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Posts
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Joined
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I love the fact that we can completely edit old threads, since I like keeping all my old feedback in one place, but I would like to update the first post to include all of my current arcs. Feel free to post feedback for any or my arcs in this thread.
*newest arc*
Whack a Mole! Incarnate Edition! Lambda Sector #508837
Missions: 1
Alignment: Neutral
Timer: 15 minutes
Level Range: 50+
Description: It's Whack-a-Mole Incarnate style. A new round of moles are out and they're trying to take on the Lambda Sector. Can you score enough points taking out Marauder Mole? BAF and Keyes stages coming soon.
Arc Name: A Clone of Your Own?
Arc ID#: 453091
Enemy Group: Freakshow, Dopplegangers
Missions: 3
Level Range: 30-54
Morality: Villainous
Description: You recieved a Facebook message from... yourself? That can't be right. You followed the trail to the lab of Dr. Mephit, time to get some answers.
Arc Name: Ctrl + Alt + Reset! *Dev's Choice
Arc ID#: 137561
Enemy Group: Wyvern, custom standard
Missions: 4
Level Range: 15-30
Description: Foreshadow has found a temporal disturbance that the Wyvern have unknowingly gotten a hold of, but when you go to retrieve it, you end up getting stuck in a time loop and now you have to rescue yourself, and the entire Wyvern base or have your time sucked away from you forever.
Arc Name: Matchstick Women
Arc ID#: 3369
Enemy Group: Custom - lots of fire attacks
Missions: 4
Level Range: 25+
Description: You stumble across a mysterious flame who doesn't speak, but shows you the tragic story of the leader of a sadistic cult of women arsonists called the Matchstick Women. Follow the smoke to find the source and extinguish this flame before it hurts anyone else.
Arc Name: Whack-A-Mole
Arc ID#: 2711
Enemy Group: Custom - standard Axe/Stone melee boss
Missions: 2
Level Range: 1-50
Description: Come one, come all. Step right up and try your hand at Whack a Mole. Win some tickets! You only have 5 minutes to try for the top score! Where will he pop up next? Don't forget your mallet! (mini-challenge arc with chained mole bosses. Some things will change from time to time as well) -
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at first i thought everyone liked me when i saw my name alot. Then i realized it's voting the other way.
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It's ok, just tell yourself it's because your name is on the top. -
I've got to go with Crestent this time. Mostly because it's just a quicky, and I can't even see it before zooming in.
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I am hoping this arc could get some face time, I ran out of time working on it (My leave ends and I return to Duty with the Army today :/) but here goes:
Arc ID: 110733
Arc Name: Roleplayer Renegades
Length: 2 Missions
Enemies: Custom Mobs (LAIRE Extremists)
Level Range: 1-54
Difficulty: Easy-Medium (depending on AT, difficulty setting and build - most AT's and builds should breeze through the mobs.)
Specials: None - no AV's/EB's. 1 LT upgraded to boss.
Custom Mob Information: All mobs set to Standard difficulty at creation and Easy for special encounters. Main AT = BS/Shield Scrapper. Minor AT's: Psi/Archery, SS/Regen
Arc Synopsis: A group of Live Action Roleplayers goes on the rampage, hinting at a mysterious Game Master and a large scale plan (Initially was going to be a 5 story arc, but I decided that with my time constraints 2 would be good to introduce the custom mobs and tease at the story).
Warning: My writing skills are very rusty.
Hopefully I didn't flop too horribly on it
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I left suggestions in feedback which you'll be more likely to see when you get back than this thread.
It was an interesting little arc. The contact dialog I thought was pretty well written and I didn't notice any glaring spelling/grammar mistakes, though I wasn't searching for them either. There were a few bugs that got missed in testing, like all 4 hostages have the text "you've freed the last of the hostages." A nice little tease, though the two missions were fairly repetitive as well. Good luck, and hope you finish it when you get back. Played as my level 9 Shield/Mace tank.
Note: still accepting arcs for review, you can see my current queue and general rate of reviews. I will continue at nearly the same pace, so understand how long it might be before it gets reviewed, unless Galth or someone else hits it up before me. -
And when I say look-a-like, I'm talking about as close as possible as you can get to looking exactly like a standard group enemy. It doesn't matter which group exactly, although they should have some interest in technological artifacts. It can be a minion, lieutenant, or boss level enemy. I know I've seen some good enemy group look-a-likes, but I'm not that great at making one myself, I'm not even sure where I should start. This will be made using the critter creator, and I'd like it if you could make the costume file available if I need it. Thanks!
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Current Queue (listed by posting order, actual order may change)
legacy of the wind (skipped over this one ;^_^)
99836: Attack of the Cliches (reviewed)
30204: Gnomish Madness (feedback, reviewed)
110723: Females for Hire (feedback, sounds interesting)
81829: A Voyage Fantastic
110733: Roleplayer Renegades
29900: Trouble at ParaCon
114776: The Land Before Time-and-a-half -
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I've got a three mission arc, broad strokes is Malta's up to no good and you have to stop them. There's a custom EB in the third mission, not a "challenge" EB but still respectable. I also included an ally optional rescue in the EB mission to hep with the boss.
Arc number's 100483, title is "a precious gift..."
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Ran as a lvl 27 fire/fire tanker with another tank and a peacebringer. It was surprisingly refreshing to fight some Malta after some of the tough custom enemies. Though in the end, the sappers did start getting on my nerves, though I only had one death myself, and I think my teammates fared the same. I kind of like the descriptive text, though I think yellow stands out too much. You should use a more subtle tone like light green and/or italics. The bosses were pretty good choices, nothing over the top. I also think you went a little over the top with the contact's condition, especially at the end. Which I also wasn't too clear if he just fainted or if he died. Either way, you should put a little capper on the end, either mentioning that he'll be fine once he comes to, or something about his death. It was a very abrupt end. I would give a bit more feedback on the story, but it's somewhat unmemorable.
I'm sorry, but I actually played "The Missing" right after this arc and that one stands out in my head much more than yours. One of the downsides of playing with a team is that I don't have time to write down notes, and I want to move on to the next arc to keep things moving. I don't remember anything especially bad, but there also wasn't anything extra memorable. Take that as you will. I might give it another try sometime. Let me know if you update it. -
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Here's one of my arcs, submitted for your (or anyone's, actually) review:
The Missing
ArcID: 37636
Level Range: 1-50
No. of Mission: 3
Difficulty: Medium
Synopsis: What starts out as a missing person case turns into something more sinister.
Notes: Story-focused. Mystery. Solo-friendly, with only one EB. An ally is also provided.
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I really enjoyed this arc. It's my favorite so far from this thread. It has a great story with a great twist and really had me interested towards the end. It's not faultless though. In your first two mission briefings, the contact mentions that there are two possible locations and he's going to check out one while you check out the other. It feels unnecissary and repetitive. Also some of the clues have too many short, uninteresting sentences, I think that's also a small problem in the early mission briefings. The arc really starts to come into focus as soon as you see the objective at the end of the second mission. As soon as I saw it, I was like "That's odd, what is that doing there?" And when the dialog popped up, that's when you had me. Unfortunately, it took one and a half missions to get there. My suggestion is that you need some more emotional connection. I'm not sure what, but something to get you involved in the story a little bit earlier. I also enjoyed the ending, but it just didn't feel like there was enough of a connection to really make the ending pop the way it should.
If you do end up tightening the story up some more, be sure to let me know. I absolutely enjoyed it, I'm glad you didn't use unnecissary custom groups, used Council instead of everyone's new favorite group the 5th Column, and used Family instead of a random custom mob-themed group. The bosses were well designed and seemed well balanced. I played as a lvl 27 fire/fire tanker on a team with another tank and a peacebringer. -
Burnt Matchstick would be a good... match for Grey Huntress.
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ArcID: 81141
Title: The Island of Misfit Heroes
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I didn't get very far into this one. Playing as my 39 Fire/Fire Brute I was just getting hammered constantly, with the Ninjitsu and the Broadsword just taking me out within a few seconds. I saved Cpl. Arizona but he didn't help much at first, but he did end up helping a little bit. After 5-6 deaths I gave up. I will try again with my 50 SR scrapper before totally calling it quits.
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Thanks for trying and please note I have re-published the arc and it is now #104496. I had suspected that the hard setting may have been too much for overall enjoyment of the arc but wanted to hear a little more feedback on it. They've all been edited down to standard , which I think might make the arc more accessible to more toons and lower levels. In this vein, I also knocked the ninja archer down to AR/dev because, well, she really was just brutal. I'd love to hear how your fire/fire fares under the new settings.
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Ran it again tonight with my 39 fire/fire brute and I enjoyed it much more than last time. Still had a few hairy moments. Notably having 5-6 stacked web grenades on me occasionally, and opening the last door in the first mission letting loose the clusterbuster of mobs coming after me. But never had to hospital, so it wasn't anything major. Also, the second mission is funny, but so awful at the same time with the blinding. It's almost so far out there that I would recommend re-tooling the story a bit in the first and last mission and it would make a great villain arc. That's just a little bit too sinister for a neutral arc. I also hated the forcefields as the final boss. With only 4 points of KB protection, I was getting knocked on my butt every attack from him. The two strong allies were very helpful in that battle, though they are a bit much for the rest of the mission. Overall though, I had a real good time playing it. I enjoyed the story, thought it was quite entertaining, and enjoyed fighting the mobs for the most part. -
Objective: Some DOs are missing from the ticket vendor. Notably Resist Damage. Tried from Steel Canyon AE building on Protector server.
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3369: Matchstick Women - 3 missions, one AV/EB (standard diff w/no defense sets) Story is about a strange group of women arsonists and their leader. As told by a mysterious flame. A variety of mission objectives with hopefully nothing too annoying.
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Mission 1: I haven't seen a story arc start quite like that before. Interesting. As for the mission, bizarre, yet pretty cool. First of all, I don't ever remember seeing that map before, it is very cool. It sets the atmosphere for the mission.
Mission 2: OK, You did one thing great and then another not so great. First, you did an EXCELLENT job of making the hostages easy to spot on the outdoor map. Everybody who creates missions should run this, just to see how it should be done. However, after rescuing the hostages, THEN you get another objective, to kill the boss. I found him right away but I could see issues where once you feel you finished the mission, then you have to go back to places you already were to find the boss. Not a huge issue, but I would rather see the hostages being held captive by 4 different recruiter bosses. That is just my opinion.
Mission 3: Wow. That was a great 'twist' to the story. This story was like no other I have tried in MA.
The arc started out a little bizarre, but it has a very cool custom vilaain group, a unique contact, and the story evolves nicely in the 3rd and final mission. Terrific job.
5+ stars!
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Just wanted to mention it since you enjoyed the arc so much that I updated it somewhat recently with some enhancements to the story based on other feedback I've gotten that wasn't quite so glowing. There's still a bit of a twist at the end, but it's not quite the same as it was before. And no rush, I've got a review thread of my own and I know what it's like to have a long queue to run. -
I'm voting for John Printemps. Love the details, the posing, the contrast, and the backstory.
honorable mention goes to Tacky Tricky, Lousy Day, and Projectionist. Last two being my wife's favorites. -
I have a mission with 5 non-required bosses with no spawn conditions. On one map I had, none of them spawned. On the current map, I think only 2 of them spawned. 3 of them have ambushes attached to them. If you want to take a look, I don't remember the arc, but just search for Bubbawheat, and it's my lowbie logic puzzle.
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Hey Bubba,
Can you give #39392, Intellectual Property Theft: Save the Secrets of the Architect System.
Thanks!
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Now called "Developer Distress" which I think it a better title. It's a pretty funny concept, nice use of $archetype. Pretty simple overall and not a whole lot to comment on. My only gripe, and it is completely minor, is that 5th column is a quite overused MA villain group just because it's practically not used in the regular game anymore. Other than that, pretty solid mission. Enjoyed it! Oh, played as my level 19 Fire/Thermal controller. -
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The bones were kind of a nice touch in one way, but I'm undecided. There were a lot of them, and they were all non-required, and didn't have a whole lot of flavor after the first couple. In my opinion, they felt like clutter
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There are actually 14 piles of bones scattered throughout the map. I chose 14 because in the story of the Minotaur, the Athenians had to send 7 men and 7 women to Crete each year. They aren't needed in order to finish the mission. They were added more as a visual. I do understand that having so many of them could be annoying when they aren't needed, so I have reduced the number.
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That sounds like a great concept that the player never knows about, unless they're up to date on the story of the Minotaur. It's not a bad idea, but it should be explained somewhere why there are 14 of them. You could also break them up so it's not 14 of the exact same clue, but maybe 6-7 generic bones that mention they are from men, 6-7 generic women, and one or two that has the clue about the bones as a whole. Give some reward for extra effort. -
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Exploring the Architect 2711
Rating 4 Stars
I ran this with a lvl 50 Ice/Ice Blaster on diff 3.
Overall this is a very quick fun 2 mish arc. It can hardly be called an arc because it is about ten minutes long and the 2 mishes are unrelated. It is fun. If you can run it without failing both mishes please send me a PM.
Mission 1 I failed because I couldn't find Manticore. I'm pretty sure he's not on the map. Hahaha
Mission 2 I whacked all the moles on the map and then more appeared, so I whacked them, then more appeared so I whacked them, then the timer ran out. I failed. I'm pretty sure twenty breakfrees is the most a tray can have, since I was held or stunned most of the time.
Both missions are cute and fun. This arc can actually be a good distraction for a team while the leader is looking for more teammates.
Why not five stars? No connection between the two mishes. You always fail. Arc needs a third mish (bad news comes in threes you know).
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It's hard to find a good open map without any hidey holes to put a bunch of objectives. Mission 2: There are 5 Mole bosses to defeat to "win". Third mission is coming Thurs and will not have a timer, so it won't be failable. Thanks for the notes, though there won't be any connection between the missions, it's just a compilation more than an arc. -
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And Bill is right, it's the load on the server, not the population. And quite frankly, I never have a problem finding teams, and my home server is Protector, though I spend a lot of time with friends over on Justice.
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Although server load is very closely related to server population. -
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I'd consider these to be connected so I'll place them on The Sequels (2-3 missions) lists, if you don't mind. I'll be sure to review them as a unit but they'll all get individual ratings, naturally.
EDIT: Since you're not finished, feel free to repost the completed series with IDs in the Sequels.
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*note: I re-edit the mission to add the newest one in order to keep the same arc ID, I plan on adding a new one every two weeks and rotating them out once I get over 5, so they would end up getting rated as a whole, but they should be reviewed individually.
If you would, I'd like a review of any/all of my missions created for my City Scoop article series: Exploring the Architect. It's technically more than one mission, but they are all independent of each other.
Mission Name: Exploring the Architect
#1 (final mission): Whack-a-Mole!
#2: Choices
#3 (coming Fri): Lowbie Logic puzzle.
Arc ID#: 2711
Difficulty: Easy/Moderate
Synopsis: A series exploring different facets of the Mission Architect system in order to hopefully produce some interesting results. Find out more in the Scoop! -
Not sure if you've played mine already, but I made a fairly decent story-edit last week or so. If you have played it, mind taking another look at it?
3369: Matchstick Women -
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Time for bed (for me) but Bubba, I will give your arc a try tomorrow.
If you run out of stuff you are most welcomed to give mine a try. It does have 2 EBs so you might want to to run it on the lowest rep level to get them as Bosses.
A Little RnR (17523)
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Ran through part of this tonight, will probably run through again with another character next time I'm on. I noticed on the first mission there were several spelling/grammar mistakes. Mostly extra words. Take some time and proofread. Was on a small team of 4 trollers/defenders with my 38 Trick Arrow/Psi defender. I liked the custom group. It had a good variety of different powers without having any of the annoying ones, and not being too easy either. Custom group could also use some descriptions.
Played through a second time with my lvl 39 fire/fire Brute on 2nd difficulty. The group was a bit more difficult solo, died a few times, but once I got my tactics down, I was fine. The first mission had some spawns in some odd places on that map, which made it harder since it was a defeat all. It might have been tied to the patrols. There was one group on one of the roofs, and one group in a back corner behind the buildings. Didn't happen the first time around on the team, which is why I think it was caused by the patrols, they wandered around and found a weird hidey hole to stop at. Good use of dialog throughout though, I would add some as clues as well since dialog can get scrolled past quickly. I suppose that's why it's a good idea to use both dialog and clues, since one or the other is easily missed by different people. The second mission felt like it was a surprise timer. You use some color already, so it wouldn't hurt to emphasize the timer in the description. I feel like the story could use a bit more fleshing out. You give the basic information, but a little more flavor could be added as well. -
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#1 add your arcs to your sig file here
#2 rate other peopels arcs and in feedback ask for them to run one of yours
#3 post a thread in the Stories and Lore section, and ask for feedback
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Done all three, and only slowly getting plays. Published first day and less than 50 rates so far. -
By 100 plays, I assume you mean 100 ratings. I'm growing slowly but surely at around 30ish.
Arc Name: Matchstick Women
Arc ID# 3369
Faction: Council, custom
Creator: @Bubbawheat
#missions: 3
Difficulty: Moderate
Synopsis: You come across a mysterious flame that draws you into it, telling you the tale of a fiery group of women and their unique leader.
Estimated time: 45-60 mins
Other notes: one standard difficulty AV, clues, bios, story. -
Queue as listed, not necissarily the order they will be played:
17523: A little RnR
39392: Intellectual Property Theft (reviewed)
100483: "a precious gift..."
81141: The Island of Misfit Heroes (updated)
99836: Attack of the Cliches (reviewed)
37636: The Missing
30204: Gnomish Madness (left feedback, reviewed)
106098: Females for Hire
81829: A Voyage Fantastic -
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I'd like to submit 103594 - A Close Encounter which is an all level friendly, one mission "sneak and peek" to find 3 objects with an optional hostage situation.
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I played this with a pretty well balanced 5 member PuG on my lvl 38 Trick Arrow/Psi defender. We ploughed through the fairly generic soldier enemies like they were butter. The glowies were pretty standard and didn't really have much information to them. I completely missed the hostage as I think we obliterated the group so quickly I didn't see any text about it. You have the outline for a good mission. I think your soldiers need some work to make them more interesting and a little (I can't believe I'm saying this about someone's custom enemies) more challenging - just don't go overboard. Remember, it takes the developers a long time to design an interesting and well balanced enemy group. If you're going to use a custom group, give the readers a reason why you're fighting soldier group #103594 instead of the Crey or the Council or Arachnos. Give them more story. Add a boss with some dialog as to why these people are after the alien. Good luck!