Ice/dark Tank Build Advice


Aett_Thorn

 

Posted

Hiya

Working on my Ice Armor-Dark Melee build here.
Main Goal is to soft cap S/L/E/NE defense. Secondaries are extra HP, Recharge and End although the End may be overkill with EA and Dark Consumption. Not sure what secondary bonuses are best for this type of Tank.
Right now I have 2 Zephyr sets planned to reach the E/NE soft cap but that seems like a waste since I don't think I need the KB protection. Also seems like it will be a waste of funds. Not sure where else I could pick up the extra E/NE bonuses I would need if the Zephyrs are dropped.

Any advice to improve this build is welcome and appreciated.

Thanx in Advance

Hero Plan by Mids' Hero Designer 1.707
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War Frost NEWII: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Dct'dW-Rchg(9), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 6: Wet Ice -- HO:Enzym(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(42)
Level 10: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(21)
Level 16: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/Rchg(25)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(31)
Level 22: Touch of Fear -- Abys-Dam%(A), Abys-Acc/Rchg(31), Abys-Acc/EndRdx(31), Abys-Acc/Fear/Rchg(33), Abys-EndRdx/Fear(33)
Level 24: Siphon Life -- Theft-+End%(A), Theft-Heal(33), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 26: Energy Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), Efficacy-Acc/Rchg(37)
Level 28: Chilling Embrace -- ImpSwft-Dam%(A)
Level 30: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(39)
Level 32: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(42)
Level 35: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 38: Hibernate -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(45), Numna-Heal/EndRdx/Rchg(45)
Level 41: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rng(48)
Level 47: Boxing -- Acc-I(A)
Level 49: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


Check out my Published Story Arcs:
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Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

A few things, if you don't mind:

1) While Mid's will allow you to pick up a travel power before level 14, that option is really only available to 60+ month Vets, so if you don't have that level of Vet Reward yet, you won't be able to get SJ at level 10.

2) Unless you're going for the set bonus, you don't need the Zephyr KB resistance IO. You'll get all you need an more from Wet Ice. Maybe swap the KB resistances ones out for the Travel/EndRed one? Just to get a little bit more effectiveness from them?

3) Try to get Chilling Embrace much, much earlier. It is the first of your two Taunt auras, and is a good slow and -DMG debuff for all foes around you.

4) Icicles: If you can spare an extra slot here for another EndRed enhancement, it'll go far for you. This is by far the most endurance intensive toggle that you have, and you've got it slotted with a set that is very low on EndRed.

5) If this is a late-game build, I would drop Smite, move a bunch of things up, and then try to get Weave in at 49. That should give you a nice little bit of Defense to everything on top of what you've got.

6) While leveling up, you're going to either want CE or Taunt, maybe both, moved up a fair amount. Otherwise, you're going to have to rely on Gauntlet from your attacks to get and hold aggro, and without a true AoE in the lower levels, you'll find yourself struggling there.


You slotting looks good, though, for the most part.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Thanx for the input.
The order of the power picks is not planned here. It's strictly to see what powers I want and what slotting they should have, not really when to take them so there are obvious inconsistencies which you have pointed out.

further looking at it I really don't want the Zephyrs. They are there for the E/NE defense set bonus to reach soft cap. I really want to go another route to slot to get that soft cap without them. Not sure what to change to get that though. Any suggestions?

Your point on Icicles is valid and if I can drop the Zephyrs I should be able to free up a slot for that.

I keep going back and forth with regard to weave. Sometimes I want to drop something to fit it and other times I don't. Really on the fence about it. Also, not sure what to drop to fit it. I do like Smite as an attack and slotting it with KC for the io bonuses. Tough choice that one.

Again thank you for your help and comments.


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by AUTAUMNFYRE View Post
further looking at it I really don't want the Zephyrs. They are there for the E/NE defense set bonus to reach soft cap. I really want to go another route to slot to get that soft cap without them. Not sure what to change to get that though. Any suggestions?
Eradications in any PBAoE power. You only need three slots.

EDIT: Nevermind... you have those. Hrm... I used Cleaving Blows, Reactive Armors, and one Lethargic Repose for my Dark Armor tank that's at E/N softcap. Maybe try to fit those in?

Looking back at my build, I don't know what else I can say. The thing I do with 3x Erad and 3x Cleaving Blow in my PBAoEs works out to decent enough slotting, but you'll lose the +HP bonus in most of your stuff slotted with Erad. Other that, your options are to take weave, or maybe slot CJ for some defense. Probably should put another LotG +recharge in there anyway.


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'm starting to lean toward fitting in weave and slotting CJ, prolly with Gift of the Ancients. That would more than softcap S/L/E/NE. But what to drop? I guess it comes down to Smite or Touch of Fear? Which would you guys drop?


Check out my Published Story Arcs:
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Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by AUTAUMNFYRE View Post
I'm starting to lean toward fitting in weave and slotting CJ, prolly with Gift of the Ancients. That would more than softcap S/L/E/NE. But what to drop? I guess it comes down to Smite or Touch of Fear? Which would you guys drop?

This might sound ludicrous to some, even to me, but if you like Smite, and you'd like to keep touch of fear, then might I suggest dropping:

Hibernate?


Considering that you've got both Hoarfrost and Siphon Life, you might not need the extra panic button.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
This might sound ludicrous to some, even to me, but if you like Smite, and you'd like to keep touch of fear, then might I suggest dropping:

Hibernate?


Considering that you've got both Hoarfrost and Siphon Life, you might not need the extra panic button.
I'd second this. You're soft-capped, and have two heals. That should be plenty. The earlier suggestion of dropping Smite is a bad choice, IMO. Taking all four single-target attacks can turn your Ice/DM into a decent boss killer. Also, since your slotting an expensive build, I'm guessing you have the inf for it. If so, you may consider this frankenslotting for Siphon Life:

2 Acc/Dam Hami's, 1 Heal/End Hami, Doctored Wounds Heal/Rech, Numina's Heal/Rech and a Mako's Dam/Rech. All lvl 50 of course. You don't quite hit the ED cap on Dam, Heal and Rech, but the difference in percent translates to be very little difference at all. And you get great acc and a little end reduc to boot! Enjoy!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

That may not be so crazy. If I switch out Hibernate for Weave with 3 slots plus 2 slots for CJ and an additional slot for end reduction for Icicles my totals come out to:

Defense:
S/L: 55.1
F/C: 15.2
E/NE: 52.6
Psi: 13.9
Melee: 23.2
Ranged: 19.2
AoE: 13.9

With 240% regen,121% Max HP, 158% end rec and 107.2% Max end

This reaches the Soft capped defense I want for sure without wasting slots and inf on the Zephyrs. I've never had a toon with Hibernate so I really don't know how serious skipping it is but this alternative reaches the goals for the build it seems.


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

You may want Hibernate as you're leveling up, just to have as a panic button available. However, as you get your character closer to the soft-cap, you can probably drop it and not notice.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
You may want Hibernate as you're leveling up, just to have as a panic button available. However, as you get your character closer to the soft-cap, you can probably drop it and not notice.
What about just dropping Touch of Fear?

I know, I know! It can fear bosses in two quick hits. But let's face it, DM's single target DPS is good enough for the situation already. But in an AV situation, where you won't be able to fear them, Hibernate could come in more handy with their higher to-hit chance, and for those AVs that specialize in Ice's weaknesses.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
What about just dropping Touch of Fear?

I know, I know! It can fear bosses in two quick hits. But let's face it, DM's single target DPS is good enough for the situation already. But in an AV situation, where you won't be able to fear them, Hibernate could come in more handy with their higher to-hit chance, and for those AVs that specialize in Ice's weaknesses.
Ok if I use Hibernate, while Im untouchable and regenerating do I lose aggro and watch my team get wiped from the safety of my personal glacier??
I just got Hibernate today at lvl 35 so I finally tried it out. It's a pretty good save your butt button. But I have only used it solo so far.


Check out my Published Story Arcs:
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Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by AUTAUMNFYRE View Post
Ok if I use Hibernate, while Im untouchable and regenerating do I lose aggro and watch my team get wiped from the safety of my personal glacier??
I just got Hibernate today at lvl 35 so I finally tried it out. It's a pretty good save your butt button. But I have only used it solo so far.
Slot it for a little regen, and you should be out of Hibernate before you lose aggro. Taunt right before you use it, to make the most of it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Your taunt auras will stop affecting enemies, but any taunt duration you have on them should keep them occupied until you come out of the glacier.

Edit: Curse you Rylas and your fast typing!
Maniacal laughter ensues!!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

First things first, and then we get to me helping you :P

Quote:
Right now I have 2 Zephyr sets planned to reach the E/NE soft cap but that seems like a waste since I don't think I need the KB protection.
Whenever I see stuff like this it makes me want to cry. Do people really not think when they slot? It's basically the same when you see stuff like Health 1 slotted with Numina's: Heal. Completely wasted money. There are three pieces in the BotZ set, two of them inexpensive and for some reason you opted to skip the other inexpensive piece for a useless but expensive one..? And now with that off of my chest I'll get on to helping you:

I really dislike picking Fighting pool on an Ice tank because I find it's already easy to soft-cap and you don't really need to get all the way there, it's good enough when you're past 40% Defense. In combat you should be running multistacked EA all the time which should get you the last few points of Defense.

Second thing; as a Dark Meleer I'd pick Pyre Mastery for Fire Ball. DM lacks in the AoE department and this could help your anemic AoE. I also picked Fire Blast instead of Smite, because it's basically identical in terms of damage (slightly lower), but it's ranged and something was needed to get to Fire Ball. I only took Char to two-slot it for some E/NE Def.

As for the attack chain, I'm basically thinking MG > SP > FBlast > SL > SP > FBlast > repeat. Quite a long chain, but it's not too hard to memorize (I use it on my SD/DM/Pyre).

Keep in mind, though, that this is a level 50 respec build so leveling up with it could be frustrating due to lack of attacks at low levels.

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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
First things first, and then we get to me helping you :P



Whenever I see stuff like this it makes me want to cry. Do people really not think when they slot? It's basically the same when you see stuff like Health 1 slotted with Numina's: Heal. Completely wasted money. There are three pieces in the BotZ set, two of them inexpensive and for some reason you opted to skip the other inexpensive piece for a useless but expensive one..? And now with that off of my chest I'll get on to helping you:

---|[/code]
RELAX. As I said that's what I had slotted in mids to cap E/NE. I didn't like that method due to cost and lack of need for KB protection, which is why I posted the build for advice. I DID think before I slotted thank you very much and I didn't spend any inf yet.

As far as the build you suggest, thank you for sharing the option as it is quite different from anything I would have considered.It's good to see different takes on a build.

However, after altering my build in Mids based on previous suggestions and adding Weave, I prefer the overall defensive totals that I get in addition to soft capping S/L/E/NE. With the Addition of the def bonus from EA a greater array of my defenses will be substantially boosted.
At this point I am trying to figure out what to drop from the build mostly as posted, to make room for Weave while remaining open to alternative ideas that may suggest a better route. I'm not too keen on Fire Mastery and it doesn't really fit the character concept.


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by Rylas View Post
Slot it for a little regen, and you should be out of Hibernate before you lose aggro. Taunt right before you use it, to make the most of it.
A good point.

I had originally had Hibernate 3 slotted with Numina's IO's but I'm not sure if the Regen Bonus puts me over the max of 5 rule which I ALWAYS forget about. Anyone have better ideas for slotting on Hibernate?
Touch of Fear nets ssome nice bonuses with the Abyss set including +Hit Points, recharge and accuracy. Any reasonable slotting for Hibernate fall in that ballpark?

It's comin together now


Check out my Published Story Arcs:
The STARBLOOD Trilogy
Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
Originally Posted by AUTAUMNFYRE View Post
RELAX. As I said that's what I had slotted in mids to cap E/NE. I didn't like that method due to cost and lack of need for KB protection, which is why I posted the build for advice. I DID think before I slotted thank you very much and I didn't spend any inf yet.
I'm not taking this at seriously at all, but it just bothers me when people make mistakes where the fix would be obvious. Just five seconds more thinking and there, you save loads of inf, which makes for a more enjoyable time building your character because of less time spent saving up. You see, even in this BotZ case, should you have looked at the enhancements for 5 seconds you'd see the following: Travel, Travel/End, KB prot. Why pick the KB prot out of those if you think 1) you don't like how much it costs 2) you know you don't need the KB prot 3) you're only using the set to get the first bonus?

Sorry if this comes out harsh (most probably does), but as I said, it really pains me when people miss something very obvious...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by AUTAUMNFYRE View Post
A good point.

I had originally had Hibernate 3 slotted with Numina's IO's but I'm not sure if the Regen Bonus puts me over the max of 5 rule which I ALWAYS forget about. Anyone have better ideas for slotting on Hibernate?
Touch of Fear nets ssome nice bonuses with the Abyss set including +Hit Points, recharge and accuracy. Any reasonable slotting for Hibernate fall in that ballpark?

It's comin together now
I'm just going for clarification here, but when I said slot for regen on it, I meant maybe one Health SO and that's all. Hibernate benefits nearly nothing from recharge due to the phase rules. One green SO will have you back to full health long before your taunts would have worn off. I tend to leave the power as a one-slot power. Leave those other slots for other bonuses elsewhere or for better enhancement values in attacks.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I feel that your endurance recovery, regen and self heal can be of lesser priority than other bonuses you might go for when you have En Abs, Siphon Life and soft capping defense. You could soft cap that defense more cheaply with weave and work on getting S/L and E/N defense bonuses less for something else...

I like +rechg. It's more of the best attacks over time, it's more En Abs over time for stacking defense and endurance rec more often. It's going to give you more Siphon Life over time. Dark Consumption and Soul Drain recharged more often... so haste would be a beaut really. In having Haste your likely to be nearer perma Hoarfrost which would be where with accolades your riding at the hp cap and so with that you don't need to worry about getting the +hp bonuses as much neither because you could be permanently there anyway...but do that softcapped with tough to feel safe.

So that would be me with this build +rechg to a comfortable point. Then look back on what bonuses I won't need and choose something else. Hell I might even skip the fitness pool!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[QUOTE=New Dawn;2918682]I like +rechg. It's more of the best attacks over time, it's more En Abs over time for stacking defense and endurance rec more often. It's going to give you more Siphon Life over time. Dark Consumption and Soul Drain recharged more often... so haste would be a beaut really. In having Haste your likely to be nearer perma Hoarfrost which would be where with accolades your riding at the hp cap and so with that you don't need to worry about getting the +hp bonuses as much neither because you could be permanently there anyway...but do that softcapped with tough to feel safe.

QUOTE]

Thanks for the input New Dawn.
Actually this is what I'm discovering as I play the character. He's level 36 now and I find that other than the toggles and my attack chain, I rely on Soul Drain, EA, and Siphon Life the most. I always catch myself looking to see when these abilities recharge so I can pop them off again. With that in mind I think + recharge is, indeed, a better goal.

I also find that as much as I like Touch of Fear, thematically and for it's cool shuddering effects on the baddies, I really do not find myself using it very much with this character. Thus I have reworked the build to acquire recharge bonuses and added Hasten and Weave by sacrificing Touch of Fear and Dark Consumption. With so much recharge EA is up quickly enough to easily double, if not triple stack the Def Buff and it's pretty simple to recharge the blue bar from almost zero to full with just 3 minions in range so I think Dark Consumption is really not necessary. I don't feel comfortable dropping Fitness however because when I'm tanking an EB or AV with no minions or once the minions die, Soul Drain and EA will be of limited use so I will be relying on my Stamina, single target attacks and maybe Hibernate to get me through.

A question on bonuses as I'm not entirely sure how this works. I believe there is a limit of 5 of a particular set bonus you can get in a build. Are there any exceptions to this rule? If I have 5 + recharge set bonuses and 1 or more LOTG +Global Recharge enhancements will they stack or be ignored?


Check out my Published Story Arcs:
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Part 1: 36381 The Return of STARBLOOD
Part 2: 84623 STARBLOOD: Trail of Blood
Part 3: Coming soon

 

Posted

Quote:
A question on bonuses as I'm not entirely sure how this works. I believe there is a limit of 5 of a particular set bonus you can get in a build. Are there any exceptions to this rule? If I have 5 + recharge set bonuses and 1 or more LOTG +Global Recharge enhancements will they stack or be ignored?
If you have five 5% recharge bonuses, and 5 LotG's, you'd gain a total of 62.5% (5*5 plus 5*7.5). If you had one 7.5% bonus and 5 LotG's, you'd only have 37.5% (5*7.5).


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
If you have five 5% recharge bonuses, and 5 LotG's, you'd gain a total of 62.5% (5*5 plus 5*7.5). If you had one 7.5% bonus and 5 LotG's, you'd only have 37.5% (5*7.5).
Not exactly, you could have 5 * 7.5% bonus from say, Kinetic Crash, as well as 5 LotGs for a total of 75% Recharge. The rule applies to bonuses with the same name, i.e. only five "Moderate Recharge Bonuses" and such. LotG is pretty much a special case, because its a global enhancement rather than a set bonus so it was coded with a different name, something like "Luck of the Gambler: Recharge Bonus" whereas the 7.5% from Kinetic Crash is IIRC "Huge Recharge Bonus".


- @DSorrow - alts on Union and Freedom mostly -
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Posted

Quote:
Originally Posted by DSorrow View Post
Not exactly, you could have 5 * 7.5% bonus from say, Kinetic Crash, as well as 5 LotGs for a total of 75% Recharge. The rule applies to bonuses with the same name, i.e. only five "Moderate Recharge Bonuses" and such. LotG is pretty much a special case, because its a global enhancement rather than a set bonus so it was coded with a different name, something like "Luck of the Gambler: Recharge Bonus" whereas the 7.5% from Kinetic Crash is IIRC "Huge Recharge Bonus".
Please, don't slot Kin Crash in any attacks you use. As for the "specialness" of LotG, I was unaware of that. So cool!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I'm also looking for some build/slotting advice for an ice/dark tank. I've been away from the game for a while, so go easy on me, please. I'm not worried about having any resistance, as I'll probably always be on a team with someone for heals. I'm looking to get some higher defense, decent recharge, and a little bit of +end and +regen never hurt. Thank for looking!

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[url="http://boards.cityofvillains.com/showflat.php?Cat=&Board=faq&Number=5935090&fpart=&PHPSESSID="]The Teqnikal way to build a raid base v1.0[/url]