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Posts
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Joined
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I agree with dark here, imps are your main dam dealers and they are way too squishie; one or two (AoE) attacks from AV = dead imps.
Ill/rad makes a better fit indeed. (ofcourse lvl dif with AV makes a lot of difference) But still, what's the point really trying to solo an AV? -
Awwww I thought so, hence i refrained from making one, although apart from that fire/ta sure looks very tasty.
That bug just totally screws it up -
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If you go Earth/TA, try to take magic or tech origin so you have an origin power that can ignite your slick.
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Occasionally it does
And on another note: can anyone tell if the bug of oilslick making imps go into stasis still persists? -
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I did vote and my vote was yes...
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I voted yes too, but psydock is my team leader, so my voice was lost in the masses -
My troller TA troller is 50 and I've been testing it on both street groups and in mishes. The times i could manage to pull one of a smoked group has been very rare.
I know perfectly well how to pull and tested it in many different ways, but the succes rate with flash arrow isn't noticably higher then without. Then again like Shannon said defs might have better better pulling abilities. (I'm planning to roll a TA def so i'm gonna find out myself)
Tbh though it's no problem for me as i dont use flash arrow as pulling tool really -except pulling one of multiple close to eachother groups, but then in fact my aim is to pull the whole group. My trollers is AoE monster so pulling just one foe generally is just a waste of time.
Flash arrow i use for keeping other nearby groups non- agroed and for some smart stealthing as well as taking good position and getting close for the surprise effect -
Just tested it again on my TA troller and the pulling mechanism as you describe 'ohgodtherats', surely doesn't work. If a group is smoked, all are agroed if you attack one.
Maybe it works differently on CoV or MM's, but i strongly doubt it.
Still it's a great power though -
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I'm finding the same issue on my Dominator as I have on my Blasters - too many pools to pick from - also too much stuff I want in general!
Fitness, Leaping and Medicine I think are pretty much decided on, just a case of deciding between Leadership and Speed. I hate not having plus perception - not to mention the tohit - but possibly will want Hasten more once I've had a play around with it.
I like flight, but find it's not as useful overall on most characters as Leaping/Fitness/Speed/Leadership/Medicine (although my main has it). Too much does -fly, and with no other travel power I'd then feel like a bit of a sitting duck - probably with very good reason.
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True, (only) having flight as travel is really bad for a domi. You need to able to close in and out rapidly to use your (short) ranged and melee attacks to good effect. And fly...? -
Flash Arrow = great power!
1. -true
2. -true
3. -it certainly is non agro on casting it, but...
When you smoke a group and you attack one of them, the whole group is agroed and will be able to see you.
It just doesn't work as good as the smoke power mobs have in the game (think smoke grenade of Night Widows in CoV)Contrary to the smoke grenade from forementioned Night Widows; If they smoke your team and other team members are attacked -by either the Night Widow or other mobs- you still can't see (hence not target) them even when in your face untill they attack you. but this is negated by popping a yellow
Only wish that flash arrow would be that great, but alas the whole bunch will be alerted even when you attack just one...
P.S. ofcourse they try meticulously avoid attacking you when smoked so not to neutralise the perception debuff. Just as freaks tend to ignore you as much as possible when a stunner has slept you and leave you till the sleep wears off -
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Will it still get the domination?
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Yes.
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And would it be efficient with end reds?
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Erm, probably not. I could get about 10% dom before I ran out of end with my snipe, so I imagine with 3 end reds, you'd get to 20% dom instead. Of course, the dom bar takes a while to clear, so you could easily let your end build back up and start again without losing much.
Also of note - non-targeted AoEs such as Ice Sword Circle, Psychic Shockwave and Drain Psyche can also build up Dom, and are likely to cost less end.
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Aye, it works great -ofcourse every dom has hasten
I picked this up some time ago. Good for building up domi while waiting.
Psychic shockwave, combustion and whirling hands work best due to their relatively short recharge time. Also smoke from fire primary works great! -
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Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.
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Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...
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Theoretically great idea, realistically the mob is still mashed. Pound for pound I'll still stick to the damage enhancements. Intrestingly there is a thread running on the US boards about this very subject. But I can't seem to find it, my search foo is weak.
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Damage in holds is a waste, unless ... maybe when you solo a lot or in duo when spawns are small and with few Lt's and the occasional boss.
Other wise you got the wrong focus with slotting damage instead of duration. Damage dealing is the focus of other AT's, it shouldn't be for trollers who team.
Playing the wrong AT maybe? -
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Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.
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Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all... -
Excellent! Thanx for the linky
And ooh, ... ermm ... how do we play these again? -
One accu is enough for PA, they are more there for the distraction then killing anyway.
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Actually, I tended to use Flash Arrow when I was in one of those PUGs where no one wants to attack first!
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And again Okton proposed a very nice build, got it all spot on.
On another note: PB does as he says, except sadly it doesn't work properly on transfusionOccasions have been reported when it increases the heal, but it seems to be rare...
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Oww balls :/ I had the same prob in the past.
Reinstalling, both recent as well as older versions didn't got it working and then suddenly: POEFF! it worked again on another try after i had given it a rest for a few weeks and did a big registry clean up.
Try to clean that up and it might work again. It's the best planner AFAIK.
And Torin... --> -
How much rep increase you finally ended up with matey?
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Indeed, flash arrow much more looks like a cue to attack to the unknown. I used to have a bind on my TA troller telling ppl not to engage as i was just smoking them
And i agree on the usefullness of flash arrow/smoke. i have it on all my fire trollers/domis and the TA troller and MM and albeit arguably on the edge of being ditched for another power i've kep them all the way and have found it usefull on many occasions. -
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KoA.
+some level 40+ arachnos
and something else for villains.
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Aye true, but it's rare and nor very much needed.
Knives are rare fortunately... and the banespiders you eihter see them (coming) and keep moving. And i don't think AA helps against placate -
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also with the system of only listing 2 core players and picking any 2 subs each week will lead to every person that wants to enter being in a 2 man team as im guessing its just that 2 man team that will get the credit of winning. therefore there really isnt gonna be many ppl willing and available to sub...which for me was the problem of s4, being asked to sub but getting no credit for it at all
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An Empath and Blaster duo will probably get used alot more than anything else. The other two players will just be along so the empath and blaster can enter. All 4 players get the titles and prizes and 2 might not do anything.
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i really dont think, even if its a consistent 4 man team that all 4 will get the rewards. its a 2 man sign up with any 2 being subs to help. most teams will at least try to use different subs, altho im guessing nobody who enters (because they want to win) will be willing to sub regularly when they can just enter as a 2 man team themselves
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Are there any rules about entering two teams? 4 same players, 8 different characters. Then when they come to fight each other in the final, they all win anyway as they are all on both teams.
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or enter 2 teams with 4 players in total ... 2 players on each team the other are subs for the other team so everyweek one each of the players plays..
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Ohhhh. smart one!