Blue_Centurion

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  1. Any chance the game rolls for Knockdown proc before Knockback? or is there any way to determine that?
  2. Heyas folks. I have two redside Villain Groups, but find since GR I need a blueside place to hang my hat. Anybody got a small Blueside SG that they want to let go? (preferably with enough prestige to run basic porters?)
  3. Hey Folks,

    I need a small base on Freedom Blueside. Anybody got a base they are not using?
  4. Blue_Centurion

    rad/fire

    Can a Blaster solo any AV? I am not talking one of the glorified EBs with a pimped out powerset and a name tacked onto it. I'm talking the real deal. If so, how do they deal with mitigation? Is there enough holds, armor, defense, in any Blaster's toolbox to allow this?
  5. Dark Armor has a great synergy with......Dark Melee. Look for anything by Dechs Kaison on dark tanks. You'll be glad you did.
  6. I need that cone unfortunately. I am already prone to Blaster lock (having played Brutes almost exclusively first 3 years). I find myself just hammering a boss or lt, and in the back of my mind I am screaming "get on your AoEs, help the team" Rad has one PBAoE (tough cause I did not build to blap, one reg AoE, and the cone. I need all 3 as I shark circle the mob and decide how I want to soften them up for the steamroller.
  7. Blue_Centurion

    State of KB?

    There it is, steamrollering. In todays game a hot team barely stops moving. Sure, what everyone talked about earlier as ways to do things to deal with knockback is very good suggestions. And they pretty much do not apply on a hot team. In the end, KB stops the steamroll. Sorry, I love energy too. I love the concept, the animation, etc.

    For me, I solved the problem by switching to a Rad Blaster. Only one KB cone, so I have much greater choice about whether I use KB or not. AND I am still begging for a Proc to get rid of the KB in that....
  8. First attempt at pulling some numbers together. I am not 100% sure on this build. I am trying for a high recharge build, with most attacks just over ED, I think one or two are slightly under. I am also trying to feather in as many global% damage bonuses as I can, without going way out of my way to grab any that are not within easy reach. Other than that i am Procing out for survivability/more power/more efficiency. I am really building a glass cannon, and understand I will have problems based on that sometimes, and when they are bad, the TF will be ugly for me. But this is how I want to play this guy. Strictly PvE. Any thoughts, tips, sugestions are appreciated. Also, i could not fiond the danged control in mids to see if I went past the rule of 5. So, if you see it, dont hesitate to cry foul. Thanks for any constructive reviews.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Orange 1: Level 50 Technology Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Neutrino Bolt -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Dmg/EndRdx:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(11)
    Level 1: Power Thrust -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(9), Hectmb-Dam%:50(9), FrcFbk-Rechg%:53(11)
    Level 2: X-Ray Beam -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(15), Decim-Acc/Dmg:40(15), Decim-Build%:40(17)
    Level 4: Irradiate -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(17), Armgdn-Acc/Dmg/Rchg:50(19), Armgdn-Dmg/EndRdx:50(19), Armgdn-Dam%:50(21), Achilles-ResDeb%:20(21)
    Level 6: Electron Haze -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(23), Ragnrk-Dmg/EndRdx:50(25), Ragnrk-Acc/Rchg:50(25), FrcFbk-Rechg%:53(27)
    Level 8: Build Up -- GSFC-ToHit/Rchg:53(A), GSFC-ToHit/Rchg/EndRdx:53(27), GSFC-Rchg/EndRdx:53(50), GSFC-ToHit:53(50), GSFC-Build%:53(50)
    Level 10: Hover -- LkGmblr-Rchg+:53(A)
    Level 12: Proton Volley -- Mantic-Acc/Dmg:53(A), Mantic-Acc/ActRdx/Rng:53(29), Mantic-Dmg/ActRdx/Rchg:53(29), Mantic-Dmg/EndRdx/Rchg:53(31), Mantic-Dam%:53(31), HO:Centri(31)
    Level 14: Fly -- Frbd-Stlth:53(A)
    Level 16: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(48)
    Level 18: Cosmic Burst -- Dev'n-Hold%:53(A), Dev'n-Dmg/Rchg:53(33), Dev'n-Dmg/EndRdx:53(33), HO:Centri(34), Dev'n-Acc/Dmg/EndRdx/Rchg:53(34), HO:Centri(34)
    Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 22: Grant Invisibility -- LkGmblr-Rchg+:53(A)
    Level 24: Invisibility -- LkGmblr-Rchg+:53(A)
    Level 26: Phase Shift -- RechRdx-I:50(A)
    Level 28: Neutron Bomb -- Posi-Dmg/EndRdx:53(A), Posi-Dmg/Rchg:53(36), Posi-Dmg/Rng:53(36), Posi-Acc/Dmg/EndRdx:53(37), Posi-Dam%:53(37), Achilles-ResDeb%:20(37)
    Level 30: Stun -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-EndRdx/Stun:50(39), Amaze-ToHitDeb%:50(40)
    Level 32: Atomic Blast -- Oblit-Dmg:53(A), Oblit-Dmg/Rchg:53(40), Oblit-Acc/Dmg/Rchg:53(42), Oblit-Acc/Dmg/EndRdx/Rchg:53(42), Oblit-%Dam:53(42), Achilles-ResDeb%:20(45)
    Level 35: Boost Range -- RechRdx-I:50(A)
    Level 38: Aim -- AdjTgt-ToHit/Rchg:53(A), AdjTgt-Rchg:53(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+:53(A)
    Level 44: Repulsion Bomb -- ExStrk-Dam%:20(A), ExStrk-Dmg/KB:20(45), JavVoll-Dam%:50(45), JavVoll-Dam/Rech:50(46), JavVoll-Dam/End/Rech:50(46), JavVoll-Acc/Dmg:50(46)
    Level 47: Combat Jumping -- LkGmblr-Rchg+:53(A), Zephyr-ResKB:53(48), Krma-ResKB:30(48)
    Level 49: Force of Nature -- S'fstPrt-ResKB:30(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43)
    ------------
    Set Bonuses:
    Apocalypse
    (Neutrino Bolt)
    • 16% (0.805 HP/sec) Regeneration
    • 36.14 HP (2.999%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Hecatomb
    (Power Thrust)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Decimation
    (X-Ray Beam)
    • MezResist(Immobilize) 2.75%
    • 13.55 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 1.575% Resistance(Toxic,Psionic)
    Armageddon
    (Irradiate)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Ragnarok
    (Electron Haze)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.59 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Sting of the Manticore
    (Proton Volley)
    • 12% (0.604 HP/sec) Regeneration
    • 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Devastation
    (Cosmic Burst)
    • 12% (0.604 HP/sec) Regeneration
    • 27.11 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Neutron Bomb)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Absolute Amazement
    (Stun)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Obliteration
    (Atomic Blast)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Personal Force Field)
    • 7.5% Enhancement(RechargeTime)
    Explosive Strike
    (Repulsion Bomb)
    • 1.5% DamageBuff(All)
    Javelin Volley
    (Repulsion Bomb)
    • 2% (0.033 End/sec) Recovery
    • 10% (0.503 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Karma
    (Combat Jumping)
    • Knockback Protection (Mag -4)
    Steadfast Protection
    (Force of Nature)
    • Knockback Protection (Mag -4)
  9. [QUOTE=Necrotech_Master;3609504]neutron bomb is the target aoe and doesnt have any kb in it

    the one your thinking of is electron haze which has a chance to kb, the knockdown proc would just increase the kb, since the knockdown proc is just low mag kb[/QUOT

    1)crap, cause my "carefully worded post' once aghain goes into the typing toilet.

    2) crap, really not enjoying KB.

    I have KB in the ST "Power Thrust" 1st attack of Energy secondary. I am married to that one since its one of my mez-proof attacks, and I can work with it. heck, love it 95% time. I can even snipe the guy while he's getting up most times lol. But a whole group scattered? I really am not in love with that effect.

    Is there any chandce for hold I can throw into my er, Electron Haze cone KB that will lock the fools down? Even some of them?
  10. I am planning on slotting Ragnarok in my Radiation Blaster's Neutron Bomb, a close Cone attack. Unfortunately the cone does Knockback, and I am unhappy with that. If I slot the Ragnarok, chance for Knockdown, will this turn the Knockback I dislike into Knockdown? Or will this simply increase the Knockback even more?
  11. Like I said, I am not good on Stone Armor. But I think it should get a Psi def/resist boost. Yep, I do. You make good sense. And, I still think it should get a boost.

    To be clear, I think the penalties on the set are so huge, it should be relatively reasonable to be able to get the build to near indestructible vs. everything on an expensive build for it. I mean, lotsa DEF, and lotsa resist.

    That is how bad I think stone armor is.
  12. I was soo close to finishing my tank a week ago. I got so irritated I stopped playing him. Maybe I wll go back and game on him again, but I am on to Blasters. If nothing else, I can compare Apples to Oranges.
  13. Yeah, getting all Accolade powers on any character that you are serious about is always recommended. Thought you were talking about how to pull the engine apart, and as you put it back together put in all the right parts to make it go to 11.
  14. I have bruted a lot, I have tanked some. I have always looked down on Stone armors. The 1st reason for this is simple. I really really (no, really) enjoy the character design screens. To design a great stone themed character and have that disappear everytime I hit granite toggle. Wow. It was that bad for me.

    But, that did not completely stop me, I do love character design, brutes and tanks. I have run a number of lowbie Stoners. They look way cool. Love the lava armor, the crystals, etc. I even love rooted. Although toggling mez prot on/off is kinda F-ed up. Some of my stoner brute designs are way cool (I think) if maybe a little derivative.

    Anyways, for me, the penalties just have always outweighed the benefits of Stone. If they had a non-graphic tier 9, i might be a little more down with it, even though the first time I hit that bad boy and watched my recharge drop down to the ground I was "What the f....?"

    They could do ojne quick solve, that would make all that game balanced (to me.0 I still would not run it until they fixed the tier 9 costume eater, but in my opinion would balance it all back out. Plug the Psi hole.

    That's right. Stone armor should have a good amount of Psi Res and Def thrown onto it. Just bury bits in each power. With crystals getting a big boost.

    2 reasons. 1) Stone armor is just hating life in i20 compared to the great armor sets out there and how they work in the game. 2) How exactly does it make sense that Psi powers work against rock? Justify that to me. I would love to see comic where some Psi blaster came up to a rock golem and is like "I control your mind...." Cause the next scene is a rock golem walking away from an unidentifiable smear on the ground. that stuff never gets old. again 2) IMO Rock is not really that vulnerable to Psionics. Give the big guys a break and let them be the big guy on campus for a issue or two again. Seriously, most people still wont run them for various reasons, and those that are willing to deal with all the stone armor lifestyle stuff deserve something.

    -to those that make the argument "they already are the most survivable in granite so it would not be fair" You answer the point. They are the most survivable. Period. This is not gonna put it over the top, it just means we will see a few more of them in the RWZ. And that could even work in that movie I heard a rumor about. If you got a powerset this archetypal, why not pimp that thang and put it onscreen?
  15. Quote:
    Originally Posted by Postagulous View Post
    This isn't boosting the damage of each attack, but I'd suggest running Herostats and see what is your most damaging attacks. Though I already know what they are for a fire blaster as my main is one.

    Blaze is it. Period. Unless you count your nuke, which is it, but I forget I have it and the small downtime gives me a bit of anxiety unless I'm finishing off the group. Fireball can sometimes, depending on the mission analyzed, barely squeak past Blaze.

    Flares is worthless. Who cares about how Defiance lets us fire it mezzed. Flares is worthless.

    If you want more damage from Blaze, slot a range IO in the sixth. The gray words "Out of Range" don't do any damage.

    And I'll disagree that Musculature will boost your damage best, recharge will boost your damage. It's easier to get and a 8% rech gives the same damage over time as a 8% damage. You'll get 8% more attacks per unit of time.

    Granted, all this depends on reaction time and the choice of the right attack under that situation. It's hard to remember that DoT is your friend.

    I'm a fire/ice, and when a tank gets a huge grouping, a rain with 7s flying off the enemies can do some epic damage numbers. Unfortunately, Herostats can't track pet damage.

    Edit: I re-read and it doesn't say you have a fire blaster. Though, if you want more damage, that's what you pick.
    I am new to blasters, but have been thinking about +recharge versus +damage, a lot. here is my (very uneducated) take. Say you get your recharge up with your alpha instead of your damage, and the net effect is same damage over time. Cool. Two things have to still be different. Damage per activation in burst damage, and endurance spent.

    Another thought. You can get recharge up pretty far using global recharge bonuses without even gimping a build. Takes a lot of in game resources for I/Os, but it is doable. Then the Alpha recharge gives back less.

    What I plan to do is slot some purple sets, some LOTG, look careful at my ST and AoE attack chains, ensuring those attacks are at/near damage ED. Then pop the Alpha musculature route. I can see the argument being made that Musculature gives back less at ED cap, and that is true. But we are talking pure gravy here. For the same 2 second (or whatever) animation, and X endurance cost, the damage goes up. No other way to pump that number in that same animation than simple get more damage.

    I will also be looking at procs for -res, and procs for +buildup. More is always more. The build I am looking for is pure glass cannon.

    My feeling is this will maximize damage per attack, AND maximize damage per endurance used. I am basically using common sense for my only real survival tool. (Oh yeah, gonna see a lot of floor tiles.) I am using the Stealth power pool to help with both soloing story arcs, and helping in TFs. A dead blaster isn't doing anybody any good. A blaster is like a business, it's all about location. To add more I even through a +stealth freebird into fly. that way my 1st stealth pick actually went to stealth teammate, and I can move do stealth without movement penalties. I did take invisibility and will be taking Phase Shift. Take that Rikti drones!
  16. It's not the best snipe in the game, but I love my blasters Radiation snipe. Those pulsing balls of energy hitting a target one after another. Priceless.
  17. Good point about not putting it in snipe. Yeah, i'll drop it in my three AoEs then, thanks.
  18. I want to add some Achilles Heal -Res Procs. I was thinking of putting the first one in my Snipe. I am on a Rad, so the snipe is odd, damage over time. My question is: since the Snipe is a weird damage over time hitter, does the proc have a chance of firing on each tic? Can it fire on the first tic, and will that affect the rest of the damage?
  19. Rad/Nrg now at 15, beginning last series of missions for Praetoria. Things are going pretty smooth really. Just slotted my first I/O, a Flight+Stealth level 15. Very happy about that, much easier to get around/ghost missions.

    I do want to add some Achilles Heal -Res Procs. I was thinking of putting the first one in my Snipe. My question is: since the Snipe is a weird damage over time hitter, does the proc have a chance of firing on each tic? Can it fire on the first tic, and will that affect the rest of the damage?
  20. Yes, I can see that Rad is only Def debuff, was hoping it was resists. I absolutely cannot stand sonic for both conceptual and aural reasons. (sorry Sonics). I would go with Energy, even with the Knockback, because I can use that sometimes. But I have decided on Radiation. I can make it work for my concept. It is great the 50% time I want no knockback, and it has an extra AoE. Granted the AoE is Point blank, not great, but still Rad gets that instead of a really dumb super knockback 1 target minor attack NRG has. What is that attack built for? super minions?

    I am very particular about costumes, backstorys, and power choices. Unfortunately, I hate most of Blaster primaries for various reasons. Not just blasters really, same problem with every class, I am very picky. For almost any Blaster character I would only consider Energy, Radiation, Electrical, Ice, Fire, or Psychic. This is just for concept reasons, not game mechanics. For this particular character I would only consider Energy, Radiation, or Electric. I do love so many things about pure Energy, but Radiation won it by a nose this time.

    Thanks to everyone for suggestions and tips. If anyone has a good bit of advice on leveling/building a Radiation/Energy Blaster, i would be glad for the help. I am starting in Praetoria, mostly for a few extra badges, and in no particular hurry. Once out of Prae, I plan on mostly trying to hit every SF/TF Redside and Blueside as I level. Will Exemp down to get the early ones. I will also be using Ouro to pick up mish badges possibly missed as I level and to fill in Experience between TF/SF. Planning on popping out Redside and immediately going Rogue.
  21. For conceptual reasons was thinking Radiation/Energy. At high levels the build will be recharge heavy, depending on tactics solo, and teamwork in groups for survival. (Plus tons f kill them first). Will the debuff (and debuff boost) be what i am thinking it might? Or should I really just try to make a Fire/Ice concept work?
  22. I have been in the cities 4 years now. My mains have been exclusively Brutes, and now my main is a Tank. He will be for the next 4-6 months as well. I am planning on a blaster being my main next. Huge change in playstyle I know. I want the challenge though. I figured i could start him now, start working on Day job badges at least lol.

    My question is what Primary/Secondary would be best for me. I have always enjoyed Energy/Energy, but hate Knockback about half the time (except when i love it). Have tried Ice/Ice and AR/Traps to 40. Not in love with Ice, and AR was weird but okay, just really didnt feel superpowered. A gun, ya know?

    Was thinking mebbe Rad/Nrg, since it is similar to Nrg/Nrg with Debuff as a side instead of KB. Basically I want to just be "The Glass Cannon" For me, this character is gonna be all about the huge damage, building every alpha/incarnate ability to add to that. So i want to start with a foundation from which that can build effectively. Any suggestions are very much appreciated.
  23. I get different responses from everyone on the boards on this. But I know I am no longer wasting any more time in the trials. Two weeks distraction from badge hunting is enough. I am going to randomly do one BAF and one Lambda per day (not necessarily every day) until I have enough Empyreans to complete my tier 4s. I am very unhappy with the rewards system, at least in my one experience on this one character. For me, the whole trials went quickly to the bad place. I am now shifting back to my masjor goal for this character, 1,000+ badges (all I can) in the next few months.
  24. I ran ;BAFs and Lambdas for 15 hours Sunday, and received only uncommon, common, and once just a ten thread option. I am built for tanking, not scranking. I concentrate more on tactics, and team strategy while in a team environment than worrying about how to set up my next big attack. Throwing an AoE or a taunt is always more about how it will affect the flow around my squishies than how much can I add to damage. Is this killing me for the "participation" part of the rewards? Any other (admittedly anecdotal) evidence out there? I mean, we tried a Master of Lambda last night. We failed (not enough debuffs), but completed the mission for rewards. there were three other tanks in the league, I was chosen to tank Marauder because of my build. I did, no prob, almost ten minutes. Uncommon table. Gets old after a while. This is my only character I am running for 2011, and I have been running only BAF and Lambda since they loaded. I saw a widow yeasterday get 3 very rares in a row. (if to be believed, she sure left the league happy) I paid 400 mil and 4 rare pieces last night to get one very rare for a tier 4. Talk to me brothers and sisters of tankdom. What am I doing wrong?
  25. It's the costume contests. Recluse is stuck with that ugly outfit he got drunk and picked out. Now that he has a statue of himself in it he is stuck. And he hates that everyone else gets to pick cool new stuff. Yep, I'm saying it, it's a crime against fashion.