BrooklynKnight

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  1. Bleh, got my last badge for this. I don't care what you do now!

    Today was much much better then the 15th tho!
  2. I think someone needs to check out the invasion script. It was hours of waiting on Liberty before we got an invasion villain side. Meanwhile there were like 15 hero side.

    PLEASE FIX THIS!
  3. [ QUOTE ]
    Fly.

    I've thought of gravity as my own, personal AV since first seeing Superman: The Movie in 1979. CoH is the only video game I've ever played that lets me live out my childhood fantasy of defying gravity, and I bought the game based solely on that premise.

    [/ QUOTE ]

    QFT
  4. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I'd say they'd be annoying to the point of being semi to mostly useless.

    [/ QUOTE ]

    Well, yes, that's the other potential concern.

    [/ QUOTE ]

    Empowerment station buffs are currently set at 15 minute durations (far longer than any other non-toggle buff in the game). They are bestowed on you as soon as you craft them, and last 15 minutes from there. The idea is to have enough time to get you past that sticky part of a mission that was giving you trouble.

    15 minutes is the time we are going to the Training Room with. If it turns out that that's not enough time for you to Empowerment Buff, get to the mission, and get you through the tough fight, then it will be increased.

    [/ QUOTE ]

    I have a suggestion here. How about allowing the Raid teleporter to double as a mission teleporter. If you have a mission set, the Teleporter acts as a door to the mission. Thus you can just buff yourself, and use the Raid Teleporter to enter your mission directly (or whatever mission you have set if you're on a team..)

    This would also make the Raid Teleporter (Which is pointlessly big) usefull for something other then the IOP Raids.
  5. Posi:

    Do it, please..

    That doesnt scare us.

    I dont know if you realize it yet but Badgers are willing to go to amazing lengths to get badges. From Farming Illusionists for hours on end, to finding ways to get held over night, to resetting a temp mission a million times for a badge, to finding ways to work with villians (reformed) or heroes (master of olympus).

    Give this to us. Challenge us! We dare you!
  6. If it has to be used thats not really a big deal. Just use the power before you activate the launch computer.

    Positron: Another suggestion to make. Maybe it would be nice to make the launch computer "inoperable" if there is no rocket in the launchpad.

    Basically give the launch computer a delay or refresh timer that coinsides with the launch.
  7. [ QUOTE ]
    Got some more info on the Warburg rocket for you:

    There was a period of time in November/early December where no count was being tracked or even stored for datamining.

    Currently the count only incrementals if there is an actual rocket launched. i.e. the graphic of the rocket leaving the pad. It is possible to get the reward without the rocket launch animation happening (say it has recently happened for someone else). These are not currently being tracked or stored.

    The fix is twofold:

    1) The badge will have a meter on it. It will be retroactive for how many rockets you launched in the past (i.e. how many you have credit for). It will not count rocket launches that had no animation associated with it.

    2) Receiving the reward will count towards the badge. You don't need to see the rocket "take off" to get credit.

    Both these fixes are in an upcoming build.

    [/ QUOTE ]

    Positron as the OP I'd like to personally thank you for your attention to this post and to the Warburg Rocket.

    I never had any doubts about the Devs paying attention to us. Just the consistency of service from GM's!

    Thank you once and again!
  8. Actually, all of the direct pvp badges (pvp missions, pvp reputation) appear to have been fixed. The time badges are not working properly, but its common knowledge how to get them.

    Only rocketman and gunner seems to be under confusion.

    My primary gripe here is that there doesnt seam to be some all encompassing policy or rule regarding GM's giving out badges that people arent getting due to bugs.

    One GM tells me one thing, and another GM tells someone else a completly diffrent story, for the same badge.

    This simply leads me to belive that the GM's arent being trained properly, arent given proper supervision, or simply arent informed correctly to every situation.

    Between the test server, the live server, these forums, and places like Vidiotmaps/BadgeWhore, and CityInfoTerminal the player base has found nearly every bug badge and problem. We've Given this information to the devs. It just not being filtered down to the GM's properly.

    If you ask me, one thing NCsoft needs to do is split their Custserv services between their games. Have a dedicated center for COH/COV which is a single system. GM's that ONLY work on this game, and to be honest, they should scour the game for the players that help others, that strive to complete the majority of the content, and that USE these fansites for information because THESE people would make the BEST GM's.

    I think some GM's are telling us they cant grant badges is because their supervisors tell them not to give them out because then they'd get a rush of petitions begging for badges which increases their workload. I could be wrong.

    In the end no matter what I say, the problem boils down to the fact that the service we recieve is not constant. It differs from person to person from time to time and thats not good.

    (I see that i spelled the thread wrong and I prolly have some spelling mistakes here too. You'll have to exuse my spelling, I dont take the time to spellcheck online and my keyboard is too small for my sausagelike fingers.)
  9. [ QUOTE ]
    ...just stares at the thread header pondering the irony...

    [/ QUOTE ]
    Is that some kind of swipe at me?
  10. Last week, my main liberty hero launched the rocket 10 times over a period of 4-6 hours in Warburg. Overall I launched the rocket 11 times total in my career. Trust me that I've kept count.

    Now, I remember reading on this forum that the badge was bugged and the true launch amount was 10, not 5 like the badge says, hence why I did all that work.

    Lo and behold no badge was awarded to me, so I immediatly put in a petition. eventually, they granted me the badge and claimed that it only takes 5 launches to get the badge, its still bugged, but they give it out when petitioned for it after 5 launches.

    Ok, fine...I tried to take it at face value, in fact here is a copy paste of that email record...

    [ QUOTE ]

    Recently you requested personal assistance from our on-line support center. Below is a summary of your request and our response.

    We will assume your issue has been resolved if we do not hear from you within 72 hours.

    Thank you for allowing us to be of service to you.

    To update this question by email, please reply to this message in the designated space below. Text entered into any other part of this message will be discarded.

    [===> Please enter your reply below this line <===]

    [===> Please enter your reply above this line <===]

    If your issue remains unresolved, please update this question here.

    Subject
    Petition: No Badge

    Discussion Thread
    Response (GM Coriolanus) 02/14/2006 04:26 PM
    Hello Arthur,

    Thank you for writing back. Just as a FYI, you did not receive a "copy paste" answer previously. I wanted to make you aware of that and clear up any confusion on your part.

    On to the meat of response, at this time we have granted your character the Rocketman badge. You can find it in the Achievement section of your badge list.

    Lastly, to clear up some more confusion, the badge is NOT awarded for launching the rocket 10 times, it is awarded for launching it 5 times. It is currently broken and we are manually awarding it to players who petition in. Your character has launched the rocket 9 times, not 10, in the past.

    We do apologize in the delay in awarding this to your character and for the initial confusion on our part. We try our best to serve our customers and denying them of rightfully earned badges is not something we do.

    Regards,
    GM Coriolanus
    Customer (Arthur Borko) 02/14/2006 03:46 PM
    I dont appreciate the "copy paste" answer that I'm being given at the
    moment. This badge was reported as fixed and other GM's have given it
    out before when players experienced problems. I put in the work ONCE
    and I refuse to do it again. Please give me my badge.
    Response (GM Jormungandr) 02/14/2006 03:11 PM
    Hello,

    Thank you for contacting PlayNC support. We apologize for any frustration you have experienced regarding this issue. This may possibly be fixed on a build that has not yet been implemented to the live servers due to continued testing. However, at this time it is still considered to be a known issue, and is not considered fixed until implemented to the live servers and noted via the posted patch notes. We apologize again for your inconvenience, however at this time it is not working as designed, and the support team is unable to reverse any loss of badges, temporary powers, or rewards. We thank you for your feedback regarding this issue, and appreciate your patience until it is implemented and noted as fixed.

    Regards,

    GM Jormungandr
    Customer (Arthur Borko) 02/14/2006 08:12 AM
    "Known issue?"
    Its been stated by Rednames on the forums that this badge was fixed
    weeks ago. Other players have gotten this badge with no problems.

    Its also been stated that devs will not datamine to grant badges...

    I do NOT wish to redo the same menial task 30 times to get this badge.
    I put in 4 hours work expecting to get rewarded. GM's replying to
    petitions have granted badges in these cases before. The Official
    Forums and other forums dedicated to COH/COV are littered with such
    examples.

    Can you please just give me the badge? Whether this issue will be fixed
    or not chances are I'll have to redo 4 hours worth of the same thing to
    get it, and I would rather not.
    Response (Brown) 02/14/2006 07:57 AM
    Hello Arthur,

    Thank you for contacting PlayNC Support Team.

    This is a known issue. We are working on it and hope to have it resolved soon. Please refer to the patch notes for any updates.

    Regards,
    GM Brown
    Customer (Arthur Borko) 02/14/2006 07:54 AM
    Petition: XML Submission
    Server: Liberty

    I've launched the Warburg Rocket 10 times and have not received the Rocketman badge....


    Question Reference #060214-001752
    Product Level 1: City of Heroes
    Product Level 2: Liberty
    Date Created: 02/14/2006 07:54 AM
    Last Updated: 02/14/2006 04:26 PM
    Status: Waiting
    Department: Game Support
    PlayNC Account: ArthurBorko
    Game Account: Arthurborko
    Operating System: Unknown
    Character Name: Crimson Circuit

    © 2004-2005 NC Interactive, Inc. All Rights Reserved. NCsoft, \ the Interlocking NC logo, ArenaNet, Auto Assault, Guild Wars, Lineage, PlayNC, Play and See, Tabula Rasa and all associated NCsoft logos and designs are trademarks or registered trademarks of NCsoft Corporation. City of Heroes and all associated City of Heroes logos and designs are trademarks or registered trademarks of Cryptic Studios and NCsoft Corporation. All other trademarks are the property of their respective owners.

    GM Coriolanus
    PlayNC Support Team
    NCsoft North America


    [/ QUOTE ]

    The story doesnt end here. I'm hearing consistent reports of GM's who are NOT granting the badge when a player petitions for it after launching the rocket 10 times.

    I'm sorry but this is bull. Its wrong. Either the GM's are not properly led and informed or they are lazy and simply want to play at work instead of actually WORKING.

    Cuppa has consistently claimed if we have a problem in-game to use petition and wait for a GM, but they NEVER come. Players wait hours for a response before giving up and waiting to deal with email replies.

    Something needs to be changed. Either hire new GM's, or hire more, or get someone competent to manage them. Honestly, if it took them raising the game monthly charge to 20$ to accomplish this, I'd be willing and satisfied.

    If YOU have a problem with getting rocketman by petition after 5 launches, FEEL FREE to use this post and my custsurv experience as a primer to get your badge. Point them here and shove it in their face that they are WRONG.

    The devs need to come up with a CLEAR policy regarding badges and GM's. Some GM's give information, some dont. Its always inconsisntent and really unprofessional.
  11. Just a note, as of this morning, Patrol Missions were available in Sirens and Warburg...
  12. * Supergroup Name: Masters of Evil
    * Website (if any): www.guildofgeeks.org/mastersofevil
    * Leader or Recruiting Officers: @BrooklynKnight, @Strident, @rhobot
    * Preferred Method of contact: You can contact us via ingame message, our global channel (Masters of Evil) or our forum.
    * Guild Description: A group of Evildoers who fight together for mutual benefit and protection be it the normal game, pvp, or badging. We're one of the top 10 SVG's on Liberty and we always welcome more players.
  13. [ QUOTE ]
    Hover: We might buff it some, at some point. However, it should never be an effective travel power.

    Flight: I'll talk to geko about it. No promises. (I got spoiled by the Holiday Jet Pack, too!)

    [/ QUOTE ]

    Uh, woah there. Arent we forgetting Group Flight? Why does this power still have an accuracy penalty instead of supression? It completly neuters my mastermind if I want to chase after a flying hero with my bots in tow.
  14. BrooklynKnight

    Sally Spawn Rate

    I sent this following message to posi via private message, i'll copy it here for everyone to see...

    Greetings Positrion,

    First let me offer you my deepest thanks for posting about Sally's spawn rate. It's really great to know that eventually she'll spawn once an hour and someone like me who has to balance COH with School and Work will be able to get the badge.

    Secondly, Would it be possible for you to go over the spawn rates of other monsters. Specifically I mention the Kraken. At least to me this beast is a mythical creature. Despite joining a global channel who's entire purpose it is to capture badges I keep missing chances to catch this monster.

    It is very frustrating for me as a player to constantly have to hunt for this thing and never find it, OR miss a chance to defeat it when it finally does spawn.

    Could you please look over how often this monster spawns, and perhaps bring the badge award to defeating this monster in line with something like Lusca. If you participate in attacking Kraken, unless you do the majority of the damage you get no badge. I dont think thats particularly fair if you're just unlucky enough to not get a team.

    Although a person who only shoots it once and flies away shouldnt get the badge, someone who is attacking the kraken, and maybe within a certain range of it when it dies, should get it.

    Thank you for your time, and keep up the great work...


    [ QUOTE ]
    Ok, we screwed up.

    We knew that Sally was going to be rare. We knew that with 1 HP she was going to dive under the water before most people ever saw her. This was going to lead to her being "mythical" and rarely seen on a server. We had a spawn rate in mind when we designed everything, including the lowering the requirements down to 2 Sally Defeats for the Believer badge.

    Then I noticed someone asking that the spawn rate be "lowered to 2 1/2 to 3 hours". I said to myself, "Self, that doesn't sound right, she should already be spawning at a better rate than that." So me and one of the programmers went in and looked at the spawn rate.

    Yikes.

    A minimum of 10 hours between spawns was NEVER our intention. This means Sally would spawn once or twice a DAY. Defeating her twice at this crazy rate is a task I would never wish upon CoH players.

    We have fixed it today (I don't know when it will make it to the Training Room server) so there is a maximum of 1 hour between spawns. This still makes her "rare", but it's now within the realm of possibility that casual players will get to defeat her twice within their time in Croatoa, and thus earn the badge.

    Again, we are very sorry about this.

    (Nip in the bud time: The spawn was set up in a way that we intended to have her spawn at a much faster rate than she was, but the fact that the spawn was ALSO set up to make sure that only 1 Sally was active at a time prevented her from being spawned at the faster rate. This was not obvious until we investigated claims that it was taking over 4 hours for her to Spawn. In our original thinking, it was just "someone else got to her before you did", but comments from you guys had me go in and investigate it further).

    [/ QUOTE ]
  15. I think the idea is great. Blasters really need something like this, but the power doesnt come into play often enough at the 40% mark, and at such a low HP level, it is hardly usefull at all. It is too risky for a blaster, who somtimes has to worry about being 1 shot to begin with, to allow himself to hover close to death for extra damage, which can be attained by stacking red pills and aim + buildup.

    First off, It would be nice if we got a base increase in damage output regardless of our current hp.

    Secondly, if you insist on making defiance linked to HP then perhaps making it a direct recipricol or ratio effect would work better. If A blaster has 90% hp left, then he does 10% more damage, and so forth.

    This would make it more fun and challenging to allow ourselves to get hurt for the damage output.

    Additionally, I think a Defense bonus as part of defiance would be nice too. I've noticed that Paragon Protectors seem to get almost impossible to hit when they have only a sliver of their hit points left. Blasters should get a similar effect, something that keeps us alive the more hurt we are. Something that makes the final takedown a bit harder, though still possible.

    Thank you for your time and attention. I really appreicate you reading this.