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Posts
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Joined
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I'm also looking for some build/slotting advice for an ice/dark tank. I've been away from the game for a while, so go easy on me, please. I'm not worried about having any resistance, as I'll probably always be on a team with someone for heals. I'm looking to get some higher defense, decent recharge, and a little bit of +end and +regen never hurt. Thank for looking!
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Wow, if I would have know anyone was still looking a my guide I wouldn't have gotten rid of the pics. I guess I'll have to make an updated guide now.
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<QR>
I'm looking for a macro or bind assist a specific team member, this this will work?
/bind x " unselect$$teamselect 1"$$assist"
When I hit X, I should now be targeting whatever he was, correct? Does it actually move the targeting rectical or am I just assisting him, you know, firing "through" him. -
The pics may be a little dark, as we have very little lighting in out base. We like it dark for raids.
TP room/sewer grate sky light
Tried to make the skylight look like sewer drainage.
Med bay
Any mad scientist would love to work here!
Control Room
How much junk can you shove into 1 room? -
Supergroup Name: The Outlaws
* Website :
Outlaws.guildportal.com
* Leader or Recruiting Officers: @Cyber Inviso, @Lady Tremor, @Suf a luf agus, @Teqnikal
* Preferred Method of contact:
1. Post on the Outlaws Bandits thread on the website forums.
2. Contact one of the above members in-game.
* Guild Description:
Motto: If you're not with us, you're against us.
Mebership requrements and guidelines are posted on the website. The Outlaws are very active Villain Group who enjoy fun friends and all aspects of the game. If you are looking for a HARDCORE PvP VG this is not the group for you. We have a fully functional raid ready base, and enjoy some PvP. -
Sweet, thanks for the info. I'll try to put some of those ideas into my next guide. BTW if anyone has any pics of base items feel free to send them to me Teqnikal@gmail.com
I'm going to try to make a much more in depth guide, with more pics, prices and turret base damage etc. -
Just in case anyone was looking to build a raid ready base. Check the link in my sig. I don't have all the prices and such, but I'm working on a second version that will include things of that nature.
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Nice guide, but AFAIK you, nor anyone else, can grant invis on the FF gen. However, they may have changed that recently. If you plan on updating this guide you may want to put in some reccomended slotting. I've herd some people say more than one res debuff in acid mortar is a waste.
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I've tested them on the live servers in practice raids. So far we have not been beaten by pylon drops or anchor kills. Really the only thing thats beat us(on the defending team) is lag and or DC'ing. And no, we don't camp the spawn points. Some traps may be placed in the area. But it's not 2 full teams of 16 people waiting to kill you before you can react. And if anyone wants to try a design out on the test sever PM me, so we can set up a date and time. I'm a left coaster.
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I put a guide to building a raid base in the player guides and am really looking for some feedback. Please take look and tell me what you think. It's got links to pictures and shinny stuff. Maybe even some pie!
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I hate to bump my own post. However, I was really looking for some input from the community. Is the guide any good? Is it total crud? What do you do in your base? ect etc...
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The Teqnikal way to build a raid ready base v1.0
Hopefully by now you have read some of the other wonderful posts on thebasics of base construction. If not, try the Lil_Miss' Guide to bases . Building a functional base is much different from a raid ready base. Everyone has their own ideas of what will work best. This guide is mine.
Step one. The test server is your friend.
If you do not already have a character on the test server here
is the info on how you can copy one over. Once on the test server starta supergroup and base, you will be given thirty-six million prestige toplay with. This will give you a rough estimate of how much prestige youare going to need to build your base.
Step two. Start putting things together.
Adjust the floor to the maximum height and the ceiling to the lowest point, this will minimize travel throughout your base and take most travel powers out of play.
View of Fully raised wall
Use colors in each room to help you remember where you are, but use the darkest settings to help confuse the raiders.
Use straight lines throughout the base, you want to be able to see from one end to the other if possible, so you always know where the enemy is at.
Clear Hallway
Drop down doorway section. This is where the raiders will spawn. These sunken doorways are a great place for base turrets, Corruptor andmastermind traps, and/or debuffs.
Sunken Doorway
Separate your base into two sections, control, energy, medical, and vault on one side, as these rooms are crucial to defend from attackers. Put the workshop, and teleport chambers on the other. These two sides may be linked with your secret entrance, or if you can afford it, a defense corridor.
Remember you only need eight total rooms for a raid ready base. Fewer rooms mean fewer doors, this means less possible enemy spawn points.
Overhead View
The other approach I though of was a, "come get some" design where you make a centralized room with the defendable rooms on the top of the map and the work shops and, teleport chambers on the bottom section. This essentially forces the raiders to come to you, on your terms. This base design is set up for an AES and Turbine generator, since they most likely are not going to be destroyed in a base raid.
Come get some design
Remember enemies spawn in doorways, try to keep these to a minimum.
Minimize direct travel through your base. There are two ways of accomplishing this.
1. Form and function; Using large visually appealing
objects, to hinder direct movement, And to minimize door way size.
2. Utilitarian; It may be ugly, but only you know how to get through this mess of blocking objects.
Door Blocking
Minimize hiding areas in your base or "wasted space." Again,you can go with utilitarian or form and function, depending on your style of game play. You can actually remove parts of the room byclicking in the center part of the object window. (Where you raise and lower the floor/ceiling)
Raised wall section
Step three. Placing items:
Don't be picky! Yes it looks great if you can go with just one type of base, arcane or tech, but a mix of these will let you use the salvage that you already have without having to find someone to trade with. Also, some items have smaller "foot stamps" than others.
Tech and Arcane raid teleporters
Try not to place important destroyable items at the end of
hallways, as they make great targets for long ranged attacks.
Views of generators
Hide key items with non essential items, use a database to block the mainframe It's better to loose 50 control than 250. Blocking high end items with low end items
Try to keepthese items out of view. As with doorways and halls use decorative items to block these from view and/or attack.
Items hidden from plain view
Inspiration storage. If you can afford them, put one in the
workshop and one in the medical bay, for a quick skittle snack when rezzing. Don't forget to stock them with break frees.
Turrets and defense items. In choke points, these items shouldbe placed in the sunken area of the doorway, one on each side. I think that everyone can agree that sappers are very useful turrets, if you can afford it put one in every defense corridor you have. Other handy items are slow traps, analyzer turrets (lowers defense and resistance) and chill turrets (immobilize and damage). All though your raid experience
may vary. It is my opinion that turrets that do direct damage are pointless, as you and your team will dish out more burst damage than any turret or trap. Pain fields however, are great for knocking stalkers out of hide.
Choke Point
In defense corridors larger than the choke point, place turrets on the edges of the sunken doorway area. This will ensure that no matter where the raiders spawn in that corridor, they will get shot at.
Security Corridor
Dimensional anchors. Use, the arcane anchors, I repeat, use thearcane anchors. They are smaller and a lot easier to hide from the attackers. One of the best ways to hide the anchors is to raise a section of the ceiling and block the anchor with decorative items such as the wooden stake. Some people will call this a cheap tactic, and it is. However, I'm in it too win it. This also keeps most melee character from destroying the
anchors, as they usually have super speed or super jump.
Dimentional Anchors
Thank you for taking the time to read my first ever guide. Hopefully this will help some of the base monkeys out there. Any constructive criticism or additions to this guide are most welcome. I look forward to raiding with you in the future. If you would like to contact me in game, I'm on the freedom server, @Teqnikal. If you would like to try out your design on the test server, I'd be more than happy to take a beating for you.
Yours in Villainy,
Teqnikal -
What did you do just cut and paste the info from somewhere? Worst guide ever.
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[ QUOTE ]
It will not do this:
localyaddy yaddy yaddy$$local blah blah blah$$emote dance$$emote laugh
[/ QUOTE ]
that is pretty close to what I was looking for. I only need to do the one emote (ie lecture) and 2 bubbles. Since I'm going to be monolauging, I'm sure I'll go over the 256 character limit, hence the need for the 2 bubbles. Sooo
/macro m1 "emote lecture$$Say Your day has come $target.....$$say You'll never escape my evil plans...."
That should do what i want. I'll try it out later today when i get home from work -
[ QUOTE ]
Please don't post the same question on multiple threads. You'll get a better response if you create your own thread. When responses are on multiple threads you don't get the same quality of conversation between other posters as you do under a a post that was created specificly for that purpose.
[/ QUOTE ]
Sorry about that , but the last time I posted in just one of the threads I didn't get any response. However, I'll make sure I don't do it again.
And Thanks fo the tip Ace. My evil hillarity shall ensue shortly. -
Ok I'm working on a series of emotes and speech to make my villains monolauge. I'm pretty well versed in binds and macros, just got one quick question. How can I make 2 or more chat bubbles in a bind or macro?
I'm thinking it's like this but can't remember; I've done it before.
/macro m1 "<color red><bg black><border red>say blah blah blah$$emote lecture$$return$$<color black><bg red><border black>say more yackity yack yack."
The effect I'm looking for is
lecture emote
chat bubble 1 -blah blah blah
chat bubble 2 -more yackity yack yack
thanks in advance -
Ok I'm working on a series of emotes and speech to make my villains monolauge. I'm pretty well versed in binds and macros, just got one quick question. How can I make 2 or more chat bubbles in a bind or macro?
I'm thinking it's like this but can't remember; I've done it before.
/macro m1 "<color red><bg black><border red>say blah blah blah$$emote lecture$$return$$<color black><bg red><border black>say more yackity yack yack."
The effect I'm looking for is
lecture emote
chat bubble 1 -blah blah blah
chat bubble 2 -more yackity yack yack
thanks in advance -
Ok I have this setup so i can quickly heal and buff my teammates. This seems to work very well. However, when I hit 1 (just 1, no shift) to fire off x-ray beam, it says "unknown command numpad3".
all.txt
lshift+1 "unselect$$team_select 1$$powexec_name transfusion"
lshift+2 "unselect$$team_select 2$$powexec_name transfusion"
lshift+3 "unselect$$team_select 3$$powexec_name transfusion"
lshift+4 "unselect$$team_select 4$$powexec_name transfusion"
lshift+5 "unselect$$team_select 5$$powexec_name transfusion"
lshift+6 "unselect$$team_select 6$$powexec_name transfusion"
lshift+7 "unselect$$team_select 7$$powexec_name transfusion"
lshift+8 "unselect$$team_select 8$$powexec_name transfusion"
numpad1 "unselect$$team_select 1$$powexec_name speed boost"
numpad2 "unselect$$team_select 2$$powexec_name speed boost"
numpad3 "unselect$$team_select 3$$powexec_name speed boost"
numpad4 "unselect$$team_select 4$$powexec_name speed boost"
numpad5 "unselect$$team_select 5$$powexec_name speed boost"
numpad6 "unselect$$team_select 6$$powexec_name speed boost"
numpad7 "unselect$$team_select 7$$powexec_name speed boost"
numpad8 "unselect$$team_select 8$$powexec_name speed boost"
lshift+numpad1 "unselect$$team_select 1$$powexec_name increase density"
lshift+numpad2 "unselect$$team_select 2$$powexec_name increase density"
lshift+numpad3 "unselect$$team_select 3$$powexec_name increase density"
lshift+numpad4 "unselect$$team_select 4$$powexec_name increase density"
lshift+numpad5 "unselect$$team_select 5$$powexec_name increase density"
lshift+numpad6 "unselect$$team_select 6$$powexec_name increase density"
lshift+numpad7 "unselect$$team_select 7$$powexec_name increase density"
lshift+numpad8 "unselect$$team_select 8$$powexec_name increase density"
h "unselect$$target_enemy_near$$powexec_name transfustion"
lshift+p "say <color white><bg red><border yellow> I am going to attempt to pull.Please stay out the the line of sight, of the mobs."
lshift+f7 "say <color white><bg green><border black> Lets do this.$$emote thumbsup"
lshift+f8 "say <color yellow><bg red><border black> I'm knee deep in crud over here. Need assitance!$$emote whistle"
lshift+f6 "say <color red><bg yellow><border orange> RETREAT! FALL BACK!!"
I also have a series of binds set up to fire off powers, and say liltte witty remarks but those are set up through different bind files. Any help on how I can get my 1 button back would be greatly appreciated. -
just adding to my favorites
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ok, i got this to work most of the time. However I sometimes get a error message saying i have to many key binds.
bomb1.txt
f1 "say<color black><border black><bg green> DONK!$$powexec_name cosmic burst$$bind_load_file c:\binds\bomb2.txt"
f2 "say<color green><border green><bg black> He shoots! He scores!$$powexecname neutron bomb$$bind_load_file c:\binds\bomb2.txt"
f3 "say<color black><bg yellow><border green> Radiation overload, releasing electrons.$$powexecname Electron haze$$bind_load_file C:\binds\bomb2.txt"
shift+1 "unselect$$team_select 1$$powexec_name transfusion"
shift+2 "unselect$$team_select 2$$powexec_name transfusion"
shift+3 "unselect$$team_select 3$$powexec_name transfusion"
shift+4 "unselect$$team_select 4$$powexec_name transfusion"
shift+5 "unselect$$team_select 5$$powexec_name transfusion"
shift+6 "unselect$$team_select 6$$powexec_name transfusion"
shift+7 "unselect$$team_select 7$$powexec_name transfusion"
shift+8 "unselect$$team_select 8$$powexec_name transfusion"
numpad1 "unselect$$teamselect 1$$powexecname speed boost$$"
numpad2 "unselect$$teamselect 2$$powexecname speed boost$$"
numpad3 "unselect$$teamselect 3$$powexecname speed boost$$"
numpad4 "unselect$$teamselect 4$$powexecname speed boost$$"
numpad5 "unselect$$teamselect 5$$powexecname speed boost$$"
numpad6 "unselect$$teamselect 6$$powexecname speed boost$$"
numpad7 "unselect$$teamselect 7$$powexecname speed boost$$"
numpad8 "unselect$$teamselect 8$$powexecname speed boost$$"
shift+numpad1 "unselect$$teamselect 1$$powexecname increase density"
shift+numpad2 "unselect$$teamselect 2$$powexecname increase density"
shift+numpad3 "unselect$$teamselect 3$$powexecname increase density"
shift+numpad4 "unselect$$teamselect 4$$powexecname increase density"
shift+numpad5 "unselect$$teamselect 5$$powexecname increase density"
shift+numpad6 "unselect$$teamselect 6$$powexecname increase density"
shift+numpad7 "unselect$$teamselect 7$$powexecname increase density"
shift+numpad8 "unselect$$teamselect 8$$powexecname increase density"
h "unselect$$target_enemy_near$$powexec_name transfustion"
the next one changes the text in the three attacks but the other binds are all in there also so i don't have to load another bind file for all my heals and buffs. Any ideas? -
[ QUOTE ]
2nd concern is Isolator. Will I ever be able to get it? I only play this one toon, and I started him at launch. I really think that loyalty should be rewarded, and that characters who were around before the badge system was implemented should be aloud to obtain them. It may not seem like a big deal to most, but it is to me.
[/ QUOTE ]
I agree. I've had 1 toon since before badges. i have most of them (not the healing or damage I'm illusion/kinetics) but i do want the isolator badge. i feel cheated w/o it. -
So basicalyl what you're saying is that fire tanks may have to think now? not just auto taunt and burn? I do agree that the +fear is too much but would you stand in a fire while someone beat on you? I know taunt blah blah blah flame flame blah blah. but fire tanks are EVERYWHERE! how many ice tanks do you see running around? 2? 10? Now there's a tank that has to think to play. Fire is all resistance, ice is all defense, stone is a good mix, and invulnerable is well, getting screwed. But tanks have had it WAAAAY to easy this whole game. When you can set an auto attack and walk away from your PC, that is overpowered. Not that fire tanks could do that.. but some could. So now fire tanks can't herd 20 mobs and burn through them in 3 minutes, cry for me. As an ice tank i HAVE to be on a team. I like the challenge, but i guess mindless burning is fun. Flame on.