Aura_Familia

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  1. Quote:
    Originally Posted by LISAR View Post
    I thought the point of all this was to remove the unreachable icon hero status from the game and give players the lead.
    And this says it all. We never needed anyone to "look up to" in the first place.
  2. Quote:
    Originally Posted by Bill Z Bubba View Post

    Or to look at it another way, Statesman was never the Pinnacle of Virtue you've described him as, and everyone in Paragon will just move on.
    In a City of 1323232424 Heroes, the loss of one isn't that big a deal. There are plenty of other heroes to look up to. My heroes do it to fight the good fight, not to emulate Statesman.
  3. The moment someone stops saying anything positive or negative about the game is the moment the devs need to worry about losing that person.

    Passion for something you love is a good thing.

    The ones who don't care are the ones who quietly unsub, giving no reason for why they left on the exit survey.

    I don't see all negative feedback as hating the game, nor do I see all positive feedback as loving the game.

    As others have said if it's getting to you, stop reading the forums.

    EDIT: If something is bad the devs are going to hear about it, if something is good they are also going to hear about it. I honestly couldn't care less what folks think about what I post, as the ones that matter (the devs) are the ones who will or won't read it.
  4. Aura_Familia

    Loot Filter?

    Quote:
    Originally Posted by PleaseRecycle View Post
    Well I kind of doubt that they expect people to put together exactly that line of reasoning. For one thing, if you're running a trial you probably don't care very much whether or not you're earning a couple extra packets of 10000~ influence since you'll also be earning incarnate currencies that are orders of magnitude more valuable to you in terms of benefit for time invested. For another, it isn't meant to cause immediate distress on your part, which is why you can delete them on a whim.

    What it does do is add a small but steady pressure to the back of your mind that encourages you to do one additional thing just before you log off, just so you know you have it done. Oh, while you were logged on for the extra minute or two it took to sell your SOs, useless IO recipes, salvage and possibly your spare inspirations someone sent you a tell asking if you wanted to join a speed manti? You do want to join a speed manti? Better sell quick, wouldn't want to keep your team waiting!

    Note that I'm not disparaging this, but that's how it works.
    I simply delete the junk and keep doig what I was doing. I never call up /auctionhouse to sell trash. It's not worth the time.

    So yes /signed to a loot filter.
  5. Quote:
    Originally Posted by momentary_grace View Post
    I have this problem at times and it's cost me a few team teleports and the like while I try frantically to find the pointer to click yes. I could solve that particular problem but unchecking prompt for tp but I'm a control freak. :P
  6. Quote:
    Originally Posted by Machariel View Post
    This is a hilarious strawman and you should be ashamed for actually thinking it's worth writing. "Caring about immersion means you are telling everyone else what to do" is so absurd I would expect a four-year-old to call you out on it.

    If you don't understand why letting other people buy their way through the game impacts immersion, you probably don't understand MMOs and why people prefer to roleplay in multiplayer games as opposed to single player ones.
    Sorry but your response is silly. Explain to me how you can tell whether another person's toon did 22 missions or used the alignment token to switch sides?

    I'll wait while you try to find something that doesn't exist.

    EDIT: And even if you knew how in the hell does that break your immersion? If you right click on folks all the time and look at tabs other than their story tab (which many people don't fill out btw) YOU are the one choosing to break your immersion. Not the other player.

    As I've said before, if they had introduced side switching without any major roleplay portion I doubt most players would have blinked. They allow you to insta become a hero or villain within the first 5 minutes of the tutorial, I don't see anyone screaming bloody murder about that. And WORSE for your precious immersion, in Praetoria you can go around killing and destroying as much as you want and STILL choose to be a HERO come level 20. LOL.
  7. Quote:
    Originally Posted by Golden Girl View Post
    We'll help each other out during the Coming Storm
    yawn
  8. Quote:
    Originally Posted by Leo_G View Post
    Well I'll have to thank you, then. It's people like you that play these trials over and over, making sure they work, reporting bugs and what not, so that in a few months down the road, when all the Preatoria stuff is done, I get to run it just once, enjoy it and put it down. It's only over exposure if you expose yourself to it alot.

    But like all good things, they're better in moderation.
    I have no idea what you're responding to. Where did I say I was burnt out or overexposed to the actual trials themselves?
  9. Quote:
    Originally Posted by Golden Girl View Post
    They're also coming for Praetoria
    Don't care. That dimension can burn.
  10. Quote:
    Originally Posted by RuthlessSamael View Post
    The forums are no measure of community thoughts and feelings, because only a specific kind of player visits them. There isn't really any good measure of community thoughts and feelings except a mandatory random poll. The facts and evidence needed to argue about how the community feels about any given plot just don't exist.

    That doesn't mean that a given piece of work can't be objectively bad, though. Murdering good ideas by overexposing them has a long and bloody history in comic books, but I think CoX could stand not to emulate it regardless. No one liked X3: Wolverine and Friends, nor was Origins too well received, and part of it is because Wolverine wasn't nearly as cool after two straight hours.

    Remember: Too much of a good thing is an awesome thing. But too much of an awesome thing is...um...really, really dumb and bad.

    As is quickly becoming standard, however, I reserve final judgment until after I've actually played through the endgame content.
    I think you've stated my problem with Preatorians. We've had too much of them already. Just like marvel has overused Wolverine. It's come to the point that I no longer care about the story when I play the trials.

    There are dozens of stories that could have been focused on in the time that they've been focusing on goatee universe.

    People have been asking for the continuation of plots such as the Shadow Shard for ages, or the long hinted Blood of the Blackstream, for examples.

    Thankfully the Battlion are coming.
  11. Aura_Familia

    LFG expansion?

    Quote:
    Originally Posted by dugfromthearth View Post
    Yeah, I assume it was just much easier to do.
    it eliminates any zone issues, being in a mission issues, that are restrictions on the tf
    Yeah because of those issues I pretty much expected it to work the way it does.
  12. Quote:
    Originally Posted by Zwillinger View Post
    Owned like a chickbone.
  13. Quote:
    Originally Posted by Liquid View Post
    I'm happy that they are offering this. There are both gameplay and RP reasons for why people might want to instantly switch alignments.

    I don't think it will have any negative impact on the game, as alignment switching through tips is often a personal process anyway, something other players aren't going to witness.
    Exactly! I'm not getting the argument here but I'm trying to. If you are doing tips with a team and get your morality mission, if others come along with you THEY CANNOT switch sides if they have not done their 10.

    There is nothing as far as I can see in the alignment system that is a community process.
  14. Quote:
    Originally Posted by TrueGentleman View Post
    YMMV holds true on an individual basis, but this issue also affects the entire highway.

    As for taking this too seriously, it's precisely because fun is so fragile. Serious things in life can be borne with stoicism much more easily.

    As an aside, this undercuts CoH/V as badly as any "devs hate redside" complaint. In another MMORPG, which I went back to playing recently, players were initially limited to deciding on one faction or another for their characters on each server. At some point, the powers that be decided to reverse this policy, which detrimentally affected not only the PVP community (hello, spies!) but also the RP one. CoX never had a chance to see the difference that policy would have made.


    You've noticed, then, that immersion is incredibly delicate in this game. Nothing undermines the already tenuous suspension of disbelief faster than the cynicism naked profiteering provokes.


    Picture the scene at COXCON's comics panel in an alternate universe when random fanperson asks Lothic why Science Girl suddenly turned evil between issue 101 and 102. A sudden super-science accident is a valid explanation in a comicbook universe, of course. A multi-issue arc that revolves on character development over the course of adventures is, most comics fans agree, a more satisfying narrative.

    The Alignment Change Token is CoX's for-profit equivalent of "a wizard did it".
    I'd argue that what's wrong with the comic industry today is that there are TOO FREAKING many multi-arc issues.

    And how does something that you don't have to buy and there is no indication that another team mate or player who used it did so, break immersion?

    One can just pretend that it's not there just like other things.
  15. Aura_Familia

    LFG expansion?

    Quote:
    Originally Posted by TonyV View Post
    We as a community need to support a fundamental shift in how teams are created. I hate, hate, hate, hate, hate spamming channels and sending out tells to everyone looking for teams. We really need to make a concerted effort to use the queuing system how it was intended and get people used to teaming this way.

    Maybe we can start holding queue-based events, or forming up groups dedicated to running multiple queue-recruited task forces per day or something. Honestly, I think that the only people don't use them more now is because of the shortcomings it has had that this issue resolves (for example, not being queueable in missions and such), but I'm a little worried that the simple inertia of people doing things the way they've always been done will be a hinderance to the queue system, which I think is brilliant, becoming widely accepted.

    @The devs, next stop: Ouroboros arcs!
    The TUT doesn't actually queue the team up for the tf, it simply dumps them at the contact in the zone of the contact.

    The person with the star can then choose a team as needed, including dumping everyone who was tp'd via que, and choosing team members the traditional way.
  16. Quote:
    Originally Posted by TrueGentleman View Post
    In turn, please keep in mind that it is very important to a portion of the community, the one that's the vanguard of immersion in this game. Immersion is vital to an MMORPG since without it, it's ultimately indistinguishable from Prattlefield and Modern Gorefare.

    Similarly, although I myself am not much of a PVPer, I'm extremely disappointed in the devs' neglect of that aspect of the game. It may not mean much to me personally, but it matters a great deal to a significant portion of the player community. That's the segment that takes the lead in the CoH vs. CoV aspect of the game, which, incidentally, this convenience service also implicitly undercuts.


    Fortunately, you don't have to believe that. I quit for some time after the AE debacle, and after coming back around the time Going Rogue was introduced, my game time dropped off considerably once the iTrials were introduced.

    It's not like this one service is worth getting exercised over by itself, much less rage-quitting. Still, there have been so many misfires, blunders, and wrong turns with CoH Freedom since its announcement that I suspect I'll be in need of a break soon. Or at least more coffee this morning.
    As to the bolded, I never saw this as a COH vs COV aspect. Especially since it's a been a while since they simply gave you COV for getting COH. Also, many players play both sides on the same account. This convenience doesn't undercut anything as that divide has stopped being important for ages. Especially now that you can start the game on EITHER SIDE with ANY AT.

    I think at this point I'll have to go with YMMV as I think you (and others like you) take the whole coh vs cov thing waaay too seriously.

    I'll end by saying yeah I think the game has gotten waaaay better since COH freedom. Convenience and more options greater than annoying roadblocks based on roleplay/immersion.

    YMMV.

    EDIT: As that came off a bit too harsh, I'll just say I'm really not trying to annoy you. Anyone who's paid attention to my post over the last few years will know I'm always for MORE options for players, even when it cuts into roleplay, because this primarily is a game. The less annoying unnecessary time sinks we have the better, as far as I'm concerned. In this case it ALSO aligns with my ideal that I think since COH Freedom, the more the devs can make money the better. (Even if I don't always agree with how they attempt to make it---see my commentary on super packs---they should still be allowed to try.)
  17. Quote:
    Originally Posted by Lothic View Post
    Given that the Devs are already well along the path of giving us Cape unlocks, Aura unlocks and Alpha unlocks I don't really see Alignment Change tokens being completely incongruous with the way the game is evolving. It's hard to say if the Devs would go as far as your hypothetical Incarnate tokens, but I suspect your main trouble with them would be whether they were implemented as unlocks or paid-for tokens.

    Basically if people CHOOSE to give Paragon Studios more money for what they perceive to be a convenient alternative to spending time on something like these then at least I'll get to benefit from having Devs with more money to work with. *shrugs*
    Also THIS. Not seeing an issue here.
  18. Quote:
    Originally Posted by TrueGentleman View Post
    Directly? Nothing.

    Indirectly, though, this makes an overall impact in a massively multiplayer online roleplaying game. There's a reason we refer to the CoH playerbase as a community. It's that community, and its spirit, that's as important to many of us as any gameplay mechanic.

    If that community changes to emphasize convenience over immersion, then it will come to resemble Team Hat-Wearers 2 (hey, they already have the RMT in-game randomized reward crates).

    Explain to me how this makes an impact in an massively multiplayer online roleplaying game, when the tips have always been able to be done 100% solo? In fact it's FASTER if you are trying to switch sides to do them SOLO.

    The tips never added anything to the spirit of the community. At most they are a roleplaying mechanic, at most just a way to switch sides. Now you don't even need them if you want to start on one side or another. Keep in mind that roleplaying IS NOT AT ALL important for most people in this community.

    So I'm not sure how tips ever had anything to do with the spirit of the community.

    And newsflash: Convenience over immersion has ALWAYS been a part of this community. I really can't believe you can think that it hasn't with things like the AE debacle, farming in PI, speed runs pre and post the Katie Hannon nerf, folks asking for ways to circumvent random tf rewards which lead to merits, etc, etc. Hell, folks who are 50 have shown they prefer the faster BAF/LAM over the more story immerse next level trials. I . . . don't get your statement at all based on the history of this game/community.
  19. Quote:
    Originally Posted by TrueGentleman View Post
    Indeed. You're on the side of hypothetical Incarnate Tokens in that case?
    That's not a very good example, as all it takes is 5 astrals (you can get that on one trial) to unlock alpha, so the devs have already long ago made the Mender arc completely 100% useless.

    You can sneeze and get 5 astrals from nearly anything in game now. Doesn't even need trials. (You can get astrals from trials, tfs, and solo.)

    I'd suggest picking another example to make your point.

    EDIT: Short answer: Yes, for something as ridiculously easy now as unlocking alpha, sure let them have at it. I'd ofcourse laugh at anyone who wastes money on something that can be unlocked in 30 minutes or less.
  20. Quote:
    Originally Posted by TrueGentleman View Post
    Care to wager that you'll be among the 1% of players who take the time to come up with some kind of rational for their characters' insta-switches (even if it's just a Nemesis plot)?

    Some things should be worth taking time in game. Special offers with service fees like this carry the implicit message that the devs don't think so.


    Who cares?

    People asked for the ability to switch sides not for roleplaying but because they wanted to . . . wait for it . . . switch sides.

    Had the devs originally intro'd side switching with no tips I don't think anyone could have bated an eye.

    I honestly don't care if folks can switch instantly as it does nothing for or against my enjoyment of the game. I think after folks screamed for a way to START the game with ANY AT on ANY SIDE (which they gave us in COH FREEDOM) the devs realized that alignment really is not all that important for many players.
  21. Quote:
    Originally Posted by Golden Girl View Post
    This picture:

    That reminds me of the underground, so it could very well be in the trial.
  22. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Curious thought. With the updates to the TuT, I wonder if the Devs have looked into using it as a means for us to form PvP events with. As it is, the last few times I've attempted to use the Arena, my game has crashed.
    That would be nifty. Honestly I have no complaints about the TUT (granted it actually WORKS as it should during beta) now. They can stick any ol thing they want in it now . . .

    EDIT: damn that last line sounded dirty!!!
  23. Quote:
    Originally Posted by EU_Damz View Post
    No more clockwork
    ahhh, okay then.

    Too bad he'll be "dead" soon. muahahahhahahah


    *insert evil grin*
  24. Quote:
    Originally Posted by Golden Girl View Post
    I wodner what Dominatrix is doing in the picture of Diabolique and the Freedom Phalanx? And is it connected to what appears to be Anti-matter being held in a similar magical restraint?
    Probably will be revealed in the new arcs/repeatable missions. Or the trial itself.
  25. Quote:
    Originally Posted by Golden Girl View Post
    The new log in screen is Statesman

    EDIT: But it's not letting me log in yet.
    Errr hasn't it been Statesman fighting a Praetorian Clockwork for a while now? Like since COH Freedom launched?