Avatea

Assistant Community Manager
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  1. Patch notes for build 1900.201012200832.0 .

    COMBINED

    TIP MISSIONS
    • Rogues and Vigilantes crossing over between Paragon City and The Rogue Isles should no longer get incorrect warning messages about abandoning missions.
    • Nocturnal Oneiromancies
      • The Oneiromancers will now speak to the player only when they have been rescued
    • Under the Table Job
      • Miss Thystle will only speak to the player once she's been rescued
    • A Tortured Scream
      • The enemies guarding the altars will now attack before the altars have been destroyed
    • A Hand Delivered Note
      • Silent Blade will now attack the player at the appropriate time

    POWERS

    Third build
    • Power trays in a character’s 3rd build should no longer clear after zoning or logging out.

    Gravity control
    • Dimension Shift should now work on players in PvP

    TASKS
    • Imperious Task Force 1: The ambush during the Minotaur fight should no longer arrive late.

    TAILOR
    • The Praetorian Police Belt should now be visible on male characters.

    GENERAL
    • The zoning animation for Mission Architect should be back to normal.

    CITY OF HEROES

    POWERS

    Blasters
    • Targeting Drone should no longer have a short self-rooting effect when activated.

    TASKS
    • Roy Cooling Mission 4: Lawrence Harken can no longer be killed by AoE damage.

    CITY OF VILLAINS

    POWERS

    Masterminds
    • Pets should no longer switch names after zoning.

    TASKS
    • Vincent Ross: Blood Coral Empowerment should now affect pets.

    PRAETORIA

    ZONE EVENTS
    • Neutropolis: Ghouls and PPD in the underground section of The Great Escape should no longer rubber band

    POWERS
    • The temp power Flashing Steel should no longer draw swords and guns simultaneously for players with dual pistols.
  2. Patch notes for build 1900.201012200832.0 .

    COMBINED

    TIP MISSIONS
    • Rogues and Vigilantes crossing over between Paragon City and The Rogue Isles should no longer get incorrect warning messages about abandoning missions.
    • Nocturnal Oneiromancies
      • The Oneiromancers will now speak to the player only when they have been rescued
    • Under the Table Job
      • Miss Thystle will only speak to the player once she's been rescued
    • A Tortured Scream
      • The enemies guarding the altars will now attack before the altars have been destroyed
    • A Hand Delivered Note
      • Silent Blade will now attack the player at the appropriate time

    POWERS

    Third build
    • Power trays in a character’s 3rd build should no longer clear after zoning or logging out.

    Gravity control
    • Dimension Shift should now work on players in PvP

    TASKS
    • Imperious Task Force 1: The ambush during the Minotaur fight should no longer arrive late.

    TAILOR
    • The Praetorian Police Belt should now be visible on male characters.

    GENERAL
    • The zoning animation for Mission Architect should be back to normal.

    CITY OF HEROES

    POWERS

    Blasters
    • Targeting Drone should no longer have a short self-rooting effect when activated.

    TASKS
    • Roy Cooling Mission 4: Lawrence Harken can no longer be killed by AoE damage.

    CITY OF VILLAINS

    POWERS

    Masterminds
    • Pets should no longer switch names after zoning.

    TASKS
    • Vincent Ross: Blood Coral Empowerment should now affect pets.

    PRAETORIA

    ZONE EVENTS
    • Neutropolis: Ghouls and PPD in the underground section of The Great Escape should no longer rubber band

    POWERS
    • The temp power Flashing Steel should no longer draw swords and guns simultaneously for players with dual pistols.
  3. We would like to take this opportunity to wish you a very happy new year which we hope will bring much happiness and prosperity!

    As a token of appreciation for your continued support , we are extending City of Heroes's in-game holiday event festivities by four weeks! You will now be able to enjoy the Winter Event until 11:59 p.m. Pacific Time on Sunday, January 30, 2011 (Monday, 31 January 2011 7:59 a.m. GMT - 8:59 Central European Time).

    Happy Holidays, Happy New Year and Happy Gaming from us to you. Enjoy!

    For more information about CoH's Winter Event, go here!

    Join in the Community discussion here!
  4. We would like to take this opportunity to wish you a very happy new year which we hope will bring much happiness and prosperity!

    As a token of appreciation for your continued support , we are extending City of Heroes's in-game holiday event festivities by four weeks! You will now be able to enjoy the Winter Event until 11:59 p.m. Pacific Time on Sunday, January 30, 2011 (Monday, 31 January 2011 7:59 a.m. GMT - 8:59 Central European Time).

    Happy Holidays, Happy New Year and Happy Gaming from us to you. Enjoy!

    For more information about CoH's Winter Event, go here!
  5. I will miss TheOcho's professionalism and constant drive and desire to do a great job for you, our community. I will also miss Eric as an awesome person to be around, in spite of his tendency to try and make me swear, which I've happily failed to oblige!

    Quote:
    Originally Posted by Golden Girl View Post
    Paragon Studios is advertising for a new Senior Community Relations Specialist, as well as a Bilingual French/English and German/English Online Forum Moderator - so I hope that doesn't mean Avatea is planning to leave us too.
    I'm not going anywhere, sorry!!
  6. Avatea

    I hate snow

    Spare a thought for young lads who'll end up with their derriere on the street over the holidays. Hopefully they'll also have old ladies handy to rescue them!

    As a side note, it never snowed that much when I was in England and I lived all over the place! Spalding, Peterborough, Peak District (Bakewell, yum!), Norwich, Lake District (Pretty Windermere), Brighton, etc., and never did it snow enough for me to make a lasting 2-metre high snowman...

    I think the snow was scared of me... honest!

    Happy holidays to all though and be careful on the road! always have hot tea and tons of warm clothes in your car just in case!
  7. It's unfortunate that only a segement of our community is able to participate in the Massively.com giveaway but we've had similar opportunities in Europe in the past & I'm sure we will have more in the future!
  8. We’re far into December and the holiday spirit can be felt all across Paragon and Rogue Isles. If you haven’t caught it yet, you should definitely partake in the many gift boxes and snowy creatures scattered around the City of Heroes as part of our Winter Event, for they are sure to bring you cheer! But that’s not all. While we are doing our very own Coralax Costume Code Giveaway, Massively.com has gotten in on the action and partnered up with NCsoft to offer you the opportunity to get your hands on even more goodies! So dally no longer and head over there for your chance to get a City of Heroes gift pack including a City of Heroes Going Rogue Complete Collection code as well as 30-Jet Pack code to gallivant around in style!

    Good luck!

    Join in the Community discussion here!
  9. We’re far into December and the holiday spirit can be felt all across Paragon and Rogue Isles. If you haven’t caught it yet, you should definitely partake in the many gift boxes and snowy creatures scattered around the City of Heroes as part of our Winter Event, for they are sure to bring you cheer! But that’s not all. While we are doing our very own Coralax Costume Code Giveaway, Massively.com has gotten in on the action and partnered up with NCsoft to offer you the opportunity to get your hands on even more goodies! So dally no longer and head over there for your chance to get a City of Heroes gift pack including a City of Heroes Going Rogue Complete Collection code as well as 30-Jet Pack code to gallivant around in style!

    Good luck!
  10. Those of you who stay up late to catch the nightly talkshows might have seen a recent episode of Conan where the off-the-wall host had a famous animator draw him as a superhero: the "Flaming C." It is a creative design, but it got us thinking: could our players, using the robust character creator in City of Heroes, create a better Conan superhero?

    Here is your chance to design a better crime-fighting (or maybe crime-committing?) Conan O'Brien. With all of the costume creation options at your disposal, let's see what you can come up with! And who knows--perhaps the show's writers might stumble upon the contest and feature some designs in a segment!

    Join in the Community discussion here!
  11. Those of you who stay up late to catch the nightly talkshows might have seen a recent episode of Conan where the off-the-wall host had a famous animator draw him as a superhero: the "Flaming C." It is a creative design, but it got us thinking: could our players, using the robust character creator in City of Heroes, create a better Conan superhero?

    Here is your chance to design a better crime-fighting (or maybe crime-committing?) Conan O'Brien. With all of the costume creation options at your disposal, let's see what you can come up with! And who knows--perhaps the show's writers might stumble upon the contest and feature some designs in a segment!
  12. I was all for flying over to Brazil for your player meet but I was unfortunately stuck in bed with a cold all weekend Bloody rain & cold have followed me all the way from England. I'm glad you had a good time though Pedro
  13. Reefs in sight. Coral goodness incoming! Here's the 9th batch of Forums Coralax costume codes for you: click here!
  14. Oops, JChaos I hate to prove you right but that was definitely an uncanny prediction :S

    5th day of the Coralax Costume Code giveaway and here's the forums' batch:

  15. Updated the original post.

    Don't forget the 3rd Respec token will be given out tomorrow, December 15th!
  16. And don't forget the 3rd Respec Token will be given out tomorrow so think about using the one you may still have if you want to get another one tomorrow.
  17. Day 4 of the Coralax Giveaway, I hope you enjoy the freaky costume!
  18. Patch notes for build 1900.201011102104.23.

    COMBINED

    PVP
    • Rewards for defeating players should once again be in place for Arenas and PVP Zones,

    Powers
    • The Player Info window should now correctly display Set Bonuses owned by a character.

    Tasks
    • Mender Ramiel Story Arc
      • Added more detailed description of what is needed to access Mender Ramiel’s arc when you speak with him.
      • Trapdoor no longer stops Bifurcating.
      • Trapdoor will mix up the location of his bifurcations a little bit more.
      • Trapdoor can no longer be dragged out of range of his Bifurcations.
    • Tin Mage Task Force
      • Director 11’s Proximity Mines will no longer fail to trigger when a player comes near.

    Tip Missions
    • Private Punishment
      • Private Punishment should no longer risk death due to enemy attacks
      • Private Punishment will no longer talk to the player until
    • How She Dies
      • Villain alignment points should now be awarded to teammates
      • Desdemona should no longer be targeted by certain Longbow agents
    • Under the Table Job
      • Polar Shift and Miss Thystle can no longer be killed in the mission

    Trial Accounts
    • Going Rogue Trail Accounts can no longer access Pocket D via Studio 55.

    CITY OF HEROES

    Powers

    Scrapper
    • Fiery Defense / Burn no longer damages the caster.

    Tasks
    • Roy Cooling Mission 2
      • Fixed an issue where mastermind pets could run off into nothingness.
    • Safeguard Missions
      • The mysterious floating bag of cash should no longer appear in bank vaults on these missions.
      • Villains on the heist should no longer appear to get stuck in elevators as they are attempting to flee with the loot.

    CITY OF VILLAINS

    Powers

    Masterminds
    • Field Mastery \ Temp Invulnerability now correctly accepts Resist Damage enhancement sets.

    PRAETORIA

    Tasks
    • Neutropolis: Helix: Try to Communicate with the Ghouls
      • The snipers will no longer kill the manslayers around the Ghoul King, they will only wound them, requiring players to defeat them.

    Zone Events
    • Imperial City: Syndicate Takedown
      • Enemies pulled or knocked over the edge of the rooftop during the final stage of the event will either be teleported back to the rooftop with no ill effects or removed from the event without credit in order to allow other Syndicate to spawn on the rooftop, depending on how far they fall.
    • Neutropolis: The Great Escape
      • The first lab section of the Resistance side of the event will now require players to defeat PPD forces and hack the security terminal to unlock the door.
      • Teleportation and Recall powers are suppressed when in the lab or underground portions of the event
      • The security terminal and the computer terminals at Lucan’s life-support tube will remain present in the world longer, rather than disappearing immediately once their stage of the event is over.

    Transportation Systems
    • Players will no longer be able to use the Praetorian transit systems to cross dimensions and enter Primal Earth missions.

    Miscellaneous
    • The Praetorian IDF are now sporting their new armors.
  19. Patch notes for build 1900.201011102104.23.

    COMBINED

    PVP
    • Rewards for defeating players should once again be in place for Arenas and PVP Zones,

    Powers
    • The Player Info window should now correctly display Set Bonuses owned by a character.

    Tasks
    • Mender Ramiel Story Arc
      • Added more detailed description of what is needed to access Mender Ramiel’s arc when you speak with him.
      • Trapdoor no longer stops Bifurcating.
      • Trapdoor will mix up the location of his bifurcations a little bit more.
      • Trapdoor can no longer be dragged out of range of his Bifurcations.
    • Tin Mage Task Force
      • Director 11’s Proximity Mines will no longer fail to trigger when a player comes near.

    Tip Missions
    • Private Punishment
      • Private Punishment should no longer risk death due to enemy attacks
      • Private Punishment will no longer talk to the player until
    • How She Dies
      • Villain alignment points should now be awarded to teammates
      • Desdemona should no longer be targeted by certain Longbow agents
    • Under the Table Job
      • Polar Shift and Miss Thystle can no longer be killed in the mission

    Trial Accounts
    • Going Rogue Trail Accounts can no longer access Pocket D via Studio 55.

    CITY OF HEROES

    Powers

    Scrapper
    • Fiery Defense / Burn no longer damages the caster.

    Tasks
    • Roy Cooling Mission 2
      • Fixed an issue where mastermind pets could run off into nothingness.
    • Safeguard Missions
      • The mysterious floating bag of cash should no longer appear in bank vaults on these missions.
      • Villains on the heist should no longer appear to get stuck in elevators as they are attempting to flee with the loot.

    CITY OF VILLAINS

    Powers

    Masterminds
    • Field Mastery \ Temp Invulnerability now correctly accepts Resist Damage enhancement sets.

    PRAETORIA

    Tasks
    • Neutropolis: Helix: Try to Communicate with the Ghouls
      • The snipers will no longer kill the manslayers around the Ghoul King, they will only wound them, requiring players to defeat them.

    Zone Events
    • Imperial City: Syndicate Takedown
      • Enemies pulled or knocked over the edge of the rooftop during the final stage of the event will either be teleported back to the rooftop with no ill effects or removed from the event without credit in order to allow other Syndicate to spawn on the rooftop, depending on how far they fall.
    • Neutropolis: The Great Escape
      • The first lab section of the Resistance side of the event will now require players to defeat PPD forces and hack the security terminal to unlock the door.
      • Teleportation and Recall powers are suppressed when in the lab or underground portions of the event
      • The security terminal and the computer terminals at Lucan’s life-support tube will remain present in the world longer, rather than disappearing immediately once their stage of the event is over.

    Transportation Systems
    • Players will no longer be able to use the Praetorian transit systems to cross dimensions and enter Primal Earth missions.

    Miscellaneous
    • The Praetorian IDF are now sporting their new armors.
  20. The 2010 Winter Event is nearly upon us and will bring new presents and dangers to Paragon City, the Rogue Isles and Praetoria. You will be able to stop Lady Winter's plot to freeze the world, visit the Ski Chalet and race to win prizes. Unlock Snow Flake Emotes, Winter-themed costume pieces and earn special badges.

    Starts: 9:00 a.m. PDT - 12:00 p.m. EDT - 5:00 p.m. GMT - 18:00 Central European Time, Friday, December 17, 2010
    Ends: 11:59 p.m. PDT - 2:59 a.m. EDT - 7:59 a.m. GMT - 8:59 Central European Time, Sunday, January 2, 2011

    We'll announce more details on the 2010 Winter Event next week so keep your eyes peeled!

    Join in the Community discussion here!
  21. The 2010 Winter Event is nearly upon us and will bring new presents and dangers to Paragon City, the Rogue Isles and Praetoria. You will be able to stop Lady Winter's plot to freeze the world, visit the Ski Chalet and race to win prizes. Unlock Snow Flake Emotes, Winter-themed costume pieces and earn special badges.

    Starts: 9:00 a.m. PDT - 12:00 p.m. EDT - 5:00 p.m. GMT - 18:00 Central European Time, Friday, December 17, 2010
    Ends: 11:59 p.m. PDT - 2:59 a.m. EDT - 7:59 a.m. GMT - 8:59 Central European Time, Sunday, January 2, 2011

    We'll announce more details on the 2010 Winter Event next week so keep your eyes peeled!
  22. Help Zazz the Zombie Hunter find his beloved one, abducted as she was by ravenous brain-eaters!

    He is bound to be looking for her in Dark Astoria and Sharkhead Isle cemeteries at 3:00 p.m. Pacific Time (6:00 p.m. Eastern Time) on Thursday, December 9th. He can indeed by in 2 different places at once but he'll still be needing your help as he is getting more and more desperate by the minute.

    See you on Thursday!
  23. Help Zordenamus the Zombie Zinger find his beloved one, abducted as she was by ravenous brain-eaters!

    He is bound to be looking for her in Dark Astoria and Sharkhead Isle cemeteries at 6:00 p.m. GMT (19:00 Central European Time) on Thursday, 9th December. He can indeed by in 2 different places at once but he'll still be needing your help as he is getting more and more desperate by the minute.

    See you on Thursday!
  24. Patch notes for build 1900.201011102104.11.

    COMBINED

    Tip Missions
    • Nocturnal Oneironmancies:
      • The exit text has been updated and will be correctly displayed upon mission completion.
    • The Unusual Suspects
      • Silent Blade will no longer fall over dead after her dialogue exchange.
    • One Good Spider
      • Corrected the mission accept option text.
    • Your Friend, Sabre, Called
      • Overdrive will now help you take down Captain Anderson.
    • The Dagger of Caernoz
      • Adjusted text so that it makes sense why Lord Caernoz spawns as hostile.
    • Bootleg Video Case
      • Added sub-objective text for rescuing Colins.
    • Hologram of General Aarons
      • AoE attacks will no longer kill General Aarons.
    • Interrogation Results
      • Wyvern patrols will no longer attack other Wyvern agents.
    • Deactivated Arachnos Spider
      • Savage Siren can no longer be defeated.
      • The mission will no longer complete before Savage Siren is rescued.
    • An Unreturned Phone Call
      • Jim Matherson will no longer become friendly and forget you are trying to kill him if you run away from him.
    • Private Punishment
      • The first encounter will spawn only the boss, no warriors.
      • Private Punishment will no longer succumb to AoE damage.

    Tasks
    • Apex Task Force
      • The mission map marker leading from the sewer to the PPD headquarters should no longer be pointing to a spot beneath the world.
      • Fixed some text errors in this task force.
    • Tin Mage Task Force:
      • Director 11's 'minelayers' can no longer be targeted by AOE damage.
      • Fixed the Defense Force NPCs info text in the final mission.
    • Apex and Tin Mage Task Forces:
      • Warworks enemies no longer become untargetable after being defeated.

    Mission Architect
    • Fixed mini-map issues with Atlas Park Time Capsule and Nemesis Shadow Shard Base

    CITY OF HEROES
    • Fort Trident
      • Signature NPCs will now allow Heroes to progress through their dialogue trees.

    CITY OF VILLAINS
    • The Crucible
      • Signature NPCs will now allow Villains to progress through their dialogue trees.

    PRAETORIA

    Zone Events
    • The Syndicate Takedown: The last stage will now properly credit the defeats of any remaining sub-bosses from the Interior stage toward the success condition for the guards.
    • Great Escape: Players will no longer get stuck in the door in the second phase of the Resistance path.
  25. Quote:
    Originally Posted by Red_Addiction View Post
    Avatea,
    Can we use transparent areas on the billboard? Or two-piece billboards?

    Can we use billboards put in unsuspecting places instead of the current designated billboard locations? For example, on the ground, wall of a building, on a bus or bus stop, floating in the air (for major target market of heroes with flight powers), etc.

    Could we suggest 3 dimensional items already in game to be used alongside with the billboard? What about 3D text for building signage?
    It is recommended that participants submit 1024 x768 textures. The concept or environment team can then reformat those themselves, for whatever support they will be needed for, whether they be for old billboard locations or not. As for multi-pieces billboards, keep in mind that it may not always be possible to make it work sequentially or thematically with what is currently available in the game.