Aura_Familia

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  1. Aura_Familia

    So... Stalkers.

    Quote:
    Originally Posted by tarrantm View Post

    Also, please don't increase their damage mods more than Scrappers unless u want PvP zones to turn into a Stalker vs. Stalker zone.
    I thought side switching already guaranteed this to happen?
  2. Aura_Familia

    So... Stalkers.

    Quote:
    Originally Posted by Aumakua View Post
    My opinion

    * Keep the HP cap at 1606 (Lowest of all melee AT's)
    * Raise the damage modifier to 1.25 (highest of all melee AT's)
    * Increase the allowed radius for team-size-based criticals from 30 to 60 feet. (Agreed 100%)
    * Increase the damage buff modifier from 0.8 to 1.0 (same as Scrappers). (Agreed 100%)

    There has to be a trade off for having the lowest HP and that is having the highest damage output. I think the max damage should be raised from 500% to 675% to exceed the new brute max damage.
    I agree with this.
  3. to the op:

    for the game to go from being focused on AOE damage to single target damage.
  4. Quote:
    Originally Posted by nethergoat View Post
    ow!
    gahhahahhhahah
    • Two enhancements improves your Regeneration by 16%.
    • Three enhancements increases maximum Health by 3%.
    • Four enhancements improves the Damage of all your powers by 4%.
    • Five enhancements reduces the duration of Hold effects on you by 4.4%.
    • Six enhancements increases Psionic Defense by 5%.
    With these set bonuses, as a person who has a few 50 mms, I don't find these that impressive. Especially since they are lacking any kind of recharge bonus.

    But then again that's only me.
  5. Quote:
    Originally Posted by Aett_Thorn View Post
    Well, I'd hope that the Devs would be smart enough not to create missions of that type with whatever enemy groups they put this with. Because, I admit, that would be highly annoying.
    If and when they solve the bug where some enemies run all over the place for no apparent reason, sure.
  6. Okay, I'll play these the next time I start a new alt. Page bookmarked.. I only wish there was a resource in the game's actual SEARCH ENGINE like this.

    But the fail of the search engine has been discussed before, so I won't clog your thread with my thoughts on that.
  7. /unsigned. I like the SOs and DOs just the way they are. If folks want to not worry about outleveling SOs, they can switch to inventions. That's what they were built for.
  8. Quote:
    Originally Posted by Bionic_Flea View Post
    While I think people have every right to be upset over the I13 PvP changes, I think you should cut Ghost Falcon some slack on this one. They just announced the return of the COP and didn't want PvPers to think that they were also bringing back base raids.

    But hey, if being snarky to the devs who are trying to be upfront with you is your thing, go for it. Look how well that's worked so far.
    Honestly if it were me I wouldn't have even bothered.

    People would figure out pretty quickly on their own that CoP wasn't pvp content.

    to be honest with you I don't think the original Cop/IoP was all that interesting, but to each their own.
  9. Quote:
    Originally Posted by ConFlict View Post
    This thread is pretty short for all the replies it had today. If only they could apply those man hours and persaverance to fixing bugs and crap we might have had the cop back up and still pvp based before they killed that part of the game.
    Yeah cause the mods develop content in the game . . .oh wait.
  10. Quote:
    Originally Posted by BurningChick View Post
    Bases, and everything connected to them, trump The Shard and everything else. So said States around I6 / I7.

    Second, depending on your viewpoint, is probably PvP -- but that's also tied into bases.

    In third place, we've got the hazard zones.
    I would say the shard is number one, followed by bases and pvp, then the hazard zones.

    There's actually stuff to do with the things you listed.

    Someone tell me other than those pain in the *** tfs, what exactly is there that's interesting to do in the shard?
  11. Interesting to see how this will turn out.

    For the record, Venture, you're wrong. Again.

    Have a nice day.

    (So glad I stopped playing that idiot mmo over a year ago. )
  12. Before they think of adding more useless GMs to either side of the game, I'd think they would figure out a way to make people want to fight them in the first place.

    /signed to making folks want to fight them.

    Instances aren't the issue. The Christmas event had folks doing it for most of the time because fighting the initial outside gm gave a chance to fight an instanced one, for a total of 10 merits.

    There's a hint in that.
  13. Armageddon: Damage/Endurance Reduction up for sale!
    Only 230 mil inf. Redside. Get it while it's hot!
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't enjoy the fact that Commons were designed as loot. They're the answer to SOs for people who hate how the SO system is designed, and their actual final strength is not THAT much greater than SOs in general. They are, to my eyes at least, how enhancements should have been done from the get-go, hence enhancements done right. The only appeal SOs have right now over Inventions is the fact that they're cheaper and available from NPC vendors. Hence, again, enhancements done right.

    You seem to read me as saying the system is not working as designed. It is. I just don't like how it was designed to work, and not wanting to give this exact explanation multiple times is why I tried to make a statement without having to explain myself.

    I would prefer it if I could get ready-made Commons for a fixed price. That's all it comes down to.
    See I don't agree that Commons should be in a store. At that point they might as well be wiped out of existence and the only IOs that exist be set IOs.

    The whole point of the invention system is that it's a CRAFTING system.
  15. Hello,

    Are there any arcs redside in the lvl 45-50 range that give 15-20 merits as a reward?

    Barring that, if someone were trying to get 100+ mertis fast, what arcs would you recommend (via oroborus) in the level 45-50 range?
  16. Quote:
    Originally Posted by DocArcus View Post
    I only said that because people keep saying that it was the people that didn't like the prompt that cried to the Devs so they put it back. Posting that you like something or don't like something takes the same effort. It was just my way of pointing out that the people that are complaining now are acting the same way as the people that they keeps saying were crying about not having the prompt.
    AKA, oh the irony.
  17. Quote:
    Originally Posted by Slashman View Post
    To be clear here(and I didn't think I needed to be any more clear...but OK), I don't want Mystic Fortune to go away. I do not want buffing to go away. I can live with(don't really like, but can live with) the usual drive-by buffs that people normally throw around.

    I have not asked, nor did I intend to ask that all buffs have the option to be rejected.

    My only request is that we are given the option to reject only Mystic Fortune. And failing the feasibility of that, then let us delete the buff just as we used to delete the buffs gotten from Safeguards and Mayhems. That's it. People can continue to drive by buff as they have been since forever. People can buff people to the roof in WW or the Black Market just like before.

    The ability to delete the buff seems like the smartest solution. The reject option can stay disabled and then everyone wins. I never called for any other changes.

    I'm trying to understand why someone asking for this turns out to be such a big deal. It really isn't.
    Completely agree.
  18. Quote:
    Originally Posted by Eva Destruction View Post
    That's why I've started bringing characters that can handle team-sized spawns to PuG TFs. I find that if somebody just starts fighting anyway, people will join in.

    I do understand the desire to skip things sometimes, especially in the older, more tedious TFs. But that is no reason to just stand by the door. While the stealther is stealthing, you could be fighting.
    I have no issue with speed or master ofs whatsoever.

    As long as they are ADVERTISED as such beforehand.

    I usually ask before I ask to join just to make sure. For the very reason that some leaders just assume everyone likes to speed run.

    I personally prefer speed running a lot of the tfs, since a lot of them are ridiculous kill alls after kill alls. Since I don't generally use tfs to level I just find quite a lot of the older tfs to be tedious dreck.
  19. Quote:
    Originally Posted by Forbin_Project View Post
    If you had a firmer grasp of punctuation you would have realized that I wasn't making a complaint. I was in fact asking the general public for their opinion. Better luck next time.
    lol the comedy, it burns.

    EDIT: Woot, 12,000 posts!
  20. Aura_Familia

    Call it

    Quote:
    Originally Posted by Samuel_Tow View Post
    I honestly don't care what this does to prices red-side, for a simple fact of life - no amount of money can buy what isn't being sold.
    Quoted again, cause it's soooo true.
  21. Quote:
    Originally Posted by swellguy View Post
    :d
    ha!
  22. Quote:
    Originally Posted by Eva Destruction View Post
    This just in: the literal-minded and rigid-thinking may not be as good at RP as they think they are.
    lol

    Well said.