Inf Cap


Aura_Familia

 

Posted

Any ideas with the cost of some IO's actually hitting the 2000 mil inf cap that this could be raised to something else???


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Posted

You've always been able to buy and sell stuff off-market. I kind of have mixed feelings about it, myself.

If the inf. cap was raised, it would be easier to store inf. on characters and the high price recipes would have more competition, being visibly bought and sold on the market. The prices would stabilize since the supply and sales would be more transparent.

If the cap remained, rare backroom recipe deals would continue to provide a source of extreme profit for the rarest of rare dealers.

I'd wanted it raised in the past...but I'm kind of attached to the actual existing black market concept, now.


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Posted

No idea, but it may be unlikely depending on how they store the info in the coding that underlies the game. It's typical in 32-bit programs that the largest signed integer you can represent is 2^31, or 2,147,483,648, which is just slightly larger than our current cap.

At the time the game was created, there was almost certainly no imagining that some of us would be running around owning or buying things with more than 2B inf at a time, and it seems quite likely then that no one would have had the foresight to set this number to be a 64-bit number behind the scenes, which would be what is needed to usefully raise the cap. Of course I have no way to know no one did that, but I consider it unlikely.

They could change it, of course, but that's likely to require just all sorts of intensive testing to make sure they don't forget to re-declare any and all variables that might store inf as 64-bit numbers. Miss it in one place and you not only truncate someone's wealth, but potentially corrupt adjacent memory. There would also probably need to be database table conversions as well.

Now, if the above speculation about what's involved is close at all to reality, the devs would probably be reluctant to undertake that effort without a really good reason. Right now, there probably aren't very many players, percentage-wise, faced with the happy problem of having more than 2B inf to toss around. My best guess is we're stuck with workarounds for the foreseeable future.


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Posted

Heh, that's a good point: the relative number of people affected by the cap has to be pretty small.


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Posted

So why not just create a vendor that stores everything that is possible to carry.... like a bank, I'mk nerous carrying around so many items and inf. I'm ripe for a mugging !!


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Posted

Quote:
Originally Posted by Donna_ View Post
So why not just create a vendor that stores everything that is possible to carry.... like a bank, I'mk nerous carrying around so many items and inf. I'm ripe for a mugging !!
There is a rumor that GR will bring a way to mail items to others.

Remains to be seen if that comes true.

IF it does, then the next logical steps would be banks.


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Posted

Quote:
Originally Posted by Donna_ View Post
Any ideas with the cost of some IO's actually hitting the 2000 mil inf cap that this could be raised to something else???
Good idea, then we can start using scientific notation to express our inf., like:

"I just bought a PvP Recipe for 3.4569E11 influence!"


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Posted

I love it when you talk all sexy, ZM.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Any ideas with the cost of some IO's actually hitting the 2000 mil inf cap that this could be raised to something else???
Since we THINK the cap is based on the restrictions of the data structure itself, if that is correct, then I would say "no way in hell" will they raise it.

P.S. The other side of the equation would be to increase the drop rates of the stuff costing 2 billion.


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Posted

They might be able to make "inf stored" an unsigned int and double the cap to 4 billion (or so). This reduces the scale of potential errors from "wrecking the data structure and dooming us all" to "maybe giving a lot of people 2^31 extra inf or having their net worth roll over and become negative."

Downsides:
1) Standard Code Rant
2) 4 billion is pre-exceeded by hundreds if not thousands of characters
3) Might only be easily applicable to character wealth and not to, say, item prices

... the more I think about it, the more it's not a real solution


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Posted

What would you do by inflation...*hint hint*