_Jax_

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  1. I've always assumed that Taunt was added to the scrapper secondaries to mitigate the runner problem. If so, will Taunt be reworked in any way to offset the lowering of its usefulness? I take taunt with my scrappers because of runners... don't tell me I'll have to respec out of it
  2. [ QUOTE ]

    You forgot the Golden Rule:

    "Everything is okay, so long as I don't get caught."

    (And yes I'm being sarcastic.)

    [/ QUOTE ]

    I thought it was, "Do unto others unless there is no profit in it for thyself?"

  3. [ QUOTE ]
    As it happens, I've found a sort-of-fix, but I won't elaborate. I have also seen at least one case where the "fix" prevented me from teleporting to a VALID location, where I clicked and the teleport was cancelled as if I was using a look-through-walls trick, even though the camera was in a perfectly normal positon.

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    Spoken like a true exploit artist.. won't elaborate? You mean "won't share" and "don't want to get the other bug I found fixed."
  4. [ QUOTE ]
    However, I will say that I believe most of these complaints may be coming from the solo crowd, as I also tried making a Spines/Regen Scrapper and died 3 times in my first door mission. As far as I can tell, this patch made my Defenders solo better than my Blasters and Scrappers if only because I can heal myself. So end results: Solo = Probably too hard, Group = Seems a lot more fun and not nearly as hard as people are making it out to be.

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    HOLY MOLY.

    Clearly, you have not been reading the millions of posts on this.

    SOLO PLAY IS MUCH, MUCH HARDER NOW.

    I LOVE TO GROUP, BUT THOSE THAT DON'T SHOULD NOT BE FORCED TO FOR DOOR MISSIONS.

    Does that sum it up nicely?
  5. [ QUOTE ]
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    I wouldn't hold my breath.

    I bet the devs are thinking that if they allow cancellations, that players would just cancel out of any mission that had something they don't like. (Villain group X, More than one boss, Archvillains.) I don't like it, but I understand it.

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    And this is bad for the game... why?

    Let's understand this... Players might (gasp!) cancel out of missions that are NOT FUN? Well we can't have that! This is a game. What in the world do they expect it to be FUN for?

    No, this is a poor reason to be unable to abort. The only reason anyone would abort a mission is if for one reason or another the mission became non-fun. Aborting sure wouldn't help you "grind" xp faster, so I can't see the powergamers doing it. And as to being able to "pick and choose" what mobs you fight, we can ALREADY do that. I already refuse to accept any missions or do any story arcs with Devouring Earth in them because either they are bugged (auto-hits vs. SR) or they just have too high an ACC bonus to make fighting them even remotely reasonable. Nothing can MAKE me take a DE mission. Heck I can even take one, group with someone who likes DE, let them solo the mission for me, and get the credit without "firing a shot." So how does letting me go "oops I did not realize this was a DE mission -- I'd like to drop it please and never do it again" harm anyone or anything at all? Because I can cherry-pick my enemies? Everyone who street levels does this already. I guarantee almost every level 50 who got there by hunting (and not PLing in the train station) got there by picking and choosing wisely which enemies to fight and which NOT to fight. I do not see how giving mission-runners the same flexibility would hurt anything at all. IMO, it can only make the game better.

    F

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    I submit that you just gave more support to the point you were trying to counter by pointing out various ways that folks can already do what you suggest.

    As for bugged missions, well, they aren't supposed to be that way. As a software developer myself, I know that means that they won't be putting in game-changing mods to get around them.

    Bugs are to be squished, not to be used as an excuse to backdoor a scope change into the game engine.
  6. [ QUOTE ]
    AGREED....either that or get a level of in-game support that is acceptable, 12 hours is NOT an acceptable response time!!!

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    Hehe, the times used be on the order of 30 mins, but since the patch...

    Anyway, I think that GM time is first-come first-served, just as it should be. You can get up to 3 missions at once, but you don't HAVE to!

    Pick your missions carefully and ALWAYS leave a slot open
  7. *insert obligatory grumbling about the mis-quoted Sphinx riddle here*