-
Posts
1747 -
Joined
-
Quote:If this was a tanker, I'd agree with you. However, brutes do not have the luxury of easily hardcapped resistances, so softcapping S/L defense is very helpful.At higher levels, most villain groups carry significant defense debuffs. So without defense debuff resistance, what you'll discover is that the soft-capped S/L you're so proud of will vanish in an eyeblink if you jump into battle because S/L doesn't protect against most of those debuffs (they tend to be toxic, psionic or have huge accuracy bonuses against S/L).
Even excluding defense debuffs, the return on S/L defense is extremely low since Electric Armor already has such outstanding resists vs. S/L. When you're only taking 10% damage from a damage type, spending serious effort to cut it down further isn't all that useful.
If you want to invest in a defense category, go for Ranged defense. Electric Armor's weak spots are Psionic, Toxic and Negative. Almost all of those attacks are delivered at range.
Mind you, softcapped S/L defense doesn't really "vanish in the blink of an eye". A softcapped brute can end up dying to the defense debuff failure cascade similarly to a non-softcapped brute, but the non-softcapped brute will get there several seconds faster. And those several seconds mean a lot, seeing as you can drain a spawn of endurance in that time. -
Quote:Several bucks on IO's for my characters so I get my uber BU and uber stamina, several more on super packs so I get my superior ATO's, and 15 a month so I can be an all-powerful incarnate that lords over the "poor" guys.In regards to complaining about pay2win, please these things are like 1-2 bucks. You'll spend 10 bucks on fake clothes, but now that they're selling something meaningful it becomes a Paragon witch hunt? If you don't want to buy these, then fine, don't. Your game experience won't change.
Then if I need influence, I buy enhancement converters and easily get purples/PVP IO's. -
That's a ridiculous difference from the regular non-paragon IO's. More pay2win stuff, I guess.
-
Good compared with what? DPS of other AT's, or DPS of other primaries?
If it always had good DPS compared with other primaries, then explain this:
http://boards.cityofheroes.com/showp...79&postcount=1
On that list, claws is second only to spines in terms of worst DPS. Considering brutes don't have spines and Brute claws is weaker than Scrapper claws due to Follow up, I wouldn't be surprised if claws had the weakest ST DPS out of all Brute primaries. -
How will not having mobs flee hurt SR? Sure, if the taunt aura is massive like Inv and SD it will be hurtful, but having a weak taunt aura like WP's will help solo SR's a whole lot while not hurting their teaming experience.
-
You might have been using an immobilizing power alongside it, or killed the mobs before they had a chance to run.
-
I see no proc, only some redundant healing mechanic defenders don't need.
-
-
Either give all scrappers a weak taunt aura, or fix the run-away mechanics so scrappers with no taunt auras can solo properly.
-
Huh, last I checked Claws is one of the weakest ST-wise. AoE is pretty good though.
-
This will likely yield the following:
1. Blasters are weak while solo but great when aggro is managed for them.
2. Outisde of IO's and Incarnate powers, Blaster's strength while solo depends on their Primary/Secondary.
Apologies for not taking part in this, good luck though. -
I have not experienced this problem of league leaders asking for specific AT's, and I play on Freedom.
I also see no solid basis for the argument that some AT's perform better on iTrials than others. Then again OP didn't bother to add any basis for his argument, which makes it seem more like a spur-of-the-moment rant than something thread-worthy. -
Quote:Street Justice offers great single target damage, but its AoE is lack-luster.I'm a new player. I've got a SuperStrength, a Fiery Melee and a Street Justice Brute to about level 30.
I was wondering how the Street Justice stacks up against the other two, which I understand are good choices. Or any tips on how to slot it going forward. somehow I find that I need more accuracy to be effective, compared to my other two brutes. I like the moves and animations a lot so was thinking on focussing on levelling the SJ to 50 first.
A poster above already said that each powerset is able to kill things, the differences aren't very big. I wondered what people think about it.
My Super Strength character was the first I made. She happens to be green skinned. This was long before I understood how SS worked. Now every time I use Rage, I feel like "Hulking out". It gives a very nice flavour to the character, RP wise. -
-
As an experienced SS/Elec Brute and Elec/FM Tanker, I highly recommend staying away from that advice.
-
From my purely subjective standpoint:
- Brute: SS/FA
- Scrapper: DB/Elec
- Dominator: Mind/Fire
- Blaster: Fire/MM -
Incorrect. Elec Armor does not have specific typed defense to build upon like Inv does. Heck, Elec Armor starts with no defense at all.
You can go for positional defenses on an Elec tanker (I did so on mine).
Quote:and they r not expensive to build of u have the merits Quote:but I got my Inv/SS tank capped with little bit of inf.
Quote:If memory serves me correctly psi is also lethal damage and i have a good psi def if built right. -
What about AoE DPS then? What about AoE Burst? And what about DPS when range is the only option?
-
Quote:AT's aren't just balanced around melee DPS and survivability, there are other factors one must consider when discussing AT balance.So I'm not a big numbers cruncher so forgive me if I'm off-base with this, but high-end blasters have DPS numbers that tend to be around that of scrappers (give or take) yes?
If so wouldn't that mean a blaster going 'all out' is pretty much the same as a scrapper just doing their thing? Doesn't that seem a little strange and possibly a little off-balance to you?
Now I could be off and blaster DPS when playing at risk and fully using their best possible attack chain might be significantly higher than that of scrappers. If that's the case, never mind. -
Quote:I don't get why you're leaving the "close" heavy hitters out of the ranged category... They're still ranged attacks which keep you out of a lot of trouble, and rarely do you need to be at that long range to avoid damage.I am sorry I don't understand how you can say that.
Without the third ranged hard hitting attack blaster ranged single target damage is kind of meh and you need good recharge to even get that. You get around 125-130 dps tops with the full range attacks and that is for fire, it goes down for other sets.
If the blaster wants to do their job they have to put themselves at much more risk than the scrapper.
The point I'm trying to get across is this: When Battle Maiden drops her blue flames, when hydra heads are surrounding the pylons, when Marauder charges up his nova fist, when Anti-Matter activates his devastation beam, when Malaise drops his purple circles... The blaster can still deal good damage, while the scrapper cannot. -
No one's forcing them to do anything. Blasters have the option to go all out while putting themselves at risk, or go at range and still do good damage, something scrappers don't have.
-
Quote:It is pretty good, and I don't want to rain on any parade, but I find the lack of certain powers disturbing. Aim and Hasten seem pretty important to me, and I'd personally like to have RoF/Psychic Scream/Fire Breath on my build. Seeing a build would be nice, as I'm not convinced heavy sacrifices weren't made to reach that level of defense, but kudos still.I'd imagine he does even better when he can click veng. (you know WHEN another poorly played or built blaster on team faceplants.
)
That's a damn good build.
*impressed*
What's even more impressive is that you did it without ever firing up a build planner. I can do that too NOW, but it took me literally years of using mids before i could. *even more impressed* -
Obviously, but that's besides the point. My point is that there are a lot of ways to obtain capped defense/resistance, but very few ways to obtain capped HP. You basically have to either be a Stone tanker, an Inv tanker, an Ice tanker, a REALLY beefed up WP tanker, or have a cold with Frostwork on your team.
-
Options => Keymapping => Other => Toggle Screenshot UI
-
One of the best parts about Inv is the HP cap. When an Inv tanker wants the extra resists, he can pop oranges/temp powers/unstoppable/get buffs from a sonic/thermal/pain/kin. When an Elec tanker wants Inv's level of HP(approximately 50% more), he has to get a Cold to buff him with Frostwork.