BindW

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  1. BindW

    Elec/NRG build?

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    You'll need stamina asap and the trademark of an elec/energy is the short circuit - power boost combo combined with stealth or superspeed PvE can become very easy

    Apart from that if you take most of your primary and secondary you cant go wrong really from a pve perspective.

    Aid self is also awesome when combined with power boost but its a tight build so you'll have to make some hard choices especially if you intend to pvp.

    [/ QUOTE ]Just ram him in the box why don't you!? You can't survive on the return of the elec priamary, but if you plan to PvE only then you can throw the odd endred in and (ZOMG) keep an end buffer near you (i did it for 50 levels, it's possible).

    Hasten will help massivlely with short circuit, power boost, aid seld and conserve power on the utility side, although you could cope without it in teams.

    Travel wise I'd tend towards 3 slotted hover with air superiority and tp over SS (SS is fast but poo). SJ is the most versatile imo, acro is there if needed.

    Comments about SS/stealth for drain tactics sound outdated to me Phil, have you played this tactic since the last 3 million changes? you can't one shot end, you can't really stealth that well any more (i never actually played this way, I was more blunt )

    I'd make sure to take 2 blasts and an AoE + short circuit and power boost and conserve power other than that make your own decisions Oh, other than that you'll want aim and BU 3 slotted well pre 20

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  2. [ QUOTE ]
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    Did you really just call my blaster FotM??

    as said, end drain is one of the more reliable toggle droppers, although it doesnt work against everyone and some people (ZOMG) can move faster than you can drain them.

    i dont rate the drain of elec brutes anything like the squishies sappers.


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    Personally I think the end draining you do on your blaster is mostly effective, because you do both drain and - recovery. On it's own, draining simply isn't enough.

    [/ QUOTE ]Sing it brother, sing it! It's the only way to go through something like a stone brute/tank (mind you I did manage to totally drain then 3 shot a fire brute in RV in about 15 seconds last night w00t! name was Necro something IIRC, Marius and Troke and Ruby and erm, MAYJIN and some others were there messing aboot )

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  3. [ QUOTE ]
    With iss8 coming out soon and the fact they have added arena boths in to PDP I thought this would be an ideal time to start up a Regular Arena party night. As both Heros and villains can get in to PDP it means that people can chat face to face (well sort of.) have a lil dance after the fight and genrally chill between matchs.

    There would be no Max Lv for the matchs and all toons would be welcome. The nigth would consist of ramdom PvP team matchs such as hero vs villains pentads, mixed team fights, and hero vs villain team fights, and the night would end with a Mass Bar Fight where the lv would be set to the lowest lv toon taking part. I want to try and see if we can have some one DJ at each one of these events but would love to have differnt DJs each time as to mix the music up a bit.(Need to get in contact with a few people 1st.)

    Aslo if the nights take off we start up a Druken Brawlers Leauge not sure what form this would take but pentad sounds fun to me. Also was thinking it might be fun to have some one do comenetary to some of the fights as well if this was possible. I want this to be about a fun night where peeps can come to PvP with out any of the "your a fricken n00b" "cheat lol" stuff that seems to have infested the PvP zones. It should be about having fun chatting and Maybe RSP matchs after the Bar Brawl.

    Of Course this is not going to happen till after issue 8 gose live but it gives us pleanty of time to orangise the night and plan comps an such. It would probaly be on the last sunday of every mounth and would be great to see as many peeps as possible there PvP players and peeps that just want to party.

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    The future's bright (TM) eh?

    As for the Deviant's leave us be, we have an arena thing and hopefully someone will make a league of it, personalyl I have few too many commitments to, erm, commit to it, and all you do when you go to test is get the more elite and introduce less casual PvPers, which isn't good IMO.

    That said, I will come along if and when I can with Onion, may respec him to PvP as at the moment he's in blampath spec

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  4. [ QUOTE ]
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    Yeah exactly, you cant be a good pvp blaster without energy,

    [/ QUOTE ]Oh, the ignorance...

    [/ QUOTE ]For once we agree MaX

    As Jummy said, if you wanted fire or ice you should have said that.

    Energy is not the only valid secondary, what is valid is building your toon to be strong. A ranged blaster could beat a melee character, although it will be very hard to maintain the DPS without end issues (again pointing towards /fire, /elec and /fire).

    I think it's probably best that the OP rolls a blaster for PvP, then at 50, rolls a few more to get the idea

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  5. You won't be beating any good tanks or scrappers at range imo

    elec/elec/elec pwns all

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    and i'm off to bed ...
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    I was there on Sunday and it was very fun, I recommend popping down. I suck at Arena but i still find it fun

    Im gonna try and get down tonight so look out for me, if I can't im sorry and if i don't see you all HAVE FUN!

    [/ QUOTE ]I'm excited to see yet more of this kind of response to arena PvP, give it a go people, there are all sort sof different rules/twists you can set up

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  7. Agree with the above 3 posts, pain in the bum the way we can't actually pool our resources atm, I have been in situations where I've had to upgrade plot to make mroe control rooms to save forged control items to refit a control room blah blah blah, costs millions at the 1.% Mp mark or so.

    As for teleport rooms, I have no objection to have 3 tp rooms with 15 beacons and a raid pad in our hero base right now, although I would like to see an option enabling an SG of our size to fit all the beacons on less pads, or something else to allow us to expand in a less linear way on the same tier of equipment. Might be... fun... ya know

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  8. [ QUOTE ]

    but not to worry, lets just skip it then, shall we? Gods forbid we might actually discuss something on a discussion forum.

    [/ QUOTE ]I'd like to second this motion.

    Actually, god forbid, not the worst metal band I heard lately , write us an 'anti discussion' song pliz

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  9. I have to agree with all the people who said the troller is a plonker. Troller man, you are a plonker. It can be fun to try some duels without insps, although any battle you expec to take seriously should be. imo at least, fought within the rated system. Tac start, all insps and arena temps allowed at the highest category you both fit into/agree to.

    OMG MY LVL 12 BLASTER PWNS UR 50!!! That would be because at lvl 12 I have nothing like the effectiveness of DOs, although the 20 insps I can carry give me some edge. Ranting now sorry.

    Anyways, I think some fights can be fun without insps, but troller vs squishy blaster with no ranged mez = joke.

    Coin, give yourself more credit, I'm sure you can beat some trollers and not others, just like the rest of 'us blasters', 'cos someone calls you scared usually means that they are either trashtalking you or actually scared themselves, if the latter is true they are a freaking n00b, as any half decent PvP controller should beat an energy/energy blaster every time without fail.

    4 minutes of BFs I hear you say, 6 minutes of irrepayable death : /

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    P.S. what do you call a 3 legged donkey?
  10. [ QUOTE ]
    Mr Tomato, I'd like you to meet Mr. Tomahto.

    It really does make no difference whether you see blaster holds/controller holds as Mag 2 or Mag 3, providing you apply the same numbers consistently - i.e a standard hold will take 2 applications to hold a boss, whether blaster, corruptor, controller, dominator or epic/patron hold.

    Total Focus will pretty much always stun a boss in one hit. Sometimes it doesn't, but it always stuns minions and lts in one go. That's all anyone actually needs to know.

    [/ QUOTE ]shame we dont do that QF... i cant do it... thing here

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  11. This has my support, although I imagine wednesday and sunday possibly saturday are the only day i can make.

    2 points for u all

    * get ur [censored] there for 8, if u want to support an event then TAKE IT SERIOUSLY!

    * office map isnt sposed to be used for the larger matches, its a bug apparently, dating back to arena release and was discussed in S4. i recommend restars if more than8 people spawn this map

    lets get defiant up to some decent arena standard with teams and the like!

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  12. [ QUOTE ]
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    now then, in PvE AFAIC one blaster hold = mag 2

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    Blaster holds are mag3. TF is always a mag4 stun for everyone but dominators (for them, it's a mag3 stun), there's no "80% chance", this legend was made up by hero planners (or possibly because people aren't aware of certain bosses having disorient protection).

    Minions have mag1 protection, lieuts mag2, Boss mag3. You need to beat the protection for your hold to work. So, a mag3 hold will hold minions and lieuts. If you think controllers/dominators have higher magnitude in their holds because you saw them holding a boss in one shot, it's because the controller did a critical hold (inherent) or the dominator was in domination (higher magnitude).

    Siren's Song is a mag3 cone sleep, it'll get minions and lieuts. Very powerful with power boost.

    [/ QUOTE ]Note i typed AFAIC, not sure if this makes much sense to u tho as we have different native languages it seems :/

    As hammer said, the mags keep growing, i've always looked at it the way i do and prolly will do until some really official stuff gets rammed under my nose (no im not going to look for it, i am happy with how i mash things atm).

    brief thought, PCs dont get any protection, why would a minion?

    so about my mag 2 holds...

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  13. [ QUOTE ]
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    Yeah well, nothing serious, I posted that in the morning and im usually in bad mood during mornings hehe.

    Anyway I have noticed that the holds that you originally referred to as mag 2 a year ago, are now collectively referred to as mag3.. Id like to know what is behind this..

    ps. Captain Skyfire has finally been respecced into the Vanilla pool.. Looking for ward for some PVP action.

    [/ QUOTE ]eh?

    i dont think i said mag 3 about blaster holds, u can search my posts back a year : /

    Bring on the skyfire, you will pwn me in a proper PvP spec

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    [/ QUOTE ]

    I meant that you talked about mag2s but now other people refer to those same powers as mag3. Want proof look up from this post .

    [/ QUOTE ]See what u mean mate, read on.



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  14. pwnstix
    Amakyre @Aburame
    Plight Trawler @BindWhore

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  15. Did you really just call my blaster FotM??

    as said, end drain is one of the more reliable toggle droppers, although it doesnt work against everyone and some people (ZOMG) can move faster than you can drain them.

    i dont rate the drain of elec brutes anything like the squishies sappers.

    best bet is to roll an uber mezzer and not worry about toggle dropping, self healer like PBing doms or rad corrs/trollers are a good plan

    or, just roll whatever

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  16. BindW

    Squished

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    i think me and plight are gonna be a team for this, but uh....you say meet in galaxy.....what about all the poor villains? port oakes?

    [/ QUOTE ]RAAAAAAAAAR!

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  17. [ QUOTE ]
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    Protection - Stops the mez to a point, IE, Integration will stop 3 afaik before you're held.

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    As most like it, like "Practiced Brawler", when running.. 3 strikes and ur 'out', kinda routine.

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    Resistance - Shortens the duration of the mez, IE; Health shortens the duration of Sleeps somewhat.

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    Indeed.. tis a very 'minor' resistance.

    [/ QUOTE ]what Ext said, and...

    50% res is a fair bit AFAIK, just like the 50% stun res that aid self gives

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  18. [ QUOTE ]
    Yeah well, nothing serious, I posted that in the morning and im usually in bad mood during mornings hehe.

    Anyway I have noticed that the holds that you originally referred to as mag 2 a year ago, are now collectively referred to as mag3.. Id like to know what is behind this..

    ps. Captain Skyfire has finally been respecced into the Vanilla pool.. Looking for ward for some PVP action.

    [/ QUOTE ]eh?

    i dont think i said mag 3 about blaster holds, u can search my posts back a year : /

    Bring on the skyfire, you will pwn me in a proper PvP spec

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  19. [ QUOTE ]
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    Oh, just read your clicky. I don't care what sherksilver says or whatever it is, I have it. If acro was mag 1 KB resist (not entirely sure how you resist mags of KB) then why the hell can't thunder strike knock someone back with acro on? Oh hello electric manipulation blaster that can KD praetorian clock robots, you know, the one's people insist you can't KB or anything. That screenie says not much other than the info is bad on that power TBH. And again, why would i take a description seriously that says acro offers hold resistance when it offers squat all hold res and set amount of hold protection.

    Let's see an energy blaster or an FF defender KB someone with acro eh, mag 1 my buttocks .

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    I hate the discussion about magnitudes because most people fail to see whats wrong.. It is a question of terminology and I have NOT seen how magnitude works defined ANYwhere.

    If you have a power with mag2 effect and you use it on someone with mag 2 resist, does the effect work?

    If you use a power with mag 3 effect on someone with mag2 resist, does it work? I supsect so, but does it work in the above case?

    However this is defined (and NOTE, the definition is INDEPENDENT of any powers), it should be CLEAR that in this system mag 1 and mag 2 effects and resistances affect each other in the same way as mag100001 and mag100002 ones. It is the difference that matters and so im BORED TO MY GUTS to see everybody talk about mag this and mag that when they obviously dont grasp the concept.

    SECONDLY I dont even believe that the system is that simple anymore, as Prima guide mentions mezzes and mex resistances with STRENGTH x.y with even decimals attached. Therefore I HIGLY SUSPECT that the real mez system would be as simple as the magnitude system.

    [/ QUOTE ]I pretty much agree with you Hammer, even though I know what I did irritates you. The way in which I attempted to justify my post was by setting down the rules as I see them and how I have tried to apply said rules to the PvE and PvP game as I've seen them, and also through testing. So yes it's a load of waffle when people just blurt out about mag blah blah blah, but I did try and define some things, it may be far more complex than I think it to be, but it's not a bad model, and as scientisty types will tell you, very little is easy to prove, we just keep coming up with better models until the rules fit as close to 100% of the time as possible.

    As for res and protection we're still going round in cirles I think.

    As for Weasel, I think you need to pay more attention

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  20. Indeed, clears up some dom issues I had

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  21. Oh, just read your clicky. I don't care what sherksilver says or whatever it is, I have it. If acro was mag 1 KB resist (not entirely sure how you resist mags of KB) then why the hell can't thunder strike knock someone back with acro on? Oh hello electric manipulation blaster that can KD praetorian clock robots, you know, the one's people insist you can't KB or anything. That screenie says not much other than the info is bad on that power TBH. And again, why would i take a description seriously that says acro offers hold resistance when it offers squat all hold res and set amount of hold protection.

    Let's see an energy blaster or an FF defender KB someone with acro eh, mag 1 my buttocks .

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  22. baring in mind it's gone 3 30 am...

    what are you on about? Mags didn't change in PvP AFAIK bar the mag of the mezs in the origin inherents, that is the only official mag change i ever read anywhere. As for hero builders, rarely use them so don't know/care too much what they say.

    now then, in PvE AFAIC one blaster hold = mag 2 (why use caps for a shortening btw, it's not like "mag" is the initials of magnitude making it an acronym :/). This is loosely based on the some assumptions/facts I made up such as min/lt is held by a blaster hold, boss is held by 2 of said hold (immobs are the same IMPvEXP), now when we get onto the fear pools, unless they changed it, and assuming pool fear has a similar mag basis to standard issue blaster holds, ST fear (intimidate) will hold a min/lt yet AoE fear (invoke panic) will only affect minions (i'm talking standard mobs here btw, if there's such a thing). Now this lead me to believe that minions had no protection, lts had mag 1 protection and bosses mag 3 vs normal mez type things. I have worked on this basis for a very long time and it usually holds true AFAIK. Now then, bosses stunted me for a good while, but i did notice that both fear s from the fear pool would terrorise a boss, so naturally i assumed that they had mag 2 protection. I also hear that trollers ST holds crit for mag 3, holding a boss, similar evidence.

    BTW, char? i don't think you said whether it was blsater, tank, troller or dom char, might have helped.

    Moving on. As I said early in this post, to my best knowledge only duration is different in PvP when compared to PvP, that is to say that bog standard stuns go through acro, blaster holds won't break acro, but seismic smash will. From PvE i was lead to believe that this mag 3 and 1 shot held bosses.

    Moving on to testing, and oddly i've done a little, as on deviant apparently i actually havea clue about PvP. 1 blaster hold will not hold through acro, 2 will. There is no 2 blaster hold combo, even the same one stacked, that cannot hold a boss in PvE or break acro, so methinks they're all mag 2, similarly, there are no mag 3 blaster holds. Now i hear tell, and i'm no expert on mag protections of certain powers in the melee sets, because frankly i have far better ways of squishing melee ATs than farting about trying to hold them, that the toggles at 50 on a scrapper will give mag 6 protection, TBH i can't test whether it's 6 or 7 as i don;t have any mag 1 or 3 holds. So, i can hold a scrapper with 4 holds, that's 2 holds stacked up to have 4 holds on them, 2 of each if you will. This holds them, when they take acro i can't hold them with the same holds stacked the same way as i could before, so again i can't say too much about acro added to the scrapper toggles because i don;t have odd mag holds. A troller AFAIK can hold a scrapper in 2 holds and an AoE or something, or is it less? I rarely use my troller in PvP. TBH 2 ST holds and an AoE from a troller could be anything from mag 6 to mag 8, so who knows? Not me eh .

    As for mez protection in siren's, it shouldn't be the same as at 50, AFAIK from what i've been told, mag protection of toggles scales with level, so it wouldn't surprise me if at 25 it's a bit naff.

    As for whatever is written about " "hold resistance" ", again AFAIK only one of the powers in the /regen set gives res to holds and other mezs, most of the mez protections are protection ranked at a set mag at each level. So as i said before mag = magnitude of hold regardless of duration or level or PvE/PvP, and duration = duration of hold, only affected by powers which resist mezs, or being automatically lowered in PvP cf PvE.

    Back on topic. Total focus is pretty slow but very worth getting, your build will suck muchly in PvP and solo without it

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  23. [ QUOTE ]
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    Stun may be a good idea to stack with the ranged stun, but a PB + Screech break through Acrobatics and is quite easily stackable by itself anyway.

    [/ QUOTE ]Any stuns breaks through acro, as it is mag 2 hold protection and nothing else (apart from mag <rediculous> KB protection), i.e. not stun

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    [/ QUOTE ]

    MAG1..

    Acrobatics is a MAG1 Hold Res and a KB Protection

    [/ QUOTE ]Odd that, seeing as acro stops all the mag 2 blaster holds from doing anything. And there was me thinking mag 1 protection would never stop a mag 2 hold.

    I also like the way you are correcting me/anyone about something yet in the same post are talking about acro being a hold res, it's quite obviosuly mag X hold protection and nothing at all to do with resistance to anything.

    As I feared, someone/people have ploiughed in with their own defintions of mag this mag that holds, depends which nomenclature you use really. Me, I'm a fan of the blaster holds = mag 2, bpss protection = mag 2 / been thinking of it this way successfully for a few years school of thought.

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  24. As I said, it's all about seeing

    *MISS*

    *MISS*

    *MISS*

    *MISS*

    and knowing to move/BF/use PS. Hitting would be silly . In PvE this power will wipe out minions with your other AoEs so is well worth it imo

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  25. [ QUOTE ]
    Stun may be a good idea to stack with the ranged stun, but a PB + Screech break through Acrobatics and is quite easily stackable by itself anyway.

    [/ QUOTE ]Any stuns breaks through acro, as it is mag 2 hold protection and nothing else (apart from mag <rediculous> KB protection), i.e. not stun

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