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Quote:Longbow vs Plate ArmorActually, both those weapons predate the development of plate-armor. (Crossbows first appears in asia in 4th century B.C. and a precursor was known in ancient Greece, we don't get real plate-armour until the 13th and 14th centuries)
The longbow likewise is much older, the oldest variants being found in Scandinavia and dates back to the viking age.
In fact, it seems like while long and crossbows would pierce mail, they'd have trouble with plate (which was ludicrously expensive anyways and so not used very much)
Which is not to say you couldn't kill a man in plate with a longbow: Shoot the horse and chances are he'll break his neck when he falls off.
Bottom line seems to be: longbow vs mounted knight = win for the longbow. Longbow vs dismounted knight = win for the knight, but at the cost of being virtually incapacitated by the armor and easy pickings vs anyone else. -
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Quote:That's actually a good point. Even when Alpha was originally intended to be part of I18/GR, it was called a sneak peek not the actual system. So the devs never actually said that buying Going Rogue was equivalent to buying the Incarnate system itself.The thing is Going Rogue proper, the box, which was Issue 18, didn't have any incarnate content. It unlocked some powersets, side switching and Praetoria. Incarnate didn't come till Issue 19.
Yes, at one point Incarnate was suppose to be part of it, as was Ultra Mode before it, and the Incarnate stuff is gated with requiring GR but you can rules lawyer that free GR only means the stuff you got with Issue 18 and make the post Level 50 content VIP or purchasable/unlockable with with Paragon Rewards.
I also think I have a cleaner perspective on the difference between buying something and upgrading your subscription to access something after thinking about the discussion going on in the global slot thread. My best analogy on that particular point is here. -
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Quote:Masterminds would be a bank of Dance Dance Revolution arcade games that were very loud and bright, and shorted out the building's power when more than six people used them.So... Masterminds, Controllers and EATs would be like the rock climbing wall and the swimming pool. If you don't pay your gym fees, you could come run on the treadmill, ride the exercise bike, hit the free weights or use the rowing machine... but you can't climb the rock wall or swim in the pool without an arm band.
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Quote:City of Heroes isn't really like any car, because its normally not the case that a car comes with independently accessible components.That is certainly how many people THINK it works, but (as I suspect you know), that's wrong.
Subscribing City of Heroes is actually like RENTING a car (with the gas being, like, your internet subscription or something). Now, with CoH Freedom, they're saying, "Y'know what, everybody gets free cars and drive them as much as they want, but they don't have to even pay us anymore! The only difference is, the free car is a one-seater and doesn't have a trunk, and isn't allowed to drive on certain roads. If you want to add more seats or a trunk or drive on the newest roads, you have to pay us a new one-time fee for it.
"Or, you can just keep renting your existing car at the same price, and we'll throw in some custom decals and other bonuses."
Its more like a gym you have a membership to. This membership gives you access to everything at the gym. Then one day they add a VIP section to the gym with special equipment, and to use it you have to upgrade your membership for a one time fee.
Then one day they decide to allow anyone to come in and use a subset of the gym for free, without a membership. But that free section is limited to just a few things in the corner. At this point, if a VIP member decides to stop paying for their membership, its unreasonable to expect that they would have access to the free corner *and* the VIP section because they "paid for it." What they paid was to upgrade their membership. They still needed to continue actually paying their membership to access the VIP section. They didn't buy a permanent pass to the VIP section, they bought an upgrade of their membership. A membership they terminated when they stopped paying. Which made them no longer a member, and no longer able to access membership rights. -
Quote:Some people think they are losing something, but those people are frankly lunatics.I just can not comprehend how anybody thinks they will be losing anything from this deal. Can you imagine a real life version of this?
More people seem to think they are not getting to keep what the devs said they could keep if they fall to Premium when Freedom launches, fully aware they don't get to keep that now. I'm much more sympathetic to that confusion because it is a new way of thinking about access rights to the game which the devs haven't really fully articulated the mindset of, although that sympathy extends primarily to attempting to clarify what the devs seem to be trying to say, not justify the results of what they are saying. The justification for what they are saying is that we're getting more than we do now under basically every possible scenario. Complaining about justification rather than explanation is looking a gift horse in the mouth. -
Quote:I think that is being somewhat deliberately parsimonious in interpretation. While there are some corner cases here and there, the vast majority of the problem centers squarely on the fact that the rule "you keep what you bought" doesn't cover access because we've never actually had the opportunity or the right to buy access. Buying CoV did not purchase the right to play a mastermind, because that right came with subscription. It unlocked the ability to create one. It did not purchase the right to play it.It seems that the rule: "What has been paid for you keep always" is trumped by the rule: "But we have to make *something* off limits otherwise there's no difference between F2P/Premium and VIP/Subscription."
Because *no* player purchase *ever* covered access the rules for what we can and cannot access under Freedom don't trump the purchase rule. The purchase rule cannot ever actually apply to access.
Players currently associate access with "logging in." Its the moment you're turned away if you do not subscribe: you cannot log in and select a server. So people might be assuming that since Freedom now grants you that right, you're home free. There are no restrictions past that point: no gates past the one big gate, so once I'm past the sign in I should have access to all my characters on all my servers.
But Freedom doesn't give everyone the keys to that gate. Freedom *eliminates* that gate. Everyone can log in. Freedom *moves* the gates to the character slots themselves. Now, everyone can log in, but not everyone can access all their slots with every possible character they might have previously had the right to create. If you stop subscribing, some of the slots won't open anymore. Some of the slots won't open if they contain things you don't have the right to open.
If this is not obvious, neither is it as complicated as people seem to be attempting to portray it as. And its not arbitrary or unfair. Relocating the gates in this way is part of differentiating the resources available to free players, premium players, and subscribers. You could characterize that as just the devs having to make "something" off limits, but its not just randomly chosen for the sake of choosing something: its the most logical access right somethings to differentiate in a tiered hybrid system. -
Quote:Well, can't say I didn't try. I'd recommend asking the devs directly, because only an answer from them will satisfy you, if that. While you're at it, mention your theory on what their business model entails, in spite of everything they've said about it. I think it would place your request into its proper context for them.The meaning of the new model is, at least to me, made clear through the official information being given out all this week. "Hybrid" is their way of saying F2P. Posi's letter goes out of the way to comfort the existing player base by saying that, before finalizing COHF, close attention was paid and lessons learned from what Paragon Studios determined to be errors made by other F2P change overs. My logic is thus:
Hybrid:F2P:micro transaction:lifetime sub option:my desire for said option: possible?
I really did not mention doom, gloom, sub numbers, armchair economic analysis, or any negative game argument.
I'm excited about COHF and, since the decision has been made to go with some new fundamentals for one of my favorite games, are we going to be offered the chance to purchase a lifetime sub? -
Quote:Actually, to be perfectly clear Zwillinger should answer the following questions yes or no, to avoid any further confusion.Since you mentioned price......
It's being argued elsewhere on the forums about whether or not the subscription price is going to go up.
Can you clear that up please?
kthnxbai
1. Is the current base cost for a subscription per month increasing from its current value of $14.95?
2. Does that value pay for the same amount of time?
3. Is that time consecutive?
4. Are you authorized to answer questions about subscriptions?
5. Are you authorized to answer questions about what you are authorized to answer?
6. Will we be charged a transaction fee for processing our subscription?
7. Will the game client have a completely different usage fee?
8. Will the game add a completely different additional charge to access resources otherwise required to log into the game?
9. In all cases where the devs refer to "VIP status" is the VIP acronym referring to the same program, or are there multiple VIP programs all referred to by the same initials?
10. Have the devs placed superseding information in a location the playerbase has not yet discovered?
11. Is the subscription fee set by a completely separate entity other than Paragon Studios or NCSoft that is not required to honor the intentions of the developers or producers, making your answers void?
12. Are you, currently, someone who believes themselves to be Bizarro Zwillinger?
13. Do you know of any plans to apply diminishing returns to our subscription, such that it will take $23.74 to equal $14.95?
14. Have you verified that Positron, aka Matt Miller, has not been given access to the financial spreadsheets of the sales department?
15. In Zwillingese, does the word "subscription" have the same meaning as in standard American English?
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
17. Will there be a penalty for paying in advance, and a separate penalty for paying late?
18. Is this offer only valid in Canada?
19. Do you plan on retroactively increasing the original subscription and charging customers the difference back to their original subscription date, making the subscription fee at Freedom release identical to the fee at launch?
20. Did you put answering this set of questions on your timesheet, forcing Paragon Studios to increase subscription fees to fund the time spent? -
Quote:The term "hybrid model" is a term barely out of diapers, and it encompasses games with a subscription base and microtransactions coexisting. You can't make deductions simply from the use of the term. You seem to be suggesting that because the devs *call* the system a hybrid system, that *means* it focuses on the microtransactions as the primary source of revenue. What justifies that leap in logic?I described the shift to a hybrid model as a paradigm shift for a reason. While I will be pleased if new players sign up for a subscription, the hybrid model is designed to make money through micro transactions. Not long-term subscribers.
The model isn't defined by what its called, its defined by what it does. If subscriptions were intended to be only a small part of the total revenue base and the focus was on microtransactions, there would be no need to make a program for specifically going out of their way to reward subscribers over and above premium players. In fact, that would be economically illogical: you'd be spending additional resources for less gain than focusing them on the microtransaction side of the house.
How are you going to know if the devs really are focused first on their subs and then second on their MTX population? Simple: see if the sub experience grows or shrinks. But you won't be able to tell in Issue 21. Issue 21 is far too packed with content: it honestly wouldn't be fair to judge sub content in Issue 21 because its going to be blockbuster huge. Issue 22 might be fair, but its also likely to still be heavily affected by the Freedom release pipeline. So it will be I23 when we will likely be able to judge if the devs are really supporting their subs strongly: it will be the first moment when they really show their true colors. Until then, subs will *definitely* see an improvement. We just won't be certain why.
But that's why all the doom and gloom is doubly dumb. Even if you think the devs are going to shaft the players, its stupid to predict they will do so immediately in ways the players will see. You're just going to destroy your credibility because the devs have stuffed the pipeline for the Freedom launch. The best even the strongest, but not brain-dead skeptics, should be saying is "you'll see, come late 2012, you'll see."
But I guess that doesn't really have the same punch, does it.
Quote:With this change in focus, a lifetime subscription becomes a option. The actions of other companies and other variables do not directly impact Paragon Studio's ability to offer a lifetime sub. I believe they have crunched the numbers and they know if it is going to work. Hence my original question, what are the chances for locking in permanent VIP status? -
It is also possible it was not phrased in a sufficiently Asian manner.
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Quote:You find it messed up that if you stop paying them money altogether, they will only give you access to most of your characters for free instead of all of them.Just so I follow. I've played CoH for umpteen years. Of which I have MM's that I play and love. (Ignoring points I get for free with this new model)Now if I choose to lapse my sub I loose access to my MM's that I've played for years until I choose to pay for it?
If that statement is true I find it to be very very messed up.
If you've been here long enough you'll be able to unlock MMs with the equivalent of veteran rewards, but lets set that aside for a moment. You think giving you *free* access to some, but not all of your characters, forever, without you having to spend a dime ever again, to be messed up. Because having access to most of the game completely for free is not enough.
Furthermore, even though there is going to be a way to pay a one time fee to unlock not just one of those masterminds, but all of them simultaneously which will then allow you to play all of *them* forever, without spending any money every again, that is too burdensome.
Is there something about your position I'm mischaracterizing or overlooking? -
You're not willing to make a free account, spend like a buck or two and buy it a nice hat, permanently converting it to a premium account, and then use that to manage your personal SG?
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Quote:That's also possible, but boooooring.I'm under the impression that momentum ties into the recharge time of the titan weapons powerset. Each successive hit lowers the recharge time of the powerset down a notch building up to a full assault. Miss, get hit, or run out of End and then you have to start all over again.
On the other hand, if they did do that, that means I can continue working on the mechanics for animation speed up for Martial Arts! -
Quote:Just to be clear, I'm not asserting a success bias between offering and not offering lifetime subscriptions post launch. Games can be wildly successful both ways. What I *am* saying is that a wildly successful game that offers lifetime subs is more likely to be basing their business model on acquiring new players, not retaining old ones. They are relying on churn. Every lifetime sub that sticks around too long costs them money. To reverse that, the correct price to set for lifetime subs is a function of average retention, and the higher that is the higher the price has to be. A wildly successful game that refuses to offer lifetime subs is more likely to be basing their business model on retaining veteran customers than rapidly attracting new and limited lifetime customers. A lifetime sub is counter-productive in that environment.Well there's no way to really know if a game will be a huge success at launch so a limited time offer of lifetime subs then can help a new game recoup its development costs faster.
A popular game will attract enough players to negate the longterm effects of the few lifetime subbers.
An unpopular game will go the route of a certain other super hero game we can't mention here.
I believe City of Heroes' core business model is still based around the long-term subscriber. That is where Paragon expects to get most of their money. The primary purpose to the freemium program is to create a constellation of players that they can market VIP access to.
That's in contrast to some other games where the freemium program appears to be the center of mass of the model, and subscription is really more of a bulk rate for ala carte gaming. -
Quote:In theory both. In practice I'm not actually sure precisely what they did. I just know there are a couple of options available to them.Would it be able to play different animations or just the same one speeded up/slowed down?
Quote:So in your professional unprofessional opinion... Time Manipulation having + and - animation speed as opposed to just recharge: likely or unlikely?
Quote:I was going to say something, but then remembered I feel similarly about some mechanics and SS.
(I'm not really that cranky about Martial Arts. But don't tell the devs that.) -
Incidentally, a while ago I said it was easier to make variable length animation powers than certain other things players were suggesting. I wasn't aware of this set when I said that, so I'm going to count that one as another win in the game mechanics column.
And yet another game mechanic that Martial Arts really should have gotten. -
Quote:Well, yes and no. It depends on the return of those lifetime subscriptions.Now, if a person is looking to get all of the bonus's for having a subscription without paying the costs of a subscription... now we are back to why Life-time Subscription are a BAD FINANCIAL IDEA.
An idea that has been shot down by anybody who has participated in Economics 001. Not necessarily graduated mind you... but participated.
Interesting comparison. We have Jack, quoted often as saying that the average MMO player plays for about a year and then moves on. And we have post-CoH Cryptic trying to develop multiple MMOs and selling lifetime subscriptions. The philosophy is obvious: the average player won't be around forever, so there's a break even point on lifetime subs, and if you charge a little more than that you can make more money, and also accelerate your cash forward. Also, if players are going to leave anyway, then you make more MMOs for cross-sell opportunities. They might leave one game, but you can try to sell them on the next game.
Then we have Paragon Studios, constantly harping on City of Heroes player retention rate. Suggesting that we have a better than average player account lifespan. And we don't sell lifetime subscriptions. That also makes sense: if you think your players stick around longer, and some will stick around literally forever, lifetime subscriptions are a losing proposition: the players most likely to want them are the ones that will most likely cost you money by buying them.
Selling lifetime subscriptions basically says this: we think the average player will play us for a year, maybe eighteen months, and then leave. Some of the players we sell lifetime subs to will stick around much longer than that, but the ones that don't will make up for the ones that do. It can also say that if most of our revenue is going to come from microtransactions anyway, whether we keep or lose the subscription revenue for players that stick around for years isn't as big of a deal either way.
City of Heroes isn't that kind of game, and it doesn't seem to be the perspective of the devs that the goal is to frontload revenue on the players. They hope to be making long term revenue streams from their players. If they want the long term player, and they are aiming for the long term player, and they hope to convert as many players as possible into long term players, then lifetime subscriptions don't make sense. The sub is worth more than that.
Counter-intuitively, the single lifetime subscription is a stronger indicator that the game might be thinking of nickel and dimeing you in the future. Because its a devaluing of the potential subscription revenue. -
New players can join social networks. They just have to prove they won't abuse the privilege by making an investment in the game: either an investment of time or an investment of money. Once they've put down the security deposit, the doors to the social networks start to open.
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Somehow, being called the most intelligent thing since baked dough doesn't sound like all that much of a compliment.
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[QUOTE=Dr_MechanoEU;3703861]The main thing they need to do is make sure that gamers as a whole see the Freedom thing in a positive light, not just on Massively or PC gamer...the word needs to be out there, everywhere, it needs to be challenging the preconceptions of why subscription games go Free to Play.
Switching from Subscriber to Free to play (as I've said elsewhere it IS free to play and I wish they would stop trying to really obviously use marketting spin to try to make it sound otherwise, is seen as a desperation move by the gaming population at large, a move to try and grab as much money from people as they can in a short space of time or lose everything.
Sorry but it is, every single MMO that has done this kind of move has done so purely out of desperation,
Second, my response to the question of whether the switch is a desperation move is here.