Another_Fan

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  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    lol wut? I'm pretty sure that being able to softcap all your positions with a small purple (with layered s/l/e resistance to boot,) hardcap your regen in an alpha strike and permanently debuff an AV/GM's regen by 500% works outside of AE missions.
    You make it sound like the other secondaries won't be able to achieve everything but the -regen, and do it without having to aggro a spawn.
  2. Quote:
    Originally Posted by TwoHeadedBoy View Post
    That's retarded. I guess if you're talking about poor people Blasters that'd be true, but I'm pretty sure "if you're poor you're doing it wrong" is a longer standing indication of failure. At the high end, controlled by a skilled player, /Mental Blasters will still be at a performance level that's unreachable by every other Blaster secondary.
    If by poor you mean blasters that aren't running tailored AE missions, then you have a point.
  3. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Pfft. Mental keeps its throne unless DP gets nerfed.
    Mental is going to be barely beating devices for most people.

    And yeah devices will still be at the bottom.

    Edit: Devices may actually be better.
  4. I have no idea about the primaries but from what we have been told

    I24 should be named: I24: Energy Manipulation or You're Doing it Wrong.
  5. I24 Water: Damage, Controls, Heal, Ranged Nuke.

    It douses fire.

    ICE may also freeze out fire.
  6. The set actually does get fixed in I24

    You just have to take energy manipulation to enjoy the fix. Thunderous blast will be available every spawn. Combine it with power boost and it will not only drain everything's endurance but also leave them unable to recover. There you go AOE control that will even stop bosses dead in their tracks and likely killed just about everything anyway.

    Unfortunately in I24 if you're Electrical blast and not Energy Manipulation you're doing it wrong. Matter of fact in I24 it's for most primaries it looks like if you aren't Energy Manipulation you are doing it wrong.

    Crashless Nukes + Power Boost = Insanely overpowered secondary effects.
  7. Quote:
    Originally Posted by Neogumbercules View Post
    So it looks like if you have all Field Medic, Aid Self and Aid Other then Aid Self will become uninteruptable even when field medic is -not- activated? That's pretty awesome.
    Is that correct ? because if it is my Super Reflex toons are doing happy dances. I can also chalk up another + to my list of needed changes that got implemented.
  8. Quote:
    Originally Posted by EvilGeko View Post
    They tried it on beta when they first allowed travel powers to be taken without prerequisites. It made Tough and absolute no-brainer pick for EVERYONE, but especially all melees.
    They aren't now ?

    And Boxing/Kick is still going to be a waste/set mule power for most people.
  9. Quote:
    Originally Posted by Hopeling View Post
    Hard to beat, yes. But not impossible. Fire Ball - RoF - Fire Breath - Fire Ball is 384.14 average damage, base. To compare the directly analogous chain, though, Water Burst - Whirlpool - Steam Spray - Water Burst is 376.57 damage if you have zero Tidal Power for the first shot, and 390.64 if you have 3 Tidal Power. The Fire chain takes 7.524s, the Water chain takes 8.976s. And it's also worth mentioning that Steam Spray has a significantly larger area than Fire Breath.

    They're pretty close in terms of AoE power before even counting Geyser at all. Once you add in a full extra spawn wiped out every ~60s, Water is quite clearly ahead. i24 will narrow this gap considerably, of course, when Inferno no longer crashes (and, unrelatedly, when the value of Dehydrate's self-heal is diluted by Sustain powers), but for now, in my direct in-game experience, Water has even better AoE damage than Fire does.
    Aim and build up are your friends.

    Edit: Realized it wasn't clear from my first post but agree water will be ahead in I24
  10. Quote:
    Originally Posted by Hopeling View Post
    IMX, it is currently pretty competitive with Fire Blast, overall.

    Major points in Water Blast's favor:
    -Knocks
    -Self heal
    -Better AoE, and significantly better burst AoE (Geyser -> Steam Spray can instantly flatten a spawn twice as often as Inferno can be used even in theory, and practically speaking can be used far more often, since there's no crash)

    Major points in Fire Blast's favor:
    -Better single target DPS

    My Water/En is only 42 currently, but can solo on x8 with bosses quite comfortably. Considerably better than my Fire/MM did at the same level, actually.
    Fire actually has better aoe Geyser currently is nice when you have it but right now Fire ball->rain of fire - fire breath -> fire ball is hard to beat even for full out nukes.
  11. Quote:
    Originally Posted by Obitus View Post
    Heh, assuming you can cast FR every 15 seconds (which, to be fair, is hard to do, build-wise; you'd need well over 400% total recharge), the comparison is even more lopsided. The RES debuff lasts for 30 seconds*, so in a protracted fight you could have a consistent -60% RES debuff.

    (* - The last time I bothered paying attention, there was an odd bug with FR and Sleet that occasionally killed off the debuff after the last tick of the rain, cutting the debuff duration by half against the odd target.)
    You only need 300% recharge and its well worth the effort the first 100% is free
  12. Let me see

    10 seconds of 100% of base as bonus damage every 25 seconds or so.


    or

    30 seconds of 30% of total damage as bonus every 15 seconds and the enemies neutralized while I pound on them.


    HMMMM

    Freezing Rain please
  13. Quote:
    Originally Posted by Arcanaville View Post
    Did you even look at the build I posted? It makes zero sacrifices for the snipe, beyond actually finding room for the snipe. Here's what my live build looks like now:

    Compared to my current I23 build, my hypothetical I24 build is faster, deals more damage, and with Energize is more survivable than my I23 build. And that's if I don't use sniper blast at all. If I use sniper blast my single target chain will improve by about 15%. I will need to do nothing extra to get that extra damage that I don't basically do now. I won't need to change my playstyle in any radical fashion to get that extra damage from the snipe.
    /Energy manipulation is indeed getting a monstrous boost from the I24 changes. As things stand the devs need to do more than they have mentioned for all the other secondaries or tone down the positives to EM.
  14. Quote:
    Originally Posted by RaikenX View Post
    ...Then prepare for disappointment. Fire/ this is not. ...And frankly...NOTHING is Fire other than Fire. Attempt this comparison...and you will cry doom...as others have already cried because Water blast isn't a splashy Fire Blast.
    I bought water blast and leveled up a toon in anticipation of the coming changes to geyser.

    While currently its not up at fire's level once it has the faster recharging geyser it should have more than enough controlish type effects that it will perfrom very well indeed.
  15. Quote:
    Originally Posted by Leo_G View Post
    Yes, as of currently, Snipes are either openers or pulling tools. The changes allow for snipes to be used as damage tools in some circumstances. That those circumstances aren't 'whenever I want and how I want it' is not a quality of life approach, that's simply entitlement.
    No its an expression of the fact that I have a sense of humor. Especially when you consider snipes have a base 150 foot range and tactics has a 60 foot radius.

    For most blasters all the snipe changes are just PITAS. You can say all you like that devices needed the boost but Energy Manipulation is now border line overpowered. Oh and as you like pointing out snipes are still very end expensive but energy manipulation is now getting a conserve power that can be made permanent. So what was already arguably the best secondary for blasters will now be far and away the best secondary hands down no questions.

    Defenders and corruptors also have more sets with end recovery/management tools so once again they gain even more than blasters.

    Face it this is just Arbiter Hawk trying to unnecessarily over complicate things thinking it would be fun and instead getting caught in his ridiculousness. Its important to get this fixed before it makes it to beta.

    The same goes for Drain Psyche. Most of the people I know just don't build /mental blasters because they want to put loads of effort into making second rate farmers.
  16. Quote:
    Originally Posted by Leo_G View Post
    Firstly, I don't think this is chiefly a buff to ranged sets' single target damage. This is a QoL improvement to snipes and not much else.
    I have to laugh at that. You now have a situation where if a blaster decides to go left and the defender running tactics decides to go right, the blaster loses his attack chain, and that is a quality of life improvement for you ?

    This is clearly a single target damage buff and a really significant one for anyone that can use it reliably. The numbers don't lie, but I have noticed that the people who want to push this as being well done have attempted to rename it anything but what it is.

    I
  17. Quote:
    Originally Posted by Leo_G View Post

    Key words there: EXPLOIT and twinking.
    Really just what under the sun do you mean by EXPLOIT ?

    In terms of the existing conversation EXPLOIT = USE.

    What most people that play blasters are upset about is that the snipe changes are fricking useless to them. Their builds are already twisted like pretzels to get survivability they desperately need and trying to fit in a power that ISN'T SITUATIONALY USEFUL BUT DOWNRIGHT UNRELIABLE, just isn't something they can manage.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    EDIT: I'm also not a fan of having AT specific ToHit bars since that would end up favoring Time Manipulation which has the ability to stack Farsight and Tactics.

    Also pain which has world of pain
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No it doesn't. It increases the damage of Sniper Rifle but not the snipes in other sets (and even for Sniper Rifle it's only a 19.4% damage buff).
    The point being that it is already boosting a snipe, it could have given a larger boost to all. There was no need to overly complicate things if you wanted to help out devices.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    You're looking at it the wrong way.

    How many Blaster secondaries can have permanent fast snipes?

    One. /Devices.
    Two, Devices and Energy, as it stands energy gains considerably more out of the changes than devices ever could. Permanent conserve power/energize+ fast snipes.

    Quote:
    Now, how many Blaster secondaries do NOT have a damage boosting power in them?

    One. /Devices.

    Seems like the devs wanted to give /Devices something special to make up for its lack of Build Up.
    Targeting drone already increases the power of snipes for devices.

    Quote:
    Defenders and Corruptors don't get Build Up either. And they can have permanent fast snipes too.
    They hardly need it.

    Quote:
    Seems to me that it's a great deal more fair than you're making it out to be.

    Permanent fast snipes instead of the ability to add +100% damage to ALL your attacks for 10 seconds? Seems fair to me.
    This is as opposed to AT's that can permanently boost all their damage by 60% to several 100%
  21. Another_Fan

    Ode to Archery

    Quote:
    Originally Posted by TwoHeadedBoy View Post

    If Drain Psyche is altered in any way, I'll have you know that I will be performing '#Occupy Praetoria' protests every day in Nova Praetoria until Arbiter Hawk returns to sanity. You're welcome to join me.

    This, From the man who has made himself the posterchild for nerfing drain psyche. I don't know if you are serious or not, in case you are I doubt you could have done more to make the devs want to nerf the power.
  22. Another_Fan

    Ode to Archery

    Rain of arrows
    Enemies all defeated
    The archer laughing
  23. Quote:
    Originally Posted by Aura_Familia View Post
    I couldn't give a rat's *** as long as the league succeeds.

    Unlike some folks on these forums, I don't. *******. care. about team make up as long as the team can succeed.
    I was talking about having all the ATs perform well enough so you wouldn't have a reason to select on that basis, and you wouldn't have leagues composed of nothing but the "GOOD" ATs.

    I have no idea what you think you are talking about or how it bears any relationship to what I said. It looks like you didn't as well.
  24. Quote:
    Originally Posted by Arcanaville View Post
    Conserve Power is becoming an Energize variant, with different numbers for heal and regen, but with most likely a better uptime (the intent is for the buffs to be easily perma).
    It is actually getting the heal as well ? Well that puts my AR/Ment in the retirement home.
  25. Quote:
    Originally Posted by Agent White View Post
    Sure, why not. I love leagues like that because I get to hang back and pew pew to my heart's content, and now I get to do it more because I'll have my nukes to fire along with my judgment.

    Don't be remiss if I take your hyperbole based pessimism with a grain of salt.
    I have been on leagues that were overwhelmingly composed of tanks and scrappers so its hardly hyperbole. Your statement that "IT DOES NOT MATTER" however is just unsupported opinion.