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Quote:I used to have a character with Gigabolt: Death Arc. I remember picking up Death Arc and going into an open mission on Monster Island, and I suddenly had a zillion animal people on me all at once. So I spammed Gigabolt and suddenly the mission was over and I had top score. People who had played through each step of the mission were miles behind me in points.Not so much toggles I think as autofire powers, and I think it was like that from the beginning.
Also: Gigabolt.
I actually did feel a bit bad. I think Death Arc's been nerfed since then. It was way too good. Better even than mini mines were during the first month live. -
But it worked for my CoV beta directory. I could find the old character names I teamed with. Fun.
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I went to go look as I have Windows 7, and it won't give me thumbnails on the older screenshots. Very annoying.
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Quote:Huh. I haven't had many problems with this. Were these the early zombies that were pretty weak or the really tough zombies later on? My shotgun/blades Templar can two-shot most packs of zombies in town - and I mean the entire pack with two shots, not two shots per zombie - but a lot of the backwoods stuff is a lot tougher.Making the Secret World's combat bearable would have gone a long way towards helping me give it a fair chance, but I can't play a game I can't play.
Incidentally, I tried circle-strafing, but I was mostly fighting a line of slow-moving zombies. Strafing around one put me in the clutches of another. Backing away from them seemed more effective.
Quote:You know... Now that the game doesn't FORCE me there, I don't think I'd be AS turned off by Canada and the Desert. As with City of Heroes, I do appreciate the occasional theme divergence. I'm just gobsmacked that Jack Emmert took this desire for variety as meaning people didn't want a city setting, so he moved the game out to the wilderness. Millennium City is solid enough to carry a game. If I move away from it, that's fine, provided at least part of the game still takes place there.
As I said on the CO forum, if this game gives you the same trouble TSW did, you can use an XBox 360 wired controller (made for PCs/Windows) with it to make it a lot more actiony. -
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Quote:You can move your basic attack (any any skill really) to any of 1-7. It might be possible to rebind those to other keys as well. If it had controller support, it'd probably be really versatile in this sense.It pissed me off because it was a click-n-kill game masquerading as an action game. Sure, your character's orientation matters, but you're still mouse-pointing and tab-targeting for the majority of your skills. Sure, the game gives you an action-game-style "basic attack" (mine was shooting pistols), but it binds that to my 1 key. I control with WASDF, with my pinky on A, my ring finger on W, my middle finger on D and my index finger on F. To press 1, I need to let go of my movement controls, but to survive, I need to shoot at zombies while backpedalling away from them, which in turn requires me to tie my fingers in a knot. If I could do what ACTUAL action games do and mind my attack key to the left mouse button so I can shoot AND move at the same time since the game asks me to, then I wouldn't have nearly as much of a problem with it. Turns out I can't bind stuff to the left mouse button, or at least I couldn't figure out how to do it.
Tera did action combat right, specifically by putting my attack on the left mouse button, my block/dodge on the right mouse button and letting me define my combos so that I could, if I so chose, never press a number key. THEN action combat is actually action. What the Secret World does is why I hate the new "challenging" bosses in City of Heroes - because it makes the game feel cumbersome and it makes my fingers hurt.
This problem hadn't crossed my mind because I am used to remaining mobile while using the number keys, and circle strafing is really easy in TSW and it seems more effective to me than backpedaling.
Quote:You wouldn't believe how delighted I was by this. I took the bait and tried Champions Online today, just to see what the "level-10-locked" costume pieces were like. Getting out of the tutorial and NOT tossed into a forest or a desert is why I kept playing past that. I've tried Champions Online intermittently over the years, and every time I've stopped when I left the tutorial. Tossing me into Canada or "the desert" just threw me out of the game and I simply didn't go back. At least Millennium City looks different from what you'd see in most MMOs.
I think it is possible to level past Canada and the Desert without being stuck in them, but that may require playing stuff like Whiteout and the Serpent Lantern. More than once. I am not sure, though, as I haven't really played since they rearranged everything. -
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Quote:I am not saying you should like it. I am saying you're mischaracterizing it. Plus, complaining that an RPG has terrain is like complaining that water is wet.You keep missing my point. I don't want Guild Wars 2 because I don't want a Fantasy game. I don't care what you do to a Fantasy game, it'll simply not be one I want. Arcanum and Final Fantasy are about as far as I'm willing to stretch it, but even then I'm more interested in the non-fantasy elements. Guild Wars 2 is a Fantasy game, and that's not something I want to play. That was never something I wanted to play. Me, I'm a fan of the old StarCraft game and its thematic world, especially that original trailer that turned into its intro. You can do a lot of stuff with Fantasy, but none of what you describe interests me much. ESPECIALLY none of what I saw the first few hours of gameplay. Maybe I just didn't pick the right race, but the Norn world looks like I'm playing Rune with better graphics.
Quote:Like Asura's Wrath? OK, I'll remember that. Sorry about my faulty memory. I just never messed with them. I mostly messed with the Norn and the Silvari. Didn't really mess with humans, the... Asura and the big cat people.
Quote:Shooting zombies in a forest is about as far as I got into it. The combat system in that game REALLY pissed me off so I didn't see much of it. And my comment wasn't so much that the Secret World is Fantasy as it was that I just can't get away from forests, it seems. Even in games that shouldn't be about that. Hell, even Champions Online, in its infinite wisdom, decided that cities are passée and booted people off to either a forest or a desert right out of the tutorial. I hear that's changed, and I will not miss either of those environments. At least a city-scape overworld looks a little less like everything I've ever seen ever than a forest or a desert.
Your complaints about forests are downright weird. Forests are in most games because forest is a real world type of terrain, and so you find them everywhere. There were even forests in Mass Effect.
Champions Online no longer sends you off to Canada or the desert after the tutorial. You get sent to Millennium City to do stuff in Millennium City, and then you get the option ~15 or so to go to the desert and/or Canada. -
Quote:It sends you to an island to shoot zombies. That island has forests, beaches, a town, bridges, a hippie camp, shipwrecks, etc.I'm waiting for an MMO that isn't about that, and even the Secret World starts me off by sending me into the forest to shoot zombies. Ugh!
If someone had asked me to describe Solomon Island in TSW, my first response wouldn't have been "forest." It would have been Kingsmouth. -
Quote:It's not just forests and deserts. It's kind of funny you're saying this on a forum for the game that gave us such memorable vistas as Steel Canyon and Atlas Park at launch. Not saying that CoH is bad for having a rather generic cityscape (and giving us better-looking zones later on), but rather that it's not really all that compared to forests, deserts, a sea that's solidified into jade, and the Realm of Torment (which a lot of the new DA stuff resembles). That is, both have rather forgettable areas and rather memorable areas.Frankly, I just don't like the visuals or the setting. Yes, the vistas are pretty, but they're forests and deserts. This doesn't inspire me to imagine and create, because pretty much everything that can be done with forests and deserts in a Fantasy setting has been done. "Nature" doesn't interest me, and magical nature only slightly so. Like I said - the only settings I actually like are the one of the little Stitch people, because theirs look more sci-fi and thus something I haven't seen in a Fantasy setting.
The "little Stitch" people are called Asura. -
This is on live. Can't purchase it, either. "Unknown SKU." -
Quote:When you create your first character, the costume selections are very limited. What you do is play your first character to ten and visit the tailor (I think) and you'll unlock a lot more options.I decided to download CO just to see how it compared, and I have to say I was more than a little disappointed. For the free version at least, costume and power customization seem severely limited. Does anyone know if paying for a subscription measurably improves these aspects?
Gold membership unlocks even more costume selections. Gold membership also allows you to change the power colors and sometimes emission points. Power customization also happens in-game, not in the tailor. -
Hey, Liquid - I'm glad to hear y'all got married.
I remember when you told me you'd started a relationship.
Also, your interview. You brain like I do in those situations. I can simultaneously impress people and still not get the job because I can get so locked up trying to find the balance between honesty and selling. -
Quote:I've played Sacred and Diablo II and Guild Wars and Guild Wars really does not play much like either of them. The similarities are at best superficial. This can be a good or bad thing depending on the person. But Torchlight is a Diablo 2 clone. Guild Wars inherited features from Diablo 2, but is very much its own thing.It's what it felt like to me. I have problems with calling it an MMO because of the exceptionally limited interaction with anyone else. Single player dungeon crawl (yes, with outside areas, I know... but D2 was fairly similar,) no real "RP" involved.... yeah, it felt like diablo (well, D2.) The "Hire teammates" bit just added to it. I could swap between it and Sacred (another of the genre) and pretty much not tell the difference outside of town.
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I don't want to argue that you should like it, but a Diablo clone?
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Crap, I forgot to mention Silas, and all that time he spent helping me level my characters.
Was plenty of fun, and the conversation was great.
- Kali -
Demanding immediate obedience and compliance is so convincing.
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Yeah, I think ArenaNet's position is more like Cryptic's was.
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Quote:ArenaNet is and has been a subsidiary of NCSoft since 2002. The article probably has some of its facts wrong, or just off a bit.Please note that it does not say *NCSOFT* has the option of buying stocks. It says that *ARENANET* has the option of buy stocks.
ArenaNet is an individual studio, not under NCsoft; it is simply using NCsoft as its publisher, similar to Cryptic before the IP sale. Cryptic was a separate entity, only partially beholden to NCsoft's bottom line. Paragon Studios was formed and owned by NCsoft; it was 100% beholden to NCsoft.
I find it somewhat telling that ArenaNet are not using NCsoft for the Chinese launch, unless NCsoft does not publish to China. (I don't pay attention to Asian gaming. I don't plan on ever gaming in Asia.) -
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Right now my expectations are still pretty low, but it is good to hear that discussions are happening at all.
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Quote:I did fact check this, but I accepted you were correct before I did so.No one without first hand experience ever accepts this as true.
Those with first hand experience will back me 100%.
Ladybugs bite. They bite hard. In a side by side with red (not fire) ants, I'd rather be bitten by the ant. Spring is a bad time of year to be around them. They get snotty and mean.
I've never been bitten by one, but I have been bitten by ants.