Balanced

Legend
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  1. Oh, another possible reference--the grouping of Flight, Invulnerability, Strength, and Speed together in the upper left might be a reference to the F.I.S.S. characters in PS238. In the PS238 setting, characters with that combination of powers are so common that they get unofficially numbered; one of the major characters is a girl who decided to embrace it, and goes by "84" as her hero name.

    Or it could just be that they're really common superpowers, so they show up early in the chart. <shrug>
  2. Quote:
    Originally Posted by Nuclea View Post
    Metallic Form = Fe could refers to Iron Man I guess (Ferrum)
    If it's a reference to anything other than the symbol for iron, I would guess Ferro/Ferro Lad from the Legion of Super-Heroes. Iron Man doesn't have a metallic form, and Ferro does.

    Thanks for catching the ones I missed. I must have been sleepier than I thought when I posted.
  3. Quote:
    Originally Posted by ChaosExMachina View Post
    Can somebody translate the ones that are name references?
    I'll hit a few that I see as references:

    Mutant = X -->X-Men/the X gene
    Claws = WX -->Weapon X (Wolverine)
    Shrinking = PY -->Hank Pym (Ant-Man, Yellowjacket)
    Infectious = IL -->Infectious Lass
    Magnetism = MG -->It obviously fits directly, of course, but it also fits Magneto.
    Weather Control = ST -->Storm
    Military = NF -->Nick Fury
    Light Control = DZ -->Dazzler
    Water Control = AQ -->Could just be "aqua", but fits Aqualad best.
    Detective = DC -->Detective Comics
    Transmutation = FS -->Firestorm

    I could be wrong on some of those, and I may have missed others, but that's my take.
  4. Quote:
    Originally Posted by Rodoan View Post
    I like the table letters assigned to shrinking: Py
    Some of them are cute that way. That's one reason why I played with the example I did--Mutant is X and Claws are Wx. However did they get those symbols?
  5. Hm. My main, Balanced, would be OMyTlHUMF, if I'm doing this right. (Orphan, Mystic, Time-Lost, Healing--Empathy, Shadows--Dark Blast, Mind Control--Psi APP, Flight)

    The mightiest of all heroes* would be...XAnWxSnAg.


    *I speak here of Squirrel Girl, of course. Mutant (X), Animalistic (An), Claws (Wx), Super Senses (Sn), Agility (Ag). Of course, a certain other mutant has a very similar profile, with the primary difference being that he gets to tack either HI or HFm onto it, depending on how you read his bones.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    In fact, you know what I'd like? The ability to delegate. Let's go hypothetic for a moment. Suppose one day we got the ability to host our own player-specific organisations that we could put our own characters into. Kind of like a SG, but personal. Now, suppose my level 50 Brute, a self-professed emperor, goes and chats up a level 5-10 contact. Currently, the contact will say "Dude! You're too strong for me. My stuff's too easy for you!" Now suppose it wasn't like that.

    Say I go to a 5-10 contact with the aforementioned level 50 Brute and he says "Sir, I really need help with this particular job. I know you're too important for me, but is it possible for you to help me? I can pay, kind of." Instead of clicking "Close," my Brute goes "Hmm... Yeah, I don't want to bother, but you know what? I'll delegate. I'll send someone to get it done." I then log out, then log into my level 7 Mastermind, and I can choose to do this mission. So I do, I complete it, I go talk to this guy, and he's all like "Huh, so you're the one the big shot sent, eh? Man, his recruitment policy must suck if he hired you!" Then you have the option of picking whether you're happy with the response or not, relog to the level 50 Brute and chew the guy out for being an *******, or possibly commend him and offer to do more business with him.
    This is, after a fashion, how I think of the mission drop feature when playing redside. Beyond a certain level, I assume the character has acquired some Invisible Idiot ("out of sight, out of mind") flunkies, hangers-on, or even groupies, and he sends them to take care of something he doesn't want to mess with. If the character isn't high enough level, or has a background for which that doesn't make much sense, then he either subcontracted it or tricked someone into doing his dirty work for him. He only gets a bit of infamy and experience from arranging it; the bulk of those go to his flunkies. (Heroside, I treat it as calling in favors from other heroes, requesting help from whatever organizations the character has ties to, and similar things.)

    A system for subcontracting jobs to your other characters seems awfully complex (and probably fragile) for the amount of good it would do. There might be a different way to expand on my approach, though. I picture a new "Item of Power" type item for bases (by which I mean an item that conveys a benefit to the entire SG). The item takes the form of NPCs that hang out in the base part of the time--they're flunkies, junior members, the Legion of Substitute Heroes, whatever is appropriate--and the benefit they convey is letting you drop more missions and/or increase the inf reward for dropped missions. Instead of going to the contact to drop a mission, you talk to one of the flunkies and get the option to drop any of your current missions. Once you select it, all of the flunkies currently in the base run to the exit and disappear, and your mission is marked completed. (If you pick an undroppable mission, the flunky will tell you that they don't think they can handle it.) The flunkies will stay gone for a while, then respawn in the base (a nice touch would be having some of them show up in the rez station, if the base has one). They'll have a cooldown period before you can send them out again (with various explanations like being off-duty or still recovering from the last mission).

    Ideally, you'd be able to use a bit of the MA tech to design your own NPC flunkies. Also, certain pre-made flunkies, or flunkies with special effects beyond mission drops, might be unlocked or awarded by particular badges. Some possible "special" flunkies would be spies (who will mark mission objectives on your map), publicists (who increase your inf gain from a dropped mission), and sidekicks (who give you a temp power that lets you summon them in the mission).

    Another idea would be tying it into the difficulty system. If you have your difficulty cranked up, you need more flunkies in the base to handle the mission. You might have to wait for all of them to come back, and they might stay out of the action longer for tough missions.

    If you have a solo SG--or if we ever get individual quarters/bases--you could make them specifically your flunkies.
  7. I hoard them rather obsessively on my main. He's still got his first Halloween rock, and a huge list of other temps. I never, ever use up the last charge on one of them unless I know that I can replace it. I actually like Safeguards, because I can refill my temps from them.

    Every now and then, I dip into them just to mess with someone's mind. Like the scrapper who wandered into a corridor away from the team and was getting overwhelmed--I started trying to patch him up, then remembered that Narrow Corridor = Cone Heaven. Tentacles->Night Fall->Plasmatic Taser->Holy Shotgun Shells->Flamethrower->...until there was a pile of smoldering bodies at the end of the hall.

    The scrapper says in team chat, "Guys, you wouldn't believe what the emp just did."
  8. Quote:
    Originally Posted by David Nakayama View Post
    The character team's completely tapped right now, working on [redacted], but I'll look into the bug for sure. Man, I bet you can't wait to get all those awesome [redacted] parts!
    How long can the Redacted costume set take? It's just a bunch of rectangular black boxes overlaid on the model.



    Quote:
    Originally Posted by FallenAngelEyes
    I'm hoping is that there isn't some sort of secret unspoken reason to deny unisexing on the grounds of "THINK OF THE CHILDREN" in regards to having more androgynous looking or transvestite characters. That would just be utterly disappointing to me...
    Well, the Science Booster does let us change a character's gender with costumes. If they're okay with that, it seems unlikely that they'd balk at an androgynous look. On the other hand, we've been asking for cigars for girls and shoulder pets for guys for ages....
  9. Quote:
    Originally Posted by peterpeter View Post
    Well, one would have to be wrapping the whip around an enemy and dragging them towards you. Sort of like reverse knockback. I can't turn up a clip at the moment, but pretty much every tv and movie hero who has ever wielded a whip has used it to pull someone towards them. Or does that only work with pretty women?
    I think it might be possible to do this with existing power effects, but it would be tricky, and have some serious downsides. It would have to:
    Be a 1-degree cone,
    Impose an immobilize (without knockback/repel resistance) on the target,
    Create an invisible pseudopet at the far end of the cone (putting it directly behind the target from you),
    Make the pseudopet target your target with an auto Repel power,
    Impose an unresistable or super-high-mag immobilize on you to keep you from moving around and screwing everything up,
    Disable all of your other whip powers for the duration (or maybe all of your other clickies, since many of them would interrupt the animation).

    So, even assuming it could be made to work, you're immobilizing yourself and giving up all of your click powers for several seconds to...what? Drag one target into your Hot Feet/Burn area? It doesn't really seem worth it.

    It would be awfully cool to drag someone off a ledge into a lava pit or something, though.
  10. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    The issue of "it took me X Time to get Y Results and it should take that long for everyone else" argument is pointless. X and Y are Variable
    Bah, I say! I unlocked Kheldians with a defender. An almost exclusively solo Empath! You whippersnappers who "earned" your EATs with scrappers and brutes and such just haven't put in enough work. Turn in your squids and spiders at the door, and come back for 'em when you've paid your dues.

  11. Quote:
    Originally Posted by Fido1 View Post
    It sounds like they might have Vengence like the Nemesis lts.. which makes them
    even more scary as an opponent.
    One notion I entertained on reading that was that ghouls might grant a temp power on defeat--an auto Taunt aura with a large radius that only works on ghouls. Even nastier, maybe they could grant a power that automatically summons a Teleport Foe-like pseudopet, which taunts once, then vanishes, passing its aggro to the summoner--that way, the taunt effects could stack.

    Of course, if we're going to try to guess powers from flavor text, we can play with some other bits, too. "It's only when the shadows are deep and the tunnels are quiet that you should worry" and "you can't frighten them" could mean they have Shadow Fall, with its group stealth and massive fear resistance. That's probably reading too much into it. (Though I'm sure they'll have high fear resistance/protection of some kind.)
  12. Quote:
    Originally Posted by Willowpaw View Post
    I'm sorry to inform you that that concept is doomed. There are exploration badges in the PvP zones, Midnighter Club, Cimerora, and Ourburritos. Those zones are still level locked (Not sure if you can get access to the Midnighter Club by being teamed with someone else on the arc, but the others are definitely locked out). So if you want him to get them all, he will have to reach the appropriate levels. And that means earning XP.
    Hence, "every exploration badge he can without ever gaining any xp". I'm not trying to get every badge for him, or even every exploration badge, just the ones in zones he has access to. I was reasonably satisfied with his collection of city zone badges, but even some of those are simply unreachable without travel powers. Now that the hazard zones have been opened to him, I'll go after those as well. The fun is in finding ways to navigate extremely deadly territory and reach the badges without using any powers, not in the collection for its own sake.
  13. Quote:
    Originally Posted by mousedroid View Post
    Anyone ever try to RP a claustrophobic? Not necessarily so bad that they won't go into caves, but bad enough that they won't get on elevators? I think this would be ultimately unplayable, but I'm curious if anyone has ever tried.
    I don't have a claustrophobic character, but I've got Agoraphobic Man. He's not actually a hero; he has access to the mediport system because he's an outpatient on an experimental therapy for a congenital immune system defect. He grew up in a plastic bubble and is terrified of the outdoors...so he's trying to desensitize himself by exploring the city. The only powers he uses are Sprint and his bubble (PFF).

    His purpose is to collect every exploration badge he can without ever gaining any xp. I need to dust him off again and go after the hazard zone badges that he can access now.
  14. So, will you be fighting Praetorians today?

  15. Balanced

    Unusual slotting

    Quote:
    Originally Posted by Sailboat View Post
    Similarly, I decided a Steadfast Protection +3% defense IO was an amulet of protection one character got from her father.

    Obviously this only has limited applications. It's pretty silly for everyone on a random PUG to discover they each have an amulet their dads gave them.
    Maybe dear old Dad got around? And got a deal on a crate of amulets for birthday presents?
  16. Quote:
    Originally Posted by Scythus View Post
    So pretty much you're screwed in that mission without a Controller. Good to know.
    Not at all. Mezzing them is the easiest way to deal with them, and the approach I usually use. They don't spawn fast, though, so just smashing them quickly and mopping up the vamps is a viable tactic.
  17. I've been capitalizing on this for ages--all the way back to the Rularuu Invasion, if I recall correctly. Even if it takes two shots to hold a portal, it's better than letting it continue to spawn rewardless mobs. Confuse is the better option, though, at least if there are no other mobs near the portal.
  18. Quote:
    Originally Posted by orangemonkey View Post
    On the note of the original post - What use is a bubbler if they don't take their bubbles? Maybe I'd understand it with a controller, but a defender? Your job is to defend! That's why the root word is in your title.
    Dispersion Bubble alone is a non-trivial team buff--not so much for the defense, which isn't huge on its own, as for the mez protection. People who don't play ATs without their own mez protection may not appreciate how much good always-on AoE protection does. Of course, with the prevalence of defense-centric IO set builds among squishies, the defense from Dispersion Bubble will help some characters more than you'd think. (It sounds like the defender in question had such a build.)

    That said, the individual bubbles contribute a lot to survivability for most characters. Even if I decided to make a solo build that skipped them, I'd make a second build with them specifically for teaming. I wouldn't kick/yell at/rant about/insult someone who didn't take them for concept reasons, though. (Though I'll admit I might whine a bit in SG chat.)
  19. Based purely on the math, I would generally go with more endurance reduction in smaller, faster attacks. The math doesn't necessarily tell the whole story, however--as has been pointed out, patterns in your use of the powers makes a huge difference. If you only use Electric Fence once per fight, it doesn't make sense to slot it in preference to a power you use in every attack chain, no matter what their respective endurance costs. EPS values based purely on the EPA and recharge times of a power are not reliable gauges of the cost of a power in actual play.

    If you really want to be sure of the best slotting strategy, it wouldn't be that hard to test it empirically. Make two copies of the character on the test server, one with big attacks slotted for end, and one with small attacks. Run an AE or Ouro mission several times with each build, with HeroStats active. Compare the endurance usage stats between the two builds, and you should be able to tell which build is best suited to your personal playstyle. (Since you may not have access to Test right now, you could do something similar with dual builds, but it could be prohibitively expensive to fill two near-identical builds on a well-slotted character.)
  20. I've had my zombie cowboy (well, ex-outlaw) hero for quite a while, but he's been an AR blaster. I'm rerolling him as DP, though--the revolvers suit him much better than a rifle and the Revolver temp power.

    My new Dark/DP defender isn't a cowboy (he's got more of a magician look), but his guns are relics of the Wild West. They have a lot more backstory than he does.
  21. <threadjack>
    Quote:
    Originally Posted by BeyondReach View Post
    Everytime I see mention of the absolute pile of filth it sends me into a blind rage. When did Holmes and Watson ever get into a fight? Holmes would probably collapse in the middle of a fight being a cocaine addict who spends most of his time sitting in the dark, smoking crack and playing the violin (is it the violin? I can't remember that well anymore). Watson is just a guy, an average man, a doctor and as I seem to remember, abhors violence. That movie was complete....nonsense. It is the most horrible thing Hollywood has ever done.
    Actually, in canon, Holmes is presented as almost preternaturally strong and fit. The specific example that comes to mind is in "The Adventure of the Speckled Band"--a visitor bends a fireplace poker into a curve in an attempt to intimidate Holmes. After the man leaves, Holmes casually straightens it again (a more difficult task than bending the iron rod in the first place).

    As for fighting, Holmes battled Moriarty directly above Reichenbach Falls. Holmes explained his victory in that fight as the result of his mastery of a martial art--"baritsu, or the Japanese system of wrestling, which has more than once been very useful to me". The implication is that he is a trained fighter, and has had occasion to use that training on a number of occasions. ("Baritsu" never existed, by the way--it's speculated that it was a reference or typo related to "bartitsu", a mixed martial art introduced in England not long before the publication of "The Adventure of the Empty House".)

    Watson, for his part, was a war veteran and an excellent marksman. Despite his role as an assistant surgeon, he was wounded in battle at least once in Afghanistan, and possibly twice. Whatever his personal feelings on violence, his service revolver saw use fairly often in the original stories. He was also a former collegiate athlete, though he feared his physical condition had deteriorated since.

    Certainly, the movie was far more action-intense than the originals, but I didn't really find the characterizations that much of a stretch, and I rather liked the way they portrayed Holmes' advantage in a fight as the result of his ability to plan detailed strategies in an instant.

    It's your prerogative to hate it, of course (I certainly hate some movies with far less reason than you seem to have here), but I disagree with your reasons for doing so. I suspect that you're bothered less by differences from the canon than by differences from earlier adaptations (which have no more intrinsic validity than this one).
    </threadjack>

    <ahem>
    So, animated tails! At least one of my characters should get to ditch the piece of wire sticking out of her spine, and that's a good thing!

  22. Quote:
    Originally Posted by Golden_Avariel View Post
    It's just that necromancy sort of bothers me as I find it awfully... not sure how to express it... icky? grotesque? unheroic? selfishly inconsiderate of the dead? Whatever... it's me, not you. I'm sure you'll be wonderfully heroic and have some comforting back-story like they are really badly made automatons, or good ol' ooc obliviousness to cover it.
    Sorry, they're really going to be undead, and I've been hoping to make the character pretty much since the launch of CoV. The concept is for a character in service to the restless dead, ordinary people who have fallen to war and crime, bereft of justice or vengeance. He doesn't coerce the dead, he merely provides the means for them to strike back. So, just remember that those "icky" creatures are decent, honest people being given one last chance to find peace.

    And yeah...they're still icky. Corpses don't smell so good. I don't suppose you've got a couple of barrels of air freshener handy?
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    As such, we ought to have Hydra Enhancements, Titan Enhancements and Hamidon Enhancements. So-called IOs ought to follow the same pattern.
    But then we wouldn't have Hami-Os, the Breakfast of Champions!

    Actual availability of Hami-Os on Champion server may be limited. Check your local Auction House for details. Use caution when applying milk to Hami-Os. Do not taunt Happy Fun Hami-Os. Hami-Os are (or were) people (or person).
  24. Quote:
    Originally Posted by Gaming_Glen View Post
    Will clothing be changed to account for tails? I doubt it.

    Is there ANYWHERE in furry/anthro art that actually makes clothing fit the concept of people with tails? All I've seen is a tail attached to the back and dresses or pants are exactly the same as for tailless people. Take that green-skinned (looks more white to me) anthro-girl shown earlier. You don't see the backside, but it looks like the tail might be stuck onto the pants.
    This is actually addressed in one webcomic that I know of--Dan and Mab's Furry Adventures. Somewhere on the site (I forget where), there is a diagram showing how jeans work with tails--basically, there's a gap in the waist for the tail, and a flap that closes over it and buttons down.

    The comic also lampshades the "furry=deviant" foolishness at one point with a character who's a fangirl of humans. She points out that she's not attracted to humans, just fascinated by them.
  25. Quote:
    Originally Posted by Zikar View Post
    The Crystal Titan isn't particularly tough if you have plenty of Ambrosia though.
    Why would the other monsters have Ambrosia? (Or Essence of the Earth, if that comes up.) The fact that Hamidon and the Crystal Titan do nonstandard (or untyped) damage is a big deal in a dust-up like this; the other monsters are resistant to the normal damage types, but not to what these two can dish out, as far as I know. Really, the only question is whether or not the Titan attacks often enough to overcome the other monster's regen with its unresisted damage; I would guess that it does against most of them. Hamidon (as a whole, and probably the nucleus by itself) certainly does. So, the top two slots are probably:

    1) Hamidon
    2) The Crystal Titan

    Beyond that, you've got slugfests. All else being equal, most of the monsters are going to be pitting heavily resisted damage against huge regen. If Jack and Eochai are anything to go by, monsters of roughly equal base level aren't going to make much headway against each other. Lusca might be an exception to this if she can bring all of her tentacles to bear on a single opponent; even so, the individual tentacles' damage isn't that impressive, and is likely to be the most resisted type for most of her opponents. On the other hand, if you pit a monster from one of the higher zones against one from the lower zones, the higher-leveled one has an edge, because their base level affects their total hit points (and, by extension, their regen). The Kronos should easily stomp the Kraken, for example.

    As a rule of thumb, I'd rank the rest by their base level, with Lusca getting a slight bump for the extra tentacles. There are several indeterminate matches as well; I would guess that Deathsurge and the Ghost of Scrapyard are unlikely to be defeated by most of the others, simply because they won't stick around to get beat on. Similarly, the Arachnos Flier is likely to bubble up and fly away before getting smashed. On the other hand, they won't defeat monsters close to their level that way, either.

    So, who's my pick?
    *Holds up "Save Sally!" sign.*