Aura_Familia

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  1. Quote:
    Originally Posted by EvilRyu View Post
    Let me just say this first. Thank you very much for fixing the Assassins Strike for Martial Arts stalkers. Now about granite, the looks of powersets are one of the biggest factors on whether I am going to play something or not. For instance prior to issue 16 I would never ever touch spines perioid. The banana look is what turned me off to the set. By changing it, I can possibly start rolling some spines toons. The look of stone armor specifically granite has been one of the reason I wont touch this set. So yes changing it will overall be a good thing. I think if you leave the option to have both skins more people will be happy.
    Seeing as he ALREADY said both skins WOULDN'T be possible I think it might be an all or nothing. In that case, I'm fine with a change. I'm not married to the look of Granite.
  2. Quote:
    Originally Posted by perwira View Post
    Not sure about red side, but blue side I recently acquired 3 LotG recipes for less than 70m each.
    yeah redside most things seem more expensive.
  3. Quote:
    Originally Posted by Neg_rogue View Post
    "Limitless"? Seriously? If you've played one farm you've played them all. Sure, one might can change the mob type, spawn level/size, etc. but the overall goal of every single farm that exists is exactly the same: kill everything on the map. That's not "limitless" in the slightlest. In fact just the opposite.

    Yeah, the same can be said of radio missions, I'm not denying that, but at least with radio missions you're in and out in about 10-15 minutes.



    If you want to get super technical then yes, it's "new" in the sense that one day it didn't exist in the game and the next day it did, but in terms of offering innovative content, no. Sure, some people have made some arcs that they actually put some thought into, but on the whole MA isn't largely used for that purpose.

    All MA truly did in terms of "new content" was turn something that was mostly a high level activity into something that's accessible to people of every level. That's it.



    And yours isn't? You can't really call someone on something that you're also guilty of. That's called hypocrisy.
    Fact of the matter is it IS/WAS content that folks requested and wanted to see. Not everything that comes out every issue is for everyone, but it IS CONTENT.

    Personally I thought issue 15 had jack shite for content, as I still find both the sf and tf lackluster. To me the 5th column is simply a palette swap of the council. I'm COMPLETELY UNIMPRESSED with either faction or their stories. (Always have been). The only impressive things are their AVs--and you don't see them that often. (And no, I don't include godlike Mr. new AV in the new sfs and tfs, as I find his bag of hp design to be idiotically stupid) Others would disagree.

    I also think that issue 16 is awesome with powerset proliferation. Though it took a lot of work to get done, I think when power cust comes out I'll be done playing with it in less than an day. Some would say that epicly small in terms of the definition of content.

    And ofcourse there are some that would both issues 15 and 16 aren't content as there technically were no new dev created STORYLINE ARCs. (like in issue 13 with Cim)

    Point of the matter is one man's content is another's garbage.

    EDIT: with all that said, so that there is no confusion I liked issues 14-16, but I don't agree that they were the best issues to date. Far from it. From a technical standpoint they were the most impressive in terms of seeing what a professional, well experienced dev team that listens to it's players can put together. Unlike some other dev teams that will remain nameless (cough *champion's team* cough ).

    I'm looking forward more to Going Rogue now than issue 16, after having playing with power cust on Open Beta. The things I wanted to really customize won't be customizable for some time. (mm pets, khelds, granite, etc).
  4. Ragnorak: Dam/End Purple Enhancement on sale on the market for 150 mil. This is pretty good considering it was going for 200 mil on average. Get it while it's hot. First come, First Serve!
  5. It also comes down to the whole "empty space issue".

    I don't mind them building wilderness. But at least have SOMETHING, ANYTHING to do in them that can be done casually.

    For a game that rewards casual, PUG play, the design of the Shard ALWAYS baffled me.
  6. Quote:
    Originally Posted by Jack_Slade View Post
    Shadow Shard is largely forgotten for the same reason the sewers and troll network are. Most of the bAEbies have never even HEARD of either because there is no reason to go there. At all... ever.
    Also the actual TFs in the Shard are NOT something that you can do casually.

    I'm sorry but in this day and age 3 solid hours in front of a computer is NOT a casual time commitment . . . unless of course you have no life.
  7. I actually find the powers, abilities, and how they synergize together for all 4 VEATs to be more Epic than the actual lackluster story.
  8. Quote:
    Originally Posted by Eiko-chan View Post
    Actually, in the game, your achievement is always defeating Statesman, Recluse, Ms. Liberty, etc. You never kill them.

    Except in the future that doesn't happen in the Patron arcs, in which case you do actually kill Statesman - which is something else altogether from the LRSF, with results you see in the arc.

    I find the "blah blah, you're not special, nothing you do matters" attitude in MMO players rather tiresome, and helps explain to me why so many get burned out on the games. Imagination matters. It's important - and not just in games.
    Doesn't invalidate that you've already seen the patron arcs and defeated Statesman already . . . on another character.

    The VEAT storyline is one of the most unsatisfying if you've already gotten a villain to 50. You're really NOT doing anything different than any other level 50 villain.

    I will say that I wasn't that impressed with the HEAT storyline either.

    Some AE stories by regular players were more impressive than either.

    EDIT: Personally the issue for me could be I've already done the vs Arachnos/Destined One who betrays his patron storyline to DEATH via multiple 50s BEFORE VEATs arrived. So there story is utterly unimpressive. Especially when compared to things like some of the RWZ and Veridian arcs, the LGTF, and ITF.
  9. Easy to do then. I've gotten that high easily on other /kins.

    Thanks.
  10. Looking at the next toon in my large (15+) stable of controllers to IO out.

    Trying to see if doing my ice/kin is worth it (has IOs, but very few set bonuses).

    Is it possible to make Ice Slick perma?
  11. Good post.

    It unfortunately misses one issue: no matter what is done some folks will NEVER like pvp.

    There are folks that just don't like competition at all.

    Trying to lure those folks to pvp has been one of the epic mistakes in this game's history.
  12. Quote:
    Originally Posted by magnus1 View Post
    ding,ding,ding we have the right answer here!!!anything to bring people out of that dark theater(sees the little old man going back to rewind the same film playing back to back to back etc,etc,etc...)this will help this game to be what it truly is...
    you mean a game where folks farm in PI 24/7?

    Oh and you can still easily build farms with REGULAR critters in the AE, btw.
  13. Aura_Familia

    i16 zone changes

    You can also use the arena menu from anywhere in game.
  14. Quote:
    Originally Posted by Geek_Boy View Post



    Now, you're taking a mob that's already a pain for a lowbie to handle and making them worth less XP? What?
    This sentence alone shows the silliness and lack of actual reality in game that Venture and Talen put forward.

    AE missions (not farms, **** the farms) were ALREADY giving LESS XP than regular content.

    And now the AE missions that use custom mobs will be giving less IF THIS goes through.

    Thankfully SOMEONE on the dev team sees the lack of logic in daring to call such a system as equivalent to regular content missions, as they've already said they will be reviewing this at a later time.

    Till that time, I'm personally going to avoid custom mob missions in the AE going forward.

    Anyone who thinks a significant portion of the playerbase isn't going to do the same is so far off from reality, they need one of portal corps constructions to get back over to our side.

    One of the main draws (and reasons why the freaking devs delayed AE from 13 to 14--for ****'s sake if that doesn't tell folks something about how much folks WANTED to use CUSTOM MOBS in there missions I don't know what does) of AE for many was playing and creating missions that didn't use the same old, tired, archaic cannon mobs. And newsflash, after the 5 or 6th time through the canon just isn't that exciting for many.

    Again, thankfully the devs seems to get reality and are going to be reviewing those tables and taking in all the authors feedback.
  15. Quote:
    Originally Posted by Venture View Post
    According to who? You have a dev post to back that up?

    How about the loading screen tip that says "use custom mobs sparingly"?

    Or is this just more of your, if an arc is not canon it fails, nonsense?

    Where did I say that?
    The tips are guidelines. Nothing more. I'd like a red name post, but I know you can't find one.

    At this point I'm going to leave this alone.

    As long as there are tags in place that tell you what missions have custom mobs, I (and I'm betting many others) will know what to avoid.
  16. Quote:
    Originally Posted by Venture View Post
    Meaning that all the work the devs did for AE and them moving it from issue 13 to 14 BECAUSE OF CUSTOM MOB DEVELOPMENT was a waste of time.

    No, it means custom mobs are put into their proper context -- something to be used to enhance a standard faction, not replace one.
    According to who? You have a dev post to back that up?

    Or is this just more of your, if an arc is not canon it fails, nonsense?
  17. Quote:
    Originally Posted by Venture View Post
    So you're happy that a custom critter has to have at least 5 times as many powers as your average stock critter to give the same amount of XP?

    Yes.

    Moral: use standard mobs whenever possible.
    Meaning that all the work the devs did for AE and them moving it from issue 13 to 14 BECAUSE OF CUSTOM MOB DEVELOPMENT was a waste of time.

    Sorry Venture, but that's pure idiocy.
  18. Quote:
    Originally Posted by Necrotron View Post
    Trouble is, it was more fun arsing about in the powerhouse than playing the game.
    lol, careful you don't want to bring upon you the wrath of the RAH RAH CO crowd!
  19. Quote:
    Originally Posted by Calash View Post
    No, Clouded won the thread. Didn't you see the forum tag.

    I actually like the definitions you quoted though the space between them is way to vast. I would be someplace between Casual Gamer and Hardcore Gamer yet I enjoy farming now and then.
    I stand corrected . . . Clouded did win.

    EDIT: And I must be wrong also, as pie is full of win.
  20. Quote:
    Originally Posted by Ice Knight View Post
    Trying to use one or two definitions to define all of gamedum is generally a war between your head and the wall.

    In the spirit of less concussions, lets enter some different definitions and ideas.


    Casual Player - Someone who plays a few hours a week with little knowledge of anything going on. They play rarely and have little knowledge of the game.

    Casual Gamer - Someone who does not get into numerical equations or rare drops. They just play to play. This player is experienced but does not care about drops, builds or numbers. The can play a few hours a week to full time.

    Hardcore Player - Someone who plays often. You would believe they were either independently wealthy or unemployed. Every time you log in they are there.

    Power Gamer - Someone who plays with the advanced understanding of game mechanics and a desire for upper tier rewards. This player does not have to play often but enough to acquire these rewards.

    Gamer Overlord - Someone who plays to be the best. They use the best tools and have a unique understanding of how the game works. They can spout numbers on command and can diagnose most character problems in seconds based on sheer observation. This player plays often and could be confused with a hardcore player if you didn't see their long explainations and detailed critiques of others.

    Farmer - Generally a farmer is a version of a Gamer Overlord that uses their "talents" to acquire drops/tickets/merits at an advanced rate. They have a very specific understanding of drop rates the market and rolling systems.

    Power Leveler - Generally a Power Leveler can have qualities of a Gamer Overlord however has a specialized understanding of Game mechanics, attack types and the fastest possible route to making the best xp. They understand level gap concepts and bending the system to their wants and needs.

    Uber Gamer Overlord - Someone who understands all the above concepts about the Gamer Overlord, Power Leveler and Farmer and can do any of these at will. These players generally have 20 plus 50's and multiple accounts. They have billions of Influence and Infamy invested in builds, the Market and on hand.



    While the above definitions are far from perfect and could be modified I think this is more descriptive then just the one or two that have been floating around.
    I accept these definitions. You win the thread.
  21. Quote:
    Originally Posted by Nethergoat View Post
    The problem is people are trying to define behaviors, which is rather pointless. "Oh if you play X hours a week, you're hardcore...oh if you grind badges, you're hardcore...oh if you spam the forums, you're hardcore." That's about as useful as saying "oh if you run a mission 100 times you're a farmer".

    A meaningful definition needs to define the wellspring of the behavior, not the streams it generates.

    I define 'hardcore' as a frame of mind. A player that sets expansive goals and achieves them is 'hardcore' to me, regardless of how much or little they play or how they go about achieving those goals.

    A player that goes with the flow, playing through the game and taking things as they come, not investing much special effort into ancillary stuff like phat lewt or accolades, is 'casual' to me.

    And again, most people fall between the two poles.
    KeepDistance (or whatever his name is now- mind4everburning?) earned a billion inf in a month, starting from 0 on a new character. That is HARDCORE.
    I'm approaching a billion on the Goat right now, and he's been pecking away at it since I9. That's still 'hardcore', but it's an order of magnitude less hardcore than Keep's feat.
    This makes it pretty clear to me. How often you play as far as I'm concerned has little to do with how hardcore you are or not.
  22. Quote:
    Originally Posted by Calash View Post
    The game balance has nothing to do with personal playstyle. Nether does loot gathered, or forum posts, or how often I check the boards, or the number of times I tag a post. It is also not up to the devs to define it, we have a definition already in place.

    Like the word Farming people are twisting the meaning of the word Casual gaming to mean whatever they want in order to support there argument at the time.

    The items you have do not define your playstyle.
    Seeing as how the devs have made specific game changes based on THEIR definitions, I can say you are incorrect.
  23. Aura_Familia

    AE Zone

    Quote:
    Originally Posted by CyberDragon View Post
    OP you do realise that this warrants me to quote my grandfather by stating "Too little too damn late."

    If the Devs were going ot have implimented the AE in it's own zone we would have had it by now.
    Seeing as how the focus is shifting to GR pretty soon, yeah I don't see them doing any major AE changes.
  24. I think part of the issue is also that the devs have said you don't need to touch IOs or the market to enjoy the game.

    Inventions are completely 100% optional.

    NOTHING in game has been made harder to compensate for IOs.

    There are even tool tips on the loading screens that say exactly this.

    I think for the devs the true casual play involves SOs.
  25. Quote:
    Originally Posted by UberGuy View Post
    None of the above specifically except for the most extreme PLers. The early PLing in the AE was so off the charts that I think it got its own specific reaction, even though AE mechanics were the enabler for it.

    Beyond that, I don't think the dev's motive for change was aligned against any one playstyle like that. I believe their motive was to remove anything that detracts from the AE as a place to create and play what I'll call "meaningful content". By "meaningful content" I mean arcs that are an earnest effort to create story-driven entertainment for other people.*

    Farming a map chock full of the same mobs over and over, whether for inf, tickets, XP or even badges - all of that appears to be fall under an umbrella of playstyles that detract from that purity of the dev vision for the AE. The devs have taken steps to curb those kind of playstyles from the AE to an extent that they have not applied to other parts of the game. Not only that, but that there are some pretty strong indications that they don't intend to apply those curbs outside the AE, or at least not to the same extremes.

    A great example is the change to the AE badges, which you can now practically get all for walking into the digitizing beam. They stated clearly that they didn't want people badge farming in the AE, so they removed any reason to. Meanwhile, other potential, non-AE badge tweaks don't appear to have anything like that scale of change in store. Another example would be the farmer-enabling I16 difficulty settings changes. The devs are clearly aware of how this will be used, going so far as to comment here on the boards how they knew that specific posters known for love of farming would love the change. That suggests they don't oppose farming directly - just farming in the AE.

    I think that a lot of folks on the forums didn't recognize this intentional double standard. That's lead some of them to miss the mark in predicting just how far the devs would take some of the AE changes, because they made predictions based whether the devs would do certain things game-wide. But they aren't doing them game wide - the AE gets its own set of rules. Thus I believe the devs are willing to apply extremes to it that they actually won't apply to the rest of the game. Whether that's good or bad depends a lot on which kind of playstyles you like.

    * I emphasize the notion that AE arcs are supposed to be "for other people" than just the authors. I don't buy into the frequent claim that the AE is supposed to exist primarily as a tool for authors. I find the people who claim that act as if the AE should exist for the authors, without regard for whether anyone else gets to appreciate their work. I don't accept that the devs would have invested nearly two issues of development on a tool that had such a one-way function. I believe they did intend it to be a creative tool, but primarily for content that would then be enjoyed by other players.
    Completely agree. Especially on the LAST part: it's especially obvious with the way folks discuss the star system. The star system was not primarily for authors, it was primarily to show what arcs are or aren't worth playing (at least that was the INTENT).

    I also agree that there is an intentional double standard with farming in this game.