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Quote:Well, the MB set also gives you bonus end. Another 1.8 points of end can be a noticeable bonus and you aren't loosing very much from the S/L def. I see valid arguments both ways on those two sets; I've slotted CMA with the Zinger and my Shield/Fire has the Mocking Beratement.question brakner...why not use perfect zingers instead of mocking breavements?
is it for the 2% recharge more?
i would think being just over the soft cap is better then being just under the cap plus with nerve alpha youll almost be soft capped in melee defense as well.
There's also the point that the MB set is dirt cheap and the Zinger is considerably more, especially when you consider the salvage prices. Admittedly that isn't a consideration in this situation. -
In all honesty I don't remember for sure, I only played a few hours before deciding I didn't enjoy the game and that was a few years ago. No, it wasn't other players who caused that since I spent most of that time solo... I just didn't like the way it played.
The DDO forums though weren't anything like ours here; a cursory look over the recent threads while I was playing there looked like a group of 12-15 year olds throwing temper tantrums at each other.
The Champions forums were kind of a split personality... the CoH players trying it out were much like you find here while there was a sizeable contingent of loudmouth jerks from other games. I played there for a few months but came back to CoH because it was a much more polished game with a better community. -
You're very welcome; new players entering the game is always a healthy thing. Without new people things stagnate and as older players slowly leave the game we end up with fewer and fewer people playing and paying the bills for Paragon and NCSoft. Let that happen long enough and they'll pull the plug and we'll all be looking for another game.
After over 6 years here in CoH I don't look forward to trying to find another community like this one. I've played WoW, Champions, DCU, D&D online and others without finding anything like this community. -
Quote:Changing the channel wasn't one of my more vivid memories; Dad was pretty well at the forefront of the technical curve and we got a TV with remote back when I was around 8 or so. Even then he tended to pick a channel and stay with it... it wasn't until years later when he got DirectTV and a DVR that he really discovered the joys of surfing.Hey do you remember back when your dad's idea of a remote control was yelling at you to get up and change the channel?
Or better yet. Remember our first video game?
I well remember when Dad came home with Pong; then a few years later we got the Atari 2600 and played Space Invaders, Meteor and a bunch of other games. I was looking through the attic a couple of years ago and found that old Atari and about a half dozen game cartridges... it still worked just fine too. I was surprised at what people would pay for those things on Ebay; I think I got about $500 out of the lot.
Freewaydoggie, what I meant about paying help forward is that at some point in the future you can help a new player along the way we've been helping you. Back when I first started playing there were a couple of players who really helped me learn what I was doing, I try to return that favor now by being the Jedi Master helping the new Padawan. You'll find that most of us have similar stories.
Bar none this is the best gaming community I've ever seen. We have no interest in taking advantage of new players or deriding them for "don't you know ____ you noob", we're far more interested in helping people learn so that they'll be better players and better teammates. This can be a very complex game with all the aspects of AT interaction and character build decisions not to mention the incredibly complicated Invention system (which you don't NEED to worry about if you don't want to, and in fact I wouldn't suggest even thinking about it until you have a strong grasp of the basics).
If you're confused about anything we'll be more than happy to help explain it for you... you've seen some of that in the responses you've gotten to your posts here in this thread. -
Quote:I really hadn't noticed them being all that dangerous when I've faced them to tell you the truth... yeah they're quite a bit tougher than the average bear but they're easier than Malta and frequently easier depending on the character than Nemesis.Try fighting them on a crab spider. The psi damage ignores your resistances entirely, and is very likely to hit (only 14.5% psi def after all), The mu are probably going to ignore your 30%ish ranged defense by spamming cones and aoe, thus nuking your end bar and recovery. Night widows love their smoke grenades too, very annoying.And then there's the bane spiders. Gods the bane spiders.... About the only arachnos type in the 40's that isn't a pita are the non-psi spiders and the crabs. But of course both love their cones too. Best hope is to alpha them with a omega maneuver and venom grenade, then hope it actually hits most of them.
Course it always seems to miss the mu. I'm bringing my crab spider hero side just to get away from the constant missions against arachnos.
I've run level 50 Arachnos missions solo with BS/Shield, Spine/Regen and Fire/Shield scrappers, Inv/Stone & Shield/Fire tankers, Mind/Kin, Ill/Rad and Fire/Rad controllers, Fire/EM and Archery/EM blasters as well as Rad/Rad and Dark/Dark defenders. That's a fairly diverse grouping and while Arachnos are unquestionably harder on some than others all were doable.
I suppose part of it is that I always prioritize any problematic mobs into "kill it NOW", "Kill it next" and "Kill it last" categories if the group is dangerous to the character I'm playing. If something is really a problem, well, that's what my insp tray is for. Arachnos really are tough on my defenders but they're cake for my controllers and my shield scrappers. They're much tougher on the Spine/Regen but I still typically get to the far end of the map alive and with a pathway of death and destruction behind me. Frankly my melee characters typically start at point A on the map and go straight to the end without worrying a lot about the mobs. If I get into trouble I'll retreat (Run Away! Run Away!) to pop a green, hit a heal or otherwise recover then it's back to the salt mines.
I also set my difficulty according to what a character can handle and if I hit a group that I have a problem with I reset my difficulty accordingly. There's no point pounding your head against a wall of +3/8 mobs who are handing you your butt when you can reset to +1/3 or whatever level you need to make it through in one piece reasonably quickly. -
Hey, we have an ulterior motive; the more new players we get to sign up the larger the player base, the more people we have to team with and the more money the developers have to put into updates and keep the servers running. Therefore it's in our own best interests to welcome new players and show them around... once you start to understand the basics you'll find that this game is a lot of fun, you'll subscribe and eventually you'll be one of us old time veteran players yourself welcoming new players into our little addiction.
More players playing the game means more teammates. Once you get a little experience under your belt you'll be an asset to the game and an asset to your teammates. Lack of experience is an inevitable consequence of being new to the game; all of us were there at one time and most people learn the ropes and become welcome additions to the population.
We're real big here on "paying it forward" with new players, you'll pay us back for the help we're giving you now by helping someone else learn the ropes later on. Almost all of us are mature players and we treat everyone in game like intelligent adults. Trash talking, rudeness, "leetspeak" and the like is strongly frowned upon. This isn't to say that there aren't kids playing, but most of them behave in a civil, mature fashion. Heck, I had a friend I'd played with for over a year before finding out he was only 13... I'd taken him for a 18-25 year old from the way he behaved and chatted.
You'll find players here from age 7 (usually with Dad sitting right next to them playing another character with them) to 70 with the majority falling into the 20-40 range. I'm one of the old farts at 45 although one of my buddies in game is pushing 50. We know all about the Rubix Cube and the red junk that went into Stretch Armstrong. -
Quote:I find Malta to be one of the toughest mobs in the game on most characters... Sappers are pretty self explanatory but the Gunslingers have holds and then there's the Stun Of Doom that other mobs throw making these a nightmare for most powersets. About the only characters I have who don't have problems with them (barring massive numbers) are my soft capped BS/Shield scrapper and my perma-PA Ill/Rad controller. Almost everything else I've played has problems to one degree or another with Malta.It's one reason why I seriously dislike fighting Arachnos in the 40's on anything but a mastermind. And one of two reasons I hate malta arcs. The other reason is the fact that all malta arcs include KoA missions. Talk about caltrop hell.
Knives generally aren't anywhere near as deadly as Malta to most characters but they ARE severely annoying stacking umpteen caltrops dropping you to the slow floor and seeing through stealth and invisibility.
Arachnos are tough, no question. They aren't in the same league as Malta though for most characters. I've found that the Mu are much less dangerous to a mature build than they are to lowbies and most of the other mobs aren't as nasty as, say, Malta. Admittedly they have quite a variation of damage types so it's likely most characters will find something problematic; still I haven't had lots of problems with them. My BS/Shield scrapper just plows through them at +2/8 without problem; my Ill/Rad can handle them with ease at +3/4 and my Fire/EM blaster can, with caution, mow them down fairly well at +0/6.
If I were to list what are, in my opinion, the most problematic mobs in the game that list would include:
*Ruarluu, Nemesis, Malta, **Carnies, **Arachnos, ***Devouring Earth
*Almost EVERYONE will find Ruarluu tough with massive tohit and varied damage types.
**Most characters have issues but there are some who find them on par with Council and Freakshow in difficulty.
***The Quartz Eminators are the true danger with DE; they're extremely dangerous to defense based characters while resistance based characters find them easy to handle. -
Quote:Interestingly enough I ended up on a TF a few days ago with several players I'd known quite well from years ago but hadn't teamed with since about issue 9; it was awhile before we all sorted out who was who; I was on CMA who everyone on the team knew but I didn't recognize everyone else until we'd been going awhile.I find myself teamed by surprise with people I know all the time.
In any case it was a smooth TF and everyone played well; it was fun playing with people I hadn't seen in awhile. -
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I've been wondering about this myself, I have 5 different email accounts that I check constantly; right now I'm using Outlook '03 and have each account going into it's own folder. Does Thunderbird have that functionality also? How about calendar, can it sync with the Google Calendar (I have to use that in order to sync with my Droid)?
I recently upgraded to Office 2010 but found that the new Outlook sucks in it's handling of multiple accounts so I've been using the old 2003 Outlook instead. I have my email set up so that messages from my personal account go into one folder, the messages from my gaming account go into another, my business account goes into a third and so forth. All of these folders are in a master email folder so I just have to sync one folder between my desktop and laptop. -
Whew, and I've been impressed with the performance boost I got by putting an Intel 80GB SSD in as my C drive. Too many other things to spend the money on right now but I'm wondering just how much real world improvement you notice moving from one SSD to a RAID 0 of SSD's. I noticed a fairly massive improvement going from a 7,200 disk to the SSD.
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Severe, have you thought about slotting FE with Adjusted Targeting tohit/recharge, recharge and a common recharge? It ED caps the recharge and gives you another 2% damage bonus. That's the slotting I use for Build Up on my scrappers and blasters. It's not much but it's also cheap.
That build looks effective, but massively expensive. What is it, about 5-6 billion in today's market? Did you go for the Cardiac alpha for the endurance? My biggest complaint with the Oblit set, aside from it's cost, is the lack of endred in it. -
Quote:I'll confess to never having played SS to any significant level but my take of it from watching all the years of discussion, looking over the powers and teaming with other SS tanks is that the prime change I'd like to see is Hand Clap made into knockDOWN instead of KB. That would make it a similar power to Stone Melee's Fault and increase it's usefulness drastically. Not only that but you'd no longer have Impy sending everything flying on the last mission of the ITF.There's likely a number of reasons. To begin with, there's likely different sample sizes. That is, I suspect there are more Tankers than Brutes, at least at the moment. Even if there was the same proportion of Brutes complaining, they'd be far less visible.
However, I don't honestly think that this is the case. As has been mentioned, I think the reason Brutes don't complain is they're happy with the performance of the set. I suspect the majority of Tankers are too (I number myself among them, obviously).
The issue is game balance. I agree, Super Strength should have been a HARD hitting power set, but to make that balanced they would have had to reduce some other aspect of performance, be it attack rate, accuracy or what have you. Somehow, I don't think you would care for that either. Besides, that would mean a DRASTIC alteration to the nature and performance of the set, which you and I know isn't going to happen.
This is why I restrict myself to smaller changes and tweaks. Altering the animation to add some debris and dust, and perhaps some damage decals to the ground is something that should be easy to do (comapred to revamping the whole set, anyway). Likewise, switching the order of a couple of less popular powers shouldn't be difficult. Thus, I suggest these as an alternative to a complete revamp, since they can make the set FEEL stronger without needing to actually BE stronger.
The rest of the set looks to be pretty well designed, albeit a bit single target biased. -
I seldom use it, but the few times I do I have a real good reason.
5 star - the people I regularly team with. This is generally redundant since they're all on my global list as well. There are about 5 people with this rating; they're the ones I team with most nights.
4 star - players I don't see often but who impress me with superior ability.
3 star - I haven't used this rating
2 star - players I've teamed with who were poor players or incompetent at playing a character. There's actually one player I've noticed who rated a 4 star from his blaster and a 2 star from his tanker. Great blaster player but incapable of surviving 20 seconds against an AV with his 50 tank.
1 star - true idiots who are grossly incompetent.
The rare abusive jerk simply gets /ignored, possibly /petition as well if it's really extreme. I've only had two players ever end up in the latter category. -
Quote:Heh, I've never considered an Emp essential for anything other than the old school Hami raid. I just got off a STF with my SD/Fire tanker... I didn't have any issues and I was tag-teaming most of the TF with my buddie's Stone/Fire. I did let him take LR, but I could have done it with my SD if I'd needed. We had a team with few debuffs and lower than average damage so it took a bit longer than normal but it was a very smooth run with only 6 deaths.I'm sure it's not a tactic a lot of hardcore tankers like to use.
Personally, I prefere that tactic over "I need this and this and this to tank a STF"
When a tank says "I need an Empath to tank Recluse" I just stick out my tongue and giggle.
I've tanked the STF with Invuln, Stone and SD personally and been on teams with Ice, Fire and Dark tanks. All of them are able to handle the job... admittedly some need more outside assistance than others but a good player with a good build can handle it regardless of primary. I've yet to have an Elec or WP on a STF but I can't imagine they couldn't do it given a competent build and player and some assistance from the team. -
Quote:If you have 800 million you'll probably have to settle for the Smashing Haymaker sets... you'll never get all the Kinetic Combat IO's for that. Last I looked the cheapest Kin Combat was close to 80 million and most were WELL over 100 million. Since you're looking at 4 sets of 4 IO's each, or 16 IO's total with an average price somewhere south of 100 million each I don't think you can afford them.Appreciate the advice Awesome. The Tank has over 800mil on him with a couple hundred merits sitting around unused so I'm hoping I can afford whatever changes I'm gonna make. I'll keep tweaking my build.
You can easily afford a very good build, you'll just have to leave out the Kin Combat set at least for now. 200 merits MIGHT net you enough inf on random rolls, then again it might not too. You could turn those 200 merits and 80 million into 4 hero merits; I THINK most of the Kin Combat can be bought for 1 A-merit per recipe. That's still quite a ways from what you need.
I'd suggest getting the Steadfast 3% def unique (15 million), the Numina Regen/Recovery unique (100 million) and the Reactive Armor sets. The rest should be fairly inexpensive. -
Quote:Compatibility is a non issue; either will work fine. Now the drivers are different, but you should be used to updating/changing drivers over your time here in game.For me, it's a question of compatibility. I'm not sure how my computer will work with a Radeon, but I know that it works with Nvidia.
Maybe I didn't get the absolute most for my money, but if it runs the shiny parts of Ultra Mode, I'll be happy.
The Newegg card is faster than the Best Buy one since it's factory overclocked. By the way, Newegg also sells the PNY card. Best Buy is one of the worst places to go for parts; they don't carry the better models and they're overpriced for what they do have. The only advantage is you can walk in and get it now, although Newegg will have nearly anything in your hands in 2 days.
According to Tom's Hardware the card you bought is their top pick in it's price range... although looking over Newegg I see several ATI 5770 1GB cards coming in at that price or slightly less, and the 5770 is definitely the better card. The chart on Tom's shows the 5770 as a higher cost unit.
Either way that 450 will do the job, just not quite as well as a 5770. EVGA is a quality manufacturer as well and makes good stuff so you shouldn't have durability issues. If you have yet to order though I'd get the ATI 5770 over the 450. I'm not sure if it's worth the trouble to return and exchange if you already have the 450. -
Ok, you're overslotting Health; that last heal isn't buying you very much and the slot could be better placed elsewhere.
The Obliteration set is nice for melee defense, but it's pretty light on end reduction... I'd consider using a mix of Eradication/Scirocco for the end bonus and regen bonus.
I'm not a real big fan of using powers as set mules if you've a choice so I'd move the extra slots out of Boxing into Whirling Hands... WH is your only AOE and you've considerably underslotted it. I'd consider slotting the mix of Eradication/Scirocco into WH as well.
Bone Smasher deserves more slots, I'd go with 4 Smashing Haymaker or Kinetic Combat (depending on your finances... the Kin Combat is VERY expensive) and either a pair of Pounding Slugfest or one Acc/Dam/End from Crushing Impact. By themselves both the Smashing Haymaker and Kinetic Combat sets are light on accuracy... so I use 1-2 extra slots in the attacks to solve that problem.
I'd question the slotting of Touch of Death in ET; it's giving you a good melee defense bonus but most of your other slotting is going for S/L defense. You're better off building either positional or typed defense as high as you can (up to the 45% soft cap) than spreading it around.
Along the same line you'll want to get the Steadfast Protection resistance/3% defense unique IO into your build; it's 3% defense to everything in one slot.
I would also move slots out of Char into Fire Blast and Fire Ball; as well as adding at least one more slot to Total Focus. Personally if you aren't slotting out the regen/recovery uniques in Health I'd stay with the base slot there; those slots are more useful elsewhere.
I assume you're intentionally waiting on a travel power until 49; I'd consider getting it at a more traditional level just so I'd have it when exemping down for lower level TF's.
All in all it's better than before, but there's still some rough spots that can be smoothed out. I don't know what your inf finances may be... this will be an expensive build. Many of the Kin Combat IO's sell for over 100 million each, that's why I generally spec the MUCH cheaper Smashing Haymaker set... it only provides half the defense bonus but you could slot 5 full sets of it for much less than a single Kin Combat IO.
Good luck! -
My basic solution is always to deal with the problematic mob first, and of course a mob that's problematic for one character may be cake for another. In the case of end drain I take out that mob first, if I'm on a squishy and there's a mezzer in the group I take out that mob first and so forth.
There's ways to handle problem mobs, you just need to think about your advantages on a given character and play accordingly. In some cases that solution will be your inspiration tray, in others it may be taking out the problem NOW before they start getting the better of you.
As an example, Carnies are a problem for a lot of characters thanks to their mez and death-drain. Some characters I make sure to kill them from range to avoid that drain, for others I rely on high energy/positional defenses to avoid it. My BS/Shield scrapper for example actually gathers them up into large groups for my AOE's and Shield Charge since very few of the drains end up hitting.
Play to your strengths and always focus on your problem mobs first. -
Quote:I doubt it will handle all the goodies (depending on your resolution of course) but it will be a considerable step up from your 9500. Heck, my 275GTX can't handle all the goodies at 1920x1080 resolution but it can handle several of them.Funny this thread just popped up. With my Christmas bonus I decided to order a GTS 450. It seems moderately high on that list, but with a gig of on board ram, it should be able to handle all the Ultra Mode goodies, right?
The card and the new power supply I need for it are on the way. Somebody tell me I made a good choice.
For point of reference, I'm upgrading from a Geforce 9500.
From the chart it's the best card out there at it's price point, so if that was what you had to spend you apparently got the best for the money. -
Quote:Your current machine isn't much different than what I'm playing on, although I have a better video card and 4GB of RAM. I'd suggest just upgrading your vid card instead of tossing the whole thing if finances are tight... your machine is plenty to handle the game with a non-fritzed video card.Thanks for this thread. My video card seems to have gone on the fritz and I'm trying to decide what to do. I have to save up money no matter what but I'm not sure if I should replace my card or just replace the whole 3 year old tower. But looking at new towers I have no clue if their video/graphics cards can handle the game. I mean what the heck is an IntelĀ® Graphics Media Accelerator HD?
If I replace my current tower I could give it to my parents. It'd be a huge boost over the thing their using. I think it still uses Keypunch Cards to load programs, and I know their printer still types in pencil.
My current system:
iBuyPower Gamer 536AE Desktop (AMD Phenom Q9600 Quad Core Processor, 3 GB RAM, 500 GB Hard Drive, NVIDIA GeForce 8800GTS 512MB)
Look at the video card chart on Tom's Hardware and get the highest rated card in the price range you want to spend.
By the way, the Intel HD graphics are, basically, crap. It's good enough for word processing and playing solitaire but no good for anything much more demanding than that. -
Quote:It all depends on what you want. If you need endurance then you may want it for Conserve Power and Phys. Perfection. On the other hand if you want damage then Pyre for Char, Fire Blast & Fire Ball is the go-to choice.Is the Energy Mastery worth getting or should I go for a different epic?
You'll need to respec your build into something more suited to today's game before you'll really know about your endurance issues. Along those lines you may want to consider 4 slotting all your armors with Reactive Armor and slotting your attacks with either Smashing Haymaker or, if you have the inf, Kinetic Combat. Finish your attacks off with a couple Pounding Slugfest or possibly a level 50 Acc/Dam/End from Crushing Impact. Once you've made these changes and played the character a bit you'll know if endurance is going to be an issue... if it is then unquestionably the Energy epic is the best choice for you.
On my tankers my "default" choice is Pyre unless that tank has end problems... then I pick up Energy. -
Oh my, are you familiar with ED (enhancement diversification)? The short version is that the enhancement values are SEVERELY reduced after you reach 95% enhancement... the equivalent of 3 SO's in a power. You're wasting a lot of slots on very marginal improvement slotting 6 resistance IO's in your armors. The first three provide ~95% enhancement while the last three are only providing 5% EACH... those slots need to be moved elsewhere.
There's lots I'd question about that build but the single biggest problem is your slotting in your armors. 6 slotting for resistance went away as a valid choice in issue 6 about 5 years ago. You're also slotting some extremely expensive IO's in the Hecatomb and Numina sets but poorly slotting commons in the armors. -
Without Tough an Invuln tanker reaches ~70% S/L resistance; with Tough he reaches the 90% S/L resistance cap. That means that you'll take three times the damage at 70% that you'd take at 90%... an attack that does 1000 points of damage would do 300 points to a tanker with 70% resistance but only 100 points to a tanker with 90% resistance.
Weave is needed for defense... the more defense you have the less you get hit. From your post you seem a bit fuzzy about the mechanics of defense and resistance. Let's break it down into the layers of protection.
Your first line of protection is your defense... an enemy attack must roll above your defense or the attack misses and does no damage at all. The higher your defense, up to the "soft cap" of 45%, the harder it is for an enemy to hit you. Due to the way defense and attack mechanics work if you have 45% defense you've reduced most enemies chance to hit you to the absolute minimum; most mobs would only have a 5% chance to hit you at all. LT and boss mobs will have a somewhat better chance but you're still reducing their chances to the minimum possible.
Your second line of protection is your resistance... any attack that makes it through your defense will have it's damage reduced by your resistance. As I mentioned above if you have 90% Smash/Lethal resistance then any attack dealing that kind of damage would only hit you for 10% of it's damage value.
Your third line of protection is your hit points, regeneration and ability to heal. Dull Pain is the mainstay of this allowing you to boost your hit points and heal massive damage when something truly nasty makes it through your defense and resistance.
What all this boils down to is that Tough makes a dramatic difference in your Smash/Lethal resistance (the most common damage types in the game) and Weave allows you to raise your defense closer to the soft cap. In both cases the more you have the more effective it is... the difference between 0% and 5% defense is nearly unnoticeable but the difference between 40% and 45% is immense. Each percentage point of defense is more important than the last up to the 45% soft cap.
So while Tough provides the same kind of resistance that Temp. Invulnerability does it stacks to provide still more resistance. While Weave provides defense like Invincibility and Tough Hide to it likewise stacks to provide still more defense. Until you reach the caps more resistance and defense is ALWAYS valuable, especially to a tanker. -
I'm assuming that the numbers you gave were for defense? If so you've quite a bit of room on S/L to swap sets around; anything over 45% defense is of very limited use to you... swapping out the extraneous S/L set bonuses to get something else useful, like more regen, more recharge, HP or endurance in place of the extra S/L defense would give you a stronger overall build. Obviously I have no idea what your build looks like now but you may want to look over your slotting and see if dropping 13% of S/L bonuses would let you include more valuable bonuses in their place. Um, this does presuppose that you're basing your numbers on only one foe in Invincibility.
I did pick up Unstoppable in my last respec for the inherent fitness; more as a "carry an umbrella and it won't rain" thing than anything else and as something that would be perfectly functional with only the base slot. So far I've used it once, on the Apex TF dealing with the toxic damage from the Hydra tentacles. Since there's no defense for toxic and your resistance to it is minimal... AND those Hydra put out really massive amounts of it I did find Unstoppable useful for that specific situation. We cleared out the pylons in less than the 3 minute Unstop duration so the crash wasn't a factor.
I tend to think that Unstoppable is a useful emergency button power that since it needs no slots may make sense to pick up with the freed power selections of issue 19. I don't think it's by any stretch a "must have" power but now that builds have more room for extras it may be worth having for the very rare time when you may want it. The Ethereal Shift temp though is a fantastic "oh crap" button on any character and I have it on every one of my upper level characters. My Blasters do seem to get the most use out of it though...