Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by TigerKnight View Post
    So would you say that you bought access to the incarnates by buying going rogue? Similar to getting access to Praetoria, tip missions, and 1-20 Praetoria arc? Why are we losing that access?
    If you want to know if you bought access to something specific, stop subscribing and see if you still have access. If you do, you did. If not, you didn't.

    We purchased unlocks for many things. We never purchased on-going access itself for anything. Of all the things I thought were going to be mangled up by the playerbase upon the announcement of City of Heroes Freedom - and I thought a lot of them would be - I really didn't give this one enough credit. I always assumed it was fairly obvious that we buy things, but we rent access.

    It makes you wonder: if Cryptic launched the hybrid model soon after the release of CoV, would people be saying that the devs could lock Peregrine Island if they wanted to because that came with Issue 1 and we didn't buy that, but the whole entirety of the villain content was something we bought with that one red box, and therefore we should be entitled to all of that content everywhere because we now owned it.

    That's rhetorical. I don't actually believe I need to guess.
  2. Quote:
    Originally Posted by MrDead View Post
    But waiting two months for a powerset that's already in game isn't going to bring me joy, as mentioned. Paying more for them isn't either, nor is purchasing points to get them. I'm accustomed to a certain pattern of things and this is certainly a very serious upsetting of the apple-cart. I'm used to getting powersets in issues. Not paying $10 (theoreticly) for them. Of course if VIP's get powersets unlocked for free than one of my major gripes is moot...
    Perhaps their target is to make more reasonable people happy: people who don't expect the worst for example.

    VIPs will certainly get free powersets like they have gotten in the past. They will also sometimes have to pay for powersets like they have had to in the past. I can say both things with absolute certainty. But short of analyzing developer timesheets there will be no absolute way to prove we are getting more free content with our subscription than we have gotten in the past, and no way at all to disprove the unfalsifiable assertion that we would have gotten more if the switch to the Hybrid model didn't occur. At some point the people who want to believe that over the strong but inconclusive evidence otherwise will simply have to settle for being voluntarily unhappy. I do not want the devs to waste a lot of time trying to make them happy when that is impossible, or too difficult relative to making many more other people happy with a lot less effort.
  3. Quote:
    Originally Posted by Kosmos View Post
    I believe the main confusion in this discussion arose from the idea of "slots on a server". The natural idea currently is that you have 16 or 19 or whatever, not 36. With Premium it's more useful to think of "unlocked slots on a server" with every server having 36 slots.
    Its not mechanically true in the current system, but its close enough to the truth that believing it to be true generates the correct results. Its close enough to make decisions around, in other words.
  4. Quote:
    Originally Posted by Cptn_Courageous View Post
    I think that's a very optimistic point of view. Maybe overly optimistic. The business model is designed to make more money in a less obvious way. This of course allows those using this model to adjust it to make sure players are spending more. Not to understand this is like not understanding that a marketing department is a lot like the CIA. They can tell you they have your interests in mind but in the end they serve the interests of the company first.
    It is indeed a sophisticated form of psychological warfare that is specifically designed to extract more money out of an existing group of people and as a mere side effect increases the amount of people they end up extracting it from. It would be far easier to attempt to increase the number of people you're making money off of and hope to have the side effect of the existing ones paying more voluntarily, but Paragon Studios has never done things the easy way.

    As I am a student of such activity, I intend to be taking lots of notes. If they succeed, its a skill I intend to replicate.


    Incidentally, how do we know you have the best interests of the game at heart. Maybe you're specifically attempting to sabotage the game enough to reduce its subscriber base and increase your proportional influence over the future development in the game. Shouldn't everyone else presume that this is a zero-sum game and whatever is in your best interests is by definition not in theirs? Whatever you want us to think and believe, we should believe the opposite.

    Unless you know we're going to think that, and that is what you want us to believe. Now are you the sort of man that would tell us what you want us to think, or tell us what you don't want us to think. A clever man would tell us what he doesn't want us to think because...
  5. Quote:
    Originally Posted by Snow Globe View Post
    What is the price in Ningis?
    Same as it is now. Just don't expect to get back any change.
  6. Quote:
    Originally Posted by Tenzhi View Post
    It would have been better than using the name of the server and thus making announcement titles involving it readily ignorable at a glance.


    Also, it is Yang worship word.


    - Cloud William: Chief, Son of Chief, speaker of the holy words, farmer of architect missions, tea bagger of noobs.
  7. Quote:
    Originally Posted by Kosmos View Post
    The 2 slots for GR were included in the (36-12) + (16-12) accounting as they've already been applied. So it's 2 free + 15 purchased + 7 from VRs + 2 from GR + 2 from i12 + 2 from somewhere (I'm not sure where the last 2 of my current +28 come from) + 5 from a new purchase = 35.

    My concern is mostly with some friends who can't distinguish between adding a slot to a server and unlocking a slot that is already there. Post i21 it may not be possible to do the former without doing the latter, which leads to a bit of an issue with server slots that have yet to be allocated.

    My assumption was that the two would be functionally independent. I've been convinced by my friend's arguments that Global Character Slot Tokens will unlock any slot. So that the 5 unallocated on my account in my hypothetical would have to be unlocked to be used at all, and therefore be better off used before i21 where that wouldn't be the case.
    The way I understand it, buying a slot intrinsically unlocks it. If you buy a character slot from the store and use that to add a slot to a server, that slot becomes usable when it is added. You will not need to use a different resource to unlock it at that moment in time. That is true now, and will be true in Freedom.

    Basically, if you hold them until I21, when you use them you will be adding a slot to a server, and unlocking that slot at the same time for use in Freedom. If you use them now when you use them you will be adding a slot to a server and unlocking that slot at the same time for use also. But when Freedom launches if you stop subscribing the game will then lock that slot, and then hand you a global unlock token you can use to go right back and unlock it. Why do that dance when the game could just keep the slot unlocked? Because its likely the total number of slots you have rights to under Freedom as Premium will be less than if you were a VIP subscriber. So rather than guess which ones you want, the game locks them all and hands you tokens and basically tells you to pick the ones you want yourself. Every slot you buy and allocate today will translate to one more unlock token later, so you will not lose that benefit. What you might be able to do is *reallocate* that benefit from the new slot to an old one you'd rather unlock first.
  8. Quote:
    Originally Posted by Nericus View Post
    Back in some older issues of GL there were times when Hal would ask the ring to locate danger and it would guide him to the trouble but not tell him what the trouble was. When Hal "resigned" back in the 80's before the first Crisis, John Stewart is promoted from backup GL of 2814 to full time GL. While flying around Earth he asked the ring to locate a source of trouble and the ring formed a green arrow pointing straight up. This led him to a damaged space shuttle in orbit.

    So yes the rings can detect trouble and lead the GL to it but not necessarily tell them what it is. Also after his first encounter with Hammond the ring may well have detected Parallax energy/influence in Hammond and Hal knew that Hammond was key to getting to Parallax.

    As to only 3600 GL's for the entire universe....yeah....that is a bit of a low number. After GL:Rebirth it was increased to 7200 so that two lanterns per sector so that each could back each other up but that still seems a bit low for the entire universe
    I know the rings have this ability in the comics, but I was specifically pointing out the in-movie justification.

    As to the low number of Lanterns, it made somewhat more sense when they were the Guardians of the Galaxy. A few thousand Lanterns for the Milky Way would be spread thin, but if you assume cosmic crimes don't happen often its not too bad. You end up with each Lantern patrolling a volume maybe 1500x1500x1500 light years. That's somewhat better than every Lantern having a couple billion light year cube all to themselves.

    Maybe the Guardians of the Universe exaggerate, because the Guardians of the Local Group just doesn't impress ladies.
  9. Quote:
    Originally Posted by Hansha View Post
    This may have already been covered or this may be the wrong place to ask, but how will rewards earned as a VIP player transfer if you change to a free account? For example: I have a subscription now which will become a VIP account. if 3 months after CoH Freedom comes out I change to a free account, will I lose access to ATs, Powersets, or other content I had access to as a VIP and as a subscribing player? If I switch from a VIP account to a free account, but two patches have been released since CoH Freedom was released, do I loose content from those patches and have to buy it again? If someone starts with a free account, then becomes a VIP, then goes back to a free account, do they get to keep access to features released in patches from when they were a VIP, but not released before they were a VIP? Do people becoming VIPs after starting with free accounts get access to content that pre-dates CoH Freedom, and then loose it again when if they switch to free accounts?
    VIP subscribers have access to things as part of their VIP subscription that they *lose* access to if they stop subscribing. If they stop subscribing they will have to unlock those things to gain access back as a premium subscriber. Once unlocked, something is unlocked forever whether you flip back and forth between VIP and Premium. But it is important to note that just because a VIP player has access to something, doesn't mean they "unlocked" it. It means they have access while they are a VIP. To unlock something, you essentially have to pay for it or earn it in some other way directly.


    Quote:
    *takes a deep breath*

    Also, is it possible to upgrade a VIP account in preparation for it becoming a free account? Let's say I have a fantastic job which is paying me boat loads of money, but I'm afraid that at some point I won't have that fantastic job and won't be able to pay for a VIP account. Can I start buying access to ATs, powersets, mission content, and costume items that I currently have access to as a VIP player and then have them already unlocked for me once I switch to a free account for the first time without paying for them again?
    This is a technical question I am not allowed to address the specifics of, but I can say that if it was up to me, I would not allow someone to accidentally buy something they already had access to. Either the store would not allow them to buy that thing at all, or there would be strong safeguards to prevent that from happening that would make buying things you already have access to inconvenient.

    But the solution to that problem is to look at all the stuff you want to buy, figure out how much Paragon Points it would take to buy it all, and then just buy the points. Once you have all those points in your account, they will be there waiting for you if you decide to drop from VIP to Premium, and you can use them to buy whatever you want. But since you haven't actually spent them, if at the moment you decide to drop down to premium you've changed your mind as to what you want and do not want, you can still make the decision at that time.

    Quote:
    How many slots can we unlock for our free accounts? Do slots we unlocked during previous systems exceed that number? Do slots we got as veteran rewards exceed the maximum number of slots we can have on free accounts through slot purchase?
    1. I'm pretty sure as many as you want to buy, up to the hard limits of the servers.

    2. If you mean what I think you mean, no.

    3. No. Free accounts start off with two slots they can use on any of the servers. That's two total, not two per server. After that, as far as I know there's no limit on the number you can buy. The only difference between the number of slots a premium player can buy and a VIP player is technically speaking the VIP player has access to the VIP server, and as a result they can technically buy 36 more character slots (which would fill it) than a premium player. But so far I have not heard of a maximum limit to the number of character slots a premium player will be allowed to purchase and unlock.


    A point of clarification I would like to make here. Free players are by definition (in Freedom) players that have never bought anything, ever. So by definition free players cannot really buy anything: the moment they do they become premium players. Premium players are the ala carte non-subscribers in the CoH: Freedom model.
  10. Quote:
    Originally Posted by Texas Justice View Post
    I only see one question enumerated in your previous post.
    I didn't quote the other question because I'm not at liberty to discuss cookie-related questions about the in-game store.
  11. Quote:
    Originally Posted by MrDead View Post
    Well since I'm the only one who apparently actually plays another MMO AND an F2P one and have been playing this one easily as long as any of you, I sincerely doubt she can say anything that will _actually_ make any sense. There's nothing she can say that will make me believe letting free players earn some points in game and then buy a double xp potion, or time travel, or a skirt will require even the slightest shred of rebalancing, because quite frankly it won't.
    I don't really have to convince you. You have to convince the devs. Good luck with that. If it happens, it will have to be essentially insignificant. And insignificant is basically pointless.

    Also, I rather doubt its likely you've played this MMO significantly longer than I have. You might have played more F2P ones than I have, although I have played all the major western ones that have converted to F2P including the Turbine ones since their early betas.
  12. Quote:
    Originally Posted by MrDead View Post
    I'm sorry I fail to see how this makes sense at all. Giving them 5 points for completing the ITF would wreck the game in what way exactly that you couldn't perhaps say AE already did. What does performance ranges in game have to do with say, buying the Posi TF from the Paragon store with points you earned in game?
    If your point is that there has to be a level of Paragon Point award that is so low it cannot possibly be balance-significant, if you like I can ask the devs if they would be willing to give you 0.000000000000000000000000000000000001 Paragon Points for every successful completion of Dr. Quarterfield.
  13. Quote:
    Originally Posted by MrDead View Post
    Well hopefully they'll announce gaining points for completing story arcs or hitting certain levels or some such which I'd strongly suggest.
    I can't imagine why this would be remotely a good idea. And I know other games do it. But I'll be 100% frank here: our idea of "balance" in City of Heroes would be laughable bordering on embarrassing everywhere else in the industry. We allow performance ranges that would get people fired and games terminated, because we feel its the price to pay to have the levels of power we want to be able to represent in a superhero game.

    Allowing people to earn the functional equivalent of money in this game for doing content would mean, no question, no option, and no discussion, levels of game rebalancing that would be draconian to players familiar with this game. As far as I'm concerned, debating this point is like debating the color of the sky.
  14. Quote:
    Originally Posted by Astrale_Champion View Post
    Will the in game store (as it will be handling real money transactions) be compliant with the PCIDSS? In what way will we be insured of these transactions being secured to prevent fraud as there have been a number of gaming companies who have been hit lately? Can you lay out the plans for incorporating transactional processing to the game clients?
    Unless the in-game store allows you to actually buy points specifically with a credit card, it does not have to be PCI compliant. Only the part that touches credit cards needs to be PCI compliant and if they have a brain in their heads if they do it at all they will tunnel card transactions through the in-game store and to a stand alone processor, and only make it look seamless. This isolates PCI compliance requirements.


    I cannot say anything about anything I might know about the mechanics of the in-game store, but hypothetically speaking I might point out that adding that functionality directly to the game client would not be the most efficient and logical way to do it. Given that much of what the store would be selling would require external communication to systems outside the core game systems, it would make more sense to make a system external to the game servers and clients that had access to all the systems that are necessary to process such orders, and to make that system somehow accessible from within the game client via an embedded access system of some kind. This would allow rapid development of the store systems and functionality without having to push updates to the game client.


    I'd say more about the DSS, but I'm afraid there's a tiny chance there are PCI auditors out there, and I wouldn't want to make them cry.
  15. Quote:
    Originally Posted by KayJMM View Post
    There is only one thing I want answered (well, actually 2).

    1) The Latin America IP Block.

    Current NCSOFT Store has a regional IP Block on Latin America, to try to force us to buy with the stupid retailer that never updated their store since AE Edition. That problem doesnt happen on the INGAME store, but what you can get there is very limited at moment (no boosters, only slots, server transfers, renames and AE space).
    Will the Paragon Points be gated by the NCSOFT STORE (and thus, again discriminating the Latin America and making then not able to pay) or by the INGAME store?
    I can't really properly address all the limitations of the regional stores (because I don't have the problem) nor can I specifically state how points will specifically be purchased (because I don't actually know the specifics), but I can say that the intent of the Freedom in-game store is that you will somehow buy points, and only points, with your money. Once you have points, you spend points in the in-game store and I believe the *intent* is for *everyone* to see the exact same store because its internal to the game itself (that's a colloquial statement, not a technical one).

    Given that, I believe the problems with regional stores selling only a limited number of things goes away in Freedom: the only thing your regional store has to sell, assuming you are even using the regional store when Freedom launches, is points. Once you have points, your points are no different than my points and should be able to buy the same things without restriction. I can say I know the devs are aware of this issue and have every intent to address it with the new systems in Freedom.
  16. Quote:
    Originally Posted by Durakken View Post
    The ring that hal doesn't know how to use randomly started speaking off screen and told hal that it has been scanning for yellow energy... a thing there are no signs of it could do nor that it would be doing cuz noone asked it to and then told Hal where or how to find it... AND Hal who hasn't accepted his role decides to go and fight it despite not know what the ring would be meaning nor would it care that that there was "yellow energy" in the area.
    I finally got around to seeing the movie this weekend, and personally I thought it was not as bad as the reviewers have been saying. I don't think it was poor quality so much as it was much more shallow than the bar has been set for comic book movies. Even Thor seemed slightly deeper, and I think it had stronger performances overall. But still, given where you have to start, with a guy with a magic green ring given to him by blue aliens, it was I thought appropriate for the material.

    I am puzzled by why there is any remotely controversial discussion about this particular point mentioned above, though. First of all, the ring was established in the movie to be able to communicate information to the wearer that it thought was important. It communicated the oath to him, and on Oa it communicated background information about the Green Lantern Corps without specifically being asked.

    Why tell Hal about mini-Paralax? Because whatever he told the Corp, the ring chose him to be the lantern of that sector, and the ring was therefore alerting Hal to a threat to that sector that was high enough to be significant to the Corp. It would not alert him to every cat stuck in a tree, but someone wielding Paralax's power on Earth might have registered as a more serious threat. The ring isn't omniscient, so it can't just automatically finger Hammond until Hammond either uses enough power all at once or transforms enough for the ring to classify him as a threat.

    And why did Hal respond? Probably the same reason he responded at the party. The ring probably didn't "talk" to him so much as communicate on a more visceral level. Hal got the sense that people were in danger, and Hal is one of those people that responds to that feeling on instinct. When given time to think, when his self confidence is challenged as on Oa, he tends to run away. But when the ring said "fire" Hal ran towards the fire instead of away, which is his nature.

    None of this seems to remotely strain reasonable logic. Now, how 3600 Lanterns can patrol the entire universe, good luck with that one.
  17. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I bet showing up on her doorstep, naked, with a rose in your teeth would do it.
    Someone would be bound to get shocked, although I would be betting on the one on the opposite end from my taser.
  18. Quote:
    Originally Posted by LISAR View Post
    If you made it an enhancement that did untyped damage a percentage of the enhanced attacks base damage as a 100% proc on hit would it be capable damage above the cap ?
    If I understand what you're saying, yes. Or they could, you know, buff your damage cap.
  19. Quote:
    Originally Posted by Johnny_Butane View Post
    Seems kind of pointless with the Tanker damage cap being where it is. They can't really sell a booster that effects that, can they(?).
    Theoretically, they could actually. I'm unaware of one, just to be clear, but its not theoretically impossible.
  20. Quote:
    Originally Posted by EmperorSteele View Post
    ...

    I thought Preemies didn't have SG leader/invite access?

    *shrugs*

    Evil: The game for a buck? Huh! Wow, that... that's tempting...
    I may have missed that if they can't invite at all.

    Although this brings up an interesting question. Many of the boxed sets have a month subscription (all of them I think). Does that mean all those cheapo old boxes of City of Heroes floating around technically contain a month of VIP? If so, you could buy one of those and have a second VIP account for a month. You could set up a personal SG in that month, and after it expires perhaps there will be a way to unlock invite privileges for premium accounts down the road.

    I wonder how they plan on dealing with that. But I think I'm going to start stocking up on dollar CoH boxes.
  21. Quote:
    Originally Posted by Golden Girl View Post
    I have a question about the VIP option - will it still cost the same as our current sub?
    And even if it costs the same, will I be charged more or not. And even if I'm charged the same amount, will I have to pay the same amount. And even if I pay the same amount, will that cost me the same amount. And even if it costs the same... wait...
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    Hang on while I come up with something outrageous to say.



    Ok got it:

    Instead of making Controllers the 'blue' VIP AT, make Tankers. They're more of a counterpart to Masterminds in some respects anyways. Also, Statesman=Tanker, Recluse=Mastermind; it just makes sense. Then give Tankers a damage boost and MMs a HP boost.

    Presto: Two premium ATs that can be 'better' because you pay for them, unlike cheapskate Brutes and Scrappers.
    They can't do that because they need to keep Tankers ungated so they can sell damage boosters to everyone who plays Tankers.
  23. Quote:
    Originally Posted by Johnny_Butane View Post
    People have a really eff'd up perspective.

    NOW:
    You stop paying them money each month, you lose access to your Incarnate powers, Mastermind and...oh...EVERYTHING. Because they cut you off from the server. You can have paid all you want for Going Rogue. You don't pay the monthly sub, you don't get to use it. All those costume Boosters you paid for? Worthless without the game.


    FUTURE:
    You stop paying them money each month you lose access to your Incarnate powers, Mastermind and some other things...but you get to keep access to a bunch of other stuff, including the servers.

    As opposed to NOW where you retain access to NOTHING if you stop paying.

    Having access to some things while not paying is better than having access to nothing while not paying. Period.
    City of Heroes Freedom has made je_saist speechless and Johnny_Butane an optimist. Excuse me while I go check and see if I can still do long division.
  24. Quote:
    Originally Posted by Zwillinger View Post
    It's not often that a member of the Community Team will make a post in the Developer's Corner, but we feel it's important to clarify one very frequently asked question.

    Will the cost of my subscription go up when I transition to VIP?

    NO! Your monthly subscription price will stay exactly the same. Multi-month subscriptions will continue to receive the discount they currently do. One of the overarching goals of City of Heroes Freedom is to provide more value to our existing Community under their new VIP status.

    I hope this will put a fork in this particular topic, and as always please feel free to ask any other questions you may have regarding this particular topic here.
    I have other questions.