Bohmfalk

Legend
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  1. Ok, so I threw together this stone/FA build in Mids. Does anyone have any suggestions as to how I could eek out a little more recharge or damage resist? Yes, I know I've way over done it with fire res, but I couldn't figure out how else to bump up my build without dropping Temp Protection, and I have no idea what I would replace it with.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lee Vitoll Behind: Level 50 Mutation Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Stone Fist -- RechRdx(A)
    Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam(37), ImpArm-ResPsi(43)
    Level 2: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(11), Dct'dW-Rchg(31)
    Level 6: Fly -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(7)
    Level 8: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(9), Amaze-Acc/Stun/Rchg(9), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(40), Amaze-ToHitDeb%(46)
    Level 10: Boxing -- RechRdx(A)
    Level 12: Temperature Protection -- GA-ResDam(A), GA-Res/Rech/End(13), GA-End/Res(13), GA-3defTpProc(31)
    Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-EndRdx/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(39), ImpArm-ResPsi(42)
    Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(40), ImpArm-ResPsi(46)
    Level 18: Seismic Smash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(40)
    Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 22: Consume -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(45)
    Level 24: Blazing Aura -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(39)
    Level 26: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-Rchg(27)
    Level 28: Weave -- LkGmblr-Rchg+(A)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Tremor -- FotG-Acc/Dmg(A), FotG-Dam/Rech(33), FotG-Dam/End/Rech(33), FotG-Acc/End/Rech(33), FotG-Acc/Dmg/End/Rech(36)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 38: Burn -- FotG-ResDeb%(A)
    Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
    Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(45)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), Mrcl-Rcvry+(48), Panac-Heal/+End(48), Numna-Regen/Rcvry+(50), Mrcl-Heal(50)
    Level 49: Taunt -- Taunt-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
  2. I'm not sure if you're factoring this in, but you know fitness will be inherent com i19, right? You may just have them in the build so that you can see what they look like slotted, but you'll have 3 more powers to choose from and enhance however you would like, if you want to.
  3. Bohmfalk

    Is Caleb broken?

    I think that the idea that he despawns at dawn is incorrect. I just went in and killed a bunch of spectrals until he spawned, which took about 10 minutes. Formed a team, and we looked for him until dawn. About 5 minutes after dawn, someone on the team found him on the ground of Thorn Isle, and we took him out.

    I've seen several times where people say on here that they killed the demons, got the message, and then tried the next few "days" to get him to spawn, and got no message. So either something is wrong, or he never actually despawned and was just hanging out on the other side of the map.
  4. Quote:
    Originally Posted by Gruumch View Post
    Here is a build I put together for this combo awhile back. It focuses on +recharge and should be very survivable with everything stunned around you from Fault.
    Nice, thanks!
  5. Thanks for the info. The reason I'm specific about SM/FA is that I already have a lvl 50 that I was hoping to dust off and see what I can do with.
  6. I got this yesterday, ran the "Carpe Diem" first mish lvl 20-24 over and over. Set it to -1 +8 and no bosses, you get tons of Lts. Just don't die like I kept doing. It took me 4 or 5 runs I think, and that's without having killed any Legacy Chain Lts.
  7. I'd like a brute that has a good survivability, but I can't seem to make up my mind. What powers should I avoid on these sets?
  8. Bohmfalk

    Returning

    Why would you want symbols on your hat? That would give me a headache!
  9. Bohmfalk

    Returning

    I thought that's what the monkeys were for.
  10. Quote:
    Originally Posted by Kheldarn View Post
    That was back before he started pandering for handouts from companies so that he could "review" their products in his comic, and before his ego got out of control. I think those two things happened about the same time he started playing WoW...
    lol
  11. We'd be auto exemping for the newspaper/radio mishes too.
  12. Bohmfalk

    Returning

    mmmmm...rusty pliers....delicious!!! Wow...pliers....pliers....what a wierd looking word. Pliers.....pleeers? Plyers? Hmmm......

    I'm sorry...what's going on here?
  13. I really like that idea. It should of course say when you're looking at the paper/radio "this is for whatever lvl, you will be exemped", but that would be an awesome addition to zee game.
  14. Quote:
    Originally Posted by Du Hast View Post
    so are these badges some of the "have to be villain only to get but can still work on" badges? because i have no progress bars for any of it.
    That is correct. I believe that you won't be awarded the badges until you transfer over fully, though don't quote me on that.
  15. Bohmfalk

    Returning

    I'm pretty sure that was my cake.
  16. Well, by the time I get around to actually levelling my Praetorian, I think we'll know. There are just so many redside badges and I have so little time!!
  17. Quote:
    Originally Posted by Snow Globe View Post
    There are a few clues that there will be Praetorian flashbacks, and the only Praetorian mission badges are Loyalist (choose loyalist), Resistance (choose resistance), and Moral High Ground (make five moral choices).
    Any idea about Avid Reader?

    Thanks, Snow!
  18. I don't know if this has already been addressed or not, but will it be possible for primal earth toons to achieve Praetorian mish badges and such? I know that i19 will be opening up Praetoria to us primals, but will there be any sort of flashback, the way a hero can go bad and flashback for vill mish badges?
  19. I'll try to be there with my scrapper Topher Wade, but I can't promise anything. He's got a Shiv and I'm working on the nukes atm.
  20. Bohmfalk

    Leaving the game

    Sorry to hear you are both leaving. Good luck.
  21. K, thanks. For some reason I'd thought I'd seen that there was more to the change.
  22. Umbral, in reference to super-slotting for def....did the change to IO def bonuses hurt your build much?
  23. Bohmfalk

    Condolences

    This is the best new thread I've seen in a long time.

    Thanks, Pum.
  24. Congrats to all the new members of the club!
  25. I know I'm kinda late onto the scene here, but as of this morning, all my Day Jobs are done! Now to find time to run a MoLGTF and get that last 200 mil infl for Leader, and my badger will be all set!