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Quote:Okay, that's just retarded.Yes, this would be nice. It would also be nice to be able to hide anything that uses Extreme critters. Or pick tags to exclude, such as "challenging," if that's what you're most definitely not looking for.
A big part of the reason so many missions have orange warnings is that the warnings don't differentiate between enemies and friendlies. So let's say someone uses an MA trick to have an invisible ally show up, deliver some dialogue, and take off. The arc will have an "enemies with custom power selections" warning on it, even if you never fight a custom critter. -
Quote:That's all well and good, but the OP's idea is still NOT a good one.Inf sinks aren't about removing it from any one character, but removing it from the game entirely. Such as the 10% fee at the market or the ability to buy prestige. The reason it's seen as necessary is because it's so easy to create inf in this game, particularly if your build can defeat enemies at a fast pace.
The sheer amounts of inf floating around out there are causing prices of certain items in the market to go nuts. Rare, highly sought after items increase in price until most people can't afford them through their normal play methods. Common, frequently used things like particular salvage and recipes increase in price as well, sometimes drastically. In that case it's because people who have wagonloads of inf get bored waiting around for their bids to fill at reasonable prices, so they overbid in an attempt to get it immediately. They can afford it, after all. These things cause folks who play "the casual way" to get frustrated, since from what they can see, prices on even the most common items in the game are seriously out of whack.
When you buy things on the market, 90% of that inf stays in the game and just shifts from one character to another. Worse, when high-ticket items sell off-market for prices above the inf cap, that inf has no market fee deducted. So that's 10% of 2-5 billion that doesn't get destroyed.
In essence, as long as people have "extra" money to throw at getting what they want, prices are going to go up. Players who don't have that kind of money get frustrated and develop a poor opinion of the game. That not only causes those players to stop playing, but it spreads negative word of mouth about an otherwise great game. Pretty lose-lose in the big picture. -
Quote:Seeing as how there was a lengthy closed beta there was plenty of time to make this intent known DURING the beta. To me that's a failure on their part, as they could have had their beta testers TEST this.The difference between an exploit and a valid strategy is developer intent. It is not whether I or you or the forums as a collective think "this is OK". It is not about having more or less choices.
Please note:
1. While the developers do state their intent sometimes they do not state it all the time, regarding everything. Nor are they required to.
2. The developers can and do change their intent, sometimes after they have stated it.
3. We can make suggestions/arguments to influence their intent regarding some/any part of the game. But the final decision is theirs.
I do wish the developers would explicitly state whether this change to Trapdoor was a case of "we fixed an exploit that was making it too easy" or "at first we thought pulling him was OK, but then we changed our minds".
I've found communication between the devs and players during betas have gotten considerably WORSE. -
Quote:Eva, the problem isn't identifying them, as most that have that list "custom powers, Ebs and AVs". It's that nearly every mission has that.I see a lot of people complaining about customs being too hard because the author wanted to make a "challenge" arc for their purpled-out Scrapper. I really doubt this is the case with the majority of these arcs. I think most of these groups are due to things like "Darkity dark dark enemies are COOL! I'm gonna give Dark powers to everyone!" or "my author self-insert AV is going to have all the powers my character does" or just plain player-killer GMing. Face it guys, the majority of the playerbase doesn't have a purpled-out Scrapper.
When you rate an arc you have the option of selecting tags. Does this do anything? Maybe it would help if you had both author-selected tags and player-selected tags visible. That way, if players tag the arc "challenging" and the author did not, it's a pretty good bet that the arc is simply poorly designed and will kill you.
It's VERY difficult with the current search tools to find a mission (real mission NOT farm or challenge arc) that DOESN'T use those.
I think the main issues stem from how ridiculously useless the MA search tools are. -
I see that the insane twisting of words continues. This argument continues to get sillier by the second.
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Quote:Oh don't get me wrong. I think Trapdoor is easy as hell. And I politely warn folks who have trouble with him to DEFINITELY try to get help (temps or a team) for the NEXT mission if Trapdoor is giving them trouble.Well as others have said, it could have been regarded as an exploit (if we're talking about the same thing here). That's why it doesn't bother me. Plus I'm (apparently) in the minority of players who didn't need to use the tactic that was removed and just smashed the task to begin with.
The problem is that stopping him from bifrucating (ANY WAY you can) I DON'T see as an exploit. Also NOT ONCE in beta was it mentioned by any dev that pulling him into the hall was a bug. (Unless I missed a dev post or it was said in game, those who were in I19 beta can correct me if I missed it). That's a whole OTHER issue.
If it had been the beta testers could have tested it and the mission could have launched with that tatic missing. By not mentioning it, it's assumed its working as intended. (At least for me). -
That we agree on.
Overall (and to difuse tensions I hope) if folks want to play a certain way they can. If they don't then they don't have to. It's not the OP's job or anyone else's to tell them how to play.
Hell the devs of this game are the ONLY ones who have a marginal say in how folks should play. Not any player. I don't care how long or how polite they are in saying so.
The change to trapdoor isn't bad, however it sets a bad precedent (actually continues it) of taking away tactical things that players find. That to me has NOTHING to do with not team or teaming or making the game easier or harder. That to me just sounds like a GM saying "noooo you need to do it this way".
I'm fine with difficult content, however, with that comes using your brain to figure out how to get around that. THAT is part of the challenge. I'm still waiting for them to make it so that he can't be knocked into the lava. Which wouldn't surprise me at all.
EDIT: It also reeeks of the content creator not knowing their own game/engine, which to me is a bigger problem. For instance see the nukes being removed from the CoP. Are you seriously telling me that in designing that content NO ONE on the team thought "hey players might try to use nukes on this encounter. Why not design it FROM THE GET GO to not make it possible to do so?"
With hamidon raids and various content being run with the nukes, it's silly oversight.
Hmmmm, so maybe this didn't diffuse tensions afterall. -
Quote:I have no problem with them adding the content (Rameil arc) and new tfs, what I take issue with was the need to remove the OTHER ways of starting on the Incarnate path. There was NO NEED to remove those. At all.I wasn't there, but if I had been, this would have been the content of my whining:
I want story. If you just roll out a new upgrade system with no new content, no new story behind it, just tacking it on to the same TFs we're already running, then it's just... meh. You've added a new set of purples, no more.
Ideally, I'd want multiple new paths, just as you say. But that takes time. And it's unfortunate that the new feature wasn't entirely ready (and some may say it still isn't), and had to be held back for them to add some context for it. But without that context, it IMO looks like lazy or half-baked development. -
Quote:LOL OP was most certainly not being polite.My other trolling thread aside (and mind you, the only trolling thread I've EVER made as I was having a good weekend and was quite cocky at the time of posting) where did I tell someone they were doing it wrong? I applauded the OP and watched people react unfavorably to a very reasonable post. Hell, a few replies have boiled down to "No, don't tell me what to do even if you're being polite."
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Quote:Had they simply kept the other ways to unlock them, it really wouldn't be as boring as it is. I never complained about it being time consuming, have no idea where you pulled that from.Somehow, I don't think it is intended for people with 45 level 50 characters to make every single one of them an Incarnate.
As far as I can tell, I'm doing it more or less the way they had in mind when they created the system. I think about which characters I want to be Incarnates, and how far I want them to go on that path. A few of them will be going the full path, most of the rest of them will be stopping at the Alpha slot. A couple others may be going a couple steps farther than the Alpha, but I'm not sure yet because we don't know what the rest of the Incarnate slots are yet.
I don't see it as being much different than Accolades really. If you want those accolades, you have to run a specific mission, or kill a certain number of semi-rare enemies. To get one accolade, you are forced to run 6 TFs. Doing any of those things will get old when you do it over and over again, what makes you think the Incarnate arc will be any different?
Another thing: It is very likely we are going to have to run something else to unlock the rest of the slots. Besides, end game content is nothing more than a time-sink, pretty much by definition, why is it so surprising that it is time consuming to do?
EDIT: To clarify boring and time consuming DO NOT mean the same thing. In fact the other ways to unlock the alpha during GR beta were VERY MUCH the definition of time consuming. I was fine with that. -
Quote:My only complaint is that they took away the other options to unlock it.Show me one other thing in the game that actually makes you more powerful simply for running a single arc and then playing the game fairly normally. Everything else gives you reward merits, and as I said, reward merits in and of themselves do not make you more powerful.
This particular arc unlocks the ability to gain the Alpha slot, which does indeed do more to make you more powerful than any other single story arc in the game. It should be more difficult than other content to reflect that.
Personally, and I'm probably an extreme minority in this, I'd rather NONE of the missions in that arc be auto-completable. Am I going to stand on my soapbox and complain about it until they do it? No, not even a little. They allowed most of the missions in the arc to be auto-completed, and I see no reason why they should change it after the fact, but if they had not allowed it, I wouldn't be complaining either.
I really don't get why people are complaining that end game content is too hard for them to do alone. End game content is generally defined as: Something for max level characters to do that is usually more difficult or challenging than content that comes before it. How many other games have end game content that is even soloable at all? I can't speak from experience, but I'd wager a guess that the answer is "not too damn many".
I say, be glad that the devs even gave us the option to solo it, and auto-complete missions if need be. They could have taken a page from other games' playbooks and made the end game content a massive raid that you have to have all the best gear to complete, but that raid is where you get the best gear in the first place. (I think we know which game I'm referring to here)
I would not mind if they added more arcs that can unlock the Incarnate abilities in later issues. Running the same arc over and over and over and over and over eventually becomes mind numbingly stupid. -
Quote:Just as a point of history, in GR beta there WERE OTHER options for unlocking incarnates.Whether it's in game or real life, as long as it doesn't impact me much I don't take anything away from people that want to complain about content...you have the right to do so.
I just see things a little differently b/c more times than not, I'm overseas and not able to play as much as I'd like to. I can't remember the last time I found anything I wanted to complain about in CoX b/c I'm usually just thrilled to play.
I hope the devs give you the options you are looking for man.
People in beta whinned like babies sucking on bottles, (hey if the OP can come off all like an A$$ so can I) and the devs delayed the incarnate content and added an arc to unlock it, while WHIPPING out all other options to unlock incarnate ability.
However, I think folks generally wanted them to ADD to the unlocks. Not only have one way to do it. I don't know I just find it particularly funny that every incarnate who tells their story of how they unlocked their Incarnateness will be telling the same story. I always thought that superpowers were unlocked in different ways.
Incarnate player 1: Hey, so how did you unlock your god-like abilities?
Incarnate player 2: Oh, some guy in Oroborus helped me on the path.
Incarnate player 1: ... Ummm was it Mender Remeil?
Incarnate player 2: GASP! O.o How did you know?
Incarnate player 1: ...
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The OP's message would have been better received if he didn't come off like a condescending (redacted to be nicer).
Also the title is full of fail. MMORPG does not mean you are required to team. At all. In fact if this game were a single player one I'd still be playing it. This game being an mmorpg was the DEAD LAST reason I subscribed to it many years ago. I'm sure I can find many other folks like that.
With that said I agree with the message. It's not bad to ask for help. Nor is it bad to only want to solo.
The incarnate arc does have parts in there WARNING you that you might need a team for some parts. However, with how often that warning is misused (ie, the content that they said needs a team being soloable.) I'm not surprised that people have stopped taking it seriously. -
Quote:Yet another vote for moving AT LEAST SOME of the arcs to appropriate IN WORLD contacts. Honestly I assumed this would be happening regularly when they first announced AE.My main problem... is it isn't really part of the game.
It is like playing a game inside of a game. It doesn't feel like you are actually saving the world or anything else, it is just a bunch of content removed from the "real city" as much as the devs possibly could.
That, and finding decent content to play is hard. There is so much clutter... -
Quote:Except that you can't get purples or incarnate shards with AE tickets. That's a HUGE black mark against AE.Ok, everyone who avoids AE because you get tickets rather than random drops...you do realize that unless you're 50, tickets can be way more profitable than regular drops right? For one thing, the roll results are weighted, so you get fewer immobilize recipes and more recipes people might actually want to buy. For another, you can save them up and roll at the levels where stuff tends to sell for more. And if you roll in a lower level bracket, you can get desirable lower-level recipes. Where do you think all those Steadfasts and Regenerative Tissues come from?
Yes, the search sucks, the ratings system sucks, it's hard to find good stuff among the dreck, there are too many farms and outdated arcs, most people have no clue how to design custom critters but insist on filling missions with them anyway, people are still allowed to make custom critters with a level range of 1-54 which makes the "my level" search useless, the available tags are limited, the XP isn't as good as in regular missions, it's full of plot holes and spelling errors....but tickets are awesome.
What keeps me away from AE arcs is the new shiny right now, and the fact that I've played so many of them that finding something good that I haven't played is becoming harder and harder. I can't remember the last time I found a decent arc through the in-game search. I find most of what I play through the forums.
With H/V merits you can. And just doing regular tfs you can get shards.
For some people (I'd bet a huge number) AE tickets are freaking useless. -
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Quote:I'll be nice in saying this since I like you Samuraiko, but you're a minority.This then raises in my mind a question for everyone who decries the arcs with lousy writing...
... if there were arcs that were well-written, with an engaging story, well-designed enemies, a good and varied use of maps, etc., but that occasionally might be lighter on XP (the way FedEx missions can be sometimes), would you still play them?
For example... a 5-mission arc. Mission 1: solid middle-of-the-road mish for difficulty (mid-sized map, not a DA). Mission 2: a small map, empty save for a boss and his minions beat the snot out of him for (imagine sneaking into the hideout of Jimmy the Fish). Mission 3: large map, a couple glowies, an ambush or two, still not a DA (Jimmy's been messing with something impressive... time to take it away). Mission 4: mid-sized map, rescue some poor schmuck, ambush and a boss (Joey the Squirrel, responsible for abducting the schmuck in the first place). Mission 5: whole hog, mid-sized map DA to impress upon said faction that the good guys will win and they'll remember that fact each time it rains.
A couple of these missions would be a bit light on XP. But if the arc were really well done, the maps not overused, and some good original designs with well balanced powers, would you still play it?
I would.
Michelle
aka
Samuraiko/Dark_Respite
If the missions aren't equivalent to the type of xp you get in the game most players WON'T bother more than once.
Another problem is that the way custom critters works is NOT balanced versus xp. Sorry but if I'm fighting stuff that can mez me to death at level 20 I better hell as not be getting xp of half a regular mission.
On my 50s I'll play ANYTHING (that isn't crap, and sorry but a lot of the stuff I've played, even on the front page IS.) as they are not looking to level up.
I also no longer go looking for new arcs for the MANY reasons others have stated above, not the least of which is the craptastic search system.
I'm still of the opinion that the AE buildings should be nuked and arcs should be able to be put IN THE GAME WORLD by authors, and available via level appropriate in game world CONTACTS. -
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The moves she's made are good.
AOTS is a niche show. I personally find XPLAY to be a better and more entertaining show.
The Daily show+a new sitcom on a NETWORK > a niche G4tv show.
EDIT: That said all that has nothing to do with whether or not she has talent. -
Quote:And, again except for the people who are NOT ALLOWED to log into twitter or facebook, because their company bans it.This.
And, people, there are 10 more days of chances. If you don't get it at first, try again. They're freebies.
People ask why they don't just do X, Y or Z method for giving them out, instead of what they're doing with the social engines. The answer? They're finding out which one nets them the fastest response, so they know where to put their energies for 2011. It also drums up activity on the social sites. This benefits NCSoft as much as it benefits you.
So basically they get not traffic from those folks.
I would say they need another channel to give these away in, one which is more available to more folks. I know this seemed like the year of the facebook and twitter, but many companies STILL BAN access to these sites outright. -
Having to piece these stories together over various tip missions makes me wish even more that the cross over had been based on arcs which showed these various transitions in one place.
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I AM against it, fail to see the point of this feature, AND can think of a hundred better things to add/fix.
/Unsigned. Anyone who desperately needs this (snerk) for their own needs, has herostats.
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Quote:I think the idea was to give unplayed arcs a chance to shine.That is one of the most infuriating things I've seen that shows that the sorting function wholeheartedly stinks. How in the world can an arc go from 925 plays and 5 stars, the very first arc (non DC/GA/HoF) and after probably 1-2 votes get knocked down to page 21 for 4-star rated arcs? That makes no sense whatsoever!
And I just realized that the default sort order for all arcs goes like this:
Guest Author
Dev Choice
Hall of Fame
5-star arcs
unplayed arcs
1-star arcs
2-star arcs
3-star arcs
4 star arcs
Really? Really? I mean, really?
But the way that's laid out isn't logical. After the unplayed arcs, the 4 stars should follow and on. -
Ummm, are ALL social media pages blocked by some companies?
Seems kind of silly to hold a contest that a lot of people can't actually participate in.