Barbie_Ink

Rookie
  • Posts

    90
  • Joined

  1. So this is my current scrapper build, the actual Barbie Ink, or at least 99.9% of here. Mids lists recovery at 3.48/s but my combat monitor says 3.89/s or some such. Maybe one of my accolades or something. Anyway...

    Absolute beast vs large groups. I ran her last night on a couple of maps set for +3/x8, and she tore through things. Ripped up everything except bosses, really, and they've always been a bit rough on Spines with its AoE focus.

    She's not soft-capped vs anything, but I've heard a few times about people pulling it off with Dark. Is it worth it? With Dark Regen on a 10 second timer (14 if Hasten is down) I've very rarely even seen my hp drop into the red, though when it does it's dangerously close to empty.

    Thoughts or suggestions?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Barbie Ink Redux: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- Hectmb-Dam%(A)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Impale -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg(9), Apoc-Dam%(9)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Mrcl-EndRdx/Rchg(19), Numna-EndRdx/Rchg(34)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
    Level 22: Cloak of Darkness -- Krma-ResKB(A), EndRdx-I(23)
    Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 28: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
    Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Ragnrk-Knock%(37)
    Level 35: Boxing -- Hectmb-Acc/Dmg/Rchg(A)
    Level 38: Soul Transfer -- Armgdn-Acc/Dmg/Rchg(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
    Level 47: Tough -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48)
    Level 49: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50), GftotA-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 15.5% Defense(Smashing)
    • 15.5% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 22.4% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 60% Enhancement(Accuracy)
    • 30% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 140.6 HP (10.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 8.8%
    • 11.5% (0.19 End/sec) Recovery
    • 16% (0.89 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 15% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1407;705;1410;HEX;|
    |78DAA553DB4E1351143DD34E29F4425BA0E54E6F20A597817A171F8C8024189B201|
    |89ED46628479850DB66A61878F3037CD2449F8C9700EA2718FF44FD10132FE3BE1C|
    |1A89BE3949D73A679FB5F6DED33DA7B2BF1412E2F135A1F52ED64DC7A9AED76CB3D|
    |592B6AF626E5BB5E882696F5A32B5D2D84DADC9ADBD7DBF10227EA2A956645D4AE3|
    |F69E55AF3BA39DE8927C201B8E34964C7BB77ADD7ED8B4632B8D1D69CB46DB38598|
    |4569BCDBAB16CB51BD27102B4596F49B91556F1ED9DB6D5D88ED16EA5F1C872AC4D|
    |AB6EB50F62375A56CD58686E1D542BA6D396F6C110743403BF57D81A3DAE10058F1|
    |0653183218D42BA9880C5B4F0249952441369A25486E8B55FA985EBD3BE5306FD07|
    |D34FA2E95F4C2E93F02215C0E55545BC5CA48B8B74719134174973912E90FB582E7|
    |C398119DE42889B773D7E8372771799CA441938ED618FA7A7409EC0292A8220A87A|
    |08729D10B712E256B2DC4A965BC9823CACF2853F5389DE2F4C5F894A2088681AFD1|
    |3913E78CD71111DA0B78DC689FA124CCBFC6A6B1AEEFCE08A715A2DB641A1EC4D12|
    |74C3493F9F78FB5F508981A74CCF8812CF890CD0C55586F837817513697AC343381|
    |9E413DF20CF66886733C4B399E1D9E47936799ECD11B886D54487D935C2AE9153AE|
    |22BB8AECCA836B54D51A65D718BBC6FE554BB9DEF8B15D768D1FD2C9C411D331D19|
    |9774CEF993E101D832BA95CC9B3144A9D633A4F347981E922D325220D5C19F5AD67|
    |72142A43688A3E5F574CCD53681DFACA29558E3F94E330DC0D3588024FA0C41328F|
    |1044A3C1D2F643394CE98A351CEE6992669A2B3388C71A1836E4EE9E60224284799|
    |74D295C3B41BD3FFB89C2E3CE2D65F9155BD73FD844691A4DEB9BFFFF57C0C9DD4E|
    |A590B40C63B08AB081B087701C43D5CDDC79589AB4D841A82FBA9E38E5CC686AE20|
    |CC235C4578821E7F10208810420823F4224410A208FD08098411849708EE6FEA730|
    |011|
    |-------------------------------------------------------------------|
  2. Barbie_Ink

    Elec/Shields

    I noticed that myself after I was done building, but I'd already slotted things, and after examining the numbers it just doesn't make that big a difference. Havoc Punch has about twice the DPS as Boxing, but also has just over twice the recharge time. Six of one, half a dozen of the other. My main use of Boxing/Brawl/Havoc Punch is just to keep Fury up when there's only that one boss left in a group AND there's not another group close by to drag him onto. When you add in the doubled chance for the proc to fire, the damage difference isn't that big a deal.

    Also, I'm lazy and don't want to respec again (either to swap slotting or to switch HP for CB) for something so trivial for what I do. It's not like this is a RWZ Challenge + Pylon build or anything, it's a SMASH all comers full team build.

    Hm. I think I have a Hecatomb chance for negative energy in my Brawl, too. May not have updated Mids after finding it.

    Anyway, hope the explanation made at least some sense. It's very late.
  3. Barbie_Ink

    Elec/Shields

    Here's my Elec/Shield build, for what it's worth:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Azazelia: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine

    Villain Profile:
    Level 1: Havoc Punch -- Acc-I(A)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), S'fstPrt-ResDam/Def+(3), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(19), RedFtn-EndRdx(45)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(40), RedFtn-EndRdx(45)
    Level 4: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), Numna-Heal(15), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(40)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(17)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(46)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
    Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 24: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 26: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
    Level 28: Grant Cover -- DefBuff-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(42)
    Level 41: Aid Other -- Empty(A)
    Level 44: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(45), Mrcl-Heal/Rchg(48), H'zdH-Heal/Rchg(48), IntRdx-I(48)
    Level 47: Build Up -- RechRdx-I(A)
    Level 49: One with the Shield -- EndMod-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 10.8% Defense(Fire)
    • 10.8% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 13.9% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 123.7 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 14.3%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 2.5% (0.04 End/sec) Recovery
    • 22% (1.38 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1408;690;1380;HEX;|
    |78DAA593DB4E13511486F7B4530B3D5010A1505A4EE5D41607AA5E285E1814301A9|
    |B401AD400D234650B933485B445812B1FC02B4DF4CA17D137F0AC97EA9BA894B5D6|
    |BF4BAC5E3A49FFAFB3F6FCFBDFB3D79EDCC14248A927D79415BC512ED66A85EBD5F|
    |DBAF6E58ADB6EA96DFEA878A4CB6ED1AF948ACB4021A7CB5A3B8B655DAA57DD52B1|
    |8C82195CD00F75A5A69DFC8EABCB5BCDDBAE5B951D5DD595BAD3FC135ADEDD2D3B4|
    |B6EBDA26BB580DCE4F7B4DE0A9BFAF64EDDAD6CE32EA7B7DC925BD1D1C53DB7E420|
    |27BFBB4FC1C55A5D570FFB686D29FA1DABE6D5502A46C8AAB7F466CA92924F052C2|
    |E79824094905081B0DC9DED104C4704EFC865199705970D971D1274C035D9E27A4F|
    |2EAF71791D299D490319B85605232B82741E63B4B33EB8946F4A16CDD17EBC87ED7|
    |F24A5B6C7C091207020983C147CA0DC76CCE0699F23D84A75FEC5519A2F689E0966|
    |C4166A41921E0823D313FEE6E1D2B9EF82F33F041F2925229BD2509111F1F8C9D38|
    |549ADAEBBD8C7DB8449D54623DD18F1763FC36CCF31DB0BE0A580B7AB07A9BE9E35|
    |C5D6DE756043107F20486D0AD205C1275A4A144BF145D19E3EB4A70FED89A33D29B|
    |4278DF658B4A67E93D58FAC18B262C8CA222B8BAC2CB23E53D68069CFC0A0BCB697|
    |264AA064276665EEC12C7001B8883E5F127073874CEED04F79EDE15FC06FE05830D|
    |2108C292FE30BE58E1AD7285C49B8927025E11A6B71D9B4B4717304C7B133134139|
    |E713D8998996839BC2CE24C83565BE9BA9065D6A882A1973023338A7D339C1CC4D6|
    |9F0CCBCCC3A33203BC25F98632670709EBED2FA674D6976584A71FB8FCF5362EEFC|
    |5359B6CDE74A154B2A4BF6E917FC5FD7EB5033AB7D25409A675965B9C7729F658D6|
    |59D65836593A5C0D27873EA8E5CE6055D619963B9CAF2941FF20749822C2196304B|
    |074B84A593A59BA59725C6F28AA57102580CFA92|
    |-------------------------------------------------------------------|
    With stacking Active Defense going, my defense debuff resistance is up around 93%, so close to Super Reflexes levels.

    I realize I have no epic for extra AOE or -kb immob, but frankly she doesn't need it. It's a bit slow on taking down bosses, but even then it's not too bad unless they have good resists (for a boss). Anything less isn't even worth talking about.

    Capped defenses (or within a fraction of them, and past if you're teaming with even 1 person and in their vicinity) and Aid Self make her pretty much immortal even when lucky shots do get through. Endurance recovery isn't spectacular, but with the occasional blue is enough to keep me going.

    Mind, this build is for tanking on teams of 8 on the ITF. I'm not worried about hard single targets because there's a team to work on them. I'm worried about gathering as much aggro as possible to keep fury up, and keeping the AVs as angry at me as possible (without Taunt, anyway). Oh, and killing absolutely everything short of an AV or boss in one or two clicks. I've dragged the aggro of the entire set of computer defense robots with a couple of well placed teleSMASHes, and held their attention off to the side (by 'held their attention' I mean stomped them into the ground) while the team finished off the computer.

    It's not a chainsaw build, but if you want massive AoE, tankerlike defenses, and to lead a team in waves of carnage? It'll do.
  4. Quote:
    That would be comparing secondaries to primaries and rather silly. This is a case of comparing secondaries to secondaries.
    It's a matter of looking at the whole picture. A Claws/SR and a Night Widow are two entirely different beasts, both in their Primary and Secondary, no matter how close they seem.

    Quote:
    It damages it enough that I dislike it intensely. It's counterproductive to the mechanic
    Fight more enemies. I barely even notice the dip on mine, and I run as close to capped fury as you can get most of the time.

    You're getting a self-heal on a set that already has some of the best survival metrics in the game, in an AT that deals some of the best melee damage in the game. Somewhere there's an immortality chart Arcanaville set up that shows the survivability increase of a defense based brute set with Aid Self, and I seem to recall that it turns SR into a 'so long as you have endurance you will probably never die'. I know that outside of my own mistakes, no endurance from a lengthy battle against something really tough, I don't die. Maybe one of those once in a lifetime situations where five bosses all get past my capped defenses at once, but I can't even remember the last time that happened.

    So for a trivial dip in fury that's gone within a couple of seconds, at least if you're fighting everything you could and should be with such a crazy combo as Claws/SR, you patch that 5% chance to take damage. I mean seriously, if I offered you a power that imposed a relatively tiny damage debuff for five seconds and in return you cannot die, would you really turn it down? Because that's what Aid Self does to SR, about 95% of the time. The last 5% being reserved for stupid stuff like trying to solo the Freedom Phalanx at the end of the LRSF by yourself all at once.

    Quote:
    Nope, I think it's somewhere around 30%.
    That's a pretty big mark in favor of /SR brutes, for me, but I love running the ITF and being main lead/aggro gatherer.
  5. That's like saying Defender blasts are underwhelming compared to Blaster blasts. I mean, sure they are, but the tradeoff is buffs/debuffs in the Defender primary. It's just not looking at the whole picture. Maybe your Widow can pull off a 700 damage Spin every few seconds, but I'm doubtful.

    As for Aid-Self damaging Fury, not really. The only time I ever seem to have to use Aid Self is when surrounded for relatively long durations by Lts and Bosses. Who are, as you might imagine, keeping my fury as close to capped as really matters by attacking me a bunch. In the farms I use running from mob to mob my fury barely falters.

    Also, do Widows get 95% defense debuff resistance? I honestly don't recall, I prefer Fortunata to Night Widow.
  6. Quote:
    How neccesary is hasten?
    I'm pretty poor with strict attack chains (and what I said above still holds true), so I like things to be up as much as possible. Hasten knocks about 1.4 seconds off the recharge of Spin, which is a godly Brute power on par with Footstomp (more damaging, no knockdown, other than when it kills things). It knocks nearly 2 seconds off the recharge of Aid Self (1.88), which can be dealy if you're fighting groups of bosses. Since my usual tactic is to shred the minions with Spin/Shockwave, finish off Lts with another Spin and Evis or whatever single target attacks are up, then just let the bosses follow me into the next group for rinse/repeat. Ever few groups I pause long enough to drop the five or six bosses following me, and one thing I've learned is that you absolutely want Aid Self up ASAP if you're fighting bosses. They may only get through 5 or 6 percent of the time but when they hit it's going to hurt.

    Not sure why I have that lone empty slot in Lucky... I know it's not there in my actual build. Hm. I'll peek later and see what's up.

    You could possibly drop the Speed pool if you really wanted. I like using Super Speed to joust particularily rough bosses, or herding. Endurance is alright if I remember to turn SS off when fighting. Also, yes, another 3 slot bump to Ranged/AoE.

    I'll do an alt build and drop Hasten/SS for Boxing and Tough, see if that extra 3% helps with a few over-accurate types, but really unless you want to run +4 or +5/x8 it's not necessary.

    Quote:
    but on the other hand its got 107% defense debuff resistance
    This is entirely unnecessary. You can never get higher than 95% Defense Debuff anyway, and SR gets that by default just by making sure you took all your defenses.

    Quote:
    and is 10-15 points over the softcap with all the set bonuses applied to all positions.
    While it's possible this could be useful, I rarely see things getting more than 6% or 7% chance to hit me (aside from very specific, very unique, very irritating enemies), and that's just running at 45% to 49% defense. 90% of stuff I find myself fighting is already at the bare 5% floor chance to hit, so pushing so much money and effort into going to 55% - 60% is just inefficient. Easily as much or more so than using two slots to get SS and Hasten just to eke out another second or two lower recharge.
  7. My Claws/SR Brute tears through maps set for +3/x8 like they're tissue.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lagomorph's Boon: Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine

    Villain Profile:
    Level 1: Strike
    • (A) Touch of Death - Accuracy/Damage
    • (19) Touch of Death - Damage/Endurance
    • (19) Touch of Death - Damage/Recharge
    • (34) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (13) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Defense/Recharge
    • (5) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    Level 4: Slash
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (21) Touch of Death - Chance of Damage(Negative)
    • (34) Touch of Death - Accuracy/Damage/Endurance
    • (43) Touch of Death - Damage/Endurance/Recharge
    Level 6: Spin
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    • (34) Obliteration - Accuracy/Damage/Recharge
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 18: Health
    • (A) Miracle - +Recovery
    • (23) Regenerative Tissue - +Regeneration
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (36) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    Level 22: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 24: Aid Other
    • (A) Empty
    Level 26: Eviscerate
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 28: Aid Self
    • (A) Numina's Convalescence - Heal/Recharge
    • (29) Miracle - Heal/Recharge
    • (29) Doctored Wounds - Heal/Recharge
    • (31) Interrupt Reduction IO
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    Level 30: Lucky
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (48) Empty
    Level 32: Shockwave
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Dodge
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 38: Agile
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 41: Focus
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (45) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    Level 44: Follow Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Quickness
    • (A) Run Speed IO
    ------------
    Level 1: Brawl
    • (A) Hecatomb - Chance of Damage(Negative)
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 6.88% Defense(Smashing)
    • 6.88% Defense(Lethal)
    • 7.5% Defense(Fire)
    • 7.5% Defense(Cold)
    • 10.9% Defense(Energy)
    • 10.9% Defense(Negative)
    • 13.8% Defense(Melee)
    • 18.1% Defense(Ranged)
    • 15% Defense(AoE)
    • 34% Enhancement(Accuracy)
    • 26.3% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 73.1 HP (4.88%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 7% (0.12 End/sec) Recovery
    • 52% (3.25 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1401;703;1406;HEX;|
    |78DAA593594F135114C7EFB4530BED94B6022D4BCB56B6B20CF4CD25D10411A3A10|
    |95AB7003269CA05C6D499A653047CF203F8E48B4FA80FAECF6E897E097713F59BB8|
    |D4B35C087D7692F9FFE69E7BB6397726BF3D6B0871FBA4D0C2A7CA45CFB366AA9B3|
    |519C817D7ED526CBEB8EEDE70AB958D11AF6FC6759DA010224E0E565E96A5342164|
    |CB4BB16556AE49C7936661B322ABD605B95696DBD28B9F753664553A3573EF21B4E|
    |0BA65B3509172D5A0C739BBE648CFE3C5BC2C566C673D428BBC5CB54BB62393A72B|
    |76C9E4320577B36CE58B5E4D56773AA09F2CDCA58850573D20160123E2F0126399D|
    |07F8D905D214C5A84F718A0A9A8103CE4842F4C300C42478430D2C288123E60908A|
    |D21AA2F486A8E186A855E8D0AF3AF473873A7718E20EDBAC838D8E71A312A2022A2|
    |AF0CB87890EFD66FC211875420FE6CE89FEBFB41A80630A72942F382ED0D4D4804F|
    |A0CDECA035B329C4380471617E39111E2553024C1136F922DFA940CB0FC64F42061|
    |CA2AA5C941D62EC1063872038C45586F8390D5F2C71029016839769384DE0D0CA0E|
    |FED63EAADAC6C8DCA30C6377095FC0D6CE7E7A3B8F3EC1A31F6C987996679E86B44|
    |96E4C24EB70091BE6D9C916BDF32655E8DA626C1306770863B708BD90A05BB97717|
    |2867EA0CF59FCAD3AAA79BFC7A2ED2EA2B2CD2EA3DD3313265DA085354FD3A54EF5|
    |5E97A5F5064DF4BC62BC66BC2E41BC267D0014EA70D709E0C67FD08B621B533C43B|
    |C3BCB3012546B9847F7497D264EF13261E70EE878435F01BA76FBF1E187F44C39D7|
    |8CC7842987AC6784EC83D2524611EA63A69934F3AC7279DE393FE065BD3EAF3999E|
    |A44A297DFFD78492E4357FD0449359D0D58F08168D2C73FAFEBFF95FD75B63AF56F|
    |3F9106801E512CA1594AB288B284B28CB282B28164AFDDD7E74F408367414E518CA|
    |71943BE8140C8384510C94084A0B4A142586D28A9240E942D945A9FF03A524012C|
    |-------------------------------------------------------------------|
    Also my sig is out of date, will fix later.
  8. Bots/Dark - Tenebrous Lagomorph (yes, Dark Bunny)

    Assault: Vorpal

    Protector: Bre'r, Bugs

    Battle: Bunnicula, Foo Foo, Velvateen
  9. Not a bad build. Are you going to be soloing a lot, or teaming more?

    This is what I'm looking at for my Elec/Shield's next respec. It's certainly more expensive, but I think it came in under a billion (leaving out the purple I found that I'm tossing in tentacles). I focus more on teaming, and the ITF in particular, so Defense Debuff protection is a must. With stacked Active Defense I come in at something like 93% Defense Debuff Resistance.

    Your build is heavier on the Regeneration bonuses, but with capped defenses and Aid Self I think it's less important for mine. I also went for more End Recovery where possible, because it's a serious pain for shield. You'll notice I skipped a whole swath of early single target (or mostly single target, grr Jacob's Ladder) damage, but to be honest I rarely notice. Lightning Rod + Shield Charge destroys everything but bosses and really resilient LTs, who are still in a world of hurt.

    Here's what I've got:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Azazelia: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- Acc-I(A)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), S'fstPrt-ResDam/Def+(3), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(19), RedFtn-EndRdx(45)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(40), RedFtn-EndRdx(45)
    Level 4: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(7), Numna-Heal(15), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(40)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(46)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
    Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 24: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 26: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
    Level 28: Grant Cover -- DefBuff-I(A)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(42)
    Level 41: Aid Other -- Empty(A)
    Level 44: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(45), Mrcl-Heal/Rchg(48), H'zdH-Heal/Rchg(48), IntRdx-I(48)
    Level 47: Soul Tentacles -- Ragnrk-Acc/Dmg/Rchg(A)
    Level 49: Darkest Night -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 10.8% Defense(Fire)
    • 10.8% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 13.9% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 123.7 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 14.3%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 2.5% (0.04 End/sec) Recovery
    • 22% (1.38 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1405;688;1376;HEX;|
    |78DAA553DB4E535110DDA73DB5D00B05110AA505A1DCDAE2812A0F5E1E0C0A188D4|
    |D200D6A00699A760B27690A698B024F7E804F9AE8933FA27FE0DD5735F14314EACC|
    |AC5D62E3A327E95ADDB3CF9A356766EFDCC16248A9A7D79515BC5929D6EB851BB5F|
    |D86F6E58ADB6EA963E1A878A42B6ED1AF948ACB4621A72B5A3B4B155D6AD4DC52B1|
    |8280D95CD48F74B5AE9DFC8EAB2BE5D6B2E7767547D774B5E1B4FE845676772BCEB|
    |2DBA8EA7A3D208BFC9ED6E5B0896FEF34DCEA3656395D764B6E554797F6DC92039F|
    |FCEE3E1917EB0D5D3B1CA0DA52F43B56ADA7A9548C28ABDED197294B423E15B038E|
    |40982A244091508CBEA6C97D04C44E83DA92CA3B2A0B2A1B243425D504DB5A93E90|
    |CA6B545E474267D2A00C546B42A3AB42E93CF6A8B33EA8946F5A8A666B3FBEC3F63|
    |F9650C713D09150E04068EA50E823F9762283A73323A1EE361AA36441E4F304110A|
    |B551925E089B17C2DF3C1C3AF75DE8C20FA14F6411918E34556454347ED2F4C0D5E|
    |AB98726DE219A521DB4D38B1D6FEF73647B816C2F41AF84B8577D70F5F5AD2B96F6|
    |6F803685E20F85525B42E982D0672A258A527C51CC6600B319C06CE2984D0AB3496|
    |33616D53468BC06E11583570C5E597865E19585D717F21A32B3191A96CFF652A204|
    |4276624E720F674117419730E479219EEC88F11DF9259F7DFE37E818742234DA141|
    |A575EA6AFE43B6654635025A14A4295846ABC4D65536913E6FC4DA033934139E493|
    |E8CC64DBA94DA13309524D9B4B33DDA4478D5024638E5F0687742627347B4B063CB|
    |B20596787A4236532774C02675E0AFA49F5CF99D01C8E4BDCFEEB6E8ACDDD7F222B|
    |B6B9AB14B124B26C9F5EDFFF7ADE845A5E9DAB01C23CC31AC37D86070CEB0C1B0C9|
    |B0C5B0C0586E6DB5375E432177485E12AC3358667FC929F2F589021C41066E86288|
    |307433F432F433C4185E3334FF002389FB69|
    |-------------------------------------------------------------------|
  10. I'll also chime in on the PvP thing being meh with SR. Billz is some kind of mutant freak, or might be hacking a gibson or two, I'm not sure which.

    Anyway, as noted, SR is completely brutal in PvE. My SR chars are Brutes, mind, but with Defense sets it's essentially the same thing: Get yourself to 45% Defense to Melee and Ranged, and as close as possible for AoE.

    Go into the game and hit the powers tab on your bottom right tray, then hit the Combat Attributes button there. It'll bring up a screen to show us what you're actually playing with. Make sure all your defensive toggles are running. Mine, for instance, is all 3 SR toggles plus Combat Jumping and the Combat Attributes section on Defense tells me:

    Ranged Defense: 49.8
    Melee Defense: 46.15
    AoE Defense: 46.88

    The Debuff Resistance tab tells me:

    Defense Resistance: 95%

    This means that, generally speaking, most enemies only have a 5% chance to hit me. So most of the time, enemies will only hit me 1 time for every 20 times they attack. It's random, so it could be 5 in a row, but in practice that almost never happens.

    You keep talking about cascading defense failure (enemies hit you, your defense lowers, they hit you more) but that should be virtually impossible, or at least unnoticeable. Assume an enemy has an attack which lowers your defense by, say, 7.5% (both the -def powers in claws, for instance).

    Normally, if you have a 45% defense that would reduce you by 3.375, down to 41.625% Defense. As noted before, that would mean you're getting hit almost twice as often as previously (almost 10% of the time instead of 5% of the time). Assuming you got hit 3 times, it'd go:

    45% to 41.6%
    41.6% to 38.5%
    38.5% to 35.6%

    That'd be pretty bad, except you're Super Reflexes, so you should (with even basic SO slotting) be at 95% Defense Debuff Resistance, which means that a 7.5% defense debuff is reduced by 95%, and only imposes a .375% defense debuff.

    45% Defense hit by a .375% defense debuff is ... 44.8%.

    Even a hefty debuff like from Radiation Infection, at its highest value (a Defender with it 3 slotted for -Defense) is a 51.9% Defense Debuff... HUGE. Except to a SR, it's really only a 2.5% debuff, because we resist 95% of it.

    So no, you should not be having any notable cascading defense failures on a Super Reflexes character. Your problem is, as has been noted, that you probably aren't sitting at the 45% defense cap, and it makes all the difference in the world.

    For my build, I've chosen to invest heavily in IOs and skip Tough/Weave, to leave open slots for Aid Other (not that I use it) and Aid Self. I find that having a heal for just shy of 600hp every 10 seconds is plenty to keep me alive against virtually anything in PvE. Between a single Interrupt Reduction and the 5% chance to hit me, it's almost never interrupted.

    I routinely tank the ITF on my Claws/SR brute, up to and including going toe to toe with all 3 AVs. The only one that gives me any trouble is Nictus Romulus's auto-hit pbaoe fluffy, but auto-hits are a pain in the *** for any Defense set.
  11. Barbie_Ink

    Taunt Spammers

    Clearly if other Brutes are using it to so effectively enhance their fury, to the point that you aren't getting what you want, it isn't a waste of a power for -those- Brutes.
  12. Quote:
    1. People are able to hit such high +recharge numbers that things like AC, RA and Speed Boost are no longer sought out for their amazing +recharge numbers. (unless your an Ill/Rad, but then you wouldn't be a defender now would you?). Kinetic Defenders get hit hard by this, as Speed Boost is one of our beloved gems that we boast about.. see sig.
    ...what? The +recharge was always the -lesser- reason people wanted, and want, SB. It's the +recovery people want. Everyone wants +recovery. There is never enough +recovery.

    Quote:
    2. With the ability to soft cap defense on practically any toon and AT (more easily done on Tankers and Scrappers), Force Fielders, And partially Cold Dominateers, Sonics and Empathies are feeling the hurt as mitigation sets. You don't need the protection from a Force Fielder anymore now with IO sets. Empathies have nobody to heal and 3 of Sonic's key powers are less important to the team. Cold also has 3 powers that really affect the team's surviveability.
    This is flat out incorrect. Force Field has area mez protection, -even Scrappers and Brutes ask for Fortitude-, and the +DEF shields of Cold and Force Field are absolutely awesome. Not everyone (not even most people, really, in my experience) have soft capped Defense on their own. Certainly not to all three types.

    Quote:
    3. Also concerning +Recharge and +Damage, this hurts Radiation. Radiation's toggles aren't considered practically "required" on tough taskforces such as STF. Like I said earlier, an all tanker STF was completed. This just shos that even tankers can now hit high damage numbers. Lingering Radiation is starting to even feel the hurt of IO's. Also, their other anchor-toggles aren't even seeing the light of day as enemies drop faster and faster as people are able to completely empower their attacks with powerful IO sets. Not to mention the -Damage and -tohit not being required due to Defense Soft cap.
    No single powerset in an AT should be 'required' to do most of the normal content in the game, including Task Forces. Also, I absolutely assure you that a team of 8 tankers will take down an AV quite a bit slower than a team of 7 tankers and -ONE- Defender with Radiation Emission.

    More to the point, a team of 8 Defenders will most likely take down an AV faster than a team of 8 tanks, especially with a few Radiation Emission or Kinetics Defenders on the team. 8 Radiation Emission defenders with 8 sets of Accelerate Metabolisms going will absolutely destroy virtually anything they come across, and any mezzes that do hit will be over before you even blink. Swap out 1 of those 8 for a Force Field Defender and bam, no mezzing.

    Try running a team of 8 Blasters, then a team of 8 Defenders. I've done both, and the latter is by far the safest, most absurdly damaging thing I've ever seen, and unstoppable on a level Tanks only wish they could achieve, against pretty much any enemy in the game.

    Your entire premise is flawed.
  13. The best satire doesn't advertise, but much like porn and obscenity, we still know it when we see it.

    The fact that it's copied almost word for word from the 'Why you should never, ever play Dark Armor' thread might have been a hint.
  14. Barbie_Ink

    Accuracy

    [ QUOTE ]
    Here is the thing, if this test wasnt on the live server really it wont mean jack. We have seen several times explanations come in about how this isnt an issue. But when testing off the live servers it always seems to be the same answer. Which is there is no problem. Just like how there was no regen problem back when that was being tested because your internal tests allowed you to be fighting mobs of +6s, oh but someone forgot to turn on the level modifiers or something of that nature.

    All players can go off of is experience, none of us can run 40k attack testing in a safe enviroment on a live server. But i can tell you that i normally dont slot my blasters until level 12 so for 12 levels i am fighting with no accuracy modifiers, and even fighting even levels strings of 5 and 6 misses in a row is very common, and before you say numbers and chance, why do we never seem to have the same chance to strings or 6 hits?

    Then add even a 1 level modifier to the pot and that miss string goes way way up. Sorry but if your doing anything to the conditions at all to allow for a test, it means your not playing by the same rules we are on live. And to me then it doesnt count, until i see these kinda of numbers on live with no kinda of alterations, that meaning from a actual played character not one that is jerry rigged to take no damage and give no damage, i just wont beleive it. My experience is to different to.

    [/ QUOTE ]

    Please only speak for yourself then. I have rather large streaks of hitting, without a single miss, with my Spines/DA scrapper. And since I run two damage auras, I'll see the hits or misses as soon as they pulse. The only time my accuracy (2 ACC enhancements in my powers) seems to drop into a bunch of misses is vs CoT Death Mages or Nerva Spectral Demon Lords.

    I have no notable problems with streaks of misses. As such, I'm inclined to believe it's your experience that is faulty rather than mine.