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Quote:Or you could just buy them off some one who had performed the team content.The hami-o's also required teamed content to be performed. So what's the deal?
Likewise many of the accolades (that also provides a tangible benefit, 15% HP is nothing to sneeze at)
The precedent for requiring team to acquire content is there. This is nothing new. It's always been that way.
Using inf that you earned solo or on small teams. -
The carrot and stick example is such. The carrot is character progression. The stick is the trials, I do not find them enjoyable. Indeed I find them a tedious trial to go through. If I want the carrot, I've got to put up with being hit by the stick.
On the market leader, it tends to be that when a new tier of raids is added, they also add a new tier of token purchasable armour too, so that the players who want to switch into raiding can do so without having to start from the begining.
This would be the equivelent of say allowing people to solo/normal sized team, content enough to get say a Tier 2 or3 in each incarnate slot, allowing them should they choose to, start 'raiding' for the heighest tier without starting from the ground up. -
If the devs are forcing people to 'raid' because if there was an alternative, not enough people would be 'raiding' then some where along the line they've failed at key game play design rules.
I would like the carrot, I do not like the stick. Don't like it enough that I won't be resubbing, doubtful that I'll even play freemium.
Even the current market leader offers none raid methods of advancement. Don't want to 20 man raid? Then you can grind hard mode versions of previous content for tokens to buy 'similar' levels of progression as the raids offer. Don't like that? Then how about you do some solo daily quests and raise faction standings and get advancement that way?
But do the dev's offer alternative methods of advancement? Do they buggery. Instead they say they'll 'look into it', in a similar way that PVP, the AE and bases will be 'looked' into. -
Quote:Okay, I don't buy into this plot at all, and I am not certain that Cactus Brawler was being entirely serious...
But several people are misunderstanding the specifics of the alleged plot.
(Again, I don't believe this plot to be true) Correct, the Incarnate system is only for VIPs... However, this alleged plan is to lure the players who've only had experience with 2 characters (no Master Minds) and get them interested enough in becoming an Incarnate that they plop down the money (becoming a VIP) and use one of their 2 characters, who has reached 50 (not a Master Mind... or controller... <.< lol) to focus on the single character uber content of evil... haha.
So...
Dear F2Pers...
More or less that.
Especially if the Incarnate system becomes purchasable as parts.
X Points/dollars for access to the Alpha slot. X Points/dollars for the next set of slots, possibly with the 'does both' incarnate exp granting trials sold seperatly. -
Quote:What about you?
Really, what about you?
Paragon produces a product/service.
There will be people that like and people that don't.
It's called reality.
There is no MMO company on the planet that produces a product every single gamer, or even every single customer, likes all aspects of in terms of game play and content.
Like any business, there is simply no way to please everyone and it is foolish to even attempt to do so.
This incessant complaining about the product has been here from Day 1, it is not going anywhere because it is not something that can ever be fixed. Pedantic gamers can NEVER be pleased and more than OCD (or CDO if you prefer) can be 'cured'.
Does that mean as a customer you are not allowed to complain, or that you should not voice your opinion of the product? Of course not.
However, to act as if you should be catered to when an aspect of the product itself is something you don't like is, frankly, shortsighted and irrational.
If you don't like parts of the game, then perhaps you you realize that does not mean there is anything wrong with those parts, it's simply that you don't like them.
This is wrong, as a subscription based service, yes I and anyone else should be damn well catered for. Why should I pay my subs, for the development time to be put into something I do not like, do not want and will not ever want?
If you aren't able to at least 'try' and please your userbase, you have no business as a subscription based service.
That's one thing going Free to Play will solve for the devs. -
Quote:Ok, my logic is as follows: At level thirty, heroes and villains to unlock Auras must undergo a mission, much like unlocking capes. This somehow changes them, where now they can give off these well, auras. So, lvl 30 you get aura, and later you can unlock another aura by running exclusive E-merit content, that content changes the hero/villain somehow, and they can now form this new aura. Hence, increase in power, and ability to do the aura.
My character can have glittering fairy wings from level 1.
**** the aura is account unlockable, so characters who have NEVER and will NEVER go on an incarnate trial can use these pieces.
So why are they locked behind the Incarnate Trials again? -
Quote:I don't think Free players CAN play Incarnate trials and such... I don't think they're even allowed League chat.
That's the way the cash/content shop model of MMO works. When said Free player hits level 50, they will be able to purchase access to I don't know, either the whole incarnate system, or each 'stage' of the incarnate system seperatly.
Of course thenn they'll be a Freemium player, and no longer just a free acount.
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If we look at the hybrid model that Paragon are going for, we can see past examples of this. Access to optional game systems, such as SG Bases or the AE become something the free player can purchase, without having to step up to full subscriber.
Likewise with PVE content, the only question is, will all future content be 'free' for subscribers or will it be gated behind Paragon point purchases? -
Riggggght three trials so far.
All have high accuracy mobs with AoE's that eat MM pets. MM pets which btw, don't count towards the MM's 'participation'. Pets that without the MM becomes a tiny sack of HP just ready for a single well timed AoE to finish off?
Perhaps you belive that operating as a subpar Defender, is what the Devs had in mind for masterminds, at least when it comes to incarnate trials? -
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When the incarnate trials were released it baffled me, why had the devs introduced a single character focused grinding end game? When for seven years they’d encouraged a different manner of game play?
Then at work (my job is boring, it gives me time to ponder) it all came together, the people who have been playing the way the devs encouraged for seven years, making dozens of alts and perhaps not even reaching level 50 on any of them, these players are no longer the group targeted for development purposes.
No the new Free and Freemium players are the focus, an end game that focuses on playing just one character, is much more attractive when you only have two character slots in the first place. The way incarnate trials are not balanced for Master minds? Well Free and Freemium players don’t get to play those arch-types.
Well played Devs, well played, at first I thought you’d lost your marbles, but it turns out it was a move worthy of Nemesis. -
Boss with a fight reset? Nah, don't think I'll bother.
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Quote:Lets not go picking out the burial plot yet. CoH is not going 100% F2P, just going into a hybrid/duo model.
Just like Cryptics game, that game based on the dic rolling pen and paper system and that game with the likeable young men with the hairy feet.
From what I understand all three of those are doing very well, money wise. I don't know about comunity wise as I don't play them. -
Despite an entirely new and much better hardware wise rig, I'm having problems running CoH. I'm putting it down (after hours of research) to conflicts between windows 7 64 bit and OpenGl.
So any chance that a direct X version of the client is in the works?
*Asks with hopeful puppy dog eyes.* -
If you're going to ape the 'heroic' nature of the MMO market's big gorilla, you really should wait until you have a comparable amount of content to repeat.
I mean that game has what, seven to ten different maps that can be played at end game, once a day each?
Where as we have, two, soon to be three, which can be repeated as many times as you want each day.
Personally I belive they should of waited until they had at least five or six trials together, before launching the Incarnate Trial system. -
Quote:I assumed his point was that usually it was the people complaining that were ignorant of the rules.
Exactly that.
Having to explain to numpty after numpty, that no your character does not know the given name of my mask wearing, mystery rogue. However his nom de plume or street name, might be known. So why would he be Tobias Jackmoorn, when he masquerades as the dashing Rapier, scourge of the upper classes.
But apparantly it is totally in the rules that your character had to have a 'real' name (it wasn't btw). -
Quote:That has nothing to do with MMORPGs and what names will get "modded" in an "Orks 'n Dorks" (as you put it) fantasy MMORPG. Your quaint notions of what'll fly in the fantasy MMORPG world suggests that you've never actually played any of them.
Very few people actually read the ToS for MMO's.
Even fewer actually read the 'rules' for their server type.
They still complain and pettition about every name they dislike, even the ones that don't break the rules. -
Got to say you are wrong with that idea.
A parody of the genre is not the same as an example of the genre, hence it being a parody.
Barry Potter and the chamber of comerce, is not for example a childrens fantasy book. Despite parodying the Harry Potter series. -
Yes you are, there would have to be twelve times as many players who activate for one month a year, as there are who keep an active subscription, just to be even in numbers.
That is so far outside the bounds of reasonable that it makes elephant rampage or ninja attack look plausible. -
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Quote:You played the passive agressive card first mate, just responding in kind.Yes, because all everyone wants is to get laid. I'm sure your mom is proud of you for pulling the internet cool guy card.
As I said before, it's not about being special. I don't have any 'iconic' or 'good' names for my characters. But the names I do have are my names. That's what is important to me, that my identity I've chosen in game is mine.
Now isn't that awfully selfish of you? You're claiming that these aregements of letters belong to you? That some one else couldn't possibly use them with a completly different character design and story?
You are aware that when it comes to copy righting a character, Comic book companies can't do it on name alone? They have to go on look and back story as well?
Now on to that last part, do you only play one character, or do you have some sort of online multiple identity disorder? -
Quote:Ehhhhh?We call comic incontinence like this "milking an idea for all the revenue we can get." These things keep children entertained and parents buying. I don't see how you could expect your argument to carry any weight unless you fit into the first category.
There have been multiple Green Lanterns from Earth for years, perhaps even decades. They are quite different in characterization.
The multiple Batmen is a new direction for the character, it may be interesting to see how it evolves from the 80's onwards 'one man war on crime' idea of Batman.
There have been multiple flashes for decades as well, Usually Jay Garrick as the mentor and either Walter West or Barry Allen as the current Flash.
You do know that being the first to get a name on a server, in no way actually makes you special right? It won't help you be the prom queen, it won't make you more popular at work, it certainly won't help you get laid. -
Quote:I'll let the conversation die here - hi mods - but I'll end it with the known fact of how it wasn't long at all after the game went F2P that the 'FOR SALE' sign went up.
Yes, since Atari are focusing on casual multiplayer and mobile gaming, your point being? One studio will not save a publisher from focused (re: incompetent) management.
If you look into it youll find that Cryptic were actually one of the few studios making Atari any money last year, but since the management wasnt focused on that manner of online gaming, a big wad of cash was more desirable than keeping the studio and game around for continued profits.
Want another example of publishers being rather dim? EA and their new online store/service Origin, here is a service that offers customers the ability to buy direct from the publisher, with no middle men and no packaging, yet they sell at a higher price than both brick and mortar stores and other competing digital sales services. -
Quote:You mean the one that has only one server, a (presumably) much lower player character population, and nobody minding the store when Goku and Mr. Incredible are literally running around the Tutorial area?
You meant he ones that's free to play, and thus probably has a lot more 'players' than CoX at the moment?