-
Posts
2603 -
Joined
-
Quote:... I love this.
I can think of so many ways to use some of those. Those "Find exit" missions that are generally pointless? Not so pointless if the layout has changed (via traps/shield generators) behind you.
Or more ways to come up with "Alternate victory" conditions - stealthing something, or being able to control multiple points at once to make it easier/harder...
mmmm.Quote:You make a good point about building codes in a city of heroes, and that's something I never actually stopped to think about. We do indeed appear to have been plopped into a modern-day city with wooden doors and plate glass windows that doesn't take super heroes into account. I actually feel that if the world felt like it took super heroes and super villains a bit more seriously in its construction, it might feel more immersive.
Nor to really add craziness to it, here's an old suggestion of mine for unique, enemy group related props that could spawn at special 'deco' points in instanced maps:
Quote:Okay, so one of the complaints that often come up is the monotony of instanced mission map tiles, and one thing I noticed while playing the new Posi was that there were quite a few recycled mission maps, just with new art doodads that really breathed new life into them with simply a few props.
So what I'm thinking of is that in various locations throughout office, sewer, small caves, big caves, Cimerora caves, and warehouse sets, there'd be pseudo 'spawn points' for special props to appear based on the villain group inhabiting them.
For example, the Hellions might have a few crates of vodka bottles next to a smaller one with rags and a tank or two kerosene/gasoline in a random place, maybe one of those glowing magical boxes on a makeshift alter in another, toss in a random goathead symbol, a makeshift desk with guns on it and voila!
It now feels like you're in a Hellion hideout and not just another office, cave, warehouse, etc. etc.
The possible draw backs would be the need to not only possibly design or go through existing artworks and pick out which would fit which group, but also possibly the need to go through at least two thirds of every maptile in the game and create these miscellaneous points. Then there would be the times when looking like an established base for a villain group would not be appropriate, such as when a group is simply raiding a place, or two gangs battling eachother and programming it to choose one of the other. -
Another cast of thread Necromancy as well as further dicussions on the idea of improving interior/instanced environments along with outdoor/persistent ones. This one goes a little beyond the art department though but i think it has a worthy place here:
Quote:Quote:I couldn't agree more. Let's not also forget that Paragon, the Rogue Isles, and Praetoria are a City of Super Heroes, a City of super Villains, a paranoid police state respectively, it'd be easy to imagine that the office buildings (To say nothing about any of the other places) would have panic rooms, shutters and sturdy doors to lock areas down, people working in them erecting barricades, or even the enemies raiding the building have brought portable shield wall generators or made their own barricades to impede your progress. And then there's the idea of other security measures spawning, such as batteries mini-defense turrets, security cameras (in the form of those laser strobes from mayhem missions), or even just traps laid out by others.
From there maps can become amazingly creative in ways to circumvent these things. Like finding the security office and hacking/taking over the security systems to make things easier, busting down barricades with our raw POWAH!, or even just a clever reskin of what's basically an elevator in the form of fire stairs, open windows near drain pipes, open elevator shafts, air ducts, etc. etc.
I can think of so many ways to use some of those. Those "Find exit" missions that are generally pointless? Not so pointless if the layout has changed (via traps/shield generators) behind you.
Or more ways to come up with "Alternate victory" conditions - stealthing something, or being able to control multiple points at once to make it easier/harder...
mmmm. -
Quote:I couldn't agree more. Let's not also forget that Paragon, the Rogue Isles, and Praetoria are a City of Super Heroes, a City of super Villains, a paranoid police state respectively, it'd be easy to imagine that the office buildings (To say nothing about any of the other places) would have panic rooms, shutters and sturdy doors to lock areas down, people working in them erecting barricades, or even the enemies raiding the building have brought portable shield wall generators or made their own barricades to impede your progress. And then there's the idea of other security measures spawning, such as batteries mini-defense turrets, security cameras (in the form of those laser strobes from mayhem missions), or even just traps laid out by others.Frankly, I'd prefer more realistic and/or open maps. Seriously, have you EVER seen an office laid out like most of the "office maps?" And any warehouse set up like most of our warehouses - oy.
Give me an office map with cubicles, offices and meeting rooms. The "path" may not show up on the map - you've got to get around these cubicles. Or give me a good building under construction (think of getting to the roof in "No Mercy" in Left4Dead.) The "map" might be open, or have visible sections for, say, the elevators, some walls and supports - but the map itself isn't quite that straightforward, thanks to pallets of cement, construction equipment and the like.
From there maps can become amazingly creative in ways to circumvent these things. Like finding the security office and hacking/taking over the security systems to make things easier, busting down barricades with our raw POWAH!, or even just a clever reskin of what's basically an elevator in the form of fire stairs, open windows near drain pipes, open elevator shafts, air ducts, etc. etc.
For everyone with interest here, I highly urge you to check out the All Things ArT: Building Edition linked in my sig. -
I won't disagree with you, I'd love more options for custom AE minions, sometimes not even to make the AVs tougher but keep the minions more balanced.
But i'm not sure it'll be easy to happen, it would require an expansion of the data used per-custom critter, I believe, which is already quite a bit. -
So as a bit of random crackiness, if Paragon Studios ever put out a spinoff of our beloved franchise, what might you want to see or be willing to play?
For me, two things come to mind: An Action Adventure game with RPG growth elements that's basically City of in a more actiony, single-player, console format, doubly so if it basically allows us extremely similar levels of customization. It all just seems like the logical leap if one were to make a spinoff of this game for a different genre.
Though another possibility, stretching the feel of super powers, would be some kind of RP Strategy game, similar to Makai Kingdom, basically putting strong emphasis on lots of powerful hero units mixed in with more generic units. I could it in various campaigns like a C&C game where you pick which faction you want to lead.
It seems like another logical branch out because we've got so many damned paramilitary groups (Malta, Longbow, Arachnos, Council, 5th Column, Nemesis, Sky Raiders, PPD, Vanguard, and, to a mildly lesser extend, the Rikti. did I forget anyone?) that we could easily make armies out of them to slug it out with one another and even expand on just what their full resources are. -
Quote:I see, and I know what you mean about the variety, I have this morbid, masochistic goal of planning to craft all the Interface choices, or at least get one of each tier four branch. Since my character and his daughter are super blacksmiths, it would make sense for him to keep a bunch of different swords on hand.It also stacks up faster and better if you have a damage aura. I think most people take that interface for the DOT as much (if not more than) for the debuff.
I crafted it up to t3 today. I already have Grav t4, but want some variety.
On another note, I'd like to ask if anyone knows specific mechanics to the procs of Interface. Is it similar to Achilles heel where it technically is a 'grant power', which also technically makes them irresistable? -
Quote:Well, combined with the Achilles heel proc I have in 80% of my attacks, that should do very nicely, and i'll keep that advice in mind.It gets easier to stack the higher up you go, I believe the limit is -25% damage resistance oh, to be fair I'd recommend going the 50% chance of dam res, 25% chance of fire Dot.
The Fire DoT actually really adds a lot to damage.
Trust me, considering how much easier my achilles heel proc can help me deal with crunchier foes, I'm sure being able to get up to -45% resistance will be a god-send to even out playing fields. -
Quote:Clearly Arcanaville has managed to datamine the Kobayashi Maru and beat it. Just like in Star Trek.Actually, there is a right answer. You fix Shepherd's Crook immediately, period. Including the misspelling. You fix Meekling eventually, when you get around to it. You make a highly complex change to Cannon of Justice that no one can really understand, and does virtually nothing. And you let me know you're going to do that, so I don't compare your powers team's math skills to a deranged woodchuck for the umpteenth time.
-
So, I unlocked my Interface today, crafted and slotted my first and then upgraded to the second tier along the core path of Reactive, to say the least, I was giddy since I was playing my lethal-only-damage dealing katana scrapper, which many know is the most highly resisted damage type out there as well as most highly resisted.
Anyway though, So I decided to break out a Mark III Power analyzer to see just how much I debuff my target's resistances.
After mashing buttons and keeping a close eye on my target's resistance attribute I found out I was debuffing my foe's resistance for an awesome 2.5%!!!!
Wait, what?
Okay, so it also stacks on itself for up to, I think at the VERY most, up to -10% and it left me wondering: Will this debuff improve in either duration or strength as I unlock the final tiers? And are all the Interface debuffs this tragically laughable? -
Quote:You know, I'm sure there's a solution this.It would help if pets didn't have this overwhelming urge to be in melee when they are meant to stay the hell at range!
I'm tired of my Bots trying to punch warwalkers in the kneecaps, I really am...
I know that Marcone Hitmen seem to have an AI program where they avoid melee as much as they can, and similarly, Sniper class critters seemed programmed to NEVER move from their spot, even after being taunted and the tank goes around the corner. -
Okay, for starters, I'm not even sure the coding for this is possible, but...
I know Devs don't want Incarnate level shifts to exemp down past 45 to avoid trivializing lower level content, and I can get that, but at the same time it can kind of make an Incarnate character... Not feel very special, but I still get it, and I came up with this kind of half-way meeting point.
Each level shift you have is added to your power restrictions. I'm not sure that's a good way to put it, so, I'll try this.
Say a level 50 character with a +3 Level teams up with a level 10 character. Where normally the level 50 character would have access to powers up to level 15 under examplaring, his level shifts would increase his available powers up to 18 instead.
Does this make any sense? -
I support this idea!
I support it so much, I will /sign it twice! -
Quote:I wished the hoardlings, Bat'zul heralds, Frost Demons, Succubi, and spectral daemons (nerva types as well), went up to level 50...They're as close to "Dante's Inferno" style demons in the game. I wish we had more.
I really want to make an AE mission where you get to fight your way out of hell. -
having played a lambda trial for the first time myself today, I can say this is a fair and reasonable suggestion.
-
Quote:..Judgment again: I'd like a Knights of the Round materia.
No, seriously; instead of a blast of power, have a "ghostlike figure" charge into a mob group or a dragon appear over head and blast.
what's terrible is that even after I read the 'materia' part, I still saw this (even worse, Cloud summoning this) -
Quote:... You're the same Samuel Tow who asks for ridiculously big weapons along side me, right?Whenever I write a story, I try to not include such things even for the sake of the rule of cool, just because they bug me. But I mean that in a larger sense - I prefer stories written in such a way that makes sense, at least in regard to their own internal logic
Quote:Additionally, there's no need to explain each and every player character in the game's own narrative. Some of us go to great lengths to displace the origin of our characters from those of the game's setting. I've gone back in time, forward in time, to other planets, to other dimensions, to other planes of existence and so on and so forth.
Quote:I could see how a person on Earth COULD have gotten powers from the opening of Pandora's Box. I cannot see how a person from seven billion years onto the past of another planet in another dimension could have gotten powers from that. And I'd rather not hear plausible explanations as to how that's possible. It's NOT possible. That's why I put said character so far off the map.
Why there was such a seal on humanity's potential though is another mystery. Possibly something... Nefarious! -
Quote:There's a fundemental difference between a world like City of's and one like Star Wars.I think one of the main reasons why Star Wars failed was because George Lucas had people like Yoda and Darth Sideous both using the Force, and shoe-horning every single Jedi and Sith into using a single cosmic power source for their abilities, regardless of their appearance or charcter or morality.
Start Wars was not intended to have other people come up with whatever the heck they want, so a magician in Star Wars would feel stupidly out of place.
Besides of which, Star Wars has been failing because George Lucas claims the force is because of microbes in people's blood INSTEAD of a mystical, psionic force. -
-
Quote:Who says anything about one of the most poorly handled pieces of lore giving me anything? SCREW THE WELL OF FURIES LORE! I'M AN RPER!This is kind of why I'm growing more and more disillusioned to tying these now powers to the Well. It mandates that all these powers at least look like they're coming from the well. And it's hard to imagine that the well would give you an Orbital cannon. I mean, whose divine power is that? Schwerer Gustav, god of siege artillery? The only other explanation is that you were "inspired" to get a giant orbital laser and at that point... Did the Well really "give" it to you?
Yes, I agree with an Orbital Laser power and with an Artillery Support power and such. Would love to see them. Not sure what we'll have to re-explain to account for them, but I want them. -
Considering how vastly different Pre-18 Bobcat and Present Bobcat are in both personality and appearance, and factoring her boyfriend being an insane and careless scientist into the equation, I'm not sure her boobs are the only things fake.
-
Dancing Sword lore Pets
Especially if you can summon multiple elemental blades.
Also, a judgement power that basically involves shooting dozens of swords at opponents. Can you tell I like swords? -
Quote:technically, that wasn't the classic formula for Coca-cola either considering Coke used to use Cocaine back when it was still considered a healthy, helpful, wonder drug.They are using the Coca Cola definition of classic, which is almost but not quite just like how it originally was. Remember how there was the big BLEH over new Coke, so they then released Coke Classic? Turns out Coke Classic was not the previous formula. (Getting rid of real sugar for liquid evil, aka corn syrup means you are not using the previous formula). Likewise, the classic interface is obviously not the same as the previous interface.
-
As another odd idea:
(TF and SF No, it's not coop, there's just equivalent versions between sides) Scirocco's Blood Trail: Scirocco never did want to be a villain, but his curse commands his best intentions be twisted to evil, but Imad Malik is a shrewd man, and he realizes a loophole. He has vowed that to become the greatest hero... He will become the world's worst villain, and his first plan is to bring the full wrath of the entire world against Arachnos and the Rogue Isles themselves.
Heroes will work to prevent Scirocco from assassinating key figures in International politics and military to keep the world's full ire off of the Rogue Isles for the sake of the innocents that do live there. (as well as getting more than a few refugees off as a bonus.)
Villains will attempt to cover up the damage, detract the blame on someone else, maybe even profiteer some top class military secrets and garner some blackmail material on the living politicians.
Both versions would come to a head when Scirocco takes a team of loyal Arachnos operatives with him and overruns Warburg, claiming the facilities in the name of Arachnos and the Isles as well as the entire world's scrutiny of a nation of villains now being a blatant nuclear power. Even Lord Recluse has become desperate in this situation and is begging villains to halt Scirocco's ambitions before his entire empire is reduced to radioactive rubble beneath the ocean, and here the alignment of the team comes into play, one way or another, Scirocco must go down, but anything that happens after...
Heroes will simply disarm the nuclear crisis, bring Scirocco to his senses, and even have a chance to work with him to stop a vengeful Marshal Blitz who intends to use this as a chance to make Scirocco and Arachnos as a patsy to his own nuclear assault on the planet.
Vigilantes will know there is no point in redeeming a man who is pathologically evil now, either from without or within, but there's no sense in letting a wretched hive of scum and villainy still stand either. So you can take this opportunity as a chance to have the Warburg nukes launch a full assault on the Rogue Isles in an attempt to cleanse the world, once and for all of the place.
Rogues will see the grand opportunity in this, they take down Scirocco, stockpile some of the nuclear weapons, and have the thanks and praise of EVERYONE (as well as them being in your debt), and while being seen as a 'hero' might call for a shower on your part, you can be sure that it'll be a nice shower in a five star hotel in Hawaii or some other nice little vacation spot.
For full villains, you can use Scirocco as your own personal patsy while you go and not only pocket some nukes, but you can even get rid of that own country that always stands in the way of your schemes. Well, if not get rid of entirely, you can at least put a nasty little hole in their infrastructure and force heroes to divert their attention to the latest tragedy. You tried your best to stop Scirocco, but it seems some madmen are just too far gone. -
Quote:Not our fault that Sister Psyche's the one who, even after getting married and living in NEW ENGLAND, still insists on wearing dental floss and lace.This explains why Sister Psyche is so far the most popular Freedom Phalanx member on our Facebook poll.
You all should be ashamed.
Personally, I actually wouldn't mind seeing her get a bit of a costume update. Now don't get me wrong, I like skimpy, fan service outfits as well, but I tend to prefer them as Once-in-awhile-things. Maybe Sister P could use a trenchcoat of her own? I'm sure she could rock that look better than Mother.
Quote:I voted for her because she's the most prominent female member of the Phalanx, and she really should get more use in-game - she's used a lot in publicity for CoH, and she's on the forum banner too, but while Statesman continues to pop up from time to time in new content, like in Mender Ramiel's arc, and Positron has had his TF revamped and now appears in the new Villain SF in I20, Sister Psyche remains very underused, and I'd like to see her more involved with the major CoH storylines.
All we need is to encounter a Geisterdamen from Axis America and we'd be set. -
It's Most Common Super Power.
Personally, I'd say the most important super power is "being a main character"