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Quote:I somewhat agree. I'd rather they focused on GR and NEW CONTENT then more systems, which was what we bascially go this past year.First, simply because someone makes a suggestion doesn't mean the suggestion is a good one.
Second, even if a suggestion is a good one doesn't mean the devs are obligatedto implement it.
Third, even if a suggestion is a good one doesn't mean it's one that's easy to implement. They already took a run at redoing the entire base editor. According to them it was completely ***** and they dropped it.
If these suggestions are good, and they're relatively easy to implement, chances are, we'll see some of them. Eventually. However, the main thrust of the development team is NEW CONTENT. Base editing tweaks come under the heading of QOL (Quality Of Life).
Enough with the side things, get back to making content! Which they are.
Hopefully pvp and bases will see some love AFTER GR, but I sure as hell don't agree that they need any before more dev story content comes forth.
How long have we been awaiting the Coming Storm again?
Since it's arguable that 2 out of the 3 issues for 2009 had ZERO dev content that moved the story of COH/V forward, yeah they need to focus on that and Going Rogue.
For a majority of players, we don't even get to play with the base editor. EVER. As a related aside, since the freaking O portal came into existence, bases have had basically 0 personal use for me. I'd rather they make it so we can have an 1) AE system in base, 2) more sg missions in the mission computer, 3) a Wents/BM interface in the base, 4) the ability to start tfs in base (wishful thinking), 5) fix the freaking cathedral of pain!
How many items are in a rack are of waaaaay lesser importance compared to giving folks a reason to even visit their bases in the first place. -
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Quote:The fun for me was mashing mobs of enemies. I have enough inf on multiple toons now that doing it for reward is pointless.I agree with the goat. I'm just an occasional farmer, but yes, the entertainment is largely how fast you can get the rewards, not the activity itself. That said, I still really enjoy it sometimes, just carving through giant swaths of helpless enemies at a breakneck pace, the ding ding ding of the inspirations raining down. Scrapperlock bliss.
The main thing to keep in mind is that different people have fun in different ways.
Hell prior to i14 all the toons i cared about were already Io'd out. So killing mass amounts of mobs was all I did it for.
Seeing as how most stuff just doesn't sell villside, or takes ages to (where my favorite farming toon is) I basically only do it now for the fun and not at all for the reward. -
Point being the farms were fun. The only reason you saw most farmers taking folks along was cause you needed 7 others to maximize the number of mobs. No longer needed. Thus those who were farming for fun can do it and those who were farming for reward have stopped or have gone back to paying for farms.
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Quote:NO they are NOT the same market. As to why, as the devs. Only they know the logic behind that silliness.Quick question as I couldn't find this answer on paragonwiki. Does the Hero market pull from the same inventory as the Villain market?
If not why? Since they all use the same ingredients for their stuff. If so, then good.
PS, I know I've seen the answer here in one of these market guide threads but I didn't have time to peruse before work so thus the quick Q&A. -
Quote:Noob, amateur farmers did it for the reward.I lol'd.
I don't get this, and I think there is some incorrect terminology here.
If it were truly fun and oh-so-entertaining, no one should have left.
I haven't played in months, so correct me at anytime, but I thought the only things changed were rewards? The farms weren't fun. It was the fact you were gaining outrageous rewards with little difficulty.
Farmers are looking out for their crops; not out to have a good time.
The TRUE farmers that found it fun, no longer needed 7 noobs with them to farm come i16.
That's the difference. -
Quote:Actually if one or two folks are exprienced with the said tf in question, and all other members are randoms then yeah a PUG can indeed speed a tf.I am gathering that this comes down to very different meanings for "Speed ITF." (Or, more generally, "speed TFs.") To me, it means a TF that reliably or repeatably completes in time noticeably below the current reward level's median time. I think the context above must have been meant to be "anyone trying to run it at a breakneck pace, regardless of success." For me, the latter isn't a speed run unless it actually comes in with a low completion time. Otherwise it's just people throwing caution to the wind.
I can see where other people would call the latter a speed run. If I was looking for a speed run and got that instead, I'd be pretty ticked off.
I've been on MULTIPLE teams that have completed the ITF in less than an hour. (I'm sorry but anything less than an hour is a speed tf to me. If we aren't killing everything or just about everything on every mission, you're speeding.) And except for one or two folks everyone had never teamed before. THAT by definition is a PUG.
This game is not hard folks. All it takes is a couple of tries and you've got the ins and outs of a tf a down.
So NO, speed pug tfs aren't a rare occurrence at all.
As long as EVERYONE on the team listens to the folks (or singular person in many instances) who have done the tf before. THAT is a key part of it. -
Quote:You misunderstood my suggestion. My suggestion was that they get rid of completely the level 50 requirement for any and all EPIC ATs as it's an outdated method. Regardless, I don't see them requiring lvl 50 for any further EPIC ATs. And definetly NOT for GR. You didn't address the point that not everyone will be buying GR. Locking a new EPIC AT behind GR (50 or not) would cause an outrage, as folks having been asking for NEW EPIC ATs for literally years after COV came out.I would be behind this, as it would resolve the issue quite neatly. That's the problem, though, while you may not like the way the current HEATs and VEATs are unlocked, they ARE unlocked that way, and it would be unfair to introduce a new, easier way to unlock a new EAT while leaving the characters created under the original content stuck with the old method.
I find it very difficult to believe the devs will change the method they use for unlocking HEATs and VEATs, though. As much as they insist that they dislike the mechanism of unlocking EATs at 50, and as much as they say it has negatively influenced the playability of those characters, they have had plenty of opportunity to change that mechanism in the four years that EATs have been in this game, and they have not done so. Unless I see a direct quote from a redname saying, "We are adding a new mechanism to unlock EATs in Going Rogue", I'm not going to consider that likely.
It's got nothing to do with sides. First of all, the argument I am making is that Praetorians are NOT a side, and thus do not fit with unlocking either the Hero side or Villain side EATs. If that mechanism CONTINUES, then there will need to be some way to determine which EAT the Praetorians unlock. If Villains can unlock HEATs by coming over to the Hero side, then that is an entirely different issue.
Second, this is about balance. I don't care if you call Heroes, Vigilantes, Rogues, Villains, Praetorians, Praetorian Heroes and Praetorian Villains "sides", "factions", "alignments" or what, the fact is those divisions WILL exist, and they need to each have advantages and disadvantages that make them approximately equal in desirability to the others. There should be no advantage to becoming a Vigilante that makes that preferable to staying a Hero. There should be no advantage to starting in Paragon City that makes that preferable to starting in Praetoria. There may be exchanges and trade offs, for instance you can create Brutes in the Rogue Isles but can't create Scrappers, but there should be no reason NOT to be a Hero.
Giving a character started in Praetoria the ability to unlock HEATs, VEATs, and any additional EATs through a Task Force, while one started in Paragon City would have to level to 50, would be one possible reason not to be a Hero. If ANY character would to that task force, that would be more equal, although it would eliminate one reason to play BOTH a Hero and a Villain.
Folks are already complaining that they see all the new dev content as having to be bought via an expansion. I would STRONGLY advise the devs to not let that perception be correct via locking all new content (and yes, ATs are content) behing GR. Already some folks are annoyed that Demon Summoning and Dual Pistols will be have to be "purchased." Adding a new EPIC AT to that would be a BAD idea.
The divisions as far as I'm concerned are irrelevant once GR comes out, but I can see your point that some would still see them.
EDIT: I'd be fine with your last sentence, I personally couldn't care less about incentives to play a pure villain or hero. As I've said of other gameplay aspects (pvp, bases, events) if you need to start sticking special incentives for folks to choose to play that content, that content is badly designed and needs a revamp. Just allow anyone, regardless of origin (as in city of origin) to unlock any of the current Epic ATs or future Epic ATs. -
To clarify, for me THE MOST important feature of GR is the ability for us to finally do away with this silly sides nonsense, so that it really is one game.
Also known as CROSSOVER, one of the most requested features on the forums. Right up there with Power Cust.
Which is also why I oppose the devs sticking to NOT merging the markets. -
Quote:I'll make it simple: I would have no issue at all, as level 50 is irrelevant to their being an epic AT. The devs have already said the level 50 requirement was a mistake (I wholeheartedly agree) for the EPIC ATs. The epic ATs are not more powerful than any other AT really. That is NOT the reason why they are EPIC ATs. I think the whole lvl 50 thing is what makes many feel disappointed with them, the HEATs in particular.That's not the same thing as "Nada. Zero. Zilch." Either you can unlock something when you start in Praetoria, or you don't. (And if you never leave Praetoria, you still have the potential to leave it even after 50, to unlock an EAT, if that's what you wish. So that's not a case of "you don't unlock anything", just "you don't unlock anything YET")
If those who start in Praetoria can unlock an EAT, any EAT, then they have an EAT that they can unlock, don't they? We are talking about if they do not have an EAT to unlock.
If it's a new Epic AT, then Heroes and Villains will still have to get to 50 to unlock their EAT, but Praetorians will be able to unlock theirs at (let's say) 20. You would not have a problem with that?
If it's not a new Epic AT, but Praetorians can unlock at (let's say) 20 what takes Heroes and Villains to get to 50 to unlock, you would not have a problem with THAT?
If that bothers folks that much make it so that a tf or sf exists that ANYONE can do to unlock (EDIT) ANY of the existing epic ATs and ANY other epic AT that can be unlocked in the future. Want to unlock all three, run it three times. If there are more stick it on another tf. If a tf is too long for some folks, make it someother gameplay requirment. ANYTHING BUT getting this or that to LEVEL 50. Anyone who makes THAT suggestion in GR CLOSED Beta, I'd back, as the level 50 requirement I think was always silly. Especially for the VEATs as their storyline isn't all that EPIC or long, so getting a villain to 50 is just some artifical thing done so that heroes didn't *****.
Also, once again folks need to stop looking at Paretorians as a side. They are not. The true sides are Loyalists and Resistance. And seeing as how once GR launches anyone can be become any of them, sides are pretty much irrelevant. At most I see Preas as NEUTRAL. -
An aside:
I'm looking forward to Heroic Stalkers in pvp. -
Quote:None. As I stated they can BECOME something and gain either of the two existing. I don't see Praetorians as a new side.So if a Praetorian is unable to unlock any EAT at all, you have no problem with that?
ORRRRRRRRRR, they could do a simple tf that can unlock an EPIC AT and be given special skills related to that AT.
So they would still have access to all of the EPIC ATs one way or another.
EDIT: One could argue the devs could also make it so that getting a villain or hero to 50 could unlock both epic ATs.I'd have no objection to that and would encourage it, as the time of it mattering whether you start as a hero, villain, will soon be OVER.
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Quote:No one does, of course not. Was just suggesting it would be the easiest way to do it.However, you do NOT know if that it the way it WILL be done.
And if a Praetorian does not START as either a Hero or a Villain, then what does he unlock?
As to your question: Nada. Zero. Zilch.
It is not guaranteed that there has to be an unlock for getting to 50 in GR. In fact with what the devs have stated they NO LONGER want getting to 50 on ANY side ANYWHERE to be a requirement to unlock an epic AT as they thought it was a bad idea.
it's also arguably not necessary, since the Praets ahve the option to BECOME something that CAN unlock something at 50.
(Also the devs can introuce something that EVERYONE else has to run in Pratoria to unlock the "EPIC AT for Going Rogue." With Praetorians having the advantage of being born there. I doubt they will go this way, as it alienates those who DON'T buy GR.)
That was my point.
Folks need to stop seeing them as another side in the way that COV introduced Villains. From all the devs explanations, once GR comes, there technically are no longer any real sides, except from a straight role play perspective.
And the biggest point that leads me to believe that getting to 50 as a pure Praet WON'T unlock anything at 50: GR is NOT a requirement. Just like COV was NOT a requirement. Based on everything they've said it would be a bonehead move (IMO) to then lock a new epic AT behind GR, since folks have been screaming for NEW epic ATs for ages.
All this leads me to believe that COV was the LAST time we'll EVER see an epic AT unlocked by getting to 50.
IMO, of course. -
Quote:This would be an easy one to answer. A Regular Heroic AT who switched to villain, then hits 50, unlucks a HEAT as he STARTED as a hero. A Regular Villan AT who switched to hero, then hits 50, unlokcs a VEAT as he STARTED as a villain.The problem is that we don't know what happens with a REGULAR Blaster from Paragon City who switches sides to Villain hits 50. Does he unlock the HEAT, or the VEAT? Do you know? I don't know. And without even that basic knowledge, I can't say that a Praetorian that gets to 50 gets to unlock an HEAT, a VEAT, or anything at all. It may be that only Heroes who stay Heroes get to unlock the HEAT. Is a Praetorian who chooses to become a Hero at 50 a "Hero who stayed a Hero"? Even if he's of one of the other side's ATs?
Would you say it is fair that a player who starts a character in Praetoria cannot unlock an EAT at all? Do you know for absolute certainty that a character that starts in Praetoria will be allowed to unlock an existing EAT?
Any further Epic ATs can be unlocked by ANYONE from ANY SIDE via whatever new, NON-level requirement 50 parameters the devs set up.
That was easy.
EDIT: Easy, as in that is the easiest way I can see it being done.
EDIT 2: Meaning the game couldn't care less if you start as a hero, villain, vigilante, reisistance, loyast, prateroain or cauliflower.
The devs make any new requirement to unlock an epic AT (which isn't level locked) be open to any of them when they complete those requirements.
The ATs in question are EPIC because of their STORYLINE, not because they are stronger or better than any of the regular ATs. Thus I always thought the level 50 requirement was silly as hell. The devs finally agreed.
To further clarify I don't see Praet as a new "side" in the way that COV and COH were at one time (and will NO LONGER BE just by existence of the features coming in GR). I see it as another storyline that really has no side since you can switch to anything you want at any time. (at any time meaning you are no locked to hero, villain, or Praterian alignments, not at any time as in fast.) -
Quote:I like this idea.I see the point and tend to agree with the poster, but not quite agree with the recommendations. I do think, there can be a win-win scenario here.
A couple of days ago, I was helping an SG member acquire their Numina TF Badge, after all players should be able to do something else than event activities after all. We completed the TF, but it was a nightmare, is just semed the events would purposely spawn on the next hunt area, darned Nemesis plots!
It occurred to me, there would have to be a way, the trick or trreaters could have their fun, while the TF minded players could too, with out doing so at the expense of the other.
So I figured, why not have hunts auto complete, if the area of the hunt is experiencing an event? By doing this, the TF is not negatively harmed, as if the hunt posed any challenge beyond what boredom would provide, and the event players can enjoy lots of event activity to maximize their fun. I would suggest the hunt auto complete be extended to threads which incorporate hunts as well.
Hugs
Stormy -
Quote:And completely appropriate. If folks have suggestions or requests for that, there are THREADS and OTHER FORUMS for that.Actually, people were saying they want X (where X is something that is completely unrelated to animations) to be done instead of walking animations. Which would imply one of:
1) They want BaB to work on X instead of working on animations,
2) They want BaB to sit back and not contribute anything to the game until one of his colleagues successfully accomplishes X.
Thus, mockery.
This one is to give feedback for WHAT'S IN THE PATCH NOTES.
It's not rocket science.
I agree with the poster who said that BABs should of just notified a mod and be done with.
Then again we wouldn't have gotten the appropriate lols and sarcasm. -
Quote:epic win! :dmy girls and i decided we needed a big prop for our halloween display. My eldest noticed we had a large bathtub box left over from our most recent renovation and made a simple suggestion.
"dad, can you make a tardis?"
4 hours and 15 dollar later, my girls were happily playing "doctor who" with their new toy. We put it out on halloween night complete with a 5 minute sound loop of various quotes, themes and sounds to complete the illusion.
So, before anyone says "this post is useless without pictures", check it out.
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Quote:So I'm not the only one who thinks most folks FAIL to understand what the words "sneak" and "peak" mean.
I think some people expected the "sneak peek" to be a bound copy of the final patch notes for Going Rogue, regardless of how much work still needs to be done.
Good to know. -
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Quote:I specifically remember multiple posts (some interviews with other sites) where the devs (and Posi in particular) said that future epic ATs will have NOTHING to do with getting to 50 as they perceived that as a horrid way of doing it.What is your obsession with an EAT being unlocked by getting to 50?
The Devs have stated that they regret making 50 the means to unlock the HEATs, and that they wouldn't have made it the way to unlock a VEAT except so that parity could be maintained.
If there is an EAT (whether that be a LEAT, REAT, PEAT or GREAT), I am confident it will have NOTHING to do with achieving a 50 of ANY alignment. The Devs finally have a chance to start fresh on this one.
They stated only did it that way for Villains for parity with heroes.
So yeah i wouldn't hold my breath expecting hitting 50 in GR is the way to unlock an epic AT over in GR. If there is one that is.
EDIT: Also those statements were made right before, during and after the VEATs were launched. -
LOL, there is a thread in the pvp section of the forums complaining that time was spent on this as opposed to pvp fixes.
Cause we know how epic BABs is at coding pvp.
LOL, just LOL
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Quote:Shhh! Your attempts at rationality are not appreciated here! Let them get back to nailing you to a tree with long nails in peace!
Thanks BABs for the work/walk!
And to the complainers about a waste of time, you need to go learn how development works first, cause you really don't know what you're talking about if you think an animation guy can fix tfs or powers.
But if you'd like him to try and **** up the code as the likely outcome, then yeah.
Please people. -
Quote:ThisYes, but it fits more than it doesn't, and trying to come up with something that fits everybody, all the time, probably won't work. I actually think it works better without having explanation, because that way it can let the players come up with their own story (maybe you stole it. Maybe it's your personal aerial vehicle disguised as an Arachnos flyer. Maybe you are just borrowing it from a friend). I don't think the map needs to be changed just because of a lack of imagination.
To GG:
Bwuh?
I always thought that the arachnos flyer was in there as a the getaway vehicle for those robbing the bank (either you in mayhems or the npcs you need to stop in safegaurds). Seeing as how it's usually an arachnos-related broker giving you the robber . . .
It always made sense to me. *scratches back of head*