Aura_Familia

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  1. Quote:
    Originally Posted by Golden Girl View Post
    Nemesis would - because he organized it.
    No he didn't . . . or did he?
  2. Quote:
    Originally Posted by EnigmaBlack View Post
    That's a good idea. Personally I've been neg repped and left stupid comments simply because I don't agree with certain popular forum posters.
    No a better idea would be to simply turn off the silly system.

    Just like they did for the star system.
  3. Quote:
    Originally Posted by FreckledAvenger View Post
    Oh, me too! I'm just allowing for the possibility that there are different levels of "difficulty" that could be meant in the switching-sides sense.

    Plus, mass-teleporter accident? Really? Yeah, the existing SoA storyline isn't fabulous, but it's cohesive genius compared to something like that.
    Not to mention Lord Recluse would have to be a flippin moron to allow lowbie soldiers as scouts in Preatoria. If he's looking for folks to BRING BACK info/spy material. Who's more likely to bring back info in one piece, and come back uninjured ready for the next espionage assignement?

    A lowbie SoA with no skills?
    Or a well trained Fortunata, Nightwidow, Bane, Crab Soldier?

    C'mon, we all riff on the patrons of the Rogue Isles as being dumb. But THAT dumb?
  4. Quote:
    Originally Posted by TsumijuZero View Post
    hmm, explaining SoA in Praetoria by a teleporter accident, its almost as plausable as Gordon Freeman, at the beginning of Half Life getting the dimension full of Playboy girls instead of the Xen dimension, sorry no doesn't work.

    SoA are ARACHNOS SOLDIERS, hence if they left those and Kheldians alone, I would be perfectly happy as it makes sense.
    And seeing as how they've already said they can switch . . .

    I think Ryu's main issue is not being able to make a hero or villain in the opposite faction from lvl 1.

    I don't care what freaking roleplay handwaving you are willing to do, I vehmently disagree with that idea. That would take the narrative of COH and throw it out the window.

    The way the devs are doing it is perfectly logical and fine.

    EDIT: Except for the part about the markets, as THAT part doesn't make any sense. It's making things more complicated. In addition the whole not being able to trade items except insp doesn't make any sense if they are putting both markets in Praetoria. Just merge the damn thing and not have to deal with the split. THAT part I agree with Ruy and others on.
  5. Quote:
    Originally Posted by FreckledAvenger View Post
    *shrug* I guess we differ on what a "challenge" is then. Also, difficult and time-consuming are two different things. It might not be hard in the STF or Hami sense to switch sides, but still be time consuming. It's supposed to be a gradual change.
    And I'm of the opinion that Ryu is dead wrong on this one.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    It makes a difference to me, and is a prime reason my hero characters outnumber my villains by about 5 to 1.



    Less to do with the amount of inf that can be made, as the availability of items to buy. Does no good to have a billion infamy, if the item you want is not available.
    And, THIS!
  7. Quote:
    Originally Posted by EvilRyu View Post
    The thing is its going to create an even bigger mess than had they just merged them. Just give it time, people will ***** and moan as they always do and it gets changed. Look at past history, costume drops, merits, and tickets. Why wait and have to deal with an even bigger fall out when they can just do it at the start of GR.
    I don't know. I would just merge and cut the ******** already, as just stating what I just did (and what others have) is going to make this an overly complicated mess.

    Also Ryu, you are dead wrong if you think it's going to be easy. Despite all the changing info and updated info the one thing that's been consistent since the very IDEA of side switching was mentioned, was that the devs would never make it easy.

    A team doing a tf in 30 minutes is NOT typical. Sorry.

    Forum goers represent a fraction of the pop in game. And from what I've seen a majority of the pop in game does NOT speed tfs all the time.

    If a majority did, most of our tfs would already be only giving 5 merits max as rewards, as the devs have proven they very much are willing to CUT rewards on content.

    You're wrong.

  8. Quote:
    Originally Posted by brophog02 View Post
    That's your opinion, of course.

    Then there are other opinions, such as the many you will read that say simply this:

    "I'm taking all of my toons to blueside and never looking back".

    It is a very valid, very serious concern. Despite everything you've said, redside is already only a small fraction of the population of blueside.
    And there will be some like me, who go from blue to red. Or go from red to blue, IO out and then go back to red.

  9. Quote:
    Originally Posted by DumpleBerry View Post
    Why would I hate benevolent Emperor Cole? He keeps me safe.
    And seeing as how those seers could actually sense ANY hatred you had for benevolent Emperor Cole . . .

    Yeah.
  10. Quote:
    Originally Posted by Kelenar View Post
    Cone: Like the MM dual pistols cone.
    PBAoE: Shoot a lot. While turning.

    Really, this is the same problem I have with dual blades: the set is too flashy for some concepts. My DB Brute was supposed to be a hulking undead horror with two big ol' butcher knives, then I got into combat and found myself apparently piloting a ballerina who'd had too much coffee. Still, it's a bit early to complain, since we can hope there are alternate animations for the attacks and none of them except the nuke were that excessive. I'll agree that generally, it's best to make a character to match the animations, but the animations should probably try to accomodate concepts that are likely to want to use those powersets, like villainous gangsters.
    As to your two options: So in other words boring as hell. I find the mm cone pistol to be completely unimaginative. So much so I didn't taken any attacks on my thugs mastermind. (not that masterminds need it lol). And if one is doing an attack that hits everything with pistols i would expect it to be fast, not slow turning, or my next questions is "why the **** don't the super powered mobs (cause we don't only fight gangsters in this game) take his *** out while he's slow turning like that."

    With all that said I think alternate animations for DP (at GR launch) and DB (later on) would be nice, and should be in for those that want completely boring animations, or to make their more civilized dual pistol characters.

    I also find it funny that folks mention James Bond as dual pistoler. LOL what? He's more like I'm shooting your *** with 1 gun, as "I'm that badass".
  11. Quote:
    Originally Posted by Blood Spectre View Post
    Sure, and that is actually a really good point. I guess we'll have to see how involved the process of wholly swapping sides is. Because if it is like, a whole arc or more that you have to run, it seems like it might be a huge waste of time to have to run back and forth all the time just so I can call myself a bad guy.
    People spend hours (and months in terms of when AE farming was high) killing the same map full of enemies. Don't underestimate the playerbase's ability to waste time.
  12. making inf is haaarrrrdddzzz

    Grats! and welcome.
  13. Quote:
    Originally Posted by Blood Spectre View Post
    Yeah genius, and he got them because there is a villain market, it's just worse than the hero one. But if you give players the option to leave the worse market, they will. Or at the very least the majority of those players who care enough about the market to make up a hefty percentage of the scant supply that does exist. So when your next villain goes looking for his goodies, they are nowhere to be found. Nobody is listing them, because everybody left for the market that doesn't suck.
    Which would be completely irrelevant as he can then just switch sides and go to the active market.



    EDIT: With that said I still think they need to merge the markets.
  14. Quote:
    Originally Posted by Autonomous Prime View Post
    Because oddly enough, there's a lot of people who don't want their character to lose one-time-only-and-that's-it badges like Pursuer/Elusive or the whoa-that's-a-lot-of-work badges like Field Crafter.
    ??? so I'm confused what the concern is? Isn't there a system in place called Oroborous?
    Also equally confused as to the OP as the devs already stated there will be high level content in GR.
  15. Quote:
    Originally Posted by Bill Z Bubba View Post
    The hyperbole is strong with this one. Took me 100 hours to solo my brute reroll from 0-50. He's already got 90% of the IOs he needs for his final respec including the 5 of 6 armageddons I plan to slot. (Clarity: I have the 5 I plan to slot. Don't need the 6th.)

    This doomcyring about the death of redside is even more stupid than the doomcrying about GR killing off AT X, Y and Z.
    qft. Folks need to relax. The Rogue Isles will be fine.

    Actually if lvl 40-50 GR content is going to be as epic as i suspect I think you'll be seeing most folks in the GR zones for a while after the expansion comes out. Meaning that it won't matter jack shite if you are a hero or villain.
  16. Quote:
    Originally Posted by Darkest View Post
    Wow, this is a little shortsighted, no? The only way for this system of having "NEW STUFF to do" to be viable is for there to be a continuous stream of fantastic new ideas flowing out of some great, brilliant, shining orifice. The reason why? Once you play "NEW STUFF" a few times, it becomes this "OLD CRAP" you seem to dislike so much.

    I'm sorry to tell you this...that will never, EVER happen. The closest thing you'll ever get to it is something like the MA...yeah, anyway. The MA is, in fact, a good example at to why this isn't viable; even the people who actually put effort into their arcs and really try only have one or two that are particularly successful - because brilliant ideas AREN'T never ending. It's the same reason why you won't like every book an author has ever produced, or every game produced by a games manufacturor.

    In the end, you'll have to find a way to make the "OLD CRAP" interesting again - "NEW STUFF" is finite.
    Actually the easiest thing to do is something like Faultine and the upcoming WoW Cataclysm. You CAN in fact revamp a zone and make it new. For example, Boomtown would be easy to add content to. It's ripe for some open missions type content or public quests, while adding in a contact or two or three.

    What I don't want is new empty zones that are just there just because. I've always said to folks asking for new COV zones, suuurrre as long as there is CONTENT in them. Missions, contacts, GMs, tfs, etc.

    None of this empty zone crap, just for scenery.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    Redundant zones are a good thing. I can't say whether adding more to, say, CoV-side would be resource-smart, but since we already HAVE them CoH-side, I can safely say I'd rather have them than not. CoV-side feels small and claustrophobic, like I know every square inch of every zone. CoH-side feels (and is) a lot bigger and a lot more diverse.

    I enjoy the multitude of large zones and I enjoy travelling them. I've never complained about the act of travelling itself. I complain about travelling for no good reason, like being sent on garbage missions that I don't need, don't want and don't get any reward for.
    See to me this doesn't make an logical sense.

    I'd rather NOT have them make new zones that are empty and devoid of content. To me that is AN EPIC waste of time. Hence why I despise the shadow shard with a passion and would rather push hot pokers into my eyes than EVER visit that useless waste of space.

    I hope there isn't ANY of that nonsense in GR.



    EDIT: And NO, I will not tell you about my mother.

  18. Aura_Familia

    Disappointed

    Quote:
    Originally Posted by EvilRyu View Post
    While I dont agree with you often you do have a point. My biggest gripe is that they are not addressing the whole side switching issue to make it true side switching. For instance most likely the archtypes will still be hero or villain. I was expecting to say make a brute on heroside on day one. To me that means I wont have to waste time doing all the side switching stuff but start out as a brute. The other thing you commented on is the market issue. I was hoping they would just merge them and get it over with at this point but if they are keeping them seperate thats just pointless. My guess is that even the vigilanties wont be able to trade with villains or the rogues to trade with heroes. That to me is complete garbage.
    If there was a merged market I'd be fine with no trading.

    But I'd like if they do both.

    The way they are doing side switching however, I completely like.
  19. Quote:
    Originally Posted by Wuigly Squigly View Post
    Im sure i'll be switching sides regardless of which market is better, I want to double dip in them HP/end accolades'

    but yea, if I we're them I would at least find a way to try a merged market for a while, and if for some strange reason its worse than it is now (slim to none) they would hopefully be able to revert back.
    Cannot double dip on the accolades. They've specifically ruled that out.
  20. Quote:
    Originally Posted by B_L_Angel View Post
    That would be very very bad. People would just stop listing expensive items on the market and start listing them on the boards. If you aren't on one of the high pop servers your ability to buy and price paid would be even worse.
    This. Price caps would be EPICALLY stupid.
  21. Quote:
    Originally Posted by Nericus View Post
    OR at least set price caps. It's ridiculous to see recipies selling for some of the exhorbitant prices that appear on the market.
    Merge the markets, yes.

    Price caps, not just no, but hell muther****ing NO!
  22. Aura_Familia

    Disappointed

    Yeah I don't think the expansion is only going to be 1-20. That would not be an expansion, and it would not be something I'd purchase.

    HOWEVER, I am glad that they are adding a new starting experience.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Which is odd, because Hordelings have had that tongue attack since I6, which solves a lot of the most difficult problems with such a thing, which is distance and accuracy.

    And, really, I don't recall BABs ever mentioning whips would be impossible. A lot of PLAYERS said that, but if BABs said anything at all (and I don't recall him commenting on it), it was more to the effect of "Won't happen. Too much work. Forget about it." Then again, I haven't seen a discussion about that since around I9-I10.
    And funny enough I don't recall him saying anything on it EVER.

    Just a lot of players requesting it.

    But he can correct us all as usual if he likes.
  24. Aura_Familia

    Disappointed

    Quote:
    Originally Posted by Westley View Post
    You might want to tell that to the developers then, so that they make take that list off the wall in their offices and throw it away.
    And then he can go and tell us that issue 16's features were never requested by players. . . o wait.