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Posts
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Well, you'll have to wait a bit, Praetoria is part of the new Going Rogue expansion that's set to release in a couple of months. Right now only the Dev's know all the details about it and Marketing won't let them tell us about it yet.
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Let's see, looking at the 3 characters I've played to any extent since Wednesday I find:
6 Revolvers
3 Hand Grenades
1 Hammer
1 Ethereal Shift
and a couple of others I forget that I tossed to a teammate.
That's more temp recipes than I've had drop in the last 6 months, all in the last 3 days. Yep, it seems like they're dropping much more frequently than they should be.
Of course on the good side I had a Ragnarok Proc drop on my BS/SD from the very first mob I killed; and I've also had a couple of the rarer Numina & Miracle recipes drop as well... not the uniques unfortunately. I have one character who's almost been forced to the sidelines for now since with no market I can't make or sell recipes and he's several quite valuable ones now filling his inventory. -
Which one do you enjoy playing the most? That's the one I'd grab first.
Personally I'll probably snag CMA for the first run in GR simply because he was the first and my namesake. Really, there's only one of my 50's I'm not planning on bringing out of retirement eventually for this. -
I'd hate to count on that proc, it's what, a 10% chance for a 10 second duration +100% recharge buff? Nice if it hits, but you couldn't plan for it.
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Likewise, is this something new? I have a Mind/Kin who's been 50 for a couple of years and gets sporadic play nowadays... I haven't pulled him out for anything major in a few months but I hadn't ever seen anything buff a confused foe.
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Quote:I guess I should have said the rollout bugs that I've experienced myself, since I didn't play redside until about a year ago. I'll admit your example is a gamebreaker of a problem; I just never experienced it since I didn't get a villain into the 40's until last year.Missing doors in the Grandville tower in i7. This was pre-ouroportal, base porter, or Pocket D porter. Since the hospital was inside the tower, if you died you were locked in the tower with no way out unless someone used Recall Friend to get you out.
That one took the prize. Small enhancement numbers are annoying, certainly, but we've had way worse bugs that made it live over the years. -
Ok, basic functionality wise I AM able to play the game without crashing. The new Email functionality seems to work fine, most of the UM features at least work even if they absorb an inordinate amount of graphics horsepower for what you get.
The Auction House interface is a big step backwards in functionality even disregarding the bugs that got it taken offline. It worked, sort of, but it was much clunkier than the old one.
The new, "improved" enhancement screen however is utterly broken with it's illegible font size, an issue that's been reported time and time again in the closed beta and the open beta. Ok, so this doesn't make the game unplayable; it does make the enhancement screen unreadable however making respec's problematic.
Tonight I ran a bunch of regular missions with a couple of my regular buddies; we didn't encounter any crashes but there were many annoyances that had been reported in closed beta and made it to live unchanged. Tells were inconsistent and frequently reported the "offline or hidden" message despite the fact that we were all unhidden (verified and actually hid/unhid to make sure). There was a fair amount of rubber banding without any indication of trouble on the netgraph. Contact text was MUCH smaller font size than previously and difficult to read. We found several other annoyances like this ranging from minor to major.
All in all I had the impression that while the game ran it felt like early closed beta with the bugs we ran across. Unfortunately the Dev's had set themselves a hard date to release the issue causing it to go live in an unready state. I believe we had the longest closed beta of any issue this time; I did see several serious bugs addressed over that time. Unfortunately there were too many other bugs that never got addressed and not a few um, questionable design decisions.
I'm hoping for a major patch in the next few days to alleviate these problems but overall I have to agree that issue 17 needed a few more weeks in beta, it isn't ready for prime time yet. -
Hmm, my mistake, you are correct and I was misremembering. Interesting that on your post I saw an "image moved or deleted" but when I quoted it I got the image.
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That looks like it's from the enhancement tray... it's even smaller on the management screen and the enhancement number is on the bottom.
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The specs look good, it's better than my workstation class laptop (Nvidia 7950 GPU, 2.2GHz Core2Duo, 4GB RAM) and that machine can handle limited Ultra Mode at 1680 x 1024; you'll certainly be able to run COH with at least some of the UM goodies, how much will depend on what you consider an adequate framerate.
Personally if a machine can't stay above 30fps then I turn things down... as someone who makes his living in video production it really bugs me when framerates drop below 30, and I prefer to keep them above 45. Yes, I can see the difference between 30 and 60, it's an occupational hazard.
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Quote:Well, it certainly wouldn't be the only thing that's broken or bugged with this launch.Unknown.
As far as I know, that theory is pure speculation with nothing backing it up.
It's quite possible that it works that way, but I have seen nothing that would indicate it.
And, it does not do that on Test (at least not within the limits that it's been said to have. I obviously haven't been able to test it with 100+ days.). -
Quote:Doesn't it start counting the inactive time from when you set it? In which case setting it to 120 days means it won't kick anyone for 4 months from now?On Test at least, the timeout command doesn't actually appear to work (at least not as advertised), though I'm not sure if this is because of an issue specific to Test, or if it'll also extend to the Live servers.
I doubt that using it would be "harmful" (it just doesn't boot people, or at least didn't appear to on Test), but it might not be a bad idea to hold off on using it until it's been confirmed that it works. After all, if it doesn't work, there's not much point in having it active anyway (and we should find out soon enough if it does work).
Anyway it sounds like a good idea to prune the inactives from the channel if we're getting close to full. -
Quote:I've been here for every release since issue 3 and I do have to agree that this is among the buggiest ones yet. True, not EVERYTHING new is bugged some way or another but there are enough new features that aren't working correctly to be a definite concern. So far it does seem that many of the new "improvements" aren't quite ready for prime time.Wait, what?
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<takes breath>
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Nope, I can't think of anything non-inflammatory to say to that.
<shakes head and exits, remembering the bugs in I7, kids these days, sheesh.>
I foresee a pretty major patch coming along in the very near future. Too many players are experiencing game breaking bugs. Worst of all is that many of these bugs have been repeatedly pointed out in the closed and open beta testing. -
You're the first person I've seen in either Beta or Live who doesn't really HATE the enhancement screen font. I'd say you're rather outnumbered there.
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Quote:Heat Exhaustion is a potent debuff on the enemy it's cast on. It drains ~10% of the targets endurance, reduces their damage output by 50% and reduces their regeneration by 500%. It's very useful on a hard target like an AV, it'll shut off their regeneration and reduce their damage output.My next question is what is Heat Exhaustion? I try to use this power in the field but I get no results. I'm a Gravity Mutant.
Oh, I suggest you refer to your character as a Gravity/Thermal controller; that way we know what your character is. As has been mentioned Origin (Magic, Natural, Mutation etc.) is, for all practical purposes, meaningless. It has absolutely zero effect on your character beyond the store you buy your enhancements from and the semi-useless origin power. (Well, and the 33 month veteran award but you've a long time to wait for that yet) It's kind of like saying your character is Blonde, a bit of flavor but otherwise it has no effect.
You may want to post your questions in the Controller forum, they'll be able to give you good advice about your powers and how to slot them. They'll be able to help you out and they won't jump on you foaming at the mouth -
Quote:Hey, they had the longest closed beta testing of any issue and a lengthy open beta testing. No way that they actually had time to fix "minor" issues like this.Add me to the list.. Even with a 24" monitor, I need to lean in close to read the enhancement levels. It's a shame they didn't take the time to listen to all the complaints about this during beta testing.
I have to say I'm very disappointed in the state of the issue 17 release; I know we typically have new issues go live full of bugs that are caught in beta but never addressed but this one seems to take the prize. My overwhelming impression of the release is that it's still in fairly early Beta... it's no way ready for release. -
I have to agree, this seems to be a universal complaint... I have yet to see ANYONE who prefers it this way.
I have pretty good vision for this kind of thing despite approaching the half-century mark; it's all but illegible to me despite this. I bugged it in the closed beta, I bugged it in open beta and it's still nearly unusable by a large portion of the players and hard to read by everyone.
Heck, I was hearing complaints from teenagers about the enhancements being impossible to read. Whoever had this brilliant idea for the interface font really needs to look at it on something other than an 800x600 screen. Heck, I actually dialed down the resolution to 800x600 as an experiment... it's STILL pretty small even at that. The font needs to be at least double the size it currently is. -
Here's a little anecdotal evidence on just how silly durable a soft capped Invuln can get; I was running the Anniversary event tonight and came across a mass of GM's and AV's.
Let's see, there were two Lord Recluse AV's, Scirocco, Mako, Black Scorpion as well as 2-3 Echolai, a couple of Jack in Irons and maybe 5 Monster DE. Maybe a couple others I didn't see as well. I jumped in solo with CMA (nobody else had arrived in the area yet) and solo tanked them all for about 3 minutes before they dropped me. That's FIVE AV's including two copies of Lord Recluse and at least 8-9 GM's, and it still took them nearly 3 minutes to kill me. I was alone and all of them most assuredly were aggro'd on me.
That's with soft capped defenses, hard capped S/L resistance and roughly 250% regeneration. Sure I used Dull Pain, and I did pop the 4 small greens I was carrying. I have to admit I was surprised that all those GM's and AV's didn't turn me into a grease spot almost at once... the build's even tougher than I'd thought. -
My BS/SD scrapper has OwtS; it was my 49 pick and there are occasions where I need it. I soft capped my defenses and went the Fighting pool route for Tough/Weave instead of Medicine, frankly I haven't missed the Medicine pool.
On the rare occasions when something gets through my defenses a green or two takes care of the problem. It's extremely rare that I take enough damage to overcome my soft capped defenses, the occasional OwtS use and any greens I may be carrying. Frankly if I'm in far enough over my head that I've already used OwtS and eaten all my inspirations I doubt Aid Self would really matter -
Quote:True, I'd neglected that in my thought experiment. Apocalypse in a ST blast, Ragnarok in an AOE blast and Unbreakable Constraint in a hold nets another 30%, bringing you to ~110% pre-Hasten.Digging into the ancillary pools can net a few more places to slot purples, with ranged attacks, AoE attacks, immobilizes, and holds all being available.
Of course actually paying for all this does assume a Trump-sized bankroll
Personally if I were going to play it I'd build for defense bonuses instead of recharge primarily, when I rebuilt my old BS/Regen from his Hami-O build to an IO build I went that route. My numbers worked out to 45% melee (one parry), 24% ranged and 20% AOE defense with 563% full time regen and 25% recharge. I thought it was expensive when I did it last year at around 150 million... it would cost considerably more now with two sets of Obliteration among other things. -
Well, it will be a decent team player but it won't solo very well; Grav is generally conceded to be low damage and your secondary won't help you there. What are your intentions for the build?
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Well, Doctored Wounds in Recon, Dull Pain and IH will get you 15% recharge. Then you can 5 slot Crushing Impact in a couple of attacks for another 10% capping out your 5% set bonuses; we'll have to look for other bonuses to reach higher.
The LotG 7.5% recharge is a choice, and you can stack it 5 times... however you'll have difficulty finding enough powers to slot it in... let's see - Parry, MoG, Maneuvers and Weave could get you 4 of them. Ah, Combat Jumping makes for 5 giving you another 37.5% bringing your total up to 62.5% global recharge.
From this point your options are getting slim; a set of Hecatomb in a ST attack and a set of Armageddon in an AOE attack will get you another 20% bringing you to 82% global recharge. I'm afraid I'm not thinking of anything else offhand; you could pick up Hasten but it isn't perma at this level of recharge. Still useful of course though. Ah, you'd have to drop one of your power pools though, and we're using 3 of them for LotG mules. Hmm, the obvious choice is dumping Maneuvers for Hasten costing you one of the 5 LotG 7.5% recharge.
I'm drawing a blank on further recharge bonuses. If you do decide to go this route I hope you've a ton of inf handy as this build won't be cheap -
Quote:And I repeat, unless you're playing on a static team you cannot count on having those buffs available, therefore you should build for self-sufficiency. With an Invuln there's no reason not to; it's relatively easy to maximize your defenses without making any sacrifices... and it doesn't cost a fortune either.And I see you're still missing my point where I mentioned a well rounded tanker. Like I already said before this post of yours, I like having the rounded defenses, FOR when EXAMPLE a bubbler is on the team, so their buffs aren't wasted cause you're at your own cap. Its a niche roll. If I wanted a build focused more on going for the defense cap i'd roll a shields. But since I'm not, i'm building the invuln as rounded as possible. So WHEN there are teammates who can boost defense, or resistance, provide heals, etc they will stack with what I already have and be an asset to me.
I cannot understand deliberately accepting lower performance unnecessarily so that you can benefit from a theoretical teammate. A "Well rounded" tanker is one who has maximized all aspects of the build, NOT one that's deliberately settled on a weaker build.
Quote:Psi, yeah not saying its THE biggest problem in the game right now. 13% resistiance to it is still a lot better than none. And back to the original reason, because the OP asked for it. I've personally played invulns, who slot the crushing impact for the recharge bonuses to get perma DP anyways. That 6th slot shouldn't bother you so much to have some extra acc/end/rech stat per attack for the 6th crushing impact and get a bonus to psi resistance in the process.
You will have a much more survivable character by focusing your attention on the damage types you'll actually face every mission than by chasing minor resistance to the rarest damage type in the game.
Quote:Also, like i've mentioned multiple times now, with the rounded build, just a generic tier 1 luck will cap you for a full minute. And with combining inspirations now, you should have them on hand easily. Then that extra regen will be kicking in big time. Again, I'll say it for a 4th? 5th? maybe 6th time? Its a rounded out build, i'm not going for a farm/solo/take everything on myself build, and i'm certainly not expecting to always be playing with a bubbler, healer, sonic, any of the sort. I'm simply keeping all aspects well up, and making it so when those certain players (or really with the build any players) are on the team that it'll be worthwhile and not wasted.
Quote:Which also playing many controllers and defenders as well, I'd prefer the tank built the way I am mentioning as well, giving my buffs/debuffs more purpose etc. That's why its a team game. I'm not saying by far that softcapping an invuln woudln't make it survivable, but again that is far beyond the point I'm making in this thread. I'd much prefer playing, and teaming with, an invuln that is more well rounded out. If i wanted a softcapped build, I'd play a shielder.
Quote:Back on to the subject of the ToD/Makos, the only other set that provides defense more than the 1.88 for each, is the kinetic combat set, which is 3.75% for s/l compared to ToD's 1.88%. The full set of ToD gives pretty decent stats for what you're looking for including a damage proc (gernally, I hate procs, per power, but in all for St attacks, they add up noticably, especially in the faster powers like energy punch), and i'd have to check the market on the cost difference. I know the last kinetic combat I sold I did so for 100mil though, for the dam/end IIRC. The last full set of ToD I got, fairly certain the entire set I got for under 30 mil.
I've been looking for a set of ToD for my Shield/Fire tanker for over a month now... in that time I've acquired 5 of the 6 IO's in the 30-35 range and spent over $40,000,000. I STILL haven't acquired a Dam/End ToD recipe in the 30-35 range despite having going rate bids on the entire range for over 3 weeks.
Contrast that with the Smashing Haymaker/Pounding Slugfest combination... those IO's are readily available and cheap; I have yet to have any difficulty getting them right away. The last time I bought those six IO's I paid less than 2 million, including salvage and crafting.
There's no practical reason to settle for lower performance in an IO Invuln build; you can have good offense, great defense and great resistance without any sacrifices at all... it's not even an expensive IO build. -
Quote:I've never played DM, but I do know Invuln. I'd suggest first taking a look at my first 20 levels guide (in my signature) for the key powers, recommendations on power selection and slotting for a starting tanker.I've never played a tank, some people are suggesting I give this combo a try. My questions is a simple one, What are some of the power to skip? Must haves? I've looked around for guides on this type of tank and came up empty....I've looked for even sample builds to give me a clue as to what to take where and when...and I came up empty also. I'm looking for any and all help, I am completely clueless when it comes to tanks, and and all help will be greatly appreciated.
Once you've gotten comfortable with the basics you may want to check out my soft cap guide for more advanced build and slotting suggestions to build a tanker with most of the durability of a Granite tank without any of the drawbacks.
Welcome to tanking and remember that much of what sets a good tanker apart from a bad one is attitude. If you feel it's your job to keep the squishies safe and if someone dies that it was partially because of a mistake on your part then you're thinking like a tanker.
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I agree that Inv/DM should make a highly survivable tanker... its only weakness is a lack of AOE. I also agree with the key powers. -
You can actually do this currently, simply type "/buycoh" (without the quotes of course) and click yes in the dialogue box. It'll open your web browser to the COH store, simply click back into the game and re-enter your password. It saves the time of logging out.
On my machine it takes about 10 seconds to switch characters that way. It's a huge time saver when you're logging in a bunch of alts to shift them to new day jobs or checking the market on a lot of different characters.