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A WIRED XBox360 Controller can be mapped via the options/keymapping tab in the game options. It's what I have been using to play city of heroes for 2 years. Before that I used various controllers (USB) which worked out of the box. You just needed to do the mapping via options.
If you have a pc/ps2 controller it should work also. You don't need Joy2Key. You just need map which tray slot to which key.
Then you place the powers in your trays.
Ex: Tray slot 2 on my Fire Control ATs is always the first control power. I map tray slot 2 to whatever button my x button on my Xbox 360 controller is. How to do this is to open the keymapping tab, click on the Tray slot one text, then click the x button. The assignment should immediately show. (In the case of the XBox 360 it will show what the actual number of the button is, not x, y, LR and all that).
Once you've gotten all your buttons, key assignments and trays set up, save the bind setup.
Now everytime you start a character use /bind_load.
It should auto map your buttons for the character. You just need to figure out which power you want to each tray by placing the powers in each corresponding tray slot.
I'm doing this all by memory (at work right now), but it's how it should work.
EDIT: If I made that too confusing let me know. -
The amount of pvp IOs on the market can't be simply from pvp without some farming being involved, based on how ridiculously few people there are in the zones. Especially on Freedom. And with free server transfers having folks coming to freedom, and the pop being that small, there is no way the pvp ios on the market come from regular pvp alone.
EDIT: Just an fyi for folks who don't know . . . the drop rate for pvp IOs is abysmally low. I'd argue if you had 2 people, and one person farming and another doing pvp nonstop for a day, the person farming would drop more purples than the person pvping would get pvp IOs. -
Quote:the fact that you just said 1. goes directly to the heart of the matter of why I think this is a bad idea.1. No, my position is that I have 30-40 valuable IO sets on multiple toons that are not worth pulling off due to all my respecs being burned, and the high cost of respec recipes.
2. Everytime you sell said Crushing impact you will destroy 10% of whatever you sold it for. By me the respecer being able to put that back onto the market, either myself to make inf or "Arcana" designed system where that will be sold by a bot or the game etc. and then all proceeds destroyed. This will increase supply of all IO's, especially the mid-level ones I tend to just get rid. I don't care about exemplaring and its not fiscally responsible to burn respecs to sell a lvl 33 crushing impact for 3 million infamy. -
Quote:pretty much this.Your post is complete n00b nonsense. What you learn grinding levels 1-50 in PVE teaches absolutely NOTHING about PVP.
If the OP is interested in pvp and has already done PVE (as it sounds from the original post) I would say to them "do yourself a favor and not bother with the lack of anything new to do pve-side and just get pl'd in PI or join a pvp sg that can level you up fast." -
Quote:Make it 10-50 as a possibility.Whether IOs are required or not is wholly irrelevant to the idea offered. The idea is an enhancement to the IO system. Someone who uses SOs wouldn't be affected either way.
What's your point with this post?
As to the idea, I think it would be good if when a recipe drops that it doesn't drop with a level. However, when crafted I think there needs to be more of a range than +/- 3. -
Quote:If the devs rumored mail system comes into existence in GR, then I can never see this idea coming into reality.The high priced "game-breaking" IO's are already jumped from character to character. Its the wasted mid-priced IO's that I hate deleting or sitting on unused toons. I think a better system would be a "quick respec" (like mids) and that any unslotted non-generic enhancements get dumped on the market.
A system like that seems (I have a general lack of programming knowledge) to have a lot of work involved, along with bringing up certain other issues. That is why I proposed that enhancements just become unlocked. Personally I would still buy the mid-priced stuff because it would be too much of a hassle to move that stuff around. Like i've said before I doubt anything would be done about it, I just wanted to promote discussion on an idea that I thought could help the midrange market.
Fulmens mid-level project is what got me to thinking about other ways of increasing the mid-level IO market. I believe it's sad that a number of players actively have to lock down toons to even create a supply.
Having enhancements unlocked with such a system would indeed make it stupidly easy to move stuff from one character to another. I personally would never use the market again. I would never buy anything or sell anything. EVER. And there would be no point to inf.
Between all my IO'd out 50s I have every recipe I'd ever need. If other vets did this that would hurt the game for new players, as the best IOs would never get onto the market. There would be no need to sell them, as there would be no need to buy anything. Anyone new coming into the game would have a harder time IOing out there toons.
This is a bad idea just based on that alone.
I'll stop there.
EDIT: Even without the mail system, I can still pretty much move IOs and inf around CURRENTLY very easily. If enh were unlocked I'd never use the market even NOW with the current lack of a mail system. -
Since I started counting, and counting for both heroside/redside: 27 purples. I started counting about a year ago.
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Looking to make one more new toon before server transfers end.
Which is the more effect pvp toon: (would be my 2nd corrupter. ever)
Fire/Therm
Dark/Cold
Fire/Cold
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... contrasting the work our dev team does with the dev team of that OTHER game, gives me a lulz fit for that other game.
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Quote:yeah had a brain fart there.Ummm . . . base raiding IS PvP.
I also predict that we will get the option to remove PvP shields as an option for arena. Once that is done, anyone who wants to can choose to have I12 style battles in the arena. I could live with that.
what I mean was the base pathing issues they mentioned
and yeah that would be good for arena, but what about zone play?
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Quote:LMAO!It's a placate proc IO. It's broken and works 100% of the time instead of the intended 20% or something. Every single time you use will dom, you placate your target, and there's nothing they can do about it.
Yeah wonderful pvp system the devs have built up here.
I wonder how long that will last before it's fixed. -
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Thanks!
Now I have some thinking to do. -
Thinking of making a new /devices Blaster. And I'm tired of Fire Blast.
Which would be more effective for pvp?
Energy Blast
Psy
Rad? -
Quote:You want to know the funny thing . . . A lot of primarily pve players agree with you, after having tried zone pvp after i13.Emp is dead-on with the house of cards statement. I don't think the devs realized that admitting things like the anti-team code being broken essentially meant that the foundation of their whole idea for a new PvP system was broken as well. Maybe they understood it without saying so publicly, but they were either unwilling or unable (due to time constraints) to do anything about it other than the tweaks here and there you saw over the last year.
Those just equal band-aids imo; the foundation is still flawed, but there's sadly no reason that I can see to have hope of a "back to the drawing board" type of change that PvP requires. That's why so many of us were so pissed when they announced i13. Most PvP'rs could easily point out the flaws in the devs' proposed system right away, so it was completely unnecessary for everyone to go through all of this crap. The best brainstorming team was already quite available (and had actually done most of the job for them on the boards here for everyone to see).
I'm angry again.
The audience that they were supposed to lure in.
The amount of irony in that is enough to cause a gaping hole to appear in the center of the earth. -
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Quote:Impossible.You know, there are days when I wish I could flip a switch and wipe people's memories. Then maybe the ED deconstructions will finally stop, but even then it feels like the spectre of that thing is so strong it would punch through causality just for the sake of reminding people.
Simply because we wouldn't have COH as it exists today without ED.
Could you imagine them trying to introduce something like purple enhancements based on the original way enhancements worked?
LOL just LOL. -
Quote:Actually the gap between ED and issue 9 did not surprise me. Remember inventions were supposed to be originally a different kind of system . . . something related to a SKILLS system, with Universities playing an even larger part than what they do now. Also keep in mind that it was between ED and issue 9 that the dev team was cut down to the legendary 15.It probably worked out for the best, but I'm still surprised at the gap between the two events. This may be my faulty memory, now, but I swear I remember someone mentioning "interesting new enhancement options" as an outcome of ED.
Unless my old decrepit mind is finally failing me.
Someone correct me if I'm wrong.
EDIT: As to the main point of the OP: ED on it's own did NADA to diversify anything. COMBINED with IOs, then layered with procs, purples and now pvp ios, more and more I see less and less similar builds. The powers are often similar (cause face it there are still some powers that SUCK %$S in either pvp, pve or in some rare cases BOTH) but with VASTLY different set bonuses and base enhancements.
Hell if you ask randomly for a build now, you'll get folks chiming in with 5-6 different Mid's builds, frankenslot builds, purple builds, etc, etc, etc.
THAT^ to me shows the success of ED and IOs.
HOWEVER:
1. You could NOT have one without the other.
2. The way ED's communication was handled was godawful.
3: Related to 2. Jack Emmert is a d-bag many folks minds, even if folks understand 1. -
Quote:As fugly as i12 pvp was it was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaay better than the "system" (I use that term loosely) they have now.What pisses me off most atm is the fact that they could just revert back to the i12 system with extremely minimal effort, so it would require next to 0 dev time. So, you'd avoid pissing off PvE'rs, you'd make almost every PvP'r very happy, and you'd likely gain back a few subs from retired PvP'rs. It's a win-win-win as far as I can see. I'd think that saving face would rank below monetary gain, but there I go again using logic.
If they are unable to do the above because of incoming PvP changes, then I just shudder at the thought of continued 'balance' of the current system. You need to get the foundation right before you build on it...and the foundation was right before i13.
...
What's funny is the devs told the pvpers to test it out before jumping up and down. The pvpers did and told them the system was full of fail (granted a FEW changes have been made in Arena options to make it less so, but that don't mean jack shite for zone play) and predicted the gutting of the pvp community and complete lack of gaining any meaningful "extra" pvp pop, and yet those changes are still here. . .
What's funny is the situation with merits and BM now was also mentioned and predicted. I believe it was also issue 13. . .
I'll stop here. Remembering the epic fail of that time period for this game pisses me off. -
Quote:There is a rumor that GR will bring a way to mail items to others.So why not just create a vendor that stores everything that is possible to carry.... like a bank, I'mk nerous carrying around so many items and inf. I'm ripe for a mugging !!
Remains to be seen if that comes true.
IF it does, then the next logical steps would be banks.
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Quote:I think everything else (CoP, base raids, base issues, End Game, GR etc) is in the forefront ahead of pvp.I disagree. I have a suspicion that we will see the return of base raids with either GR or the issue following with a new reward - SG merits (or something similar). This was the vision that Castle spoke about during the beginning of I13. Developer time seems to run much slower than player time. Things that they discuss as being worked on frequently takes six months to a year to make it into the game.
And as to the SG merits: Next time you are in the game, open your SG settings for permissions and look towards the bottom of the list. There is a permission setting for who can spend SG merits.
I don't expect any major changes to pvp, except maybe a tweek here or there.
EDIT: I can't honestly see them doing anything major with pvp, when there has been an utter lack of actual dev story content for AGES (sooo, how is that Coming Storm coming along?). If they focused on anything major for pvp, the majority of the player base would riot.