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You make it sound like the other secondaries won't be able to achieve everything but the -regen, and do it without having to aggro a spawn.
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Quote:If by poor you mean blasters that aren't running tailored AE missions, then you have a point.That's retarded. I guess if you're talking about poor people Blasters that'd be true, but I'm pretty sure "if you're poor you're doing it wrong" is a longer standing indication of failure. At the high end, controlled by a skilled player, /Mental Blasters will still be at a performance level that's unreachable by every other Blaster secondary.
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I have no idea about the primaries but from what we have been told
I24 should be named: I24: Energy Manipulation or You're Doing it Wrong. -
I24 Water: Damage, Controls, Heal, Ranged Nuke.
It douses fire.
ICE may also freeze out fire. -
The set actually does get fixed in I24
You just have to take energy manipulation to enjoy the fix. Thunderous blast will be available every spawn. Combine it with power boost and it will not only drain everything's endurance but also leave them unable to recover. There you go AOE control that will even stop bosses dead in their tracks and likely killed just about everything anyway.
Unfortunately in I24 if you're Electrical blast and not Energy Manipulation you're doing it wrong. Matter of fact in I24 it's for most primaries it looks like if you aren't Energy Manipulation you are doing it wrong.
Crashless Nukes + Power Boost = Insanely overpowered secondary effects. -
Is that correct ? because if it is my Super Reflex toons are doing happy dances. I can also chalk up another + to my list of needed changes that got implemented.
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Quote:They aren't now ?They tried it on beta when they first allowed travel powers to be taken without prerequisites. It made Tough and absolute no-brainer pick for EVERYONE, but especially all melees.
And Boxing/Kick is still going to be a waste/set mule power for most people. -
Quote:Aim and build up are your friends.Hard to beat, yes. But not impossible. Fire Ball - RoF - Fire Breath - Fire Ball is 384.14 average damage, base. To compare the directly analogous chain, though, Water Burst - Whirlpool - Steam Spray - Water Burst is 376.57 damage if you have zero Tidal Power for the first shot, and 390.64 if you have 3 Tidal Power. The Fire chain takes 7.524s, the Water chain takes 8.976s. And it's also worth mentioning that Steam Spray has a significantly larger area than Fire Breath.
They're pretty close in terms of AoE power before even counting Geyser at all. Once you add in a full extra spawn wiped out every ~60s, Water is quite clearly ahead. i24 will narrow this gap considerably, of course, when Inferno no longer crashes (and, unrelatedly, when the value of Dehydrate's self-heal is diluted by Sustain powers), but for now, in my direct in-game experience, Water has even better AoE damage than Fire does.
Edit: Realized it wasn't clear from my first post but agree water will be ahead in I24 -
Quote:Fire actually has better aoe Geyser currently is nice when you have it but right now Fire ball->rain of fire - fire breath -> fire ball is hard to beat even for full out nukes.IMX, it is currently pretty competitive with Fire Blast, overall.
Major points in Water Blast's favor:
-Knocks
-Self heal
-Better AoE, and significantly better burst AoE (Geyser -> Steam Spray can instantly flatten a spawn twice as often as Inferno can be used even in theory, and practically speaking can be used far more often, since there's no crash)
Major points in Fire Blast's favor:
-Better single target DPS
My Water/En is only 42 currently, but can solo on x8 with bosses quite comfortably. Considerably better than my Fire/MM did at the same level, actually. -
Quote:You only need 300% recharge and its well worth the effort the first 100% is freeHeh, assuming you can cast FR every 15 seconds (which, to be fair, is hard to do, build-wise; you'd need well over 400% total recharge), the comparison is even more lopsided. The RES debuff lasts for 30 seconds*, so in a protracted fight you could have a consistent -60% RES debuff.
(* - The last time I bothered paying attention, there was an odd bug with FR and Sleet that occasionally killed off the debuff after the last tick of the rain, cutting the debuff duration by half against the odd target.) -
Let me see
10 seconds of 100% of base as bonus damage every 25 seconds or so.
or
30 seconds of 30% of total damage as bonus every 15 seconds and the enemies neutralized while I pound on them.
HMMMM
Freezing Rain please -
Quote:/Energy manipulation is indeed getting a monstrous boost from the I24 changes. As things stand the devs need to do more than they have mentioned for all the other secondaries or tone down the positives to EM.Did you even look at the build I posted? It makes zero sacrifices for the snipe, beyond actually finding room for the snipe. Here's what my live build looks like now:
Compared to my current I23 build, my hypothetical I24 build is faster, deals more damage, and with Energize is more survivable than my I23 build. And that's if I don't use sniper blast at all. If I use sniper blast my single target chain will improve by about 15%. I will need to do nothing extra to get that extra damage that I don't basically do now. I won't need to change my playstyle in any radical fashion to get that extra damage from the snipe. -
Quote:I bought water blast and leveled up a toon in anticipation of the coming changes to geyser....Then prepare for disappointment. Fire/ this is not. ...And frankly...NOTHING is Fire other than Fire. Attempt this comparison...and you will cry doom...as others have already cried because Water blast isn't a splashy Fire Blast.
While currently its not up at fire's level once it has the faster recharging geyser it should have more than enough controlish type effects that it will perfrom very well indeed. -
Quote:No its an expression of the fact that I have a sense of humor. Especially when you consider snipes have a base 150 foot range and tactics has a 60 foot radius.Yes, as of currently, Snipes are either openers or pulling tools. The changes allow for snipes to be used as damage tools in some circumstances. That those circumstances aren't 'whenever I want and how I want it' is not a quality of life approach, that's simply entitlement.
For most blasters all the snipe changes are just PITAS. You can say all you like that devices needed the boost but Energy Manipulation is now border line overpowered. Oh and as you like pointing out snipes are still very end expensive but energy manipulation is now getting a conserve power that can be made permanent. So what was already arguably the best secondary for blasters will now be far and away the best secondary hands down no questions.
Defenders and corruptors also have more sets with end recovery/management tools so once again they gain even more than blasters.
Face it this is just Arbiter Hawk trying to unnecessarily over complicate things thinking it would be fun and instead getting caught in his ridiculousness. Its important to get this fixed before it makes it to beta.
The same goes for Drain Psyche. Most of the people I know just don't build /mental blasters because they want to put loads of effort into making second rate farmers. -
Quote:I have to laugh at that. You now have a situation where if a blaster decides to go left and the defender running tactics decides to go right, the blaster loses his attack chain, and that is a quality of life improvement for you ?Firstly, I don't think this is chiefly a buff to ranged sets' single target damage. This is a QoL improvement to snipes and not much else.
This is clearly a single target damage buff and a really significant one for anyone that can use it reliably. The numbers don't lie, but I have noticed that the people who want to push this as being well done have attempted to rename it anything but what it is.
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Really just what under the sun do you mean by EXPLOIT ?
In terms of the existing conversation EXPLOIT = USE.
What most people that play blasters are upset about is that the snipe changes are fricking useless to them. Their builds are already twisted like pretzels to get survivability they desperately need and trying to fit in a power that ISN'T SITUATIONALY USEFUL BUT DOWNRIGHT UNRELIABLE, just isn't something they can manage. -
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The point being that it is already boosting a snipe, it could have given a larger boost to all. There was no need to overly complicate things if you wanted to help out devices.
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Quote:Two, Devices and Energy, as it stands energy gains considerably more out of the changes than devices ever could. Permanent conserve power/energize+ fast snipes.You're looking at it the wrong way.
How many Blaster secondaries can have permanent fast snipes?
One. /Devices.
Quote:Now, how many Blaster secondaries do NOT have a damage boosting power in them?
One. /Devices.
Seems like the devs wanted to give /Devices something special to make up for its lack of Build Up.
Quote:Defenders and Corruptors don't get Build Up either. And they can have permanent fast snipes too.
Quote:Seems to me that it's a great deal more fair than you're making it out to be.
Permanent fast snipes instead of the ability to add +100% damage to ALL your attacks for 10 seconds? Seems fair to me. -
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If Drain Psyche is altered in any way, I'll have you know that I will be performing '#Occupy Praetoria' protests every day in Nova Praetoria until Arbiter Hawk returns to sanity. You're welcome to join me.
This, From the man who has made himself the posterchild for nerfing drain psyche. I don't know if you are serious or not, in case you are I doubt you could have done more to make the devs want to nerf the power. -
Rain of arrows
Enemies all defeated
The archer laughing -
Quote:I was talking about having all the ATs perform well enough so you wouldn't have a reason to select on that basis, and you wouldn't have leagues composed of nothing but the "GOOD" ATs.I couldn't give a rat's *** as long as the league succeeds.
Unlike some folks on these forums, I don't. *******. care. about team make up as long as the team can succeed.
I have no idea what you think you are talking about or how it bears any relationship to what I said. It looks like you didn't as well. -
It is actually getting the heal as well ? Well that puts my AR/Ment in the retirement home.
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Quote:I have been on leagues that were overwhelmingly composed of tanks and scrappers so its hardly hyperbole. Your statement that "IT DOES NOT MATTER" however is just unsupported opinion.Sure, why not. I love leagues like that because I get to hang back and pew pew to my heart's content, and now I get to do it more because I'll have my nukes to fire along with my judgment.
Don't be remiss if I take your hyperbole based pessimism with a grain of salt.