BenRGamer

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  1. Best guess would be because it uses a different model.
  2. BenRGamer

    Editable Pets

    Edible Pets... think of it, Marshmellow Peep pets, Gingerbread Men soldiers!
  3. BenRGamer

    Editable Pets

    I'm all for Edible Pets! Sometimes in a mission I'm feeling a mite peckish...
  4. Well, Vigilantes are still classified as 'Heroes' in the grand sceheme of things.
  5. Quote:
    Originally Posted by MunkiLord View Post
    Not me. My sub runs out on the 8th and I want to play the new content before it runs out.
    ...lucky you, my sub runs out on the third.
  6. I think a weather system would be neat--though in no way should it be a priority over anything currently in the works.
  7. BenRGamer

    A Crab Build

    Yeah, there's a way around that, but it costs about 2 bil. The TP Resist/+3% Def Gladiator Armor enhancement.

    So I'll probably go with the earlier one I had.
  8. BenRGamer

    A Crab Build

    Okay, from continual work on the build, I've almost got both Perma Pets and soft-capped positional defenses, I'm about half a second away from Perma, though. Hm.

    Edit: Ah, I worked on it a little more and here we go. Capped positional defense, Perma pets, and, to top it all off, no purples whatsoever. Though it's got some drawbacks, too...

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Shield Breaker - Defense Debuff
    • (3) Shield Breaker - Accuracy/Defense Debuff
    • (3) Shield Breaker - Accuracy/Endurance/Recharge
    • (5) Shield Breaker - Accuracy/Recharge
    • (5) Shield Breaker - Chance for Lethal Damage
    • (46) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Longfang
    • (A) Ruin - Accuracy/Damage
    • (7) Ruin - Accuracy/Endurance/Recharge
    • (7) Ruin - Accuracy/Damage/Recharge
    • (9) Ruin - Damage/Recharge
    • (9) Ruin - Damage/Endurance
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Aim
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Red Fortune - Defense
    • (19) Red Fortune - Endurance
    • (23) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 12: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Kick
    • (A) Force Feedback - Recharge/Endurance
    • (25) Force Feedback - Damage/Knockback
    • (25) Force Feedback - Recharge/Knockback
    • (40) Force Feedback - Accuracy/Knockback
    • (43) Force Feedback - Damage/Endurance/Knockback
    • (50) Force Feedback - Chance for +Recharge
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Tough
    • (A) Resist Damage IO
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Red Fortune - Defense
    • (21) Red Fortune - Endurance
    • (45) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Resist Damage IO
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Serum
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (33) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Call to Arms - Defense Bonus Aura for Pets
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (45) Recharge Reduction IO
    Level 41: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 44: Disruptor Blast
    • (A) Accuracy IO
    Level 47: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Recharge Reduction IO
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Endurance Modification IO
    • (40) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 5% Defense
    • 9.875% Defense(Smashing)
    • 9.875% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 13% Defense(AoE)
    • 92.5% Enhancement(RechargeTime)
    • 29% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 32.13 HP (3%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 16.6%
    • MezResist(Sleep) 10%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 16.6%
    • 10% (0.175 End/sec) Recovery
    • 10% (0.537 HP/sec) Regeneration
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 10% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Shield Breaker
    (Channelgun)
    • 2.5% (0.044 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 11% Enhancement(Accuracy)
    • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
    Steadfast Protection
    (Crab Spider Armor Upgrade)
    • 3% Defense(All)
    Ruin
    (Longfang)
    • MezResist(Terrorized) 1.65%
    • 12.05 HP (1.125%) HitPoints
    • 1% XPDebtProtection
    • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Aim)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    • 2.5% (0.044 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Positron's Blast
    (Suppression)
    • 2.5% (0.044 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Tactical Training: Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.044 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Force Feedback
    (Kick)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.537 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Doctored Wounds
    (Serum)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Summon Spiderlings)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Call to Arms
    (Summon Spiderlings)
    • 5% Defense
    Expedient Reinforcement
    (Call Reinforcements)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Enfeebled Operation
    (Web Envelope)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
    Expedient Reinforcement
    (Summon Blaster)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  9. BenRGamer

    A Crab Build

    Well, like I said earlier, once I replace fitness with fighting, I'll have Ranged softcapped.

    I don't really know how I can get the other positional defenses softcapped, though, which is really annoying.

    Anyway, the Call to Arms/Expediant Reinforment procs are already in the Summon Spiderlings power, since it didn't need an extra recharge IO.
  10. BenRGamer

    A god with a gun

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I disagree. I think a tool (whether a magical sword, a gun or whatever) can change a characters origin.
    When you can have an Arachnos Soldier with a Crab Spider Backpack or a Bane Spider Mace and 2 to 5 robotic spiders following you around and still be Natural... I don't think that's the case.
  11. Quote:
    Originally Posted by Erin Go Braugh View Post
    I just tweaked a build (I used Ice before) and worked in Mace Mastery. Still able to get the perma stuff with 44.8% S/L defense and the poison ray for added defense debuff. Another interesting twist is the near perma spider pet to go with Phantasm and PA.
    Is it fast enough to make a chain? (That is, do you have to wait for anything to recharge)

    Since Poison Ray has a much higher recharge than the other ST blasts in the APPs

    Edit: Also, with the recharge for Perma PA, you should have no problem at all making the PPP pet perma.
  12. BenRGamer

    A god with a gun

    Think of it this way, the well is an amplifier, and your origin is the source.

    Sure, it amplifies your innate abilities, but without those innate abilities, it would have nothing to amplify. It even works that way in the Alpha Slot gameplay, the powers enhance the abilities you have, but not you yourself.

    That's why it doesn't change your origin.
  13. BenRGamer

    A Crab Build

    Actually, when i19 comes out I'll need to pull a couple of slots out of Disruptor Blast to 6-slot weave and keep Stamina 3-slotted, so I didn't put any expensive sets in there (ranged def will be capped at exactly 45%, too, after I get fighting in there)
  14. BenRGamer

    A Crab Build

    Unfortunately, I've been sidelined with a nasty cold these past few days, but, I was able to come up with a new build.

    Since they pushed i19 back, I re-introduced fitness into the build, when it comes out I'll replace it with Fighting.

    Regardless, even with Fighting defenses aren't quite as high as Wiccania's build, but I found Aim (with it's +50% Damage Boost) pretty good, and I didn't want to pass it up.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Recharge
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Achilles' Heel - Chance for Res Debuff
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Longfang
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Achilles' Heel - Chance for Res Debuff
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Aim
    • (A) Recharge Reduction IO
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Damage/Range
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Red Fortune - Defense
    • (19) Red Fortune - Endurance
    • (23) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    Level 12: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Health
    • (A) Healing IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (45) Efficacy Adaptor - Accuracy/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Impervious Skin - Resistance/Endurance
    • (25) Impervious Skin - Resistance/Recharge
    • (25) Impervious Skin - Endurance/Recharge
    • (40) Impervious Skin - Resistance/Endurance/Recharge
    • (43) Impervious Skin - Status Resistance
    Level 26: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 28: Serum
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Recharge
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (34) Doctored Wounds - Heal/Recharge
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance
    • (33) Red Fortune - Defense/Endurance
    • (34) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Call to Arms - Defense Bonus Aura for Pets
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (45) Recharge Reduction IO
    Level 41: Web Envelope
    • (A) Gravitational Anchor - Immobilize/Endurance
    • (42) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Immobilize
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (43) Gravitational Anchor - Accuracy/Recharge
    Level 44: Disruptor Blast
    • (A) Accuracy IO
    • (46) Damage Increase IO
    • (46) Damage Increase IO
    • (50) Endurance Reduction IO
    • (50) Recharge Reduction IO
    Level 47: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Recharge Reduction IO
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------
  15. BenRGamer

    A Crab Build

    Quote:
    Originally Posted by plainguy View Post
    Your endurance ratio is weak so your going to have powers to use at will but your going to run out of endurance fast because your at 1 point value difference between use and recovery.
    Er, you do know this build is a plan for after i19 goes live, and Stamina is inherent (I even saved a couple of slots to put in Stamina), right?
  16. If I recall correctly, that was actually the original intent of the power.

    Rumor has it, though, that even though doppleganger tech is around, it's more trouble than it's worth to do.
  17. Quote:
    Originally Posted by Spinomania View Post
    Master Illusionist phatasms and decoy phatasm survive when she is defeated, while players one disappear when player is defeated.

    Same for NPC caltrops, earthquakes, and so on.
    Actually, for the player, while the Phantasm disappears, the Decoy Phantasm sticks around.
  18. I hate the letter K so much....
  19. I think the Epic Storyline on VEATs matches Rogue the best.
  20. We can't organize our character lists, you know, by most recently played, or level, etc.
  21. BenRGamer

    A god with a gun

    Take a look at it this way, Ironik, your character is Natural, that means they're just that good, Well of the Furies or not.

    While the Well of the Furies may make them better, they'd still be super without it, and that's why their origin doesn't change.
  22. BenRGamer

    A god with a gun

    Quote:
    Originally Posted by AzureSkyCiel View Post
    not mention there's quite a few times of them using MAGIC (or at least a magical ritual) to defeat their foe.
    That's the equivalent of calling every character that went through Dean McArthur's arc with the Ajax fight (where you had to use technology to weaken him enough to defeat him) Science or Technology just because they went through that arc.
  23. BenRGamer

    A god with a gun

    Quote:
    Originally Posted by Flarstux View Post
    "Is that pie you smell? A la mode? No. It's just cream cheese on whole wheat toast. Fine. If that's how it's going to be, that's how it's going to be. No pie. No mercy. No quarter."
    I have a new sig...

    ResidentBaka is gonna be mad.
  24. BenRGamer

    A Crab Build

    Thanks for the help, but, taking a look at that build, a couple of problems...

    I meant it when I said that money was no object--but Ragnarok/Apocalypse are 3 to 4 times as expensive as the Absolute Amazement set, as well as the Immobilization purple set.

    You also seem to drop some of the crab's AoE attacks, why?

    That said, looking over some things I am being pretty wasteful in the build. I'll make a cleaned up version in the morning.

    Quote:
    Originally Posted by Hot_Head_Mike View Post


    I think I took it to literal.
    Way too literal. That's a lobster.
  25. BenRGamer

    A Crab Build

    Okay, I decided to make up a Recharge-Intensive Crab build--money is no object, but I was able to get up to 183% global recharge while only using one purple set.

    Anyway, leave comments, critiques, or suggestions please.

    The build has i19 in mind and thus I didn't take fitness--and saved 2 slots to represent 3-slotting stamina with EndMod IOs, and that's all.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Longfang
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Aim
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Recharge
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Analyze Weakness - Accuracy/Recharge
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Red Fortune - Defense
    • (17) Red Fortune - Endurance
    • (17) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense/Recharge
    • (19) Red Fortune - Defense/Endurance/Recharge
    Level 12: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    • (29) Detonation - Damage/Recharge
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense
    • (27) Red Fortune - Endurance
    • (27) Red Fortune - Defense/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Frag Grenade
    • (A) Kinetic Crash - Damage/Knockback
    • (31) Kinetic Crash - Accuracy/Knockback
    • (31) Kinetic Crash - Recharge/Knockback
    • (31) Kinetic Crash - Recharge/Endurance
    • (33) Kinetic Crash - Damage/Endurance/Knockback
    • (33) Kinetic Crash - Accuracy/Damage/Knockback
    Level 20: Tactical Training: Leadership
    • (A) Endurance Reduction IO
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Resist Damage IO
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 28: Serum
    • (A) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal
    • (39) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Omega Maneuver
    • (A) Absolute Amazement - Stun
    • (40) Absolute Amazement - Stun/Recharge
    • (40) Absolute Amazement - Accuracy/Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Recharge
    • (42) Absolute Amazement - Endurance/Stun
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Call to Arms - Accuracy/Recharge
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Call to Arms - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (46) Expedient Reinforcement - Accuracy/Damage
    Level 41: Web Envelope
    • (A) Recharge Reduction IO
    Level 44: Mace Blast
    • (A) Kinetic Crash - Damage/Knockback
    • (45) Kinetic Crash - Accuracy/Knockback
    • (45) Kinetic Crash - Recharge/Knockback
    • (45) Kinetic Crash - Recharge/Endurance
    • (46) Kinetic Crash - Damage/Endurance/Knockback
    • (46) Kinetic Crash - Accuracy/Damage/Knockback
    Level 47: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Call to Arms - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Call to Arms - Accuracy/Damage/Recharge
    • (50) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Accuracy/Damage
    Level 49: Shatter Armor
    • (A) Recharge Reduction IO
    • (50) Damage Increase IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    ------------