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I would be fine with group fly if it only affected things belonging to that player, like a MM being able to use it to make his pets fly. [I think my MM might be about to pick this up, for this reason.]
Otherwise it is a massive nuisance, much like idiots who insist on Invis-ing you when you already have the Concealment pool and have asked them nicely to stop. The problem with that is, those of us who have our own Invis forget it isn't ours, and then the thing wears off in the middle of a group of purples. Good times. -
Quote:We have one on Guardian which I avoid like the plague. I despise every single person in it. This sounds harsh, I know. But they all seem to operate using a Hive mind or something: its like a hill of ants, and to disobey the queen is death. I hear that if you are at work and have to miss a SG meeting, you get bounced from the group. Don't know if that's actually true, but I would not doubt it for an instant.
So my question is, how many people think along the same lines? When you see a particularly good or bad player, do you pay attention to what SG they are from? Does it influence your willingness to possibly join that SG at some point or take part in teams with members of that SG in the future?
That's just hilarious. I dislike them even more because they tried to take over the SG I am in by force. [This did not work btw. This is the thing that first earned my ire.... the first of many]. They also like to show up at hami raids and tell everyone which team they should be on, and if the team is led by someone not in their SG they take tremendous offense. "We need you to be over there with Hive Mind X. Drop team now and he'll pick you up."
Such crap makes me mourn the fact that as of yet, we lack a middle-finger emote.
With that said there are several SGs whom I am always pleased to see a representative of on the team, because they're full of great players. Into every life a little rain must fall though -
Here's the funny thing, though: my villains have many more merits than my heroes.
They have them because my villains will happily run contact mishes, while my heroes will do almost anything but run them, because killing 45 Crey/Freaks/Council/you name it every other mission gets so old, I can't even tell you. Defeat all! Then hunt. Defeat all! then hunt. Defeat all yet again! Then another hunt....
I forget which contact it is, I think its one of the Talos contacts has you clear out a succession of Tsoo warehouses. In a row. One right after another. And those are big warehouses.
Whoever thought that arc up needs a Doc Marten to the shin. Repeatedly. -
Quote:Move.... villains... to blueside?...? Bwahahahaha.Just wondering how many other player are planning on moving all if their toons to Paragon City ASAP after Going Rogue is released.
Why on EARTH would I do that? So I can do stuff like, oh say NOT run Technician Naylor's arc so I CAN run the stunning wonders embodied by the Janet Kellum arc? [am aware these contacts are in two different level ranges, just sayin'.]
You mean I should be planning on NOT clearing out Mole Point Bravo so I CAN defeat a whole base full of Crey, then kill 45 Crey, then kill another base fulla Crey, then hunt 45 more Crey, then go to a third base full of Crey.... ad nauseum.... This sounds like an excellent idea! How. About. No.
The markets have been merged, or will be in a few days and I keep people blueside because I have many friends who, for some unknown reason, vastly prefer the blandness and repetition of blueside contacts. If I tried to move my villains over there I would have to sleep with one [virtual] eye open. Some of those folks are short-tempered -
Quote:The equation of some idiot running around in a Hulk costume to real-life crime, including the actual threat of death = epic failure of argument.
Claws: I get the impression from your post that you're the kind of person that doesn't call 911 if you see a convenience store being robbed either, since you're not a police officer and it isn't YOUR job to ensure that laws are enforced. I mean, you're not being paid to report crimes, so why should you bother, right? -
Well, I'll amend that: no doubt some honestly think that some higher cause is being served by acting as unpaid, in-game police. Human nature being what it is, though, I think that deep down, a lot of people report because its a great way to get out some passive aggression with none the wiser. Sneaky griefing, if you will.
If some idiot wants to run around as the Hulk, this is actually too feeble to register on my radar. That is an issue for a Game Master to address; they are paid to do that and I will let them handle the situation. -
Quote:Really? So if they disabled the concentric circles on the round shield, removed the Wolverine Claws weapon option and removed the Bat-Accessories, there "would not be much left"? OK, sport.What a load of bull. Let's cut right to it and state the blindingly obvious that you seem to have overlooked: if they removed every costume piece that looked like an existing comic character, there wouldn't be much left.
There are others, but these are some of the most egregious offenders in the Clone Wars, pardon the pun, and NCSoft knows what they need to do to halt the problem [almost] in its tracks.
They keep not doing it, which leads me to believe this is less important to them than it is to the Hall Monitor crowd. Suits me fine; I like all the costume options I can get.
But lets not be hypocritical about it. People tattletale because deep down... they like it. All this moral fluff is just that, fluff. -
QR: Ah, the self-appointed Costume Police. We haven't seen a thread from them in simply too long! Nothing is more fun that a bunch of people congratulating themselves on being a bunch of online Hall Monitors. Unless it be a thread about the evils of declining SB. But I digress....
Let's cut this down to the bone, shall we? If the people running CoX REALLY disapproved of "homages," they would NOT HAVE ENABLED THE FOLLOWING:
*Shields which can look like Captain America shields.
*The Bat-cape, Bat-gloves and Bat-boots
*WOLVERINE'S CLAWS! An exact copy, for crying out loud. Yeah, that makes sense.
...I am sure there are more costume parts that allow almost perfect copies of existing characters, but you get my drift. If NCSoft *really* dislikes homages, they have the power to stop it right at the costume creator, by removing these options from same. Until they do, I'm not functioning as their unpaid Hall Monitors.
And there the matter shall rest. Meanwhile you keep on keepin' on, Hall Monitors. -
Quote:Haha... I find that both hilarious and ridiculously overdue. The forum ratings system merely enabled attempts at bullying; in-game it is useful, allowing me to avoid the undesireable while my target has no clue. Which is as it should be; I just want to know who's good to team with.They did [disable player ratings]. There's a thread in Announcements discussing it and other proposed changes.
Not that the forum version didn't have its funny side, because nothing gets a snort of derision out of me faster than a wannabe-scorching attempt to flame one's opponent down to the ground... anonymously. Now that's courage....! Got something to say? Sign your name, cowboy. [general "you," there.] Then I MIGHT - note, might - at least take the time to read it. PROBABLY not, but I might.
Funny how that simply never happened. At least, last time I checked about a year ago when I turned it off, it hadn't. Should never have been implemented, let's hope it never returns. -
Quote:This would be wonderful, if only people trying to form PuGs paid one scintilla of attention as to whether or not one has any sort of a flag up.Was hoping to inspire heroes to start pushing habitual use of the Search Flags (LFT/LFAny/LFTFs/etc.).
Just talk it up or mention it in passing to new/returning players, like it's a standard thing to set your Flag every time you log in (again, when appropriate).
They don't. Maybe you do, and that's great. But 99.9999999% of PuG-builders out there don't, judging from what I have seen. In fact I remember one extremely amusing incident back when I was new to the game: I had had the LFT flag up for a long time, at the end of my session I was logging out after having taken the flag down. During the middle of the logoff countdown, I get a tell. Went something like this:
idiot: Join my team plz. [Team invite popup appears]
me: Thanks, but I'm logging off now. Ty for invite though. [clicks off of popup]
idiot: But you were LFT, I saw it. [re-invite]
me: Yes I was. But I'm logging off now, thanks anyways!
idiot: But I SAW that you were LFT, join my team!
me: cya, thanks anyways. [initiate logoff countdown]
idiot: You were LFT, you have to join my team. Join it.
[still logging]
JOIN MY TEAM NAO! [countdown continues....]
This went on until I actually exited the game. -
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Nooooooooooo! They can't kill the shotgun Arbiter! There he is, keeping us villainous lowbies safe from airborne threats as we scurry in and out of Fort Darwin! I vote Nay on getting rid of the Arbiter. Besides, Arbiters are hot.
Now about the two seperate portals for Oro, I'll sign onto that idea. -
Quote:I am never hidden unless I have entered a PvP zone, in which case I hide from everything until I leave.This thread was sparked by Bill Z's "Hide from searches?" thread, in which he cleverly asked participants to not describe why they do or do not hide. It made it easier for him to count and lessened the chance of threadjack.
I'm creating this thread so people have a chance to explain their choice.
I want casual friends to be able to find me and invite me to teams. Many times Ihave seen people begging to join task forces on global channels, and the leader can't invite them because they are hidden from everything.
I am on a comparatively low population server and am rarely harrassed by idiots these days. Usually people sending me tells are known to me, even if I don't have them friended. I have no reason to hide from them, this would prevent me from having lots of fun. -
Quote:Natcherly. Having access to the Arachnos cape is also good for this; the boxed set that it came out of can be purchased on the Bay for a song.omg! I can make a non-Arachnos Soldier Villain that is still Arachnos Themed! :O
Justice is also good because it goes really, really well with the Roman pieces you are going to unlock once you run the Imperious Task Force. -
Quote:When was the last time? 99 forevers agoBad,
when was the last time you actually ran the Hollows ?
The arcs have been revamped, such that the mission doors appear in certain neighbourhoods.
ie you don't get sent to the far side of the zone any more.
I am delighted to hear this issue has been addressed; my lowbie heroes might actually peek into the zone for once, instead of avoiding it with the fervor of vampires avoiding daylight. -
Quote:An excellent example of exactly what I meant re the easy acquisition of merits. I realize playstyles differ, but from my point of view, soloing in the Hollows is just.... gah. I don't want to be sent to the far side of the Hollows as a level 4.
A quick primer in getting merits heroside:
L1-10: Run David Wincotts and Flux the Outcasts arcs in the hollows (15 merits)
I realize that I *could* go to the trouble of forming a team, and trying to lead them through the various Hollows story-arcs. This is a thing I choose not to do; I'm willing to forego those merits in the interest of leveling up quickly and getting the Safeguard jetpack.... and just generally getting the hell out of Atlas. Plus as has been mentioned earlier, if teamed then not everyone gets those merits.
What, if any, effect the new Jetpack recipe will have on my equation is currently unknown. But this strays from my original point: as a hero, I'm saying "no thank you" to troublesome/distant lowbie mission arcs. As a villain, I'll run them - even back when the Eliminate the Infected mission was all the way across Mercy.
Its VERY common for my level 20ish villains to have over 150 merits, just from running contacts. My level 20ish heroes have 50 or fewer - usually fewer.
Once I have access to a travel power I am more amenable to being sent noodling and doodling all over Paragon on what amounts to sightseeing journeys; cape mission, I am looking at you. Prior to 14, no wonder so many people hit the sewers.
Quote:EDIT: Just an FYI Bad_Influence but with the new abandon mission feature you can take a mission from a contact, then abandon it, then talk to the contact again and frequently they will offer you different missions. It is actually fairly easy to juggle a contacts missions this way until you get offered their story arcs, although you generally have to run at least 1 side mission for them before you can get the story arc. -
Quote:I never said I liked redside due to a perceived lack of variety. I am a very goal-oriented person. It makes more sense for me thematically to go find out if those rumors about the Council Vampyre are true, than to be sent hopping, skipping and jumping across two zones to go talk to some fool in the Hollows, and then go hunt down some silly idiot's lost bracelet, and then to run hither, thither and yon to find out exactly how many Skulls are haunting Hell's Highway or whatever other banality lowbie hero contacts throw at me.Y'know what's really scary? There are others out there like me that dislike redside for exactly the same reason you like it. It's a rail, there's no variety, you go into a zone and stay there for five or ten levels, never to go back again. Bleh. Cohesive story be damned, this is MY story!!!
My level 33 tank recently endured a string of, I think it was four Council hunt missions in a row, for a contact. Four. Some may view this as "variety," people like me see it as poor storytelling. Its not really an inducement for me to run a lot of heroside contact stuff.
But especially as a level four, I don't find it compelling to be sent to an opposite corner of the map for each mission, or to be sent to the opposite corners of different zones - that's just a nuisance, not good storytelling. I won't even get into not being given a phone number until mission #12 of a contact storyline. Stupid?! I guess so, at least over here. Mileage will vary. -
Quote:My villains always have significantly MORE merits than my heroes do. Why is that?Heroside has less story arcs at low levels outside of the Hollows, but later on, the ones it has give out some pretty ludicrous merit rewards compared to what villains get. The standard rant is usually actually that villains get shafted merit-wise. Not saying that I particularly agree here, but it's the more common complaint.
As a villain, esp. a lowbie villain, I am pretty much soloing. Most of that soloing is running contact missions. I will happily run lowbie villain contacts due to their almost complete LACK of the following type of storyline:
*Hi. Go cross Atlas with no travel power and say hi to some idiot in the Hollows.
*Done with that? Cool. Run all the way back. Now go hunt some bimbo's lost bracelet two zones over. Still with no travel power.
*Mission accomplished? Great. Re-cross those zones and go talk to your contact again, because you can't phone it in.
*Are ya done? Excellent. Go see what's shakin' in Perez. Then run all the way back here....
....GAAAAH! Whereas redside, I have a concrete storyline which, while I have run it many times in the past, is at least less zone-y and less frivolous. As a result my heroes do not bother with contact storylines until Faultline, they go get the O-portal in Faultline and then keep studiously ignoring contact mishes until its time for Croatoa. This results in way fewer merits for blueside folks, at least until they begin seriously running task forces.
Meanwhile the villains studiously run every contact they can get their hands on, all the way through or until seriously outleveled. -
Quote:Here's hoping they avoid the method used by A Certain Other Game then, namely release something new and then proceed to hit players with a serious of absolutely massive nerfs in the name of "balance." One could rightfully ask what is the point of a beta period if one is going to resort to such tactics?It doesn't have to be perfect when it goes in the box. Many online games get shipped out with bugs on the disk.
A larger heaping helping of Epic Fail can scarcely be imagined. -
Quote:I played almost exclusively on Infinity for about two years. I have almost completely left the server years ago due to the people I played with having left the game, and due to concurrently finding new friends on other servers. While of course any one player's perception does not create a reality out of whole cloth, it also seems to me that Infinity's population is a fraction of what it was. When I do a /search I see very few people on the server as a whole. Is everyone on Infinity /hiding, thereby creating an illusion of an empty server? Maybe so.
Slashman : The other day I was on Infinity about to zone from Port Oakes to Cap when I heard another player pleading for people to team with. He was actually saying that he thought he was alone in the game. I did tell him that he wasn't, but I was kind of pressed for time and about to log off so I couldn't really talk to him at length.
That's not the first time I've seen that kind of thing. And as fine as we all may think the player population is, perception to newer players is a big thing.
However the server I am on now has, if anything a lower population than Infinity does - so there you go. Next time we get free server transfers my last few active characters there will be migrating from Infinity to where the fun is.
Speaking in general, I couold perhaps think up a WORSE idea than forcibly moving players to other servers, thereby fracturing SGs, prestige totals and friend-lists, not to mention alienating loyal players. It would take me a while though.
Not all of us love Virtue, thanks. I for one enjoy being able to log on during zone events. -
Quote:This statement typefies a very severe problem with these boards: all statements become zero-sum. No real discussion is possible, because everything turns into "Well if you don't like it, stop reading the boards/quit the game/shut up/stop whining/stop responding to the thread" etc. Attempts to question that mindset are met with attempts at reverse psychology, as seen above.
Pardon me for pointing it out.. but are you not, now, turing into the very "forum police" you are berating the posters here for?
Evidently we are all supposed to accept every single thing that comes down the pike without question, regardless of the fact that feedback is actually sought by the developers - or forums such as the Training Room would not exist. As for the original premise of the thread, well OMG some guy wanted to know more about the new kinetic and electric sets. How dare he!! -
Hi, CoX art people:
Thank you for revamping the Metallic "tights" costume set. Over here, it has went from not-ever-used-even-one-time to all-the-sudden-its-all-over the-place. Heroes wear it. Villains wear it. Men wear it. Women wear it. It suddenly has 1001 uses; one of the most fun is that now that I have access to the old Arachnos helmets via Veteran reward, it is now possible to create an absolutely fabulous faux-Fortunata outfit using Metallic. Almost as good as the real thing! Smokin'.
Since not only am I using a lot of Metallic but I see others doing likewise, how about here and there we see some of these other old costume warhorses get revamps? it seems obvious that your decision to revamp Metallic has met with the approval of many players. Hey, if you could just add this metallic texture to many of the current Tops With Skin, I'd be happy. Imagine Strapless with that metallic finish....!
I implore you, make it so. Even if only a few pieces at a time. -
Quote:I6 and I7 were a very long time ago. Also, the person who made that statement is no longer on the development team.Bases, and everything connected to them, trump The Shard and everything else. So said States around I6 / I7.
Second, depending on your viewpoint, is probably PvP -- but that's also tied into bases.
In third place, we've got the hazard zones.
Can't say that bases have gotten that much love snce the aforementioned era, except a few degrees removed - as in, the post-level 35 Prestige adjustments; but we've seen one headdesk-quality TF revamped, and this gives us hope that perhaps more fixes are in the pipeline.
It does me, at any rate -
Quote:I understood what you really meant; I was speaking tongue firmly in cheek.You're misreading my intent. I was talking about the Shard as a whole rather than just the Dr. Q TF. The Dr. Q TF is a travesty of boring proportions. The only times I do it (and I've done it more than most) are when I'm feeling sufficiently pumped up that I think it'll be fun to go through the crucible again.
Honestly, a Dr. Q TF could likely be turned into something of a two-part story/TF fusion: you first start working for Dr. Q doing solo missions throughout FBZ and occasionally bouncing back to PI and/or FF. Once you complete that arc (finding out about Crey, Nemesis, and others breaking into the Shard without alerting Portal Corp and destroying the first lab), you then get to run the remainder of the content as a TF (destroying those labs and dealing with the Rularuu outbreak).
I am absolutely in favor of any and all Shard TF revamps. I almost don't care what they do, as long as it involves switching up the maps and breaking it in half, a la Positron.
I will also sign on in favor of a Citadel revamp. I just decided the other day that I am not running Cit again until it IS revamped. Its not so much over the extreme tedium of the same map 50 times in a row [at least, it FEELS like 50 times], its that the floor of the Council Cave map undulates sharply up and down. After about 45 min or so, it begins to make me feel nauseous.
There are so many people in our coalition who are hell-bent on ONLY running the original Posi "because it has more merits!" Explainations that one could run the entire revamped Posi twice in well under the time it would take to run the original once fall on totally deaf ears. I like merits as much as the next person, but actually suffer to obtain them I will not. -
Quick reply:
Still wanted: a smoking emote. I want my people to be able to stand around, flicking ash onto the ground in a bored fashion as they wait for the mission leader to get done with whatever. Before anyone else implodes in sheer horror, allow me to point out the following:
1. I play a lot of villains - and indeed, heroes - who do way worse things than smoke. I have characters who routinely rob banks! OMG, illegality! This to silence the "OH BUT THINK OF THE CHILDREN!"crowd. If you do not want your kids witnessing antisocial conduct, an MMORPG probably isn't the place for him or her.
2. This is an emote, used voluntarily. Anyone not wanting their people to smoke does not have to use it, much as I never use the "chicken dance" emote. To each their own.
PLUS! OMG, please. PLEASE! PLUS, could we pleeeeeaaaaase have an alternative Crab Spider Flight emote. I literally cannot stand that "nom-nom" motion the arms make as one flies.... looks so stupid, could the arms just lock in place as they do when one is gaining altitude?