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THIS is awesome.
I'll be sure to use this the next time I want to easily craft something. -
Quote:Pretty much. It's the same thing with some folks balking at 500K salvage when the FREAKING RECIPE is 20 million.I picked up one of the super-mega pvp IOs for my ar/dev rebuild project with the purchase price going into the 88's furnace. I bought it off market because it was much quicker and easier, the 10% didn't even enter my mind.
at that level of finance the 200m (or whatever) you save by avoiding the market fee doesn't really register- when I cleaned out my cupboards for the big Winter Solstice bonfire I found characters I'd almost forgotten I had on servers I rarely ever visit who had hundreds of millions lying around.
Sure, there are people who would choke and splutter at the thought of 'throwing away' 200m, but I don't think those players are buying 2b+ IOs in the first place. -
Quote:EDIT: NVM, I need coffeeThat just looks damn cool... a floating fortress of stolen ships? For I-20? I'm thinking someone's decided Praetoria is not the place to be, and Hami may not like water, so hi ho, hi ho, it's off to sea we go!
But if I see Kevin Costner, I'm shooting him on sight.
Michelle
aka
Samuraiko/Dark_Respite -
Quote:Agreed. Also one other aspect some fail to get. To some segments certain IOs (specifically certain pvp IOs) are worth MORE than 2bill to BOTH the seller and buyer. We here may not think so, but there are specific players (pvpers) who think that additional boost is worth MORE than 2bill.It's not a stigma, it's just human nature- most people will happily engage a system that is simple and efficient over one that isn't.
Especially when the cost savings of the alternative are minor.
PVP IOs trade off market not because people want to save money, but because the market doesn't handle those transactions efficiently.
A couple of things out of the panoply of salable goods in this game trading off market isn't a harbinger of doom, it's just a sign that the inf cap is badly outdated in the modern era of super-mega-earningpower.
I can MOST DEFINITELY say that that is NOT a common case. At all.
It would have to be for what some folks are suggesting (that more and more things are being sold off market to save on the 10% inf fee. Which by the way I think is an absurd assumption) -
Quote:And hence you proving my point that nothing in the tf determines the rewards the devs attach to them. Time is all that matters. In terms of Katie, having a +3 AV in it is irrelevant.Apex and Tin Mage do offer higher rewards. Neither of those take longer than an hour. If they were a normal TF they would give about 25 merits. Not 40 and two automatic shards.
All that matters is how fast the median teams can complete something. That's it.
I guarantee you Katie does NOT take any longer now than it did when they nerfed it, for most teams.
EDIT: As a matter of discussion I don't think Incarnate Content falls under the regular tf rules. That I can agree with. -
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Quote:I don't think what's actually in a TF in terms of challenge has any bearing whatsoever on the merit reward the devs assign to something. Or the CoP trial, Apex and Tin Mage would offer significantly higher rewards. Good luck convincing the devs otherwise.That's the point. Katie's current reward is based on times which the median team are no longer able to accomplish because of changes to the second mission.
In any event, Katie should have never been reduced so much. It's the ONLY low level TF I'm aware of that locks you into a fight against a +3 AV with storm debuff powers and 3-4 boss level attendants with similar powers. -
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Sub full time to that other mmo that just came out. It's not as bad as I thought. And it's ten times better than Champions Online.
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Yep almost as silly as claiming blueside is a bunch of idiots cause a few folks charge for farms, which the OP did. Epically silly actually.
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Quote:Pretty much, however I will say I have multiple level 50sWell, I think that somewhat explains the stance toward the "ebil marketeers who are clearly manipulating the market" (and I've definitely seen this attitude in game). Casual folk (or at least a certain segment) want the instant gratification but haven't spent time building up their own wealth, preferring either to level alt after alt rather than play at 50 or else not selling much on the market themselves.
They get an IO they want to craft and discover it needs a common salvage that's currently selling high, like 500k. If they put in a 1000 inf bid and left it overnight, they'd almost certainly get one, but that's far too long. So resentment over "being forced" to pay the high prices sets in. -
Quote:Heh, I'd say those that can afford to put up any price (/em raises hand) to full-fill their instant grat needs aren't frugal and don't take their INF (play money which can be easily remade) seriously. I would say I'm most definitely NOT casual.I'd argue the opposite. Instant gratification is what 'casual' players want. Being frugal means you care about your money supply and take it seriously.
Tangentially, I don't believe that anyone who posts on the forums is truly 'casual'. We come here because even when we're not playing we're still thinking and talking about the game.
(Casual in quote marks because Arcana makes a good point about degrees of casuality.)
EDIT: I'd also argue that there are MANY MANY players like me, hence the prices on the market. -
Quote:"I've got two hours to kill, let me go in and try to see if I can get on that weekly tf now that I have time to kill."Except you didn't say much. What you said was:
So I think the question becomes: "How do you define planning"?
Ofcourse if said person has a 50, that may or may not disqualify them from being casual.
I completely disagree with all that by I think that's what Eiko is trying to say. -
Every tf should be able to be started with a minimum of 3. A solo option is not really needed if the minimum on some of these was dropped to 3.
Some of them requiring 7 or 8 makes absolutely no sense, when it's been shown that waaaaaay less than that can complete them. -
Errr aren't the ratings created by players? Meaning that someone may use a 1 as a good player, and someone may use a 5 as being good?
Unless it's a different type of rating the OP means. -
Everything everyone posted so far is full of win!
I'd also like some flashback arcs showing off more of the classic COH history stories (and COV and Pre-Praetoria for that matter) that we only hear off hand or read about in plaques. -
Not a must have.
that said I usually take super speed on MOST of my characters, (for the clerity stealth+superspeed as has been mentioned), so for those I end up taking hasten.
I will say this, with stamina and the other parts of it's pool being inherent it's MUCH easier for characters to take HASTEN now. -
Eeeeexcllent on the 210. I knew that it could be done in other ways.
I would change the colors of that build though as purple on blue is HARRRD to read.
As to the question as what this is trying to achieve . . . absolutely nothing. It's just fun to play with maximum recharge and strong defense.Plus being able to Psychic Wail all the time is just awesome.
I slotted subdue I like my Forts controllery and my widows damagey. I have enough attacks that I don't mind taking another control for bosses, etc.
EDIT: I will be using your build for my 3rd build and taking the tactics pool powers, for even more fun. -
Quote:The mission doors would all have to be pretty close, which would wast a vast majority of space of the zones. The current doors (based on tfs) in the zone are NOT very close together.It again depends on how you define "revamp". A Hollows style revamp which just focused on sprinkling these new mission doors in a sensible way would certainly be needed, but nothing more really.
Now if they added an insta porter to mission doors then that's another thing. -
Quote:Not unless they add something faster for travel than the jet packs.This thread isn't talking about zone revamps, it's to talk about the stories themselves, and finishing up the stories. That can be done without doing anything to the maps themselves.
Those zones are freaking HUGE to just sprinkle mission doors willy nilly like they do in the regular zones.
I think a shard storyline revamp would have to go hand in hand with a zone one. -
Quote:This however, I could slightly get behind. When framed in this way it sounds okay, just like the starting temp powers being based on Origin, which you get at lvl 1.I'd like to see a series of arcs that involve exploring your origin, that grant a special slot added to your origin temp that can only be slotted with origin enhancements, from an unlockable origin store/contact.
I'd also love to see the same sort of focus on travel powers. Imagine a series of arcs that teach you how to better use your Super Speed, Teleport, Super Jump, or Flight. The maps could be completely built around the power, with things like vertical maps for fliers, non-continuous maps for teleporters (teleport through these bars, there is no other way to reach the elevator), and so on.
What I COMPLETELY DISAGREE with is any special enemy or weakness based on origin. That idea fails to high heavens. Sorry. EDIT: The ONLY way I would agree is if we can respec our Origin. However, like AT, primary, and secondary powersets, the chance of an Origin Respec ever happening is pretty close to -445343535. -
Quote:I don't agree with everything you just said, as I don't think players are so shallow as to kick folks for stuff like that. I don't think it happens all that often now.
In the end though, the devs have already implemented their "vision" of the correct solution to the "origin" problem. Origin is a fluff stat that players can choose to base their character backstory around. And one that has no game mechanics at all. Because if I want to make a vampire themed character, I should be free to choose ANY origin at all, without having to worry that I'll be crippling my character against enemy X or in one Task Force or another. And let's be clear - if the Origin Boost you want isn't large enough that it's clearly "Best" in a given situation or for a given AT, then we're right back at the start and it can be safely ignored.
However, this paragraph I completely agree with. Origin should NOT matter except in aspects of RP. The arguments I've been seeing is that "the aspects of it won't be that significant so it should not be too debilitating or advantageous." But as you pointed out, it then brings Origin back into the realm of unimportant except in RP reasons. Which makes the changes suggested pointless.
The weakness idea based on Origin is a poor one. Once again it was already tried with Epic Heroic ATs and was a complete failure. So much so that the devs NERFED that particular weakness to be unimportant. Thus why it wasn't replicated with the villain EPIC ATs.
I'd also bet someone a month's sub that no such weakness will exist if we ever get a Praetorian Epic AT. -
Good to see article. And fair. The point about fixing abandoned systems wasn't suddle at all. Which is a good thing. The Devs need to hear it.