Bill Z Bubba

Forum Cartel
  • Posts

    5701
  • Joined

  1. I've noticed an actual sexist trend with my characters.

    My melee characters are mostly male while my ranged are mostly female.

    There are a few exceptions, but the trend is quite apparent.
  2. Quote:
    Originally Posted by StratoNexus View Post
    I thought the +80% was from Assault. How does that work with splitting up?

    Glad to see you thought this through.
    Was waiting for someone to catch that.
  3. While it is wonderful that people are so often willing to assist each other with this, I can not for the life of me understand why the devs can't or haven't implemented offline group invites for characters on our own accounts.
  4. Quote:
    Getting back to the main point, I still find this contention that every buff is balanced out by some corresponding game change to negate that buff bemusing. If that was really the case, there'd be no point in making any powers changes at all.
    If that was ever the point in the first place, you might have a leg to stand on. Unfortunately for you, that isn't the case.

    The point is that power creep leads to nerfs. Some buffs happen in this game because a set or power is underperforming. Blasters got buffed because they died too much and leveled too slow as per developer data mining. There was no wholesale buff to everyone to improve blaster performance.

    Here we have a case where every character in the game is getting the same buff and it's happening at the same time as the introduction of another system which will buff all players at level 50. Edit: that utilize the system, of course.

    When everyone is overperforming, global nerfs happen.
  5. Quote:
    Originally Posted by MagicFlyingHippy View Post
    That's fine. Just don't start saying that Strike shouldn't be better than Swipe, because then you're forced to use the uglier attack.
    I'd never make that argument because I'd know it wouldn't go anywhere. And I realize that this is precisely what Arcanaville is arguing against, but from time to time I feel the need to yank her chain when she throws out statements of absolute truth that aren't so absolute.

    Strike needs to be fixed because it doesn't look like a strike. It looks like you're trying to lightly graze the gut of the enemy you're attacking. It has a pause on the end of it that disrupts the flow of the attack chain. It's ugly.

    But I would never make the claim that it *should* do less damage than swipe because I'd rather use swipe.

    This whole back and forth began because Arcana felt this was the argument Psion was making and perhaps he was. I didn't take his comments in that way. I took them as he was stating that he didn't like how the once fast and punchy set was turned into a slow plodding set when you do build towards performance.

    Arcanaville is correct in stating that we can all still have the old punchy feeling of the set as long as we're willing to accept the performance hit for doing so. Just like we can build energy melee to be a fast attack set and pay the performance penalty price for it.

    This in no way means that this fact doesn't suck.
  6. Arcanaville,

    I'm going to continue using strike in my attack chain until I-19 strictly for numerical reasons and I'm going to continue to complain about its appearance.

    And both decisions are correct.
  7. Similar thing with Louis, Werner. His last body channeled cosmic and flame based energies from Hell, his current body channels blood magic. All this talk about the loss of the punchy feel of the set is making me want to push him back into the old chainsaw build just for the halibut.
  8. Quote:
    Originally Posted by Oedipus_Tex View Post
    Are you saying that if IOs hadn't been planned, the pre ED/GDN days would have been an acceptable level of balance for the game? Because if not, whether or not IOs had been planned is irrelevant to whether a GDN/ED was necessary.
    Nope, that's not what I'm saying. I'm saying that the game was borked, the devs knew it, they also knew they wanted a crafting system and that ED and the GDN were part of the plan to both deal with balance issues at the time AND prep for crafting.

    EDIT: Or I'm giving the devs far too much credit and every step along the way have been reactionary kneejerk reactions.
  9. Quote:
    Originally Posted by Silverado View Post
    That does seem weird, Invincibility is supposed to have a taunt component as strong as AAO from /SD, which should be enough to keep the mobs sticked to you even through debuffs/dots/grief etc
    There's a Castle post about this... ahh, here
    http://boards.cityofheroes.com/showthread.php?p=3154296
    Quote:
    Critters run away for one of two reasons: A power or script forces them to or their "grief" flag has been set to true.

    The Grief flag gets set to true when the enemy's morale breaks. Morale can break because a team mate died too quickly, or because they cannot attack their enemy effectively. So, if a group of softcapped players AoE nuke half a spawn down, the rest are pretty likely to run away -- a bunch of their team just died AND their odds of being able to retaliate are at minimal levels.

    I'm not saying there isn't a problem; I am giving you, the players, more information regarding how it works internally. You should also know that runners are a part of the game and eliminating that aspect of the game isn't really likely to happen.
    Seems to me lately that as soon as a scrapper walks into a room "morale breaks."

    Or the enemies aren't running away at all and are instead deciding that they'll take less damage from range so they get out of melee and revert to ranged attacks.

    I don't know, obviously. I'm sick of it happening as well.
  10. Quote:
    Originally Posted by Dysmal View Post
    Yes, because explaining historical events as if the causation runs backwards through time sure is a valid argument.
    So I should be like you and ignore all dev statements made regarding ED as a prelim move for the skills system which became the inventions system?

    Nahh, I prefer not to live in ignorance.

    Edit: And, no, I don't buy that the GDN wasn't also done as a step to prepare for IOs.
  11. I never called You silly, A, I called posting what you posted in response to what Psion posted silly.

    How long did I run with the suboptimal attack chain of followup, slash, focus, swipe knowing fully well that replacing swipe with strike (which I eventually, grudgingly did) would increase my ST DPS?

    It's no different than what Psion is stating here. He thinks it sucks that in order to get the higher DPS output the uglier, clunkier attack chain must be used.

    There's nothing incorrect about that opinion. It did not necessitate a "you're wrong for thinking that" response. I don't recall such a response from anyone every time I posted how ugly and clunky strike and eviscerate are.

    In the end, wouldn't it have been better to state "them's the breaks, if you want the higher damage output you have to settle for the ugly" rather than trying to dictate what someone can or can't call ugly?
  12. Quote:
    Originally Posted by Arcanaville View Post
    That is exactly what I'm stating. If you have a choice between two cars, one of which has a great paint job and 300 horsepower, and another car with a crappy paint job and 308 horsepower, you can complain all you want about the lousy paint job of the latter car after you buy it, but who are you going to complain to? The dealer that you bought the car from, after *knowingly* buying the car with the lousy paint job when another option was available?

    Don't try complaining to me, 'cause I'll be half a mile away driving off in the other car.
    Now this is just getting silly.

    There aren't two cars. There is one car that has the magical quality of losing horse power as the paint job gets shinier.

    The point is that while I understand why you posted what you did, it was kinda silly to do so.

    Complaining about the cosmetics of a set has nothing to with the set's performance. You know this. Psion1 knows this. We all know this.

    I don't want alternating hand animations for all the powers where it would make sense to have them because I want a specific attack chain to look cool, I want them so that ALL attack chains will look cool.
  13. Quote:
    Originally Posted by Dysmal View Post
    I've never found the argument that ED and GDN were introduced to allow IO's to be added to the game at a much later date particularly convincing.

    If IO's had been introduced somewhat sooner than two years after those two changes, I might find the argument that those balance changes, and the introductions of inventions have any sort of link somewhat more credible.
    Because the devs are so persistently timely in all of their game changes, right, Dysmal? 6 years to make fitness inherent and we still don't have offline SG invites to get our own characters into our own SGs...

    If that was your best counter to my statement, you should probably give up now.
  14. Quote:
    Originally Posted by Chaos Creator View Post
    I dunno I figured that fury would dilute the buildup damage bonus.
    I think I see where you're coming from on that. Luckily for brutes, even after the nerf, it takes a lot to get up to the cap. Even if you get the joyous double stack on top of 75% fury and nearly 100% from enhancements, you're still at about 60% of the cap.

    Will a brute notice that extra 100% as much as a scrapper will? Nahh, but it'll still be nice.

    Actually... you make me wonder something that I'll need to check later. Due to the brute's much lower damage mod, it is possible that they would benefit more from a normal damage proc instead of the CFBU. Hmmm, I'll need to plug some numbers later to check that.

    However, the AH-CFDRD is always a good move in Slash.
  15. Quote:
    In other words, never say you do something strictly for numerical reasons and then complain about its appearance. Of all the people that believe this is valid criticism, none of them appear to be CoX game designers.
    That really doesn't make sense to me. That's akin to stating that I'm not allowed to complain about a car's crappy paint job if I bought it for its horsepower.

    I must now dismiss your attempt to block me from complaining about all the left hand only animations in the set.
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    Is that how the Fury change worked out? Huh, I thought it was brought down to be able to match Scrapper Damage, but not easily exceed said Damage anymore.

    Bah, what do I know?
    That was probably the intention.
  17. Swimming. Removes the impact issue which may be causing your back pain. EXCELLENT cardio.

    And with all things weight loss related: The simple fact is that if you burn more than you take in, you'll lose weight. If you're not losing weight, eat less.
  18. I'll throw another nod toward my warshade Melcor.

    He looks awesome. He has moments of insanely beautiful carnage. Sadly, it's usually only on teams that this occurs and we all know how often I team.

    I keep wanting to casually purple him out, but every time I log him on I'll find myself standing still in the middle of a mission wondering what the point would be.
  19. /facepalm

    I completely forgot about taunt procs on brutes....
  20. Quote:
    Originally Posted by Dysmal View Post
    What did we pay for IO's being added to the game? Nothing that I can think of.
    We pre-paid with ED and the GDN. Something can be done for multiple reasons?!?! Shocking, I know.
  21. Quote:
    Just as an FYI if you haven't seen it, last I saw in the Scrapper forum it looks like BillZ wasn't sure he's going to see the DPS increase he last presented in this thread because it's not clear how Follow Up stacking works out at his top-end recharge. Until that's cleared up, we probably shouldn't use it as an example.
    It was cleared up.
  22. Quote:
    Originally Posted by Chaos Creator View Post
    Yes to both and add the decimation buildup to focus for extra awesome.

    Edit: actually I guess that's only for claws scrappers.
    Why would that only be for claws scrappers?

    I agree and currently run with that setup.

    Gaussian CFBU in Followup
    Decimation CFBU in Focus
    Achilles' Heel CFDRD in Slash

    Sure, those CFBU's only have a 5% chance to fire off, but you get two chances every chain of FU, Focus, Slash, Strike, repeat (this chain only needs 184% total recharge in followup to work) and they do stack with each other.

    In actual DPS terms, I found that they add about the same amount of damage in the long term as the damage procs that do 71.8 damage 20% of the time like the Mako's damage proc.
  23. Quote:
    Originally Posted by Chaos_String View Post
    I think you may be reading too much into those powers when you start to describe their intent. The powers simply are what they are, regardless of what you or I think they are meant to be. Issues ago, Siphon Life was a very poor attack and used only as a heal, but when Dark Melee was revamped its damage was increased. This suggests to me that regardless of how it was intended issues ago, it's now meant to do a lot of damage.
    On the flip side of that, I would have vastly preferred for SL's heal portion to have been cranked up rather than its damage.
  24. Quote:
    Brutes are a little tougher and in most circumstances do a little less damage.
    Due to the fury nerf, brutes can no longer reach scrapper level damage output except in extreme situations and even then it won't be for more than mere seconds.
  25. Dromio,

    Capping DDR is what makes SR what it is. While all the other folks out there layering up the defense can have it negated in an instant, SR gets to laugh defense debuffs off.

    The DDR, at least these days, stops the dreaded cascading defense failures that SR once suffered from.

    So to answer the question, if you're not sitting at 95% DDR on an SR user at 50, you've done something very mean to your character.