Detoggle Untoggle


BindW

 

Posted

Hi,

I cant find this on the forums:
Which powers of which sets of which at's untoggle?


 

Posted

* Inherent: Brawl: 5% for 1 Toggle
* Blaster: Devices: Trip Mine: 5% for 1 Toggle
* Blaster: Devices: Time Bomb: 19% for 1 Toggle
* Blaster: Electrical Manipulation: Charged Brawl: 5% for 1 Toggle
* Blaster: Electrical Manipulation: Havok Punch: 22% for 1 Toggle
* Blaster: Energy Manipulation: Bone Smasher: 22% for 1 Toggle
* Blaster: Energy Manipulation: Energy Punch: 5% for 1 Toggle
* Blaster: Fire Manipulation: Fire Sword: 5% for 1 Toggle
* Blaster: Fire Manipulation: Fire Sword Circle: 22% for 1 Toggle
* Blaster: Ice Manipulation: Frozen Fists: 5% for 1 Toggle
* Blaster: Ice Manipulation: Ice Sword: 22% for 1 Toggle
* Defender Force Field: Force Bolt: 8% and 2% for 1 Toggle; 0.16% chance of 2 Toggles
* Controller Force Field: Force Bolt: 5% for 1 Toggle
* Mastermind Force Field: Force Bolt: 5% for 1 Toggle
* Defender Force Field: Repulsion Bomb: 27% and 5% for 1 Toggle; 1.35% chance of 2 Toggles
* Controller Force Field: Repulsion Bomb: 19% for 1 Toggle
* Mastermind Force Field: Repulsion Bomb:19% for 1 Toggle
* Defender Force Field: Repulsion Field: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second
* Controller Force Field: Repulsion Field: 3% for 1 Toggle per 1/2 second
* Mastermind Force Field: Repulsion Field: 3% for 1 Toggle per 1/2 second
* Defender: Kinetics: Repel: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second
* Controller: Kinetics: Repel: 3% for 1 Toggle per 1/2 second
* Corruptor: Kinetics: Repel: 3% for 1 Toggle per 1/2 second
* Peacebringer: White Dwarf Strike: 5% for 1 Toggle
* Defender Storm Summoning: Lightning Storm: 20% and 4% for 1 Toggle; 0.8% chance of 2 Toggles
* Controller Storm Summoning: Lightning Storm: 17% for 1 Toggle
* Defender Storm Summoning: Thunder Clap: 12% and 2% for 1 Toggle; 0.4% chance of 2 Toggles
* Controller Storm Summoning: Thunder Clap: 8% for 1 Toggle
* Warshade: Black Dwarf Strike: 5% for 1 Toggle
* Stalker: Assassin's Claw: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Stalker: Assassin's Strike: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Stalker: Assassin's Blow: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Stalker: Assassin's Blade: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Stalker: Assassin's Impaler: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Stalker: Assassin's Eclipse: 22% and 4% for 1 Toggle; 0.88% chance for 2 Toggles
* Dominator: Bone Smasher: 5% for 1 Toggle
* Dominator: Total Focus: 64% for 1 Toggle
* Dominator: Incinerate: 5% for 1 Toggle
* Dominator: Blaze: 64% for 1 Toggle
* Dominator: Ice Sword: 5% for 1 Toggle
* Dominator: Greater Ice Sword: 64% for 1 Toggle
* Dominator: Mind Probe: 5% for 1 Toggle
* Dominator: Psychic Shockwave: 64% for 1 Toggle
* Dominator: Skewer: 5% for 1 Toggle
* Dominator: Ripper: 64% for 1 Toggle
* Mastermind: Assault Bot Smash: 5% for 1 Toggle
* Corruptor: Traps: Time Bomb: 19% for 1 Toggle
* Corruptor: Traps: Trip Mine: 75% and 37% for 1 Toggle; 27.75% chance for 2 Toggles
* Mastermind: Traps: Trip Mine: 75% and 37% for 1 Toggle; 27.75% chance for 2 Toggles


Am I right?


 

Posted

Looks about right if my memory isn't completely on the fritz

Some of the villain figures look scarily high tho... do villains really have much stronger de-toggling that heroes? (granted heroes seem to have "more" detoggling powers)


find me: @Ebon Hawk or @Jayd Dragon on Union

 

Posted

doesnt boxing detoggle?


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Posted

don't know... it does disorient, which in the absence of disorient protection will secondarily cause a detoggle.... but no idea if it detoggles independently of the stun.


find me: @Ebon Hawk or @Jayd Dragon on Union

 

Posted

[ QUOTE ]
don't know... it does disorient, which in the absence of disorient protection will secondarily cause a detoggle.... but no idea if it detoggles independently of the stun.

[/ QUOTE ]

Im may do as my tank got detoggled by a brute who assured me that he was just using boxing not autobrawl


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Posted

iirc trip mine detoggle chance was increased to 10% in some patch or another? SOme time ago I was hunting for some patch notes and it cought my eye for some reason..

Looks pretty good list though..


 

Posted

Great thanks, what about stone melee, energy melee and super strength and dark melee?


 

Posted

[ QUOTE ]
Great thanks, what about stone melee, energy melee and super strength and dark melee?

[/ QUOTE ]

Im afraid tankers and scrappers dont get detoggle attacks other than the fabulous 5% brawl O.o


 

Posted

[ QUOTE ]
[ QUOTE ]
don't know... it does disorient, which in the absence of disorient protection will secondarily cause a detoggle.... but no idea if it detoggles independently of the stun.

[/ QUOTE ]

Im may do as my tank got detoggled by a brute who assured me that he was just using boxing not autobrawl

[/ QUOTE ]

well, guess that would indicate that boxing does indeed detoggle Wonder how often....


find me: @Ebon Hawk or @Jayd Dragon on Union

 

Posted

Hammer,

But brutes do (stone melee, energy melee and super strength and dark melee) and i think tanks and stalkers do to, i dont think scrappers do tho.

I wanna make my next toon a detoggler...


 

Posted

[ QUOTE ]
I wanna make my next toon a detoggler...

[/ QUOTE ]

Roll an I6 Blaster

if you can't do that, don't even bother.


 

Posted

Your best bet would be to level a Dominator, with Domination the 2 top moves can break through practically anything. ...

So i've heard


 

Posted

[ QUOTE ]
Hammer,

But brutes do (stone melee, energy melee and super strength and dark melee) and i think tanks and stalkers do to, i dont think scrappers do tho.

I wanna make my next toon a detoggler...

[/ QUOTE ]

No, they don't. Anything with a Stun or Hold can create the illusion, but the powers themselves don't actually knock a toggle off in the same way a Blaster's Energy Punch would.


 

Posted

[ QUOTE ]
Hammer,

But brutes do (stone melee, energy melee and super strength and dark melee) and i think tanks and stalkers do to, i dont think scrappers do tho.

I wanna make my next toon a detoggler...

[/ QUOTE ]

Tanks, brutes and scrappers dont get any (apart from brawl and im not believing in power pool attacks like boxing until i see it myself) . There is a difference between a real toggledropper and toggledropping via a mez effect like disorient. (note toggledropping attacks were introduced to give non-melee ATs a chance to fight in PVP). With a 'real' toggledropper im referring to an attack that has a % chance to drop a random toggle on target on hit, regardless of opponents protection. Those are listed earlier.

Stalkers have toggle drop chance in their AS and thats all.

When it comes to overcoming mez resistances and dropping toggles that way, Dominators are propably the best.. They are also the squishiest of squishy, the lords and ladies of squishiness. If you got a team that doesnt let enemy lay a finger on you, then dominator is nice. (I got one, wish Id get him lvled..

Dominators also get the attack with highest toggledrop chance.


 

Posted

[ QUOTE ]
[ QUOTE ]
I wanna make my next toon a detoggler...

[/ QUOTE ]

Roll an I6 Blaster

if you can't do that, don't even bother.

[/ QUOTE ]

To respond on your snappy remark; yes i got a el/el blaster (25), but i would like something thats not the Flavour Of The Month. For example I saw a Dark Melee/Stone Armor Brute that did a tp foe+fear combo that was fun. Ok thats not untoggling. I got alot of nice combo toons myself, but I look for something that's original and works great.
I have a stone melee/dark armor brute(40) but he cant untoggle.
And a spines/dark armor scrapper(35)...abit of endurance eaters but thats not as important in pvp as in pve.
I got a straight forward BS/SR scrapper(49), but i think the def is still low on pvp, and people easily can slow/etc. him, or just run away.
My fire/dev blaster(49) takes to long to setup his caltrop+mines+tp foe combo and it sux on alot of brutes.
I got some controller/dominator projects comming up, buts just to overmez.(ice/kin 25 con)
for instance My robot/DM(30) is fun in duels.
MM's are great in duels but if you use them in zones, you get tp'd away often and then your dead(if you'r not */ff)
I tought of a dark melee/regen, maybe. but regen is so a trend. that asks for a nerf.
Defenders(emp/sonic 20) are a laugh, I rather play a corruptor, got some in the pipeline, nrg/cold(25) & ice/rad(17) & fire/kin(40).
Stalkers, bah. sneaky bastards. kat/nin(22)
And Tanks(nrg/ice 24,inv/SM 50) just dont do the damage in time b4 they run away.
Maybe I should play my WS(17) more often, I still dont know how they play in higher levels.

Gues I am just jealous on detogglers


 

Posted

There arent any reliable detogglers left in the game after the detogglepercentages got crucified in a patch. Lets get over it.

Lets just say that according to devs, detoggling isnt needed in PVP anymore..

Dominators got the best one to detoggle ONE toggle and they are also propably the AT that benefits from it the least.
Controllers can alos overcome mez resistances, hold and detoggle that way, but it requires work, same as with dominators.


 

Posted

Hammer, your my hero, thats the answer i was looking for!


 

Posted

Dont forget end drain , no end = no toggles

Ele/Energy and Ele/Ele Blasters

Kin/Ele/Power Defender

*/Kinetics/Primal Trollers

I presume Ele/Ele brutes can but I'm not sure.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
Dont forget end drain , no end = no toggles

Ele/Energy and Ele/Ele Blasters

Kin/Ele/Power Defender

*/Kinetics/Primal Trollers

I presume Ele/Ele brutes can but I'm not sure.

[/ QUOTE ]

all corrs have access to power sink in Shiroccos patron power

and yeah elec brute attacks do end drain and /elec has power sink too


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Posted

Your Elec/Elec still has a very good chance of dropping toggles with the Short Circuit/Power Sink combo. Also, I wouldn't call any blaster Flavour of the Month anymore since I8 came out. Everyone is playing scrappers.... again.

Why would you want to detoggle someone btw? The most powerful and most underestimated aspect of detoggling always was the deactivation of travel powers, so that people could run off as quickly as then can. Most people will tell you that knocking off mez protection was the most important thing, but those people probably never heard of break free's. Knocking off shields... meh, AT's with shields also have high hit points and self heals, so detoggling those don't help as much as you might think, especially as they can be toggled back on in a second or 2. No travel powers = No running ... No running = death. Seems to me that with your Fire/Dev blaster you already have a pretty good tool to stop people from running off with both Web Grenade and Caltrops available.

[ QUOTE ]
... but I look for something that's original and works great.

[/ QUOTE ]
hehe, that doesn't exist. If you find something that works great, next week everyone will have one. That's just how it works.


 

Posted

Did you really just call my blaster FotM??

as said, end drain is one of the more reliable toggle droppers, although it doesnt work against everyone and some people (ZOMG) can move faster than you can drain them.

i dont rate the drain of elec brutes anything like the squishies sappers.

best bet is to roll an uber mezzer and not worry about toggle dropping, self healer like PBing doms or rad corrs/trollers are a good plan

or, just roll whatever

Plight


 

Posted

[ QUOTE ]
Did you really just call my blaster FotM??

as said, end drain is one of the more reliable toggle droppers, although it doesnt work against everyone and some people (ZOMG) can move faster than you can drain them.

i dont rate the drain of elec brutes anything like the squishies sappers.


[/ QUOTE ]

Personally I think the end draining you do on your blaster is mostly effective, because you do both drain and - recovery. On it's own, draining simply isn't enough.


 

Posted

[ QUOTE ]
[ QUOTE ]
Did you really just call my blaster FotM??

as said, end drain is one of the more reliable toggle droppers, although it doesnt work against everyone and some people (ZOMG) can move faster than you can drain them.

i dont rate the drain of elec brutes anything like the squishies sappers.


[/ QUOTE ]

Personally I think the end draining you do on your blaster is mostly effective, because you do both drain and - recovery. On it's own, draining simply isn't enough.

[/ QUOTE ]Sing it brother, sing it! It's the only way to go through something like a stone brute/tank (mind you I did manage to totally drain then 3 shot a fire brute in RV in about 15 seconds last night w00t! name was Necro something IIRC, Marius and Troke and Ruby and erm, MAYJIN and some others were there messing aboot )

Plight