-
Posts
8933 -
Joined
-
-
<(^_^<) <(^_^)> (>^_^)>
May none of your turkey's be dry!
(>^_^)> <(^_^)> <(^_^<) -
Everyone mentions the HEATS and VEATS as hybrid ATs.
As such, with the coming of a new costume pack, and having the abilities already in place...maybe it's time for a new Epic AT!
The Gunslinger!
Dual Pistols/Street Justice/Martial Arts Hybrid Primary with Defensive Secondary Tree!
There we go!
It's something we like and something that can easily be balanced and worth having, seeing as how I can make a Crab do close to the same thing without it being considered OP but not have Dual Pistol action!
Keep the Dual Pistol animations we have now, combine it with various hand to hand moves from Street Justice and Martial Arts, but lose the combo system of Street Justice, but allow the pistols to remain drawn during those hand to hand moves. -
..can we get them ported to the Jackets with Sleeves as a sleeve option please?
-
Quote:One problem with your suggestion is you combine two BU style powers into one set, which the idea wouldn't allow anyways.I'll bite. I've demonstrated just how stupidly powerful you can make things if you were allowed to combine sets before.
Brute:
Street Justice/Super Strength
1) Initial Strike
2) Heavy Blow
3) Sweeping Cross
4) Combat Readiness
5) KO Blow
6) Taunt
7) Rage
8) Shin Breaker
9) Foot Stomp
Fiery Aura/Shield Defense
1) Deflection
2) Battle Agility
3) Healing Flames
4) Active Defense
5) Against All Odds
6) Phalanx Fighting
7) Burn
8) Fiery Embrace
9) Rise of the Phoenix
See the problem there? Those 2 combinations would be insanely powerful, and you would have to nerf the individual powers into near uselessness to make it even in the neighborhood of balanced.
And that's one of hundreds of overpowered combinations. The powers in the game are not balanced in a vacuum, they are balanced by what else is available in the powersets they are found in. Rage and Foot Stomp Being available with a fast animating fury builder chain (Street Justice powers) means you get the AoE power of Super Strength, and Rage, and it eliminates SS's weak spot, which is it's single target attack chain.
Then when you add the possibility of having Against All Odds and Fiery Embrace available in the same set, with Rage fueling it as well? Oh, and a damage aura, Burn, the ease of soft-capping Shield Defense, and the self-heal of Fire?
No, that wouldn't be overpowered at all. -
While I'm not in favor of give Scrappers a taunt aura in all their defense sets as others are, that doesn't mean I don't see the awesomeness that can be had for having one.
For instance after getting my FM/ELA Scrapper to 50, I do sort of wish I had an aggro aura and I know the combo would of been better on a Brute, but eh, I just don't care for the Fury mechanic.
(Note: I still think aggro aura in the mez protection is a terrible idea for a set with a stealth toggle as part of it's list of abiltiies)
My suggestion...Spines/EA.
The aggro aura will help keep the enemies around you so Quills helps take them all out
-
Quote:I used to think that as well, but then everything has gotten proliferated, certain sets arent being made for certain ATs (TW for Stalkers) and I just don't see them ever making a set that will be exclusive to one melee AT again.I'll be the odd one then.
Honestly, I hope Scrappers don't get Ninjitsu.
I think every AT should have one powerset that is unique to it and it alone. As of right now, the only sets that are unique to anything any more are Illusion Control, Ice Melee, and Ninjitsu.
You could make a case for the Assault and Manipulation sets being unique, but since they share so many powers with other sets, they really aren't.
I'm sure scrappers eventually will get Ninjitsu, but I'll be slightly annoyed by it. Not least because the entire set was designed specifically to fit the stalker playstyle.
However!
What they can do is have certain sets exclusive to two of the melee ATs over all of them and even use that thought with the other ATs...
Ninjitsu = Stalkers/Scrappers
Stone Armor = Tankers/Brutes
Empathy = Defenders/Trollers
Pain Dom = Corrs/MMs
I don't see Blasters really getting a unique blast set, but they have their own unique secondary as do Doms, but then obviously MMs have their own unique Primary, so people can be all "Nooooo" -
Quote:Well then, I'll continue to hope.I think that they're up to something - but they're being super secret about it - as usual

CoH's art style is one of the things that keeps me here. While I want to see upgrades that may not be possible on the current rig, I do love their art style of the characters. It feels more comic book and less silly cartoony that the competition feels like.
-
I actually agree on part of what you said Leo.
With these changes, I think the scaling crit (increased crit chances with additional team members around) should be cut, and just give them a flat 10% chance to crit on ever target, with certain attacks having a flat higher percentage.
It really is starting to feel like a bunch of things tacked on.
I do like the idea of thinking of them as the Ambush AT. I guess that's how I always played them though when solo.
Run into group hidden, release assassin strike, scrap it out, placate a target, release AOE or an attack on another, continue to scrap it out.
For team play, I usually just went with another attack when going into the group hidden, if I was even hidden by the time I got into the next group.
Standardized Crit chances with Assassin's Focus if it keeps the DPS high, which I do think Stalker should surpass on Brutes/Scrappers , should help imo with both playstyles.
Burst Damage and mid fight burst damage that flows along with the DPS when needed.
Go into a group, release AS, scrap it out, change targets, AS them for 99% chance to crit, and either continue on that target or switch targets, or possibly have taken that target out.
To me anyways, that's still burst damage, while helping out the DPS. -
Quote:If they did that, I'd hope they'd get a few more options into melee defense sets before doing so.I'd LOVE the devs to put an AT-based cap on the amount of +def one can receive from set bonuses. LOVE it.
Something like 10% for squishies, 13% for stalkers and scrappers, 15% for brutes, 20% for tankers.
Right now, large-scale +def buffing (FF, specifically) has become devalued compared to simply stacking a whole bunch of relatively small bonuses.
For some of us, those set bonuses are the only way to flesh out concepts.
What an agile/regenerating scrapper...you can go WP and pretend the typed defense is agility based, go regen and go for as much positionals as possible...ect...ect.
But it would be nice to see some more ways to get +Resist going on in set bonuses. -
Quote:The idea is simple. He wants branching tree's for the Primary Powersets, so you can go...Could you try being far, far less cute, a lot more straightforwards and think your idea through a little more?
Katana + Street Justice/Whatever Scrapper
Fire Armor + Ice Armor/Whatever Tanker
Dark Miasma + Thermal Radiation/Whatever Defender
ect...ect...
Basically a way to add more concepts by allowing multiple choices of the Primary Power Set. -
Quote:1) Like you said, not themetic.I admit, the end powers are over done, but they are useful and easy to implement. I just thought of three alternate options that could work with the bag of tricks nature of the set:
1. A Wide Area Web Grenade clone. It would help with runners, add slows, keep thing nice and tight for team/primary/epic aoes. Not as thematic for ninjas, but really useful.
2. A melee range Surveillance clone with smaller debuff numbers. Ninjas should be sneaky and backstabby, and this lets the backstab in without treading on Assassin Strike.
3. Glue Pot - A hand thrown glue arrow clone. Closest power effect to caltrops without being caltrops. You would loose the avoid effect, but if the recharge rate slow is massive, it willl provide as much mitigation.
2) Scrappers don't get Assassin Strikes anyways, though the animation would have to be themetic to Ninjitsu for this to work. Maybe something akin to a BU ability?
3) this may be the best suggestion. Gives up the ticks of dmg for -Rch and they both have -Spd. Call it Glue Pellets! You throw a handful of them and they burst ont he ground causing enemies to get really sticky! -
Quote:I'd rather not see that.Well... Since Stalkers got physical perfection in weapons mastery, why not add a new +end/+recovery power to ninjutsu for scrappers? If not, they could just go with quick recovery. Some kind of end power is thematic to the set, but it's a cottage rule that Stalkers don't get Quick recovery.
1) To many END recovery powers being made in sets as it is
2) I'd hate to see hard core Stalker players complain about the lack of +END powers in Stalker versions of powers. -
Quote:Time/Sonic Defender.There are alot of different combos to use in this game, and I can't find one that calls to each aspect that I would like to see in my character, so I was hoping you guys might be able to help me out.
This is what I generally am looking for:
-Ranged attacker, I prefer not having to take melee abilities
-Decent CC, I like the dominators CC ability, but the solo play felt sluggish.
-Tiny bit of support (I don't want to be a healer, just a OS button.
-A little/decent bit of AoE power
Now to me being a former wow player, where everything was just layed out in the open... this is a little hard to find, but I assume for you vets, this might be easier then it looks to achieve. Any replies are appreciated.
Edit: I have access to all the ATs
Sleep and Temporal Distortion for CC (sleep more useful solo) skip Temporal Selection, a cone damage power. -
Quote:Sure it does. It still won't have the best ST DPS. There is such a thing as okay ST DPS and better ST DPSYeah and if they allow throw spine and spine burst to gain Focus, then Spines really has no weaknesses.
(I like Spines. I have a 50 Spine/EA and 42 Spine/Nin)
-
Quote:I didn't mention it purely because it's never seemed to buffy to me, more debuffy.I am surprised nobody mentioned Dark Miasma. It is my favorite Debuff set. Twilight recharges so fast and the heal has a nice -regen on target. It has great debufs besides the -regen, it has -dmg, -to hit, -resist, -spd, etc...
1. Twilight Grasp-Ranged, Foe -Regen, -DMG, -To-Hit, Team Heal
2. Tar Patch- Ranged (Location AoE), Foe -SPD, -Jump, -Fly, -Res(All)
3. Darkest Night- Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit
4. Howling Twilight- Ranged (Targeted AoE), Minor DMG(Negative), Foe Disorient, -Regen, -Recharge, -SPD, Ally Rez
5. Shadow Fall- Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Negative, Psionics, Fear)
6. Fearsome Stare- Ranged (Cone), Foe Fear, -To-Hit
7. Petrifying Gaze- Ranged, Foe Hold
8. Black Hole- Ranged (Targeted AoE), Foe Intangible
9. Dark Servant- Summon Dark Servant: Ranged, Debuff, Special -
Do it as an OOC thing. No need to say you went evil. No need to say it's a patron power and not jsut one of the characters natural abilties.
-
Yes, Time Manip could still use a buff to the -Regen imo, but I still consider it a great set regardless.
Better with a set that doesn't require redraw as well. :/ -
Quote:I like the idea for it, just in the fact that it would turn Spines into a better option for ST damage over the Scrapper (and likely later Brute) counterpart (or so I would think).I wouldn't even allow Once per activation. I just don't want the disparity between certain sets to get even wider.
Spines can still build Focus by using impale, ripper (it's really a small cone) and the first two attacks. If we allow Spines to build with throw spines and spine burst, then it has the best of everything. What suddenly seems like Spine's biggest weakness (ST damage) becomes almost non-existent with the new AS.
If we only allow ST attacks and small melee cones to build Focus (Rippers and Jacobs Ladder), then Spines can make a choice to either go all out on aoe or build Focus for ST damage if it's just a boss left, but I don't think the set should have both advantages.
And while it would increase Spine's ST DPS, the other sets would still be ahead of it for the fact that they'll just become better at ST DPS. -
Quote:PBU and Power Boost are almost the same except one gives a +DMG boost if I recall. And that +Special doesnt effect anything that gives +Resists.I questioned that too, what PBU actually affected. In MIDs it takes it from 15% to 29.75%, unslotted.
Also, text from Paragon wiki:
Powerboost
Powerboost is labeled as a +Special power, however there is no Special Attribute. What Powerboost does is provide a positive Attribute Modifier to a large list of Attributes. These attributes are: Stun Strength, Sleep Strength, Confuse Strength, Terrorize Strength, Immobilize Strength, Held Strength, RunSpeed Strength, FlySpeed Strength, Heal Strength (A positive Hit Point Attribute Modifier), ToHit Strength, Endurance Strength, Defense Strength (All).
Is powerboost the same as Power Build Up?
EDIT: Just curious, do you play them on Defenders or Corruptors?
MT
I have experience with Cold Dom at 50 on a Defender and Time Manip at 50 with a Corr. I also have non level 50's of each opposite AT. -
If I recall correctly Power Build Up doesnt effect Cold's shields.
But to go with Buff and Debuff...
Cold Domination and Time Manipulation are my personal choices. -

