[ QUOTE ]
[ QUOTE ]
I wouldn't hold my breath.
I bet the devs are thinking that if they allow cancellations, that players would just cancel out of any mission that had something they don't like. (Villain group X, More than one boss, Archvillains.) I don't like it, but I understand it.
[/ QUOTE ]
And this is bad for the game... why?
Let's understand this... Players might (gasp!) cancel out of missions that are NOT FUN? Well we can't have that! This is a game. What in the world do they expect it to be FUN for?
No, this is a poor reason to be unable to abort. The only reason anyone would abort a mission is if for one reason or another the mission became non-fun. Aborting sure wouldn't help you "grind" xp faster, so I can't see the powergamers doing it. And as to being able to "pick and choose" what mobs you fight, we can ALREADY do that. I already refuse to accept any missions or do any story arcs with Devouring Earth in them because either they are bugged (auto-hits vs. SR) or they just have too high an ACC bonus to make fighting them even remotely reasonable. Nothing can MAKE me take a DE mission. Heck I can even take one, group with someone who likes DE, let them solo the mission for me, and get the credit without "firing a shot." So how does letting me go "oops I did not realize this was a DE mission -- I'd like to drop it please and never do it again" harm anyone or anything at all? Because I can cherry-pick my enemies? Everyone who street levels does this already. I guarantee almost every level 50 who got there by hunting (and not PLing in the train station) got there by picking and choosing wisely which enemies to fight and which NOT to fight. I do not see how giving mission-runners the same flexibility would hurt anything at all. IMO, it can only make the game better.
F
[/ QUOTE ]
I submit that you just gave more support to the point you were trying to counter by pointing out various ways that folks can already do what you suggest.
As for bugged missions, well, they aren't supposed to be that way. As a software developer myself, I know that means that they won't be putting in game-changing mods to get around them.
Bugs are to be squished, not to be used as an excuse to backdoor a scope change into the game engine.