Bad_Influence

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  1. Quote:
    Or alternatively if you know you are going to face a tough EB stock up on inspirations before hand, it's not rocket science.
    Went in with a full compliment of insps, thanks for the advice. I've been in the game since 2006 and I don't go face an EB without inspirations. Ever.

    Once again, being forced to exit a mission to get more insps is a failure of design, not least because while you're out there scrounging for inspirations, the EB is regenning back up to full health. I know a lot of you think this is the coolest thing ever, but not all of us do.
  2. Quote:
    Insps are there to be used and they drop like rain. If you choose not to use them, it's not the devs' fault that you can't complete this mission solo.
    Sooooo.... how many inspirations drop when you are alone in a room with an EB whose health-bar is made of solid adamantium...? I know for my Def the answer was "zero," but perhaps you have secret techniques for getting insps to drop without NPC deaths involved.

    Being forced to leave a mission multiple times to restock on insps is the definition of "failure of design" to me, but whatever.
  3. Bad_Influence

    Blaster Nukes

    Quote:
    The flip side of that token is that the full blown nukes like Fire Blast's Inferno, Ice Blast's Blizzard, or Energy Blast's Nova is why you would take THOSE sets.
    Bullhockey. The only one of those any of my people has is the Fire nuke, and I am considering respec'ing him out of even that.

    I do not consider the flatlining of my Endurance to be worth the damage output of most nukes; especially on a team. Nukes are at best a situational power, if one likes them fine but to state that they are the sole reason one picks a set, well.... lol. Blackstar is especially laughable. I could not respec out of that one fast enough. I will grant you that I was experimenting with it as a Corruptor, not a Blaster but still.
  4. First 50 was my Mind/energy Dom. She took me about 800 hours.

    Most recent was my first viable hero [Archery/cold Blaster], who had been stuck in neutral for a while as I leveled other folks up. Just the other day she hit 50 with about 105 hours of gameplay. She deserved to get to 50 and I decided to make it happen.

    On a new toon that I am spending a lot of time with, I can level to 50 in about 3 months. The aforementioned Dom took me a year to level, but a great deal of that was solo gameplay.
  5. Quote:
    Originally Posted by Electric-Knight View Post
    I'm pretty sure 700-1,000 is a high exaggeration.
    If my memory serves me correctly... I'd say you can bank on getting 150-350 or so on one Mother Ship Raid.
    150 merits for an entire ship raid? ...are you on ship raids by yourself? LOL....

    Last raid he was on, my Tank netted 800+ Vanguard merits from two back-to-back runs. There were people in the zone saying they had netted 1000.

    For best results you find out when "raid night" is on your server, you show up and you raid - with breaks in between - until everyone is worn out or the fat lady sings, whichever comes first. You need a full zone with people actually working, not lying around dead, and you too can net 800+ Vanguard merits for an hour or so's work. Easy peasy. This is also a great way to level 45+ alts; a few raids and you're 50 before you know it.
  6. Quote:
    Originally Posted by Tenzhi View Post
    I've been on a few raids. The most I've gotten out of one was 30 merits. I used to do the Vanguard intro on characters, but I stopped - I suppose after awhile I just didn't see the point.
    Thereason you are running ship raids and netting 30 merits is because your character has not run the extremely short-n-easy Member of Vanguard arc. Running this arc means the difference between netting 30 merits on a ship raid, and 700-1000 merits.

    Those merits are mighty handy, not only for HVAS but for purchasing costume parts, including but not limited to the glowing Talsorian weapons.

    Its really easy, that's why I suggested taking the raid route. I will admit grinding solo through RWZ story arcs for merits can be really tedious, especially on anything prone to sleeps or mezzes.
  7. Quote:
    Originally Posted by Tenzhi View Post
    Vanguard item? Probably costs some insane amount of Vanguard merits which would take me weeks to accrue and then it would turn out to be horribly limited in time or number of uses for the insane cost. I'm not sure I've even done the intro Vanguard arcs with that character. That makes it as equally attainable as a self-made team for me.

    But at least you didn't suggest wholly unattainable PvP items.
    The Member of Vanguard arc takes about ten minutes total to do. All of my people run it the instant they hit 35.

    An HVAS costs 250 Vanguard merits. Which is a lot, true, but what you do is find out when your server hosts Rikti ship raids, and get on one of those. Its not unheard of to come out of one of those with 800 or so Vanguard merits.

    Saturday night is a popular time for those.
  8. Quote:
    Originally Posted by BlueBattler View Post
    I'm working today on bringing a Stalker from Rogue to Hero. I am loving the Tips missions I am getting today. It's not "Oh in the Rogue Isles I decided doing everything for money and now that I'm in Paragon I'm doing it for pure altruism ..." It's "I'm still out for number one but I'm learning that there are things I WON'T do and maybe I'm changing ..."



    I want to buy whoever wrote the Polar Shift and "Fake Rescue" Tip missions a drink! I had SOOOOO much fun doing them.
    I hate the Polar Shift tip mission with a passion. Clear the map, THEN hunt through three floors of map for objective 1, THEN hunt through three floors for objective 2, THEN hunt through three floors of map for objective 3. I find it to be a tedious time-sink, but mileage will vary.

    Ill be declining this one unless I just have to have it from now on.

    There is another one whereyou have to clear a three-level map hunting for "bomb" glowies which are stashed in the most obscure corners of the map imaginable. This would be less of a problem if the glowie sound had not been recently reduced. Even turning up the sound is of limited utility in finding them. I forget the name, but I know it when I see it and thats another one I skip unless forced.

    I like the Save the Bane Spider morality one though.
  9. I would not mind seeing more Kilt options, but I cant get behind the idea of male characters wearing skirts or dresses in general. I dont want this game becoming Rocky Horror Picture Show Online, I just don't.

    Also agreeing with the idea that one must wear short hair to wear a hat is just plain stupid. More hair options with the hats would be great. I would also like the male model to be able to wear long hair and I hat.

    I could seriously get behind the idea of a hat/helment booster where this was addressed, and a plethora of new hat/helmet options added... 'cause we need them bad.
  10. Quote:
    Originally Posted by Wavicle View Post
    Also, I did NOT say pulling was cheating. I said taking him away from his clones was cheating, and that cheat has now been prevented.
    More hairsplitting: the entire point of pulling Trappy is to remove him from proximity to his clones, so sorry, what you are indeed saying is that pulling is "cheating."

    I find that hilarious, myself and I think it is dangerous to have the developers thinking this is a good idea - but YOU like it, you and I think Nalrok AaaChoo likes the idea too, so who cares what the rest of the playerbase thinks, you have it like you want it so all is right with the world. Yay!
  11. Quote:
    Originally Posted by Tenzhi View Post
    Some people insist that soloing AVs isn't hard, too.

    At -1 level (prior to the patch - I have yet to reattempt the mission due to disillusionment), Trapdoor lasted against my Electric blaster for the duration of two-three consecutive Defense inspirations (so, 2-3 minutes if I recall the duration of enhancements correctly) with me constantly blasting him between two/three-shotting his bifurcations and his health never even went down as far as 75%. After my purple inspirations ran out, he took me out in 2-3 shots. Perhaps that was anomalous behaviour, but it certainly seems extraordinarily difficult to me.
    Tenzhi, go get a Vanguard HVAS. With your setting at -1 and a HVAS this is definitely completable. And my sympathies.... I've know how disenheartening this encounter is when you are using a relatively low damage character.
  12. Quote:
    Originally Posted by Nethergoat View Post
    laid the smackdown on Trappy with my fire/axe tank last night, no big deal. Wailed on him until he bifurctaed, jumped around to find the thing and kill it, rinse and repeat.

    Was helped out when he fell into the lava chasing after me.

    I'll try him with one of my less efficient soloers next.
    He is not difficult on a Tank. My DB/elec Tank lured him down into the lava, backed him into a corner and proceeded to tear him to shreds.

    It was on unshielded alts that I was having problems with him, because he hits extremely hard if you are unshielded. I am having some difficulty accepting StarKitten's anecdote that she went in there on a Controller with many empty enhancement slots, no IO sets and beat him in 10 seconds flat.
  13. Quote:
    Bjork: The Developers always claim they want to make the game fun, I can not see how Speed Boost with it current short duration makes the game fun for either the Kinetic or the people who play with him and would like its benefits.
    I am actually more tolerant of SB than I used to be, although I still hate being SBed in caves with the firey intensity of a dozen supernova-ing suns.

    But even so, you get SB duration lengthened when the rest of us have the option to dismiss.
  14. Quote:
    Dante: However, I feel this relates to the fact that there is no lore or background to who the hell they are. Shopkeeper, yes. Quartermasters, yes. But some pillock in purple and yellow just standing around, rewarding heroes and villains for their endeavours? Who ARE YOU!!?? And why hasn't my villain kicked you to the floor and stolen all of your Luck of the Gambler + Recharges?
    Villains should stomp 'em and steal all their LotGs just because their costumes are so ugly.
  15. Quote:
    Originally Posted by Wavicle View Post
    This is such a ridiculous statement.

    Pulling is never cheating.

    There are two encounters (I know of) in the game where it is INEFFECTIVE. It's never cheating.

    Pull Trapdoor all you want. No one will accuse you of cheating. Just don't expect his regen to stay low if you don't kill his clones.
    Pfffttttttttttt.... dude, you were the one who trotted out the entire concept of pulling being "cheating" and how dare we try to pull Trappy away from his clones, we were all a bunch of cheaty cheaters who deserved Awesome Punishments O'Doom because we Have Erred From The Path Of Righteousness by trying to evade Our Just Deserts.

    That particular wild claim was one of the things making this thread o-so-entertaining. Now where is that .gif of Michael Jackson eating popcorn when we need it....
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Swing and a miss, but this time with more feeling.

    I'm gonna try one more time, this time in big text.

    Because of the random number generator there is always a 5% chance for any enemy to strike you. This means that Trapdoor can hit you through an entire tray of purples should the random number generator roll between 95 and 100.

    So as it was said, the RNG did not smile on you. How will you tie this to the topic at hand?

    I'll answer for you: You won't. You'll keep making things up and talking about things that don't bolster your argument (or lack thereof).
    Speaking of making things up, when have I ever claimed, in this or any other thread, that NPCs ever had less than a 5% chance to hit? This has nothing to do with the points I have made in here. Nothing.

    If he hits right through purples, then this makes hash of everyone's boast to "just bring 50 Lucks in there and you'll be ok!" If he can hit through Lucks they are of limited utility - in fact I did not find them very useful. If the Curse of Weariness can run through an entire tray of blues in two minutes, this makes blues not all that useful when fighting Holtz. Elementary concept.

    If Trappy never lands his Total-Focus [or whatever it is]-O'-Doom on any of your alts, outstanding. I am happy for you. That does not mean 1. That it does not exist, and 2. that he cannot land it on you multiple times during the same encounter. He sure landed it on my Defender and also on my Stalker, more than once. Everyone else without heavy shielding brought a temp power when solo and BOOM, "mission complete."

    Problem solved. And intent of mission? Massive fail.
  17. Quote:
    Originally Posted by Nalrok_AthZim View Post
    He was saying that even the lowest of minions can hit you if the Random Number Generator doesn't turn in your favor.

    You, however, decided to interpret that as something completely different.
    Thanks, Captain Obvious. The subject at hand is a mission in the Mender Rameil arc, not grey-conning NPCs trying to land brawl on me as I stand around in Atlas conversing with a friend via tell. As if anyone cared about such a thing, least of all me.
  18. Quote:
    Someone looking for a fight: I point you to the fact that you're making things up.
    "the upping of difficulty of getting Shivans, to limit their use by solo players"
    Dude, I am sorry to inform you: when the PvP changes went into effect, diminishing returns made it more difficult to beat the firebase without turrets respawning on you. I used to never have anyone without shivans, who was of appropriate level; no one. I was in there several times a week getting shivans for this one, that one and the other.

    I never bother nowadays due to diminishing returns. Maybe you do, hats off to you. I never do. When I go in with a team to get them for a special task, we're always the only ones in the zone. Yep.... diminishing returns sure was a nifty idea. It completely revitalized PvP zones!

    Or not.

    Quote:
    Unfortunately TRAPPY CAN INDEED HIT THROUGH A *TRAYFUL* OF PURPLES. My Defender can testify to the veracity of this statement.

    So can a grey-conning minion. Everyone always has some chance to hit. We all know this.
    I'll get back to you when a grey-conning Hellion is a problem for me on a mission arc, or when I have to consume four Lucks in order to try & stop him from hitting me. Until then, I don't really think Brawl from a grey-con is that big of a deal, nor does it validate your idea that this somehow, some way has a thing to do with my feedback regarding the Mender Ramiel arc.

    I might, if I were looking for a fight over such a trivial idea. But not today.
  19. Quote:
    Originally Posted by Marcian Tobay View Post
    Listen, when you picked this power set you entered an implicit contract operate the way other people demand. And if you can't be arsed to let other people tell you how to play when that method isn't fun for you, then you don't deserve fun.
    ...I hope this is a joke post. I really do.
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You're so confusing I think I'd rather try to converse with a purple-afro'd elephant with a bowling ball for face.
    Go do that; that way you won't be attempting to put words in my mouth/on my keyboard that I never said.
  21. Quote:
    Originally Posted by Arbegla View Post
    Ya know, Curse of weariness isn't 5 minutes long. Its actually closer to 1 minute.
    I call complete and utter BULLHOCKEY. That is completely untrue. It most certainly *is* five minutes.

    *****

    We have been told many times that people have "been told how to complete this mission with no problem whatsoever." In case someone new to the thread missed the actual strategies that work on very squishy characters with no +KB powers, here they are:

    *Prior to beginning the arc, turn your difficulty down to -1.

    *Bring one or more of the following: 1. Friends, if you have any on at the time you want to run this who are not busy doing other stuff. 2. Shivans. 3. A Vanguard HVAS. 4. Both shivans and a HVAS. Boom, "MISSION COMPLETE."

    Ignore all sternum-beating, "I iz l33t!" wild unverifiable claims, etc: just do this and problem solved.

    Quote:
    Nalrok: Do something other than say "This character CAN'T DO IT no matter what anyone says or suggests
    Never said that, sweetie. What I did say was that some powersets, esp. those without +KB, can have a lot of problems with Trappy. This mission is VERY doable: bring shivans and/or a HVAS if one has trouble. Problem solved.

    Now being forced to go get temp powers is pretty silly IMO, for people so powerful they are about to become Incarnate, but whatever works.
  22. Quote:
    So really, stop making things up randomly
    *Annoyed* I'm not "making up" the fact that Trappy can be extremely difficult on some alts, especially those without a shivan or two up one's sleeve. I love how some of you people act like you know more about what goes on in someone else's mission than the player who was actually there.

    You weren't there, you know nothing about what went down when [for instance] my Claws Stalker went through this mission. Please stop acting like you do, because you and I both know you were not there.

    Also tired of this assumption that one can carry enough blues to overcome 5 minutes' worth of the Curse of Weakness, or to overcome Trappy's +regen. Perhaps your people have a 50-inspiration tray, mine sure don't and so non sequiter. Thanks.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    To Wavicle and Memphis_Bill:

    I'm grinning at you guys. Regardless of what either of you think, know or believe the change is in place at the judgement of the devs.

    THAT'S case closed. It's done. This thread is effectively moot, as the change has been made and the likelihood of it being reversed is very slim.

    Can I get a modlock here?
    ...because no change in the entire history of this game has ever been revised or outright reversed, nosirree!

    Might want to keep that inconvenient little factoid in mind.
  24. Quote:
    Originally Posted by Wavicle View Post
    No. YOU are MAKING UP the slippery slope.

    The devs, through their actions, have indicated that they believe pulling him away from his clones makes the fight too easy.

    There is NOTHING else they have indicated they feel that way about. (EDIT: My bad, there is one precedent. Recluse in the STF had almost the exact same change made.)

    Quit putting words in people's mouths.
    Oh. My. God. Are you serious?! Are you really serious?!!!!!

    I point you to the upping of difficulty of getting Shivans, to limit their use by solo players. [And this worked, because I never bother going to get Shivans nowadays, due to increased speed of respawn times on firebase turrets].

    I point you to the several places that Warburg nukes have been disallowed, the Cathedral of Pain springs to mind as well as.... gosh, didn't they *just* make it to where nukes could not be used in Apex and Tin Mage? Perhaps I am remembering that wrong.... but yes, nukes have been disallowed in several instances.

    Y'might want to rethink this stance of yours.

    Quote:
    YOU and others in this thread who share your opinion are insisting that Trapdoor must be treated Just like all other bosses in the game. The devs, through their design and subsequent actions, have shown that they see this as a different kind of encounter.

    Stop whining and eat some damn inspirations already.
    Trappy's not a special snowflake who needs special privileges. If anything, an EB who deserves special privileges would be Honoree. He's been through enough to earn 'em. Trappy ain't nothin' special, he even has a boring costume.

    If only inspirations stopped things like the Curse of Weakness and Trappy's 100% chance-to-hit [? sure seems like 100% chance] Ubermelee one-shot-wonder! Unfortunately TRAPPY CAN INDEED HIT THROUGH A *TRAYFUL* OF PURPLES. My Defender can testify to the veracity of this statement.
  25. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Take your own advice. Just because you haven't seen what's happened with other players doesn't mean it didn't happen, such as being able to beat the mission with ease. That's the biggest problem with the arguments against this particular task; those who had trouble with it refuse to believe others have not. You are among them.
    BZZZT, WRONG! please point me to where I have said, in this thread or in any other, that no one at any time has beaten Trappy solo. I have never said that, and I don't appreciate you saying that I have said it.

    I'm sure it happens. I'm equally sure that Trappy kept one-shotting my Defender every time he got close enough; and really, now that I think back he did the same thing to my Claws Stalker, the one toon I have who I really thought would cakewalk through that mission. Didn't turn out like that.

    I therefore give a dismissive wave to these claims that everyone in the entire game, on any AT, can snooze through an encounter with Trapdoor. Maybe you can, I don't watch you play so I don't know. The amount of requests I see for help with Trappy on my server's global channels leads me to believe otherwise.