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Posts
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Im the architect for a large (28 mil + prestige) sg base on Protector and mentoring base builders for ages. I play regularly and am very happy to help anyone who needs it. I can be found most evenings and extended periods during the weekends.
Anyone who needs help is encouraged to join our global channel "The Black Scorpions" and look for Dr-Apocalypse. Since the channel goes across the servers you'll have someone you can ask questions of as they come up. Or if you need ideas, we can set up a time to give you a tour of our complex and some of our coalitions who have interesting base ideas.
I can also invite to a sg on test server where you can work on your base building ideas with a 36 mil+ prestige base if you want a place to play around without tinkering with an existing base. -
Name:
The Black Scorpions
Website:
Not yet, (seeking someone that can accomplish this task)
Global Chat Channel:
Available for sg members
Leader and Recruiting Officers:
Dr-Apocalypse (leader)
Preffered Method of Contacting:
Ask any member for an invite or more information
Guild Description:
We have been on this server since Feb 2005 and are currently #78 supergroup on Protector and rising. We are a group of friendly players and have room for both casual and full-time players as well as experienced and new players. There are no ranks to achieve in the sg, everyone is equal (except the sg leader).
We team as much as possible and prefer players who enjoy teaming and working as a team. There is usually always someone around in the afternoon and evenings to team with and we often throw together task forces a couple times a week. We are also open to suggestions for fun things to do as a group, everyone is welcome to share their ideas.
Our reputation is important to us. We work to help all members become some of the best players on the server. Not only knowledge, but we want to be known as the best "team oriented" players on the server and that we are FUN to team with. Whether you are new to the game or experienced but have trouble finding teams, there is usually always someone around to team with, answer questions and help. We also have a large list of coalitions for access to more potential teammates.
If you are already knowledgable, experienced and very team oriented you'll find master runs of khan, imperious and statesman task forces available as well.
You can leave a forum PM for me (periodically checked, not daily) or look for us around Protector and ask a member any questions you have about our group. If you like what you hear any member can invite. -
This happened to me the other night as well. I clicked on a zone (I think it was Steel Canyon) in our base and was transported to some other groups base.
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I have a couple arcs where I have combined standard enemies with custom ones and since i16 the standard ones will not spawn in my arcs. Very annoying. Needless to say, my arcs are no longer playing as intended.
If there is a work around that I haven't tried I would love to fix this issue and return my arcs to their original configuration. -
Quote:Here's what I am referring to:Nope, no decrease in accuracy. My numbers are same as before the new issue.
Your combat chat logs should tell you everything, including your hit roll and when the streakbreaker kicks in. You can monitor your numbers using the Combat Attributes monitor (top of the Powers list window) and watch your Last Chance to hit.
Note that if you get a bad roll on a power that has a 90% + chance to hit, and then follow it with a miss with a temp power (~60-80% chance to hit range), the streakbreaker would allow 3 misses since it takes the least accurate power in your recent "miss series" until you roll a hit or the streakbreaker forces a hit.
Also, watch for PBAoE powers with low inherent accuracies, like Cloak of Fear, which has a base 0.67 accuracy and will mess with the "miss series" in the same way.
ParagonWiki page on the Streakbreaker
This is a series of attacks against 3 even lvl Freak minions. I am lvl 30 and each attack has 1 SO slotted.
Power - Hit/Miss - Chance -Roll
1 Chain Induction - H - 74.66 - 46.93
2 Thunder Strike - M - 74.66 - 84.95
3 Havoc Punch - H - 74.66 - 14.84
4 Jacob's Ladder - M - 74.66 - 90.73
5 Havoc Punch - H - 74.66 - 67.52
6 Jacob's Ladder - H - 74.66 - 70.64
7 Chain Induction - H - 74.66 - 68.57
8 Lightning Clap - M - 59.73 - 72.99
9 Thunder Strike - M - 74.66 - 94.13
10 Jacob's Ladder - M - 74.66 - 97.16
11 Chain Induction - H - 74.66 - 23.11
12 Havoc Punch - M - 74.66 - 91.55
13 Jacob's Ladder - H - 74.66 - 63.93
14 Thunder Strike - H - 74.66 - 47.20
15 Havoc Punch - H - 74.66 - 48.47
16 Chain Induction - H - 74.66 - 38.72
17 Thunder Strike - M - 74.66 - 85.79
18 Jacob's Ladder - H - 74.66 - 41.14
Hits = 11 Misses = 7
Avg Roll = 63.80
Related info: Strikebreaker never kicked in during this series. I Looked at each power individually and each has an inherant accuracy of 1.00 and with the SO each is at 1.33, with the exception of Lightning Clap which has less accuracy at .80 and with an SO is 1.07
So many questions arise, but these are the main ones:
1) why is my chance to hit only 74.66 with Accuracy of 1.33 or in the case of Lightning Clap I have the chance of 59.73 with an accuracy of 1.07? How does the math work to turn accuracy 1.33 to 74.66 and a power with 1.07 accuracy to 59.73?
2) why is the avg roll nowhere near 50? You would think the law of averages should put the number right around the center. I noticed that only 7 of those rolls were below 50. I took 5 other alts into AE at different levels between 1 and 45 and ran a mission set at 45-50. This was so each was fighting minions of the same level and comparable numbers would result. Each did a series of 10 attacks with only their primary attack and after those 50 numbers where averaged I got an avg roll that was just under 60. Better, but again, i would expect them to be about 50.
3) and finally is any of this different than prior to i16? Like I said in my first post, this seems to have changed, but I did not investigate any of these numbers prior to i16. I guess it is also possible I have a couple weeks of very unlucky rolls with this character.
Thanks in advance to anyone who replies. -
Thanks for that explanation. I haven't tried "Combat Attributes monitor", I will investigate further.
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I have 3 things I'd like note that seems to have been implemented with i16:
1) We have the Fusion Generator in our base, the energy rings that rise up the large post are no longer where they belong, they are in the middle of the floor about 2 squares away from the generator
2) I'd like to know if anyone else has seen a decrease in overall accuracy. I rolled a new scrapper with i16 and as usual I collect as many temp powers as I can en route to 50. All the temp powers including the vet ones seem to have a 50/50 chance at hitting anything now.
It seems accuracy may have been nerfed with all powers not just temp powers. Thinking maybe it was something messed up with my new character I have since started 3 others and the issue seems to be overall in CoH.
I notice the **whiff whiff whiff** fest when I first roll a character and having no enhancements (understandable), but it continues with training enh, then DO's and it continues with SOs. Do I now have to slot 2 accuracy SOs just to routinely hit something? I have been playing since CoH beta and I do not remember ever having 3 and 4 misses in a row, as the norm with SOs. Not to mention a series of 6 consecutive misses with Nemesis Staff and Black Wand.
3) The periodic "lag" for lack of a better term on Protector is rather annoying. Sometimes you freeze, unable to click powers or move, while you can see the game continue around you, including enemies continuing to attack your character. This does not happen to just myself. I can tell when a teammate is experiencing it when they are frozen in midair or mid stride and the rest of us are continuing to fight. -
HI haven't had a chance to go through all the posts here, but has anyone mentioned:
* The toggle drops seemed to have returned when entering or leaving missions? If we need mission names and contacts, I'll start keeping a list. This started a little earlier than i16. i15, maybe? Maybe longer and I just hadn't noticed...
* The silly run animation when you try to fly side to side? Haven't tried to find the exact keystrokes to get it to happen everytime, but it has something to do with going side to side while moving in an opposing direction. I can nail this down if it's needed. This started with i16. -
Quote:I like that ideaI think that's a really good idea. The rikti seem very under-used lately, and so do the bases, and I'm sure the devs could come up with a great story to go with it.
My only suggestion is that if they did do it, that later in time they'd get different groups to be able to raid your base (e.g. Hellions, Skulls, Council, etc..). Or maybe the more you kill guys from that enemy group, the more of a chance there would be for them to attack, kind of like they're getting revenge.
As I said that would have to be later on, because things have to build up.
Hey it wasnt my idea to redo the whole forums, if they dont like where I put it, they can move it. I browsed around and didnt see suggestions. -
Since our bases have no real defensive purposes since raids are offline and/or being redesigned, I thought of a fun idea that would keep sg members interest in base raiding.
Allow the Rikti Invasions to include some SG Bases. No special coding, just when a raid triggers those bases that qualify are included in the random selection.
How it would work:
** First, the base has to have all the same requirements that a pvp raid must have. Like 6 Dimensional Anchors, a Vault Room, a Mission Computer, and a Raid Telepad. This way sg's have to meet the same requirements as base raiding and the base obviously would then be a substantial size, large enough to allow a raid or an invasion.
** Even if a sg base meets all the requirements above, allow sg's to "enable" this feature (with the Mission Computer?) rather than by default having sg's have to deal with it.
** Rikti don't need any special coding to play like base raiders, just allow them to teleport in like any other zone and start destroying the destroyable items and any players they find inside.
** The only unique bit of coding I can see is that the sg needs a base invasion warning message to be displayed followed by a unique sound, so they can all respond. I'd also think its a good idea that Coalition members see the same message since they also have access to your base, they can respond as well and lend a hand.
** Allow anything destroyed to auto heal itself within 15-30 minutes after an invasion, even without base items that repair. That way even if the invasion took place at 3am, or if no one bothered to respond, no one would even know it happened after the repair period.
Benefits:
Mostly, it gives us random fun events to do with our sg bases. It would also be excellent practice building a base with defensive items and getting members some interest and practice with base raids.
Any thoughts? -
Quote:I wonder where one finds drugs that makes one so delusional?True vets will totally ignore the AE whining and stay because they know the rest of the game is awesome, the devs are awesome, and the playerbase is awesome. People leave games because they find a new game to play, not because of some aspect of the game (that can be ignored) isn't to their liking.
People were supposed to quit because of CoV. People were supposed to quit because of ED. People were supposed to quit because of Villain Epics.
I'm still here, and so is everyone else who loves this game and what we get out of it.
Farm away, my forum friend, farm away...
I predict that before the end of the month there's some type of crackdown on AE. NCSoft can't be so naive to let players, who play the content of the game, walk away to a competitor just to appease the forum crybabies afraid of nerfs to their new farming tools. -
I think the whole issue starts with this question: Is farming wrong?
On the surface that may seem like a black and white issue, but it is not. It is against the EULA I'm sure, but it is rarely enforced and enforcement in CoH has had absolutely no effect on the amount of farming going on in Atlas. I don't believe AE is evil. It's great if it is used for creating story arcs. But, it is not being used for that. Any reasonable person can see that there is a real problem with how players are using AE. If the devs supplied the players with the mechanism to farm and continue to do nothing about the escalating farming problem, I believe we can safely call that "enabling players to farm". And that is the real issue at hand and that's why you can't blame the players, especially the new ones, for going nuts with farming.
If the tool is enabled by the devs, it can be disabled. You don't have to remove AE, all it takes to solve the problem is to make changes to AE followed by some enforcement of the policies. For godssake is it absolutely essential that AE XP be the same as doing missions? Is it unreasonable to think that we should remove the ability to be bumped up to a minimum level for missions in AE? We don't have that feature when playing regular content.
The way I see it, it is most of us who have spent years here and/or those of us who earned our way to 50 are feeling like everything we enjoyed about the game has been replaced by AE and farming. The fun factor for those of us who love PLAYING the game is being replaced with frustration. As fun as it is to team with other people, I am finding it very irritating experience to do it anymore. And if my only option is to solo, why even log in? I can play other games that don't require anyone else to play. -
I copid this from BestBuy.com where someone posted a review of the AE Edition of CoH. I thought it was relevant to the discussion:
Quote:"I'm a 60 month vetran of this game, going all the way back to Issue 1 with only Heroes and no villians. Initially this game was awesome because you could be a hero and felt heroic, and you had goals to achieve which required persistence and you could immerse yourself with as much role playing as you would like. However, the new Achitect Edition has made the game a joke. No one plays the game to be Heroic or Villianous, achieving the highest level (50) can take just a few days where it might take a few to several months before.
Essential the AE edition has removed the value added feature of this once great game. There is no reason to make a hero or villian if there is an immediate method to becoming a top level with no place to go.
This is not a game for PvP'rs either, only a few builds are exceptional and the developers have no idea how to bring any balance between different classes of players. You'll find useless any PvP unless you waste many hours to earn huge sums for power enhancements which do little for many of the builds.
City of Heroes Architect Edition signals the death knell for what could have been a great addition to the game. Player created content would have been great, but without proper boundaries it has removed all need for the remainder of the content of the original game.
I am now after 60months in the position of looking for a game where the developers haven't thrown the whole system out the window. People have left the game for far less, now long time players like myself who stuck around because we still saw some vision are choosing to leave because the developers have make the risk vesus reward meaningless. -
Quote:I don't think you read the context of conversation. I was replying to the notion SunGryphon proposed that AE is not to blame you have to blame the farmers. My opinion is that farming exists and always has in the game, its hard to fault farmers when the game gives them new and better tools to do so. You can't punish everyone in the game who has every been on a farm team, we'd end up with about a dozen people in the game. We need to repair the broken tool.But this analogy requires that the players are toddlers, infants with no sense of the world.
And that those who know better must intervene in their actions for their own good.
Lots of entities - like the State itself, come to that - like to play Big Papa/Mama and do just that, of course. And even charge for the privilege - again, like the State itself.
But I would be loathe to see it become a model for the relationship between a vendor and a customer.
Look, if you just want to say "NCSoft should not have made AE available because players (other than myself) are not to be trusted with such power" then just fragging say it. Don't dress it up in some moral trumpery about infants and broken glass and laws about consumer safety. If you want to say "Playeras who don't know what I think they should know or play as I think they should play bug me, and therefore it is the vendor's job to change the way they behave, " come out and say so, dont ***** foot around making it look like you are actually concerned about the poor, infantile players who helplessly used the game's tools the way they wanted to, like the little children they are. -
Obviously, you two live in a black and white world.
You can't hold responsible all the players farming if the game provides the farming tools. There's a reason there are laws in this country that prevent the toy companies from selling a bag a of glass shards as toys. First time a disastrous event happens you can't say "it's not my fault those toddlers were irresponsible with their broken glass". -
....and if you take away the guns you have no shooters
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Quote:AE is the problem, not the players. The TOOL is the problem, not the players who abuse it. You fix the tool and you have no abuse. If you give people a shortcut to 50, a majority will take advantage of it. It is ridiculous to say that the players are to blame. If you removed every player who has been involved with a farm team you have about 16 people left in the game.You obviously don't remember the days of level 1's hoofing it to PI to sit next to the ferry while their PLers went off and killed scads of mobs.
The range for XP sidekicked thing was put in because of stuff like that.
PLing is NOT a new thing. People who want to be PLed will go anywhere and do anything to get to their farm, it does not MATTER where you put it. It is just as easy to get to Talos, IP, Bricks, FF, and PI as it is to get from Atlas to Galaxy.
Way to put words in my mouth. Try again.
Have you played any of the actual stories and arcs in AE? At all? Or are you just blaming it because players made farms, and other players used them?
AE is NOT the problem. The people farming it are the problem.
If people want to farm, go for it. I have been playing since CoH Beta and i've seen every variation of farming over the years and to me if a lvl 1 makes it all the way to PI and can talk his way onto a farm team, good for him. My problem with farming is when it gets out of control, like it is now. New people join the game and are immediately immersed in the world of powerleveling. Its getting harder and harder to get people to team for missions. In all fairness to some of these people, they find the xp sucks compared to AE and they are dying repeatedly because they have no concept of the strategy and/or skills required for missions teams. I guess thats their fault too, right?
As far as AE missions and me are concerned... yes I have created and have done story arcs in AE. As enjoyable as that is, do you want to take a guess at the number of people who drop the team when they find out you are not doing a farm? -
Quote:Come on. Blame the players? Really? AE has no role in this? Without AE they can't farm to 50 in atlas park. Players who go from 1-50 in any other alternate route to 50 don't ask me questions like what does "LFT" mean.... which I got this weekend from a lvl 40 while I was trying to form a team.I just wanted to touch on this. AE is -marketed- as an alternate route from 1-50. If a player did 1-50 in 2 days doing all newspaper missions, would you still be upset? How about if a player did 1-50 by tagging along on a praetorian arc over and over? Or by farming in the Fab?
All are viable routes to 50. All can produce the same inept players when handled improperly, so please don't blame AE for doing what it was meant to do - level players 1-50. Blame the players that level newbies 1-50 in 2 days.
Using your line of reasoning we might want to blame those f-ing new people just joining the game also. Those jerks, coming in here joining an AE farm team. Yeah thats the problem.
DocHeal is right, AE is the problem. Lets revert the AE system back to what it was intended to be in the first place. Remove the xp from AE and reward alot more merits. People doing missions in Architect ENTERTAINMENT should be doing them as entertainment not as farming vehicles.
Since its being marketed to the public as a way to go from 1-50 they will never take away the xp from AE. So I say remove AE from all zones except Talos, IP, Bricks, FF and PI. Make it harder to get to farms instead of having endless broadcast farming messages introducing new players to the game once they created their first character. If we aren't going to address this problem we might just remove all zones from the game and just have Atlas Park and rename it to "ChampionsOnline is Coming Soon Get Your Copy Today". -
I have not run Synapse in about a month, but last time I ran it, I received no merits.
Not even a message stating I earned merits. -
Some friends and I were chatting about this and here is, basically, our wild speculation on how it might realistically work condensed into a few lines.
GR allows both heroes and villains to go to Preatoria where you each have a contact. Then what?
We dismissed the following:
** A badge would be too easy to allow side switching and make the "expansion" a complete waste of our money if you could achieve this in one afternoon of work. That would make it somewhere between a $20 and $50 permission slip to switch sides.
** The same for a mission similar to the "cape missions" in the game.
** A Task Force or a story arc similar to the CoV patron story arcs. Biggest reason why is logistics. How does one accomplish this? I might have a level 1 and you might have a level 50.
Our collective guess was this: Since this is an expansion and presumably similar in size to CoV when it was released, there must be content available from 1-50. If so, our guess is that if you ding a 50 in Preatoria, (we'd get addition characters slots, create a character in Preatoria and go 1-50), you unlock the ability to travel any of your redside characters to the blueside and vice versa.
This was discussed having limited facts to make speculations from. I only posted it so you all can add to the speculation and see where it leads.
EDIT: for clarification -
This is just my opinion, but I also believe we should lower the team size limitation for tasks forces.
Inquizitor makes a solid argument on page 18 here of why it is a good idea, so Im not going to repeat what has already been posted. I do want to go a step further and point out that with the increasing number of people 30+ parked in Atlas Park only seeking AE teams its getting harder and harder to find people who want to do tasks forces at the higher levels.
There are some of these task forces that are solo friendly and it has also been both fun and challenging to find ways to solo task forces over the years. But, Yes, I'll buy into the concept that certain things in the game should be geared toward team/coop teams. In that respect, I would be fine still teaming for a task force.
As it stands right now you can spend hours recruiting for a shadow shard task force and the team will fold because you can't find 8 people.
I'd like to see them all set to 4 people minimum. Maybe I'll get the couple of the task force badges I still don't have. :P -
Don't know about anyone else, but I see this chat bug most often during or after base editing.
I can't swear it happens everytime I edit, but it seems like it. -
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I've been doing this for a couple months and I have not yet found the inbox cap..... I think one of my toon has around 300 email right now.
[/ QUOTE ] After some self-testing, I can't find a cap either. I have one character now at 11,514 e-mails. I'd try for a 99,999 cap but I figured that going over a standard 9,999 cap is sufficient. I don't think I need to go any further. There shouldn't be any way to get even close to that through normal means. haha
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That would be an attention getter, eventually. If the in-game email had no user mailbox limit and we players stopped deleting email. LOL! -
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I would just like to point out my own personal experience with hide. It did not work. I have two characters that have been in hide for months. They only surfaced for a little while to get a team, started getting spam, went back to hide at end of that play session and have been getting spam ever since...despite my months of pressing that damn button.
I just ignore all emails now. I don't bother deleting them. If the devs do not want to provide the option to turn off email then they can store all the crappy spam. If I'm lucky my inbox will become full and the emails will start bouncing back. To me, it is pointless to continue reporting. It is a fact it does little to nothing to abate the stream of spam emails.
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Exactly...
I think I'm going to start doing this as well. No more reporting, I'm just going to let it accumulate. I'm sure if enough people do this the collectively enormous email files would get noticed. Then, maybe we might get an option to turn off email. -
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1.Put in filters that allow us to choose which emails to accept:
[x] ALL
[x] Friends List
[x] Global Friends List
Supergroup/Coalition and Game-related emails would never be blocked. (Friends and Global Friends lists refer to the recipient's lists, not the sender's.)
2. Put SPAM ignore on its own list, thus restoring the functionality of our ignore list. It doesn't have to be as long as our regular list, just long enough to ensure that when an id gets pushed off, that account is already deleted.
3. For Super Mega Extra Bonus Points, when an account is banned as a spammer, automatically delete ALL emails from that account, Server-wide.
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Great idea.