Aura_Familia

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  1. [ QUOTE ]
    Fire/kins are still VERY common in AE farms.

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    Yes, on TEAMS. Rarely soloing the whole map on their own.
  2. [ QUOTE ]
    fire/kins are still good. The real farmers use them on LT farms. These AE noobs are running 54 boss missions with tanks and emps, which is about as inefficient as you can get.

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    Not if there are AVs mixed in with the bosses. And I've been on teams where lvl 54 bosses melt. And no I'm not talking about noob teams.
  3. [ QUOTE ]
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    QR
    Nothing Heroside can out farm a well built fire/kin.

    Nothing.

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    Wrong, matter of fact so bad it would have to work to be just wrong.

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    I was gonna leave it alone. thankfully you did the job for me. LOL
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    But if they strike you down, you will return more.... never mind.

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    lol, you should have finished.

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    Note that people have had similar complaints about the patron arcs wherein you're forced to betray your employer under threat of Arachnos retribution - sometimes there is a good reason to want to stop them apart from what Arachnos thinks (aside from philisophical questions about the nature of free will, if Scirocco succeeds in his plan, for instnace, it will either brainwash you or erase you from existance), but in some cases (Ghost Widow's arc is the perfect example, and a popular one, given how many fan-boys she has) the only reason to betray them instead of helping them is because you're either more loyal to Arachnos than them, or more afraid of Arachnos than loyal to the patron, and a lot of players resent having that choice taken away from them. Notice that as with your exmaqple, there has been a complete lack of anything being done to fix it.

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    Yeah, I didn't much care for those elements of ghost widow's arc myself. Arbiter or no arbiter, my dom would hardly be afraid of Daos, especially with the backing of Ghost Widow, and she most *definitely* would not appreciate being threatened. In a perfect world, she would have taken the false crystal from him, promised to do his bidding like a good little minion, and gone straight to GW to warn her and plot how to take Daos down and complete the ritual in spite of him. My dom may be a villain but she doesn't backstab those who she respects (and secretly, she feels a bit sorry for GW too), and attempting to coerce her into doing something would be about the surest means to get her *not* to do it.

    Now, the story would still have to come out the same in the end to keep everything consistent, but ideally it would be possible to get there by two different paths - one where you betray your patron, and one where you don't. We now have branching dialogue possibilities in the game - perhaps eventually the devs will be able to design branching *storyarcs* as well. Certainly the patron arcs would be ripe for such an invention.

    Maybe someday I'll write a MA arc exploring the possibilities of the player choosing *not* to betray Ghost Widow. I wonder if Arbiter Daos exists in game....?

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    You should go back and re-read the arc, maybe play through it on another toon. Daos WANTS you to let Ghost Widow perform the ritual, so she can return to life only to be murdered by your character. So, Ghost Widow does perform the proper ritual. The problem is, her plan failed, the ritual doesn't work the way she hoped. The new body it makes for her is cold unfeeling ectoplasm, not much different than the spirit stuff she was made up of before, and a far cry from the warm living flesh she hoped for. This failure enrages Ghost Widow, and in her unthinking rage she lashes out at you, blaming you for her failure in classic villain fashion. If you had stayed loyal to her, all it would have earned you was an early grave as she destroyed you in a coldblooded, murderous rage.

    Instead, with Daos's blessing, you showed up expecting a fight from her. And whereas if she were left without the Arbiter's interference in her affairs, she would likely have revoked your mediporter codes, Daos has the clout to see to it that you benefit from Arachnos's resources when she turns on you. If not for his role in the story, your villain might well have perished.

    Or well, that's how I read it anyway.

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    Pretty much THIS. Each of the patrons are psychotic enough in their own way that NONE of my villains would dare turn my back on them or trust them. Doing so is expecting a shiv in the back at any time simply for something as little as sneazing the wrong way around those four.
  6. Why not make it yourself in AE? :P

  7. QR

    More like: The era of doorsitting while one toon runs a farm of lts and minions and almost no bosses is over.
  8. [ QUOTE ]


    I like CoH as much as the next person and will most likely buy the booster and the expansion, but if NCSoft is determined to charge us at every turn while providing less and less content for free then I think they run the risk of losing a lot of their market when other superhero MMOs begin to surface.

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    Micro transactions have been verified as being in CO and probably DCUO (since it's SONY, and they LOVE MT), so it seems like this is the new way of the MMO market.
  9. [ QUOTE ]
    Access is restored as of this time.

    And to the tech admins who worked very hard (and have always worked hard to keep the servers up to date and running great), thank you. Despite our complaining, we do appreciate your hard work

    MoggieCanada

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    here, here.

    Also I'd rather they do the maintenance when they need to instead of waiting and letting the servers eventually go kaput.

    We can get over an hour or two if it prevents problems later on.
  10. [ QUOTE ]
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    Post Deleted by Moderator_08

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    Or be in another time zone.

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    Or find somethings else to do for a n hour or two?

    /facepalm

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    what? don't you know most of us here are hopelessly addicted?

    *em shakes fist*

  11. [ QUOTE ]
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    How about this.... [clears throat]

    Remember, if you support farmers, the terrorists win!

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    That's more like it!

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    EDIT: also for the OP: there is no purple problem, they are meant to be ultra rare. In fact I'd argue there ARE TOO MANY purpled out builds from what I've been seeing.

    If the devs wanted everyone to be outfitted full of purples they would not have made them only slottable at 50 and UNIQUE.

    They are meant to be utlra rare. Deal with it.

    *remembers BaB's joke about being a casual player and wanting to purple out your lvl 50 warshade*
  12. [ QUOTE ]
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    ...Riech in the Villain Side of the Storyline is a push over compared to the Heroes one(makes sense since he gets help).

    The Hero one is a Wimp Version of Rommy with a weaker stun...

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    Hold on, so youre saying:
    SF Reich < TF Reich < ITF Rom?

    Wow, talk abt different experiences. Ive tackled Rom w/a team of 4 in minutes, SF Reich took over an hour w/a full team.

    SF Reich definitely needs to be toned down. If they want to make him tough, fine - but find a better way. This is just boring grinding, which i think is the opposite of what they were aiming for.

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    I would completely reverse that difficulty line also. I'm yet to be on a full team that had any trouble with rommy. Ever.
  13. [ QUOTE ]
    This sums up about how I felt playing the Khan TF yesterday. We blew through everything so fast that I could hardly tell what was going on. I'm level 50 and I only got about 500K influence from that because that's how much they were avoiding fights.

    I really only like stealthing missions when it's possible in the Freedom Phalanx TFs because they're so long. All the newer ones that all seem to be only 5 missions, I'd rather play like a normal mission. Maybe not neccessarily clear all but not just teleport straight to the end.

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    Actual of all the tfs, speeding the missions in the new tfs make sense for one reason: time spent on the last mission.

    For some teams the final mission can take a looooong time.

    Makes sense to rush the rest of the missions if the final beat down on Reichman may take you an hour or more.

    Although from what I've heard this is more the case for the SF, with the TF being a cakewalk mostly.

    EDIT: With that said I like both regular runs and speed runs. Regular runs on toons below 50, and speed runs on those that are 50 (I have better ways of getting inf by playing the market, so my 50s couldn't care less about inf or purples).

    HOWEVER, it's best to ASK team leaders what type of tf you are getting on BEFORE it starts. Also best if team leaders NOT assume everyone wants to speed and say so beforehand.
  14. [ QUOTE ]
    Hurting farmers aside though, I can understand the logic. Most soloing toons can handle a boss at the end, why not some more throughout the mish?

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    I agree. Bosses aren't that bad.
  15. Another added bonus:

    More chances at Pool Cs.

  16. [ QUOTE ]
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    "Seriously? Someone mentioned that they had to fix it 4 or 5 times in beta. Is this right, because if it had actually been fixed in beta, it really shouldn't be borked hitting the servers. It's shameful and sad."

    That's why I added this line. If it was fixed 4 or 5 times, like I heard, then it was brought to Dev's attention before live. In the instance of something this horribly broken, there's no way that this didn't get reported. If it didn't get reported, what is the testing for?

    [/ QUOTE ]Yes, if it was fixed 4 or 5 times, which means that some other bit of code broke it.

    And if the most recent build had no flags about "the power that helps take down Reichsman most is broken" in the bug report pile, the devs wouldn't necessarily know it was re-broken. Coding is a pain, and sometimes (often, in some codebases) fixing one thing will break something completely unrelated.

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    Ok this kind of scares me.

    What if they fix it next patch, but then the patch after that breaks it again?

    To me that sounds like they need to either change that temp power if it's so complex that it breaks when someone sneezes at it, or they need to put it at the top of their list to ALWAYS Q&A check when they are building a new build/about to issue a new in-between issue game patch.
  17. Aura_Familia

    Does AE need XP?

    From another thread, by Mod8: (The 2nd and 3rd Paragraphs are the relevant parts)

    Since this thread has mostly focused on the farming issue I'll go ahead and close it down. I still ask that people discuss farming in the official farming discussion thread as it tends to obscure other conversations.

    As to finding teams, I have to say I can understand frustration in that regard. We all occasionally have trouble finding teams, and my advice to you is to be flexible on what to do and use channels effectively. For example, the last several days I have been focusing on my new Dominator since I love the changes and am excited about leveling another dom. However, if I get an invite to an ITF I'll happily log on my brute and run it. If I want to start a team I'll log on the character I want to run and start messaging folks about it. I'll still pay attention to my global channels however and use those as well. I even keep an eye on global channels on other servers to see if there is something going on on another server I want to be a part of.

    It sounds like part of this issue is that you are in a transition phase. The super group that you have been a part of has largely become inactive and you no longer have the regular group of players that you are used to. There are two potential solutions to this problem:either find a new super group (or coalition) or take on a leadership role in the super group that you currently find yourself. Go out and recruit new people if you find yourself in a group that is largely inactive or form a SG yourself and coalition with your old SG. Taking pro-active steps is the best way to keep yourself engaged and surrounded with like minded players.
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    hmmmm
  18. Aura_Familia

    Does AE need XP?

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    The key to policing stuff is to take baby-steps and offer tighter integration between user-created content and Dev-created content. I hate to say this, but Champions Online, with its Nemesis system seems to offer a saner idea about how to create custom critters that are actually useful, individual and interesting and promote the story of the character they were created for.

    It's not that I'm saying Champions Online is better. I am saying that there are ways to limit abuse of content that can be "baked" into the content piece itself.

    The real problem is, old engines are not designed for that.

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    Yeah but the problem with CO's Nemesis system is that it starts when half of your character's career is over.
  19. Aura_Familia

    Does AE need XP?

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    If you nerf the XP out, the players using AE to PL alts will just flock back to GV or PI and go back to selling spots on their TV/BM farms again. Purple recipes might stop climbing up in price, though, with people getting those drops again.

    Redside I appreciate MA's Tickets . All the Redside SFs give crummy Merit rewards...when people actually try to run them. The respec trial is the saving grace...no sitting in the TV reactor being bored out of your skull waiting for respawns, wee!

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    THIS. Despite it's issues, MA tickets have basically saved the redside market.

    Prior to that merits just decimated that market. For some IOs redside has STILL not recovered.
  20. Aura_Familia

    Does AE need XP?

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    The best arcs are farms. Without XP AE has no point. I've yet to see this awesome content that many of you keep going on about.

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    There are a few (and I do mean a few) highlighted in some of the review threads. Those are usually the 4 or (rare) 5 star ones. And even they are filled with ANNOYING things I'd never do in the REGULAR cannon game: kill alls, (I'm sorry but if the freaking DEVS can have it where I can go in an kill the boss of a mission and his surrounding guards, NO you DO NOT F*^%$#ING NEED to make ANY of your missions a kill all. SORRY! Just a personal pet peeve of mine) 143332323 blinkies in one mission, multiple EBs/AVs on a SOLO mission (often triggered from mission blinkeis, with no prior warning in the mission text), and the favorite: no warning about timed missions.

    So I see your point.
  21. Aura_Familia

    Does AE need XP?

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    Depends on what you mean by min/max.
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    If a team goes in to fight a group of lvl 54 archvillains and builds the team to do that, I see nothing wrong with that personally.
    *
    Teaming, debuffs, and buffs have always been used in that way with how this game works. Hell we have a DEV-created TF in which you can FIGHT a team of the strongest AVs and Archheroes all at once. And folks have no issue in building a min/max team to take on THOSE scenarios. In fact at one time those AVs WERE also lvl 54. Many complained when they were toned down because they felt it was reducing challenge from the game.

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    No, this is definitely not the min/max I'm talking about.

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    Now if you make a map of lts or minions with no defense that's a different story.
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    Not that I personally care what anyone does. That's the dev's job. Not any players.

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    Yup, that's what I'm against, especially as described so eloquently by Folonius in his AE Farm Guide.

    I agree that's the Dev's job to fix this issue, but I care about it being fixed because it is essentially affecting me because if I have to avoid an AE PuG team because all they're doing is going through story-arc after story-arc (or worse, the same story-arc) of one-mission with the same Lt's to be fought, and with no real effort required when fighting... I'm bored and I have to explain why I have to quit the team and go do something else.

    I try to be polite, of course, but once I even got a tell asking me what I was still doing in the AE center from someone who lead a farming team I quit moments ago.

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    Umm, that is why I ALWAYS ASK what we are doing BEFORE I join ANY team.

    MA/AE or not.

    It's also why I've always advocated folks sending tells before invites, and not just "lft?" or "you want team?"
  22. Aura_Familia

    Does AE need XP?

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    I covered most if not all of your points in my long post on page 5, but its still basically more wishful thinking and rationalizing.

    Again, I completely realize that farming will never go away, thats not the point. Nor does removing XP in any way shape or form from MA make sense, thats a ridiculous suggestion as well.

    But MA will be nerfed, its just a matter of when, how and by how much.

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    In essence, "farming is bad for the game" is little more than a myth perpetrated by people who are on the opposite end of the ideology specturm.

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    It has far less perhaps zero to do with ideology than long term sustainability, the chosen business model demands that rewards/time be monitored/restricted, and anything that skews that ratio will be reigned in.

    Sometimes with a bat.

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    Except that the devs already are taking steps to reduce exploits. Mobs that give too much xp will be continue to be removed. And reported farms removed, IF the devs see them as farms.

    Nothing other than that needs to be done, since REGULAR MA misisons currently give LESS xp than regular ones for one reason: NO MISSION BONUS. Notice I said REGULAR MA misisons.
  23. Aura_Familia

    Does AE need XP?

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    I lead an All-Kheldian SG on Infinity, it's called the Umbra Illuminati and we're always looking for more Kheldians. We sometimes do AE missions, but that tenancy has subsided greatly as of late.

    I've seen a thread about a new Liberty SG (I don't remember their name though) that is plainly against AE content whatsoever, so I will not be surprised if this increases as a trend.

    Personally, I'm not against AE, or farming AE missions, as long as they're not missions that were intentionally created to min/max. I'm just against the min/maxing which leaves me with a boring combat-only mission.

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    Depends on what you mean by min/max.

    If a team goes in to fight a group of lvl 54 archvillains and builds the team to do that, I see nothing wrong with that personally.

    Teaming, debuffs, and buffs have always been used in that way with how this game works. Hell we have a DEV-created TF in which you can FIGHT a team of the strongest AVs and Archheroes all at once. And folks have no issue in building a min/max team to take on THOSE scenarios. In fact at one time those AVs WERE also lvl 54. Many complained when they were toned down because they felt it was reducing challenge from the game.

    Now if you make a map of lts or minions with no defense that's a different story.

    Not that I personally care what anyone does. That's the dev's job. Not any players.
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    DR would be a horrible solution and would have a large impact on many folks game experience.

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    I think that'd largely depend on where those diminishing returns started.

    Point is, the devs seem to like the general idea of DR. If it's really a horrible solution for this particular problem--if it is a problem, I'm still not convinced of that, myself--then more ideas need to be put forward.

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    I'm still not connived is a problem either, seeing as how the cs team continues to remove any farms the find, and the devs continue to remove an exploitive items/mobs/animations they find.

    Just cause some in the playerbase don't think they are not going fast enough doesn't really mean much to me.