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Cohort
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  1. Picture the energizer bunny - slot for accuracy/endurance at lower levels... get your low endurance attack powers (and punch).... build fury.... profit.
  2. <update>
    I uninstalled mcafee beta for win7-64 and the problem went away. The mcafee beta program must have installed an update the other day causing the super slow down/reverse fade in on windows... weird stuff.

    So back to happy fun time coh/v at warp speed.

    If anyone else is running win7 rc7100 64, and has a beta of mcafee internet security running, it may cause this problem and simply remove it to fix.
  3. Thanks for the info... I ran the COH helper and belowis the output. Also booted the game on my vista laptop and had no issues, so something definitely became messed up on the win7 machine.

    I read through the common solutions guide, started in safe mode and that did not solve it. Logged into coh and the screen just seemed to reverse fade in, followed by very slow mo on movement/jumping. Can mouse look around with no slow down.

    Here is the coh helper log, and below that is the hijack this log, any further help is much appreciated. I ran this with coh open in the background. Thanks in advance for any help!

    <not needed given mcafee beta removal fix below>
  4. Long time player, two days ago zipping around the rogue isles no problem. Last night before I15 hit... and tonight after I15 hit, noticed something different. At login screen, the transition to the server selection screen was slow mo, and it seemed to scroll in vs. just pop up. Same with the character select screens. And when logging into any character, the world appears to scroll in, like a reverse fade. Can move mouse look around with no problem, very responsive, yet character is in very very slow motion. Not lag, as far as I can tell, just something choking the motion. Be it jumping, running, like I'm moving at 1/100th speed and stuck in zero gravity. Completely unplayable.

    Anyone else experience this lately? Any ideas of what may be happening?

    No changes to the system over last two days, no windows updates, firewall allowing program just like before.

    Running windows 7 RC 64bit, core 2 extreme at 3ghz, 2 ati hd 3870x2's, 9.6 cat for win764, 4 gig ram at 1066.... but almost besides the point as was working just fine the other day, and for last several months. Not noticing it in other games either, such as lotro.

    Curious if anyone else is experiencing this. Seems to be more than just lag, which is something I've rarely experienced in this game over 5 years.

    Thanks in advance for any color.
  5. Self directed gratz, my 5th 50, frozen-core, an ice/ice dominator dinged the other night. After 3 years, still going strong!
  6. Self-directed gratz, dinged 50 this afternoon on Mulligan, my fire/device blaster from Issue 1. He's sat on she shelf off and on since the smoke grenade hey-day, finally made the 40-50 push on him over the past month. Makes 4 now.
  7. Grats right back at you Taser on your 6th lvl 50 with Infinit Shame!
  8. Thank you! Been a blast, and no better way to ding 50 then the RSF with the Establishment. Just think how much faster it would have been if I didn't waste so much time on alts

    My 3rd lvl 50, and still going strong.
  9. _PBB_

    Top Issues 8.10

    [ QUOTE ]
    As for players who think they will just be albe to drop every mission they get to PL off a contact... think again; we're crazy. Not that crazy.

    [/ QUOTE ]

    Hoping at the very least it'll allow me to delete missions from contacts 5 levels or more below me, you know the fun ones that still are offered even though there are no open clues....

    Nothing more fun than to go back and spend 15-30 minutes clearing out missions from an old contact, especially without a way to auto-exemp back to that level.
  10. And so it begins.....


    Cuppa - look forward to watching your work on the Tablua boards.
  11. Curse you Statesman, and your evil ways!

    I love it. Keep it coming!
  12. Energy/Fire, totally rocks! Lvl 10 in the short time I could play this past weekend, solo's like a charm. Wishing I could turn my main fire tanker into this back in COH.... maybe that crossover respec trial down the road? Interesting...
  13. "You can't let someone gain enjoyment for a year by playing a character and then take that enjoyment away without reprisal." --earlier post

    This is my only issue 5 dev post, so understand my comments below cover my view of the issue 5 changes in total (be it burn, scrappers, regen, invuln, etc.), from a 50,000 foot level.

    To summarize, the game just doesn't feel "fun" anymore.

    I have actively read these boards daily for the past year, was all over the changes for each issue, loved planning out my characters in advance, etc. When Issue 5 hit test, I could see plainly the nerfs coming from left and right, and about 3 weeks ago just stopped playing the game. Told others I was taking a break 'til issue 5 comes out. It wasn't a matter of simply getting bored with the game, it was the outlook for the future of "how much fun will this game provide me".

    I play solo mostly, am a casual "power" gamer, play almost every night after the wife and daughter are asleep, am a financial exec with a large bank so analytical in nature, love planning out my characters, etc.. The game needs to feel fun, and in spite of the levelling curve (not for sake of levelling, but for sake of gaining new powers to play with!) the "fun" factor was being able to play different styles of characters and pull off some amazingly "fun" and HEROIC stuff. Sometimes this was solo, other times with a team.

    What I see with the multitude of changes coming with issue 5 is a need for almost exclusive team play, as (almost) everyone has been neutered in a way that requires it. And worse yet, for those of us who have been along for the ride over the past year, with no sighting of core game improvement in sight (i.e. something to do other than kill xx thousand before the next shiny toy), there isn't really much to keep us around. I understand the changes to all powers are in line with Statesman's "balance vision", but realize you are removing pieces of "fun" associated with this game. Burn was powerful, instant healing was powerful, the defense of invulnerability tankers is powerful....at the same time they were fun, and the more pieces of "fun" we have in game the better we all are.

    It is apparent you are trying to make this game into a large-scale mmo by levelling the playing field from a group dynamic. From a strategic planning standpoint, CoH will never rival an EQ2 or WOW for playbase. It is a niche player with gameplay that is sought after by a specific market demographic. It's not a crafting/camping/playing 12 hours a day type of crowd. It's a playerbase that likes to feel heroic, face challenges and have fun. All three of these items are in concert with eachother, and that means we play POWERFUL characters that can do truly amazing things.

    Two months ago if you told me I would be writing this post, I would have laughed at you, as CoH was "it" for me. As of right now, I'm ready to hang up the tights when the final hammer drops and these changes are pushed to live. Not a threat or anything like that, just a realization that the core game is changing in a fashion to be more of a "traditional" mmo type game, sounding like EQ, and that just doesn't sound very fun to me.


    MY SUGGESTION:
    This is a super-hero game, not a "we may be a hero at certain times" game. My suggestions are as follows:

    1) Take the time to keep the super-hero "feel" and "fun" to the game, buff other ATs/powers instead of nerfing existing ones.

    2) At the same time, make the enemies more challenging to compensate, be that through higher hit points, higher accuracy, better AI reaction (like the tsoo sorcs).

    3) Speed up the levelling curve, not necessarily by increasing the xp as you have in issue 5, but by reducing the amount required between "shiny new powers". At the very least, change the speed at which we can try new powers.

    4) Turn PI into a lvl 40+ hazard zone to reduce the PL spam.

    I mentioned "POWERFUL" above in the post, everyone wants to feel this way when they play a game, and that includes defenders/controllers/blasters. Change the direction to buff others up to where you see Issue 4 fire tankers, regen scrappers and invuln tankers are. Keep the game fun. Leave us powerful and heroic. There are others out there that would feel the same way, and if there are truly a small portion of the playerbase that actually views this stuff on the forums, I would expect to see a pretty big exodus when this hits, as it will smack them upside their heads, asking "where did this come from?", and "wow, it used to be "fun" playing this character".

    Thanks for the fun over the past year, and good luck with the game and this community going forward.

    >>>
    I'll check in when CoV comes out, but promise me this - take the changes you're making with issue 5 and bake that "style" into CoV at the start, so there are no ATs we will fall in love with and find them utterly gutted 6-12 months into the game. Nothing worse than falling in love with something in game (i.e. it is "fun") and having it disappear down the road. I'd much rather wake up one day and find that something better than the day before vs. worse.
  14. Found some bugs related to the find team members window, mostly once you selected someone to interact with, you could not select anyone else to invite. Also, the filter drop-down list for map location was too long for the window, and hence, you could not access the bottom of the list. Just seemed very buggy each time we tried to use it.