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Posts
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Joined
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Best guess would be because it uses a different model.
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Edible Pets... think of it, Marshmellow Peep pets, Gingerbread Men soldiers!
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I'm all for Edible Pets! Sometimes in a mission I'm feeling a mite peckish...
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Well, Vigilantes are still classified as 'Heroes' in the grand sceheme of things.
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I think a weather system would be neat--though in no way should it be a priority over anything currently in the works.
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Yeah, there's a way around that, but it costs about 2 bil. The TP Resist/+3% Def Gladiator Armor enhancement.
So I'll probably go with the earlier one I had. -
Okay, from continual work on the build, I've almost got both Perma Pets and soft-capped positional defenses, I'm about half a second away from Perma, though. Hm.
Edit: Ah, I worked on it a little more and here we go. Capped positional defense, Perma pets, and, to top it all off, no purples whatsoever. Though it's got some drawbacks, too...
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun- (A) Shield Breaker - Defense Debuff
- (3) Shield Breaker - Accuracy/Defense Debuff
- (3) Shield Breaker - Accuracy/Endurance/Recharge
- (5) Shield Breaker - Accuracy/Recharge
- (5) Shield Breaker - Chance for Lethal Damage
- (46) Shield Breaker - Defense Debuff/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Ruin - Accuracy/Damage
- (7) Ruin - Accuracy/Endurance/Recharge
- (7) Ruin - Accuracy/Damage/Recharge
- (9) Ruin - Damage/Recharge
- (9) Ruin - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (A) Force Feedback - Recharge/Endurance
- (25) Force Feedback - Damage/Knockback
- (25) Force Feedback - Recharge/Knockback
- (40) Force Feedback - Accuracy/Knockback
- (43) Force Feedback - Damage/Endurance/Knockback
- (50) Force Feedback - Chance for +Recharge
- (A) Endurance Reduction IO
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Run Speed IO
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal
- (29) Doctored Wounds - Recharge
- (29) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (33) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Call to Arms - Defense Bonus Aura for Pets
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
- (A) Accuracy IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Endurance Modification IO
- (40) Endurance Modification IO
- (50) Endurance Modification IO
Level 4: Ninja Run
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Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 5% Defense
- 9.875% Defense(Smashing)
- 9.875% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 5.5% Defense(Ranged)
- 13% Defense(AoE)
- 92.5% Enhancement(RechargeTime)
- 29% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 32.13 HP (3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 16.6%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 16.6%
- 10% (0.175 End/sec) Recovery
- 10% (0.537 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 1.875% Resistance(Negative)
- 10% RunSpeed
- 1% XPDebtProtection
Set Bonuses:
Shield Breaker
(Channelgun)- 2.5% (0.044 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Crab Spider Armor Upgrade)- 3% Defense(All)
(Longfang)- MezResist(Terrorized) 1.65%
- 12.05 HP (1.125%) HitPoints
- 1% XPDebtProtection
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Combat Training: Defensive)- 7.5% Enhancement(RechargeTime)
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.875%) HitPoints
- 2.5% (0.044 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Suppression)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Venom Grenade)- 2.5% (0.044 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Kick)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.537 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Weave)- 7.5% Enhancement(RechargeTime)
(Weave)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Serum)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Summon Spiderlings)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Summon Spiderlings)- 5% Defense
(Call Reinforcements)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Web Envelope)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Summon Blaster)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
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Well, like I said earlier, once I replace fitness with fighting, I'll have Ranged softcapped.
I don't really know how I can get the other positional defenses softcapped, though, which is really annoying.
Anyway, the Call to Arms/Expediant Reinforment procs are already in the Summon Spiderlings power, since it didn't need an extra recharge IO. -
When you can have an Arachnos Soldier with a Crab Spider Backpack or a Bane Spider Mace and 2 to 5 robotic spiders following you around and still be Natural... I don't think that's the case.
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Quote:Is it fast enough to make a chain? (That is, do you have to wait for anything to recharge)I just tweaked a build (I used Ice before) and worked in Mace Mastery. Still able to get the perma stuff with 44.8% S/L defense and the poison ray for added defense debuff. Another interesting twist is the near perma spider pet to go with Phantasm and PA.
Since Poison Ray has a much higher recharge than the other ST blasts in the APPs
Edit: Also, with the recharge for Perma PA, you should have no problem at all making the PPP pet perma. -
Think of it this way, the well is an amplifier, and your origin is the source.
Sure, it amplifies your innate abilities, but without those innate abilities, it would have nothing to amplify. It even works that way in the Alpha Slot gameplay, the powers enhance the abilities you have, but not you yourself.
That's why it doesn't change your origin. -
Actually, when i19 comes out I'll need to pull a couple of slots out of Disruptor Blast to 6-slot weave and keep Stamina 3-slotted, so I didn't put any expensive sets in there (ranged def will be capped at exactly 45%, too, after I get fighting in there)
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Unfortunately, I've been sidelined with a nasty cold these past few days, but, I was able to come up with a new build.
Since they pushed i19 back, I re-introduced fitness into the build, when it comes out I'll replace it with Fighting.
Regardless, even with Fighting defenses aren't quite as high as Wiccania's build, but I found Aim (with it's +50% Damage Boost) pretty good, and I didn't want to pass it up.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Achilles' Heel - Chance for Res Debuff
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (9) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (23) Red Fortune - Defense/Endurance
- (23) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (A) Healing IO
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Run Speed IO
- (A) Impervious Skin - Resistance/Endurance
- (25) Impervious Skin - Resistance/Recharge
- (25) Impervious Skin - Endurance/Recharge
- (40) Impervious Skin - Resistance/Endurance/Recharge
- (43) Impervious Skin - Status Resistance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Doctored Wounds - Heal
- (29) Doctored Wounds - Recharge
- (29) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (33) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Call to Arms - Defense Bonus Aura for Pets
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Recharge Reduction IO
- (A) Gravitational Anchor - Immobilize/Endurance
- (42) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Recharge
- (A) Accuracy IO
- (46) Damage Increase IO
- (46) Damage Increase IO
- (50) Endurance Reduction IO
- (50) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Er, you do know this build is a plan for after i19 goes live, and Stamina is inherent (I even saved a couple of slots to put in Stamina), right?
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If I recall correctly, that was actually the original intent of the power.
Rumor has it, though, that even though doppleganger tech is around, it's more trouble than it's worth to do. -
Actually, for the player, while the Phantasm disappears, the Decoy Phantasm sticks around.
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I think the Epic Storyline on VEATs matches Rogue the best.
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We can't organize our character lists, you know, by most recently played, or level, etc.
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Take a look at it this way, Ironik, your character is Natural, that means they're just that good, Well of the Furies or not.
While the Well of the Furies may make them better, they'd still be super without it, and that's why their origin doesn't change. -
That's the equivalent of calling every character that went through Dean McArthur's arc with the Ajax fight (where you had to use technology to weaken him enough to defeat him) Science or Technology just because they went through that arc.
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Thanks for the help, but, taking a look at that build, a couple of problems...
I meant it when I said that money was no object--but Ragnarok/Apocalypse are 3 to 4 times as expensive as the Absolute Amazement set, as well as the Immobilization purple set.
You also seem to drop some of the crab's AoE attacks, why?
That said, looking over some things I am being pretty wasteful in the build. I'll make a cleaned up version in the morning.
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Okay, I decided to make up a Recharge-Intensive Crab build--money is no object, but I was able to get up to 183% global recharge while only using one purple set.
Anyway, leave comments, critiques, or suggestions please.
The build has i19 in mind and thus I didn't take fitness--and saved 2 slots to represent 3-slotting stamina with EndMod IOs, and that's all.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Decimation - Accuracy/Damage
- (7) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (9) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Range
- (15) Positron's Blast - Accuracy/Damage/Endurance
- (33) Analyze Weakness - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (17) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (29) Detonation - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (25) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (27) Red Fortune - Defense/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (31) Kinetic Crash - Accuracy/Knockback
- (31) Kinetic Crash - Recharge/Knockback
- (31) Kinetic Crash - Recharge/Endurance
- (33) Kinetic Crash - Damage/Endurance/Knockback
- (33) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Resist Damage IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Absolute Amazement - Stun
- (40) Absolute Amazement - Stun/Recharge
- (40) Absolute Amazement - Accuracy/Stun/Recharge
- (42) Absolute Amazement - Accuracy/Recharge
- (42) Absolute Amazement - Endurance/Stun
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (42) Call to Arms - Accuracy/Recharge
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Call to Arms - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Endurance/Damage/Recharge
- (46) Expedient Reinforcement - Accuracy/Damage
- (A) Recharge Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (45) Kinetic Crash - Accuracy/Knockback
- (45) Kinetic Crash - Recharge/Knockback
- (45) Kinetic Crash - Recharge/Endurance
- (46) Kinetic Crash - Damage/Endurance/Knockback
- (46) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Expedient Reinforcement - Accuracy/Recharge
- (48) Call to Arms - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Call to Arms - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
- (A) Recharge Reduction IO
- (50) Damage Increase IO
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 4: Ninja Run
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