Rad/Nrg Mid build Pls critique
Seriously, anybody? Bueller?
Since I posted in your other thread, here's my two cents:
First thing I see is what looks like too many defense powers for a true glass cannon. Leadership is a fairly viable alternative to Concealment for LotG muling (Maneuvers and Vengeance both accept Defense). You DO have 5, yes, but glass cannoning is about a balance of damage and recharge.
Absolute Amazement is of dubious usefulness, especially in Stun of all places. (I skipped Stun entirely.)
Phase Shift? Uh, what?
Also, what's up with Repulsion Bomb? And //Force in general? On that note, I'd strongly recommend Flame over Force for glass cannon shenanigans. RotP makes for another nuke and a place to put Oblit, which seems to me to be a lot more valuable than those KB prots and one LotG you have right now. Char is a place for Lockdown (3% damage @ 2/6!!!) or Unbreakable Constraint (10% recharge @ 5/6)
Don't think you need THAT much KB prot - you have Hover for cripes' sake. Hover acts as KB prot. You could get away with ONE of those globals.
Power order seems a little wacky, but I'll guess that's because this is intended as a purpled to the gills 50-only build.
Don't think you need that many slots in Health. You could probably get away with one Numi or one Miracle.
Where's your Perf shifter proc?
Conserve Power and Boost Range are meh, especially since they can't really take sets of any use. And you really shouldn't NEED CP up that much - you'd have a better time putting the slots in Stamina and taking 5/6 Perf Shifter for 2.5% damage.
Where's Bone Smasher and Total Focus? You can get in Touch of Death (2.5% damage @ 4/6) with those (and move Heca to one of them - Bone Smasher in particular is pretty wicked.)
And for Rad/ I am noticing a SINFUL lack of Achilles' Heel procs.
I don't have Mids in front of me and am going on my 23rd hour awake so I'm kind of rambly and didn't analyze in detail, but that's what I see off the bat for a no defense/high damage glass cannon type build.
So yeah. That's what I see, coming from a glass cannon damage-over-recharge elec/energy/flame blaster.
First attempt at pulling some numbers together. I am not 100% sure on this build. I am trying for a high recharge build, with most attacks just over ED, I think one or two are slightly under. I am also trying to feather in as many global% damage bonuses as I can, without going way out of my way to grab any that are not within easy reach. Other than that i am Procing out for survivability/more power/more efficiency. I am really building a glass cannon, and understand I will have problems based on that sometimes, and when they are bad, the TF will be ugly for me. But this is how I want to play this guy. Strictly PvE. Any thoughts, tips, sugestions are appreciated. Also, i could not fiond the danged control in mids to see if I went past the rule of 5. So, if you see it, dont hesitate to cry foul. Thanks for any constructive reviews.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
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Orange 1: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Dmg/EndRdx:50(5), Apoc-Dam%:50(5), Achilles-ResDeb%:20(11)
Level 1: Power Thrust -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(9), Hectmb-Dam%:50(9), FrcFbk-Rechg%:53(11)
Level 2: X-Ray Beam -- Decim-Dmg/EndRdx:40(A), Decim-Dmg/Rchg:40(13), Decim-Acc/EndRdx/Rchg:40(13), Decim-Acc/Dmg/Rchg:40(15), Decim-Acc/Dmg:40(15), Decim-Build%:40(17)
Level 4: Irradiate -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(17), Armgdn-Acc/Dmg/Rchg:50(19), Armgdn-Dmg/EndRdx:50(19), Armgdn-Dam%:50(21), Achilles-ResDeb%:20(21)
Level 6: Electron Haze -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(23), Ragnrk-Acc/Dmg/Rchg:50(23), Ragnrk-Dmg/EndRdx:50(25), Ragnrk-Acc/Rchg:50(25), FrcFbk-Rechg%:53(27)
Level 8: Build Up -- GSFC-ToHit/Rchg:53(A), GSFC-ToHit/Rchg/EndRdx:53(27), GSFC-Rchg/EndRdx:53(50), GSFC-ToHit:53(50), GSFC-Build%:53(50)
Level 10: Hover -- LkGmblr-Rchg+:53(A)
Level 12: Proton Volley -- Mantic-Acc/Dmg:53(A), Mantic-Acc/ActRdx/Rng:53(29), Mantic-Dmg/ActRdx/Rchg:53(29), Mantic-Dmg/EndRdx/Rchg:53(31), Mantic-Dam%:53(31), HO:Centri(31)
Level 14: Fly -- Frbd-Stlth:53(A)
Level 16: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(48)
Level 18: Cosmic Burst -- Dev'n-Hold%:53(A), Dev'n-Dmg/Rchg:53(33), Dev'n-Dmg/EndRdx:53(33), HO:Centri(34), Dev'n-Acc/Dmg/EndRdx/Rchg:53(34), HO:Centri(34)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 22: Grant Invisibility -- LkGmblr-Rchg+:53(A)
Level 24: Invisibility -- LkGmblr-Rchg+:53(A)
Level 26: Phase Shift -- RechRdx-I:50(A)
Level 28: Neutron Bomb -- Posi-Dmg/EndRdx:53(A), Posi-Dmg/Rchg:53(36), Posi-Dmg/Rng:53(36), Posi-Acc/Dmg/EndRdx:53(37), Posi-Dam%:53(37), Achilles-ResDeb%:20(37)
Level 30: Stun -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(39), Amaze-Acc/Stun/Rchg:50(39), Amaze-EndRdx/Stun:50(39), Amaze-ToHitDeb%:50(40)
Level 32: Atomic Blast -- Oblit-Dmg:53(A), Oblit-Dmg/Rchg:53(40), Oblit-Acc/Dmg/Rchg:53(42), Oblit-Acc/Dmg/EndRdx/Rchg:53(42), Oblit-%Dam:53(42), Achilles-ResDeb%:20(45)
Level 35: Boost Range -- RechRdx-I:50(A)
Level 38: Aim -- AdjTgt-ToHit/Rchg:53(A), AdjTgt-Rchg:53(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+:53(A)
Level 44: Repulsion Bomb -- ExStrk-Dam%:20(A), ExStrk-Dmg/KB:20(45), JavVoll-Dam%:50(45), JavVoll-Dam/Rech:50(46), JavVoll-Dam/End/Rech:50(46), JavVoll-Acc/Dmg:50(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+:53(A), Zephyr-ResKB:53(48), Krma-ResKB:30(48)
Level 49: Force of Nature -- S'fstPrt-ResKB:30(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43)
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Set Bonuses:
Apocalypse
(Neutrino Bolt)
- 16% (0.805 HP/sec) Regeneration
- 36.14 HP (2.999%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Hecatomb(Power Thrust)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Decimation(X-Ray Beam)
- MezResist(Immobilize) 2.75%
- 13.55 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 1.575% Resistance(Toxic,Psionic)
Armageddon(Irradiate)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Ragnarok(Electron Haze)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Sting of the Manticore(Proton Volley)
- 12% (0.604 HP/sec) Regeneration
- 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
Devastation(Cosmic Burst)
- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Neutron Bomb)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Absolute Amazement(Stun)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Obliteration(Atomic Blast)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Adjusted Targeting(Aim)
- 2% DamageBuff(All)
Luck of the Gambler(Personal Force Field)
- 7.5% Enhancement(RechargeTime)
Explosive Strike(Repulsion Bomb)
- 1.5% DamageBuff(All)
Javelin Volley(Repulsion Bomb)
- 2% (0.033 End/sec) Recovery
- 10% (0.503 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Combat Jumping)
- Knockback Protection (Mag -4)
Karma(Combat Jumping)
- Knockback Protection (Mag -4)
Steadfast Protection(Force of Nature)