so. Anyway, happy designing everyone!
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Coming in I10: CaptA gets his own Green Line Tram stop!
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See, I believe I deserve a green line stop! That would be the ultimate in convenience. That, and of course a terminal to Wentworths.
As to getting lost in my own base- I never get lost. But there are occasions where I have to stop and think about where I am going. And to my way of thinking, that's big enough.
Badstorm - just in case I booted you let me know. I'd like you to take a gander whenever you like. -
This is an overhead view of the Infinity Legion base on Freedom (hero) as of 5-24-07. I think I am done with expanding the plot. We are currently on the 20x20, and I think I have all the ideas I really wanted represented.
The idea of taking screenies of every room frightened me, so I apologize. If anyone wants a tour, I am happy to give one (global is @Dr. Feedback). Our base is usually part of the "Cross-server Base Tour" that Robo-Knight puts on about once every 6 weeks or so. Anyway, happy designing everyone! -
I really like the heroside Launch Bay. I've been thinking about how I'm going to do mine when I put it in, so thanks for the ideas!
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There's nothing wrong with simplicity!
If you want some decorative inspiration, this thread is full of great bases. Take a look and use what you see when you get more prestige. Or don't! It's your base, do what you want. -
I really like your chapel, but man oh man, I couldn't stomach wasting so much of a 6x6 room.
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All you have to do is visit each exploration badge site in each zone while in sg mode. It doesn't matter whether or not you already have the badges.
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Teleporter pads cost 15k prestige to place. There is no cost associated with crafting on the worktable until you actually place what you've made (other than salvage).
Also, beacons cost 10k prestige to place as well. -
Very interesting suggestions. I like it!
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One of the most common questions on the base building forum is how do I stack stuff on stuff?. Well, in an effort to help out my fellow base designers, I decided to come up with this brief guide.
Q: Which items can have items stacked on them?
A: Basically, items in the "Desks" tab are your only recourse. Here are examples of items that can have items stacked on them. Counters, cabinets, bookcases, and desks that already have stuff on them (phone, computer, etc.) WILL NOT accept items. Avoid the heartbreak and learn which items will accept stacked items early on.
Q: What can I stack on those desks?
A: Basically, anything small enough. Here are several items that can be stacked on top of desks, and this is another view of these items.
Q: Great, now how do I do it?
A: Well, it's pretty simple, really. Get an overhead view and select the item you want. Left-click the mouse to place the item. As long as you have space, multiple items can be placed.
Q: Hey, I saw you had multiple desks together in a few of your pics. How did you do that?
A: Again, it's pretty simple. You have to pay attention the the blue "crash boxes" around each item, but as long as the boxes are flush with the item edges, you can place them together. For instance, take two desks. You can right click one of them to spin it around and place it up against the first one. This can be done multiple times to make a larger stacking surface. Why? So you can place items like this big screen TV so your troops can watch the game when not bashing thugs. You can even stack some snacks for their enjoyment.
Q: What if I want to go totally overboard and tier desks so that I can stack stuff on stacked stuff? Pure insanity!
A: It's pretty easy - just follow the principles learned in single-level stacking. You can stack desks on deks like so. I used a gray desk on top of a white desk for contrast. Once this is done, you can stack items on these desks like this.
Stacking items is a breeze once you get the hang of it. You can even use the multi-desk configuration I've shown to stack stairs, filing cabinets, stone blocks, etc. I've seen these ideas used manytimes to make "walls" for sectioning rooms. Here is an overhead shot.
Use your imagination, and practice practice practice. Have fun! -
I should have loaded this overhead shot up along with the video tour of my base (page 41). It helps I think. Although, come to think of it, there are a few new rooms added since the video tour.
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A tour swap can certainly be arranged. I like doing those anyways, so let me know. The global is @Dr. Feedback.
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One of my sg members went ahead and made a video tour of our base. I think he did a pretty good job. Take a look here.
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Your base is nice. How did your SG mate make the video?
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Thanks! I think he used demorecord maybe? I can ask. -
No you don't lose anything. Sometimes there is some "lag" when you sell stuff and the total shown is not accurate. If you want, exit your base and wait a few minutes. Reenter and it should be fine.