Billy Mailman

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  1. Alright, a bunch of people have posted the problem I'm about to describe, but I figured I'd pitch in with an actual example of a character I have on live, and do the math through. So, first, a few points.

    -This is a claws/SR scrapper
    -I am NOT a min-maxer. Especially on this guy. Almost every power he has, I either threw one/two commons into, or a single full/mostly full set. He probably represents a somewhat typical IO-set-heavy, non-minmaxed build.
    -I don't know the full AoE modification for PPMs offhand. That said, I do know how it works with ST attacks, and every attack I'm going to discuss is ST.
    -While I may not have squeezed the hell out of this guy's build, it's not for lack of math skills. My degree is math-related, and I have taken a few courses in probability theory, so I have a general idea what I'm talking about.
    -I don't know the game's underlying numbers by heart, and have pulled my data from Mids'. That said, all calculations of proc rates based on that data, are mine, and you could change pretty much every number I grabbed from there, and still see the same conclusion.

    So, on to the scrapper. Claws/SR. With Hasten off, he sits at about 86.25% global recharge. Nearly every power he has takes LotG, and SR also has quiickness, so this wasn't terribly difficult.
    Against single targets, his attack chain is one of the following:
    Slash - Strike - Follow Up - Strike
    Follow Up - Strike - Slash - Strike.
    You'll notice that these are the same chain. Basically, I open based on whether an enemy is likely to dodge me (and thus Slash's def debuff will help make sure Follow Up lands), or is gonna be pretty easy to hit (start with the buffs from Follow Up). Now, the exact details of these three powers are mostly irrelevant, since this discussion is going to be about one thing, and one thing only: The procs.
    Two of the above powers have procs. Strike and Follow Up each have a full set of Mako's Bite. This also means that they have the same accuracy, the same damage buff, etc., so I'm going to completely ignore those, and assume that every attack hits.
    (As an aside, if someone wants to recheck my math, the last thing you may need to know is that Slash has a full Scrapper's Strike)
    Also, my recharge isn't enough to have perma'd hasten. It ends up with about eight seconds every two minutes where it's off. I usually spend those eight seconds not attacking, making sure Practiced Brawler is up, etc. Since the below discussion will be about a very short loop, I'm pretty safe in ignoring this as well.

    The gist of my argument is this:
    Making PPM rates based on modified recharge values is a downright toxic decision. Any build including procs will suffer when given recharge boosts, because this will NOT increase the rate at which the powers fire, but will decrease the proc rates.

    Alright, on to the numbers.
    So, the first problem I have pops up right away. We've been told the PPM rates will increase, so I don't actually know what PPM rate is going to be. That said, it's actually mostly irrelevant. Nonetheless, let's analyze my current proc rates, and see what we come up with.

    CURRENT VALUES:
    One full cycle of my attack chain takes 5.28 seconds to execute. I queue up each power before the previous one executes, and I generally have a very low ping time to the server, so I am generally able to maintain that speed as long as I want.
    The proc in Mako's Bite has a 20% chance to fire, and deals 71.75 damage at lvl 50.
    So, in Follow Up, MB's proc has a chance to fire once every 5.28 seconds, with a 20% chance to fire. This averages out to 2.2727.... PPM. At 71.75 damage, this gives 2.71780303... DPS added to my attack chain by the proc.
    In Strike, MB's proc has the same chance, and twice as many chances to fire. That gives a proc rate of 4.5454... PPM, and a DPS boost of 5.4356060... DPS.

    So, the point of looking at my current values was to see what PPM I should expect from Mako's Bite. Strike fires off quite a lot, and only gets up to about four and a half procs per minute. So, just to allay anyone countering me with "But they said the PPMs will go up!", let's assume Mako's Bite gets a whopping 6PPM rate. It's absurdly high, and it's also nice and even (average of one proc every ten seconds), so it makes the maths easier on me.

    New Proc, assuming 6PPM:
    Assuming Mako's Bite is converted to a PPM-based proc, is given a whopping 6PPM rate, and all PPM-based procs are converted to use actual recharge, not base, I get the following numbers.

    Follow Up now triggers the proc at a 45.5% chance.
    This gives a rate of 5.1704545... PPM
    This gives an added DPS of 5.4356060... DPS from the proc.

    Strike now triggers the proc at a 21.6% chance.
    This gives a rate of 4.9090... PPM
    This gives an added DPS of 5.8704545... DPS

    Already, I see a problem. My scrapper is triggering this new 6PPM proc less than six times per minute, per copy. Strike is actually firing at less than five! What gives? Well, I can't fire Strike as often as it recharges. In fact, it spends a lot of its time sitting in my tray, recharged, waiting for me to animate through Slash or Follow Up. Similarly, Follow Up recharges right around when I start the Strike before it, so it doesn't fire as often as it could.

    This isn't my argument. This? This is acceptable, sort of. The fact is, the existing for of Mako's Bite also only fires, at maximum, as often as I cycle my powers. This, in and of itself, still isn't my issue. My issue is what happens next.

    Let's say I get hit with Speed Boost. Kinetics is a fairly common set, I have a corruptor with it myself, and Speed Boost is generally considered a very solid buff. My scrapper doesn't really benefit from it much, but it certainly doesn't harm him, and if nothing else, it brings Hasten up to the point of being permanent. Currently, if I'm hit with Speed Boost, my Mako's Bite procs still fire once every five attacks, my attacks still animate in the same time, and I still have the same DPS. But what about these new procs?

    New proc, 6 PPM, Speed Boost:
    Same assumptions as last time, only now, we add 50% global recharge from somewhere (it actually doesn't have to be SB, I'm just offering that as a possibility)

    Follow Up now triggers the proc at a 40.5% chance
    This gives a rate of 4.6022727... PPM
    This gives an added DPS of 5.50355113636... DPS

    Strike now triggers the proc at a 20.3% chance
    This gives a rate of 4.982727... PPM
    This gives an added DPS of 5.5171401515...DPS

    Whoa! I was hit by Speed Boost, and it made my main attacks weaker? Yup. Speed boost now has a hidden -DMG component on any proc powers. At this point, Strike is already recharging noticeably faster than its cast time. I could probably fire it non-stop. Nonetheless, I still slip Slash and Follow Up into my attack chain, since the buffs/debuffs are very nice. And look, neither of the powers I have that Mako's Bite proc in is actually able to trigger it at a rate of six times per minute.

    Okay, this is interesting, but now let's try something else. My server has Rikti Ship Raids once a week, and at such a raid, it's not unheard of for me to get so many recharge buffs flying around that I sit at the recharge cap for much of the Raid. Let's try doing the math with that, shall we?

    New proc, 6PPM, Recharge CAPPED!:

    Follow Up now triggers the proc at a 32.3% chance
    This gives a rate of 3.6704545... PPM
    This gives an added DPS of 4.38925189393... DPS

    Strike now triggers the proc at a 18.1% chance
    This gives a rate of 4.113636... PPM
    This gives an added DPS of 4.9192234848...DPS

    Yeah. They both went down quite a lot. I've got a 6PPM proc in these powers, and it's firing about three and two third times a minute in one, and about four times a minute in the other.


    I honestly do like the fact that all IO procs are moving to PPM-based procs. That's great, and I support it.
    I don't particularly like that the cap is going to be 90%. But, while I oppose it, that's certainly a matter of opinion, and I'll accept it moving to 90%.
    And, of course I like PPM rates being increased.

    I CANNOT accept the fact that PPM rate will be based on modified recharge. If this happens, any character with a consistent attack chain will be unfairly penalized by outside buffs. Until now, recharge-boosting buffs could only help. If I didn't want the extra recharge, I didn't have to fire my powers any earlier. Now, every bit of recharge I get will make my procs less powerful, even if I can't fire that power any faster. Does this affect minmaxers more? Sure, they tend to have heaps and heaps of recharge. But lots of people participate in things like Zombie invasions, Rikti Ship Raids, Rikti Invasions, etc., and any of those things can easily attract enough people with recharge buffs to cap anyone's global recharge.

    I do understand where the devs are coming from. A power with, say, a 20s base recharge, will get a 100% rate on a 3 PPM piece, even if it gets fired WAY more than once every 20s. But using the modified recharge goes too far in the other direction, especially since you actually have to be an incredibly good minmaxer to make sure you're firing every single power you have, exactly at the moment it recharges.

    All this being said, I have to wonder if there's a balance somewhere in the middle. I'm not willing to go through the math over and over, but I have a few thoughts, and no idea if any of them would work.

    Only use enhanced rech, ignore buffs.
    Only use enhancements and set bonuses
    Only use constant recharge bonuses (i.e. enhancements, sets, auto powers)
    Only use recharge bonuses coming from self.

    At the very least, I don't think that other players' recharge-boosting powers should somehow weaken my attacks, as it almost makes me want to shelve my /Time Mastermind and my /Kinetics corruptor.

    (Oh, and if anyone spots any actual math errors, please feel free to let me know.)
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Too late... I got four pieces from Viking, then another piece was donated to me that was a double of what I already had. I converted this piece "in-set," and had to convert it twice...
    Actually, the guy giving you the warning about not converting them piecemeal was warning you not to CATALYZE them piecemeal. Catalysts are what turn ATOs into Superior ATOs, but doing so to one or two pieces in a set will lose you some set bonuses, since the ATO set and SATO set are two separate sets. That said, keep running DA, and the catalysts will drop. Once you get six, catalyze the whole ATO set. All the enhancement values of the pieces jump up to purples' scale, and so do the bonuses.
  3. I dunno if anyone else is having this problem, but I'm not seeing the Blaster image, it seems to have been "Moved or Deleted". Can someone repost it/post the stats/something?
  4. I asked a few Ustreams ago about Vig/Rogue at least being given a way to visit the other side's Ouro, and they seemed to partially dodge the issue, again stating that basically "Ouroboros is an awful hack.", so that's still their official position as of earlier this month.
  5. I play on Pinnacle, and pretty much everything I do is PuG, for a certain definition of PuG. I have an SG with a total of two members, and expanding to my global friends list gives a grand total of five people, so I have to find teammates somewhere else. That said, most recruitment I do is via the main global channels used on Pinnacle, but if I can't find enough people, I'll turn to Broadcast/Help, sure.

    When MoM released, I ran a few, recruiting random people through global chat. On the third attempt, we were successful, with several badges. I've since run MoM a number of times, sometimes asking for shifts, sometimes in groups with a bunch of +0s. Sometimes I was in charge, sometimes I wasn't. I've run it enough to have the Master badge on my main, and I've also run it on at least one other character. It is ENTIRELY doable with a PuG. In fact, I'm of the opinion it's easier with a PuG than most other trials, as long as the leader does two things.

    1) Warn EVERYONE going in that if they talk to Desdemona, you'll kick them from the league. That way, you have all the time in the world to explain the trial. I seriously have a macro on my main I can fire 2-3 times to warn people
    2)Give a brief, minute, maybe minute-and-a-half summary of each phase. Explain "First, we drop Malaise to 50% health, simple AV fight. Then, he chickens out, we gotta kill our way through three other AVs to get him back. When these nightmares show up, there will be purple voids on the ground. GET AWAY from the voids, they grow and deal heavy DoT as they do. Tanks, feel free to haul the nightmares halfway across the map if you need to. Once the third nightmare drops, Jade Spider appears, but is on our side. Kill Malaise, and we all come back here for tea."

    How hard was that? Two chat messages? Maybe a third mentioning the hospital situation, but you only gotta do that once. If the leader's explaining things, and everyone does it right, the trial's actually not that hard. Hell, I was on one where there was at least one person with absolutely no idea what was going on, but the leader thought we were all people who'd done this before, so didn't stop to explain. Except that we had to tell the new person not to go killing voids in the Penny phase, there were no problems at all, and it was about as quick as a BAF run, with better rewards, despite about half the league being at +1 or +0.
  6. Main page is up, all others seem to be busted still.

    Edit: Ah, there it is. Seems to have come up gradually. Ignore me, I guess.
  7. www.paragonwiki.com seems to be down, though wiki.cohtitan.com seems to be working. downforeveryoneorjustme agrees with me. Any news on what's wrong, ETA on a fix, etc? I can use the other address for now, but bookmarks and such are busted at the moment.
  8. By the way, just thought I'd throw this out there, but it's actually possible, given where Maelstrom is wandering around, to completely avoid his supervorpal. If the building you're headed to is Visualcorp, the door's right next to the hospital, he never sees you. For the Main Building, there's a west door on said building in basically the same area, again, he doesn't see you. For TPN Today, just go north around the main building and TPN Today itself, down the east side of TPN Today, and voila, you're at the entrance without Maelstrom seeing you.

    Frankly, it only took me like two instadeaths to think "Hmmm, I wonder if sprinting straight past Maelstrom's face is a bad idea. Maybe there's a path that doesn't go directly in front of the really angry 54(+2) AV..." Yeah, this path to TPN Today is a bit long, but it's the furthest building anyway, and that's only really where you're heading 1/3 of the time, and if you have any decent travel power, it's only about 1, maybe 1.5 seconds longer. And I figure, if you walk out in front of a 54(+2) AV, whose defeat is practically the whole goal of the trial, and you do it all alone without massive defenses, well, you kinda signed up to get killed.
  9. Hey all, posting this, partially because I think what just happened tonight should be recorded somewhere, due to how incredible a thing just happened, but mostly posting this to thank everyone who helped out tonight. My memory might not be 100% accurate, but it should be close enough.

    Many of you may have seen me running trials lately, and I somehow ended up being the big expert on the MoM trial. So, tonight, I got a league together and decided to take another crack at it. This ended up being (as far as anyone knows) the first successful MoM run on Pinnacle. For this alone, I want to thank every single person on the trial. I didn't do anything special except translate the devs' guide into instructions, and keep running the thing until it succeeded - the victory all came down to the execution, and everybody pulled through.

    Then, after the MoM run, @Winter. was running a TPN trial. But, while waiting for him to eat supper, @KemLi ran a quick BAF to pass the time. After both the BAF and TPN, we were mostly all three trials in, and still feeling pretty good, especially now that we knew we all had a good handle on both new trials. A UG trial was requested, and @Direlem ended up running it. Halfway through, I realized this put most of the league at four of the six trials run, and half-joked we should pick up the Keyes and Lambda after, to complete the set. People agreed, and @Direlem ran the Keyes. After that, the natural rate of people leaving put us just down to the size needed to run a Lambda, and I took the league star again.

    I-don't-know how many hours in between, I ran the first Pinnacle MoM success, and then ran a Lambda as the sixth of six. Everyone who participated, all the people mentioned above as running things, I would like to say an immense thank-you. Mostly, however, I'd like to congratulate @Generic Past and @Zervantis, who were also on all six trials, start to finish.

    BUT WAIT! During the lambda, @Demoness Sharina said she had been in on all the trials too, except she'd taken a break during the BAF. Our response? Within moments of finishing the Lambda, another BAF was queued up. This gave Sharina the unique honor of running all six of the trials that are currently active, in one night, in exact reverse order, starting with the first MoM success on the server. By this point, I expected most of the league to be sick and tired of the trials, but, as I logged out, some of the people who'd been in on the last one were forming another trial in my wake.

    Pinnacle, you guys are AWESOME.
  10. Quote:
    Originally Posted by FizRep View Post
    I must misunderstand the Stealth mechanic then -- I thought it reduced your own 'viewable' range, not directly affected enemies. Can anyone clarify?
    Basically, if you have (for the sake of example) 25 ft of stealth, any enemy trying to see you has to be 25 ft closer to you. So if its perception is normally 45ft, you'd have to come within the remaining 20ft to be seen.
    Drones ignore stealth, meaning they see EVERYTHING within their perception (assuming no walls, etc.). Superior invisibility takes your stealth WAY past the various caps, and they still see you at 45ft. Which makes the +stealth proc a bit less handy when you TP somewhere, only to find there was a drone about 43ft away from where you appeared, but around a corner or behind something.